Hp: 50/50
Attack: 10
Def: 2/2
Movement: 3
Cost: 6
(Starts with Lifesteal, like Vampire)
Description: Despising their weak-willed brothers, Orc Warmages draw energy for their spells from their own life energy. This damages them whenever they cast a spell, but intensifies the effects of the spell.
Spells:
Frenzied Strength: Give a unit +3/+3 and Double Strike. Self Damage 10, Cooldown 3
Raging Flames: Shoot a Fireball at the opponent for double Flame Effect. Self Damage 15, Cooldown 2
Blood Magic: Target enemy unit gains Fear Effect. Orc Warmage gains +2/+2. Self Damage 5 Cooldown 3
Energy Overload: Heavily damage all units (Friend and Foe) in a 5X5 area. Self Damage 50 (Instant Kill)
Author's notes: The Orc Warmage, in order to differenciate itself from the rest of the spellcasters in the game, focuses on the "Power at a Price" principle. While it's spells are nearly flat out improvements over the regular versions (Strength, Fear, Fireball), they come at the cost of risking your Warmage, a 6 cost unit. While the Warmage is intended to also be able to fight basic units without spells, this also puts a risk on your 6 cost unit. I'm not exactly sure if I should introduce a clause that prevents Warmage from being healed by other spells, as a Troll/Orc Shaman could just keep healing off any damage taken. Thoughts?
P.S Spells still work even if the Unit can't pay the HP price. This obviously kills the unit, though.
Orc Warmage - ANSWERED
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- Posts: 9
- Joined: Sat Dec 15, 2018 3:05 am
- Location: Philippines
Re: Orc Warmage
We have warlock, we don't necessarily need anymore considering we also have pyromancer and a few new shamans coming in. For now that is.
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- Posts: 9
- Joined: Sat Dec 15, 2018 3:05 am
- Location: Philippines
Re: Orc Warmage
So what do you recommend I do? I could reskin the unit and move it to another faction suggestion, or I could just scrap another idea.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Orc Warmage
Currently,
None of the factions needs such unit with this set of skills.
It's very op.
Orks and humans have plenty of ideas for offence caster, previous needs a re- organisation. Latter has battle and hybrid suggesions
So best u try different idea.
U can check existing suggestions - a bit time consuming.
And don't let this discourage you
None of the factions needs such unit with this set of skills.
It's very op.
Orks and humans have plenty of ideas for offence caster, previous needs a re- organisation. Latter has battle and hybrid suggesions
So best u try different idea.
U can check existing suggestions - a bit time consuming.
And don't let this discourage you
Last edited by Lynx Shafir on Sat Jan 12, 2019 7:16 pm, edited 1 time in total.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Orc Warmage
For now I think humans should keep battle type magic uses, the rest are doing fine.
Wise, Might, Loyalty. Forever stands Warfell.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Orc Warmage
I also think that orcs don't need a warmage type unit
Combining sword and magic is something more fit for humans and on a lower degree to few other races
Combining sword and magic is something more fit for humans and on a lower degree to few other races
Age of Fantasy design leader