New orc subraces - ANSWERED

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Savra
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New orc subraces - ANSWERED

Post by Savra »

Put new orc subraces here to avoid confusion.
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makazuwr32
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Re: New orc subraces

Post by makazuwr32 »

Uhm.. Orcs don't need MORE sub races.
it will be enough to expand current ones they have:
Gray Trolls
Orc Giants (maybe add them Ogres)
Goblins
Uruks
Minotaurs
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: New orc subraces

Post by Savra »

Ya, I know this topic was meant for those ideas. For goblins we have Hobgoblins and bugbears.
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Re: New orc subraces

Post by LordOfAles »

Subrace of subrace sounds neat.
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Re: New orc subraces

Post by makazuwr32 »

both hobgoblins and bugbears sound not so good and i think they are unnessesary ones.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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LordOfAles
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Re: New orc subraces

Post by LordOfAles »

We can always add them when we don't know what to do.
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makazuwr32
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Re: New orc subraces

Post by makazuwr32 »

Well here i agree. when ideas for other subraces will end.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Tankhead
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Re: New orc subraces

Post by Tankhead »

I purposely didn't make a topic for orcs - subrace considering all the mix of units they have
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Alexander82
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Re: New orc subraces

Post by Alexander82 »

I think we shouldn't add whole subraces all at once

I think that many can only have 2 or 3 units (for example the minotaur has a unit only. We might expand it later but it is not necessary to program every other unit in minotaur version).

I think that we might add bugbears or hobgoblins if some units make some sense and has its own role (for example we put in the headhunter as anti archer but we didn't make a troll archer since we already had both uruk and goblin).

I think that we might stop suggesting whole races/subraces and continue suggesting single units or units packs more related to their role than just their race. We are ending up with 5 basic warrior for every race that are totally unneeded.
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Lynx Shafir
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Re: New orc subraces

Post by Lynx Shafir »

Alexander82 wrote: Tue Aug 21, 2018 4:34 pm
I think that we might stop suggesting whole races/subraces and continue suggesting single units or units packs more related to their role than just their race. We are ending up with 5 basic warrior for every race that are totally unneeded.
Agree.

BTW That is an other reason why should NOT add all giants tipe units to orcs.
Both basic and elite giant already can crush things.(enough variety to not add ogres, and may Cyclops for miticals or map boss -)
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Alexander82
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Re: New orc subraces

Post by Alexander82 »

That doesn't mean that we should put ents in orc armies and giants in elven armies

I mean that there is no sense in making cloned units with different names just for the sake of adding a whole race.

We might add more giants but they should fill different roles (or at least cost levels) and being (possibly) mechanically different.

For example the minotaurs will have specific abilities compared to other orc units and that will make it worth it in certain strategies that will make it different from other units with the same cost.

Even in infantry units I can choose between a orc swordsman and a two handed swordsman that are similar but different (one will have more armor while the other more damage)
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Re: New orc subraces

Post by makazuwr32 »

And that what i want to make for elves.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Alexander82
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Re: New orc subraces

Post by Alexander82 »

ANSWERED
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