No image yetStats:
Cost: 3
Hp: 32
Atk: 14
Speed: 3
Builders: Monster Cave
Spell resistance: 50%
Action/turn: 1
Bonuses:
Buildings 100%
Armor: 1/1
Active abilities:
Fear (aoe 3, affects allies, debuffs same as camel fear in aos)
Oruk - ANSWERED
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Oruk - ANSWERED
Half orc, half uruk. Better than orc, worse than uruk. The thing that makes this abomination special is that scares the heck out of it's foes. But he scares his allies a well.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Oruk
Nice!
Also, I have an idea for goblin/ orc hybrid! If you are interested...
Also, I have an idea for goblin/ orc hybrid! If you are interested...
Beware the calm before the Tempest. . .
- LordOfAles
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- Location: Balkans, Montenegro
Re: Oruk
I'm sorry but idk about that. Half orc half uruk would pretty much terrify me. Although if I ever see a half goblin half orc I would be like "hah"
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Oruk
Hobgoblin...
Ferocious shock infantry that attacks twice!!!
https://www.google.com/search?q=hobgobl ... q37PotW-mM:
Try that!
Goblinoid origin, but strength and ferocity of orc, if not more!
Ferocious shock infantry that attacks twice!!!
https://www.google.com/search?q=hobgobl ... q37PotW-mM:
Try that!
Goblinoid origin, but strength and ferocity of orc, if not more!
Beware the calm before the Tempest. . .
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Oruk
Ah you meant that. Might work. They resemble orcs so much lol
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
- General Brave
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- Location: The Four Point Military Academy.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Oruk
I think there is no need for that for a few reasons:
1) Uruks are already improved orcs
2) orcs generally cost 2 while uruks 3. I don't think we can place something in between them
1) Uruks are already improved orcs
2) orcs generally cost 2 while uruks 3. I don't think we can place something in between them
Age of Fantasy design leader
- makazuwr32
- Posts: 7830
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- Location: Moscow, Russia
Re: Oruk
About uruks i think they need cost increase. At least 4 turns.
With this oncrease we can plase Oruks.
And this Oruk is halfbreed.
With this oncrease we can plase Oruks.
And this Oruk is halfbreed.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
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Re: Oruk
I think uruks are ok as they are. We really don't need an half breeed between a race and its other half breed.
Age of Fantasy design leader
- LordOfAles
- Posts: 3694
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- Location: Balkans, Montenegro
Re: Oruk
The point of this unit is it's ability to cause fear around foes like Mamelukes in AOS do. Stats is trivial here.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Oruk
I agree.makazuwr32 wrote: ↑Fri Apr 20, 2018 7:54 am About uruks i think they need cost increase. At least 4 turns.
About fear Aura
I think it's not a good idea for a 3 turns units
Since orc are enough brutal and strong not need to reduce enemy armor (most cases in negative) too Op.
From logic if Uruk aren't enough fearsome(for effect) then nor a half breed will be.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Oruk
Olog hais are already in game.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Oruk
why? orcs have already uruk pikes and you want pike unit of olog hai magnitude?
they don't need this. not for now neither in future.
they don't need this. not for now neither in future.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
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- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- Alexander82
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- Joined: Thu Feb 26, 2015 8:18 pm