Orc Javelineer - Fire Javelineer - IMPLEMENTED

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Alexander82
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Orc Javelineer - Fire Javelineer - IMPLEMENTED

Post by Alexander82 »

Ranged unit with a decent range (orcs are strong and can easily throw a javellin to a good distance), useful to defend against flying units
I think it should cost 2 and have stats according to that cost
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Orc Javelineer.png
Orc Javelineer.png (20.4 KiB) Viewed 7630 times
Last edited by Alexander82 on Sun Sep 20, 2015 5:54 pm, edited 1 time in total.
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Alexander82
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Re: Orc Javelineer

Post by Alexander82 »

Stats:
Cost: 2
HP: 18
Attack power: 8
Range: 4
Armor: 0
Pierce armor: 0
Speed: 3
Sight: 7
Spell resistance: 0%
size 1x1
Builders: Tcs, Orc Camp
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Alexander82
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Re: Orc Javelineer

Post by Alexander82 »

This is a variant of my first idea, lacking the orcs of a way to fight wooden units, like ents and such, and to make it more different from the goblin archer.
This orc light up with a torch some rags tied to its javellins
Cost: 3
HP: 18
Attack power: 10
Range: 4
Armor: 0
Pierce armor: 0
Speed: 3
Sight: 7
Spell resistance: 0%
size 1x1
Skills:
Burning effect
High bonus damage against wooden units
Builders: Tcs, Orc Camp
Attachments
Orc Fire Javelineer.png
Orc Fire Javelineer.png (20.85 KiB) Viewed 7552 times
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Re: Orc Javelineer - Fire Javelineer

Post by TheBluePhoenix »

Good
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Alexander82
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Re: Orc Javelineer - Fire Javelineer

Post by Alexander82 »

Daniel any opinion?
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Re: Orc Javelineer - Fire Javelineer

Post by Stratego (dev) »

please suggest no more orc ranged unit at the moment - until we change the approach a orcs has no ranged.
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Re: Orc Javelineer - Fire Javelineer

Post by Alexander82 »

Can we consider this unit as a anti wood units? This should be the one used against ships, siege weapons or anything else made of wood.
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Re: Orc Javelineer - Fire Javelineer

Post by Stratego (dev) »

Ok
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Re: Orc Javelineer - Fire Javelineer

Post by patroid »

Hi,
Well this is what i made the Goblin Batrider for
.

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Re: Orc Javelineer - Fire Javelineer

Post by Alexander82 »

That's good. They are different approach to similar problems ;)
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Re: Orc Javelineer - Fire Javelineer

Post by DoomCarrot »

No, this and batrider must be in game to balance ships. Because warships could still easily dispose of batriders,and orcs have nothing to destroy warships with...
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Alexander82
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Re: Orc Javelineer - Fire Javelineer

Post by Alexander82 »

Yes, that was my idea. Flying unit are very mobile but are easily taken down by ranged units. On the other side those javelineers can help defending the coast line at least against transports or ships that need to come close to the land
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Re: Orc Javelineer - Fire Javelineer

Post by Alexander82 »

Animated Version
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Orc Javelineer.gif
Orc Javelineer.gif (7.45 KiB) Viewed 7188 times
Orc Javelineer Animated.png
Orc Javelineer Animated.png (33.6 KiB) Viewed 7188 times
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Re: Orc Javelineer - Fire Javelineer

Post by TheBluePhoenix »

Change the frame speed To add continuity
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Re: Orc Javelineer - Fire Javelineer

Post by Alexander82 »

Faster?
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Re: Orc Javelineer - Fire Javelineer

Post by Alexander82 »

Edited the flame
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Orc Javelineer .gif
Orc Javelineer .gif (3.15 KiB) Viewed 7174 times
Orc Javelineer Animated.png
Orc Javelineer Animated.png (33.6 KiB) Viewed 7174 times
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Re: Orc Javelineer - Fire Javelineer

Post by Alexander82 »

About that unit, can you make it in game? Orcs need some way to defend against ships
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Re: Orc Javelineer - Fire Javelineer

Post by Stratego (dev) »

ok, i suggest it onto vote. thanks!
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Re: Orc Javelineer - Fire Javelineer

Post by Stratego (dev) »

ok, i suggest it onto vote. thanks!
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Re: Orc Javelineer - Fire Javelineer

Post by Alexander82 »

Ok, i would have placed it as a basic unit (in tcs) just to balance that
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Re: Orc Javelineer - Fire Javelineer

Post by Stratego (dev) »

ok, it can be TC unit.
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Re: Orc Javelineer - Fire Javelineer

Post by Alexander82 »

upgrade 1
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Elite Orc Javelineer.gif
Elite Orc Javelineer.gif (5.15 KiB) Viewed 7069 times
Elite Orc Javelineer Animated.png
Elite Orc Javelineer Animated.png (19.02 KiB) Viewed 7069 times
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Re: Orc Javelineer - Fire Javelineer

Post by Alexander82 »

upgrade 2
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Master Orc Javelineer.gif
Master Orc Javelineer.gif (5.34 KiB) Viewed 7069 times
Master Orc Javelineer Animated.png
Master Orc Javelineer Animated.png (19.03 KiB) Viewed 7069 times
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Alexander82
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Re: Orc Javelineer - Fire Javelineer

Post by Alexander82 »

Stats:

Fire Javelineer
Cost: 3
HP: 18
Attack power: 10
Range: 4
Armor: 0
Pierce armor: 0
Speed: 3
Sight: 7
Spell resistance: 0%
size 1x1
Skills:
Burning effect
High bonus damage against wooden units (siege units, plants, ships)
Builders: Tcs, Orc Camp
This unit will be a basic unit (can be used in games with no upgrades and it doesn't cost gems)
Elite Fire Javelineer
Cost: 3
HP: 21
Attack power: 13
Range: 5
Armor: 1
Pierce armor: 1
Speed: 3
Sight: 8
Spell resistance: 30%
size 1x1
Skills:
Burning effect
High bonus damage against wooden units (siege units, plants, ships)
Builders: Tcs, Orc Camp
Master Fire Javelineer
Cost: 3
HP: 21
Attack power: 16
Range: 6
Armor: 2
Pierce armor: 2
Speed: 3
Sight: 9
Spell resistance: 50%
size 1x1
Skills:
Burning effect
High bonus damage against wooden units (siege units, plants, ships)
Builders: Tcs, Orc Camp
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Re: Orc Javelineer - Fire Javelineer

Post by Alexander82 »

basic unit reanimated
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Orc Javelineer Animated.png
Orc Javelineer Animated.png (18.74 KiB) Viewed 7069 times
Orc Javelineer.gif
Orc Javelineer.gif (4.81 KiB) Viewed 7069 times
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Re: Orc Javelineer - Fire Javelineer

Post by Alpha »

A very powerful raged unit, seems a little too OP.
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Alexander82
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Re: Orc Javelineer - Fire Javelineer

Post by Alexander82 »

It is mostly anti wooden (particularly anti-ships)

It shouldn't have bonus against anything that isn't a ent, a ship or a siege unit
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Re: Orc Javelineer - Fire Javelineer

Post by Alpha »

Oh, the stats confused me.
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Re: Orc Javelineer - Fire Javelineer

Post by Alexander82 »

Corrected the team color
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Orc Javelineer Animated.png
Orc Javelineer Animated.png (18.77 KiB) Viewed 7052 times
Orc Javelineer.gif
Orc Javelineer.gif (4.82 KiB) Viewed 7052 times
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Re: Orc Javelineer - Fire Javelineer

Post by Alpha »

nioce, This unit should be ready for implementation
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