Goblin Shaman - IMPLEMENTED

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Alexander82
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Goblin Shaman - IMPLEMENTED

Post by Alexander82 »

The goblin shaman shall be mainly a healer and support defense unit

Stats:
Cost: 2
HP 11
attack 3
range 1
Armor 0
Pierce 0
Speed 3
Sight 4
Action 1
Heal rate 10
Spell range 4
spell possibility 20%
spell resistance 50%

30% Potion
Lifelink
Troll skin (+4/+4 armor)
Troll Blood (15% HP regeneration for 6 turns)
Goblin swiftness (+1 action on ranged units)
Disenchant


Buildable at TC, Shaman's Hut
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Alexander82
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Re: Goblin Shaman

Post by Alexander82 »

Image

I need some advices for the animation (the biggest light frame might be too big)
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Alexander82
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Re: Goblin Shaman

Post by Alexander82 »

How's that?
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Goblin Shaman 2.gif
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Stratego (dev)
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Re: Goblin Shaman

Post by Stratego (dev) »

Lovely!
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Alexander82
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Re: Goblin Shaman

Post by Alexander82 »

If you want i might try to animate the effects of other spellcasters already in game
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Re: Goblin Shaman

Post by Stratego (dev) »

Would be cool! Thanks!
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Alexander82
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Re: Goblin Shaman

Post by Alexander82 »

Might you post me or sending me by email the exact units already in game? I have only an old tileset and can't finding all the updated units
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Re: Goblin Shaman

Post by Stratego (dev) »

it is going in email.
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Alexander82
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Re: Goblin Shaman

Post by Alexander82 »

Stats:
Cost: 3
HP 11
attack 3
range 1
Armor 0
Pierce 0
Speed 2
Sight 4
Action 1
Heal rate 10
Spell range 4
spell possibility 20%
spell resistance 50%
50% Potion
Lifelink
Troll skin (+6/+6 armor)
Troll Blood (20% HP regeneration for 5 turns) Duration 4 turns
Goblin swiftness (+1 action works on ranged too)
Disenchant
Weaken (decrease enemy spell resist)

Buildable at TC, Shaman's Hut
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samuelch
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Re: Goblin Shaman

Post by samuelch »

Spell idea:Weaken (decrease enemy spell ressist)
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Alexander82
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Re: Goblin Shaman

Post by Alexander82 »

nice one
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MightyGuy
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Re: Goblin Shaman

Post by MightyGuy »

wow! nice job!
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Alexander82
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Re: Goblin Shaman

Post by Alexander82 »

Seiing that strengthen already gives also +3/+3 armor i would make troll skin giving a higher armor bonus (at least pierce) or hp bonus or a regeneration effect. In that case we might call it troll toughness
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Alexander82
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Re: Goblin Shaman

Post by Alexander82 »

I have updated the spell list
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LordOfAles
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Re: Goblin Shaman DISCUSSING

Post by LordOfAles »

How about giving him speed 3?So he can run away(20% possibility this dude can help lol)and when he finds cover behind stronger units he can cast again to be more helpful?
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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Alexander82
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Re: Goblin Shaman DISCUSSING

Post by Alexander82 »

Yes. It is probably better.
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Alexander82
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Re: Goblin Shaman DISCUSSING

Post by Alexander82 »

updating the main topic
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Re: Goblin Shaman - FINALIZED

Post by Alexander82 »

What about balancing it for a 2 turns cost?

So we'll have 2 for goblin, 3 for orc and 4 for troll?
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Re: Goblin Shaman - FINALIZED

Post by LordOfAles »

Nailed it
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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Alexander82
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Re: Goblin Shaman - FINALIZED

Post by Alexander82 »

To adjust its cost I was thinking to make it that way:

Goblin Shaman
Image
Stats:
Cost: 2
HP 11
attack 3
range 1
Armor 0
Pierce 0
Speed 3
Sight 4
Action 1
Heal rate 10
Spell range 4
spell possibility 20%
spell resistance 50%

Heal 30% Potion
Goblin's speed (+1 speed on target unit, last as orc shaman's buffs)
Goblin swiftness (+1 action on ranged units, last as orc shaman's buffs)
Disenchant


Buildable at TC, Shaman's Hut
I removed Lifelink since it is too strong for a cost 2 unit and the troll themed spells would fit better the troll shaman
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Savra
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Re: Goblin Shaman - FINALIZED

Post by Savra »

Added to ready list.
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Re: Goblin Shaman - FINALIZED

Post by Stratego (dev) »

ok! it can also come!
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Savra
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Re: Goblin Shaman - ACCEPTED

Post by Savra »

I will get his effect images ready. So we don't have anymore cannon balls.
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Savra
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Re: Goblin Shaman - ACCEPTED

Post by Savra »

Ok, here's 30% regeneration potion, goblin speed, and goblin swiftness.
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