Ranger - IMPLEMENTED
Ranger - IMPLEMENTED
Masters of the forest excellent bowmen dark green cloaks with bows at the ready, looks stealthy
high pierce armour low melee, good attack power, 5 or 4 mov, 6 attack range, moderate hp Same advantages
cost 4-5
Please put in suggestions and values as you see fit thanks!
high pierce armour low melee, good attack power, 5 or 4 mov, 6 attack range, moderate hp Same advantages
cost 4-5
Please put in suggestions and values as you see fit thanks!
There never was much hope... just a fool's hope
Re: New unit: Rangers (upgrade)
Ahehe wait I will think what is the better sugestion
Have a nice day everyone
- DoomCarrot
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Re: New unit: Rangers (upgrade)
I honestly picture a ranger as being well... a ranger. A balanced amount of stealth, melee skill, and archery skill. maybe medium armor.
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: New unit: Rangers (upgrade)
Hehe weakened than archer but more powerfull bcoz this is a ambush unit
Have a nice day everyone
Re: New unit: Rangers (upgrade)
What about this:
Lower hp than archer, invisible to enemy when in forest, And backstab/stabbing skill which gives him a meele combat boost.
Lower hp than archer, invisible to enemy when in forest, And backstab/stabbing skill which gives him a meele combat boost.
This is Hungary and winter is coming.
Re: New unit: Rangers (upgrade)
What about an upgrade for longbow men?
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Re: New unit: Rangers (upgrade)
How about
cost 4
Hp 9
Attack 7
Range 5
Armor 0
Pierce armor 1
Speed 4
Sight 8
Spell resistance ?
Enemies cant see this unit if it is inside forest unless it is next to the enemy unit
cost 4
Hp 9
Attack 7
Range 5
Armor 0
Pierce armor 1
Speed 4
Sight 8
Spell resistance ?
Enemies cant see this unit if it is inside forest unless it is next to the enemy unit
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Re: New unit: Rangers (upgrade)
What will be its spell resistance?
Re: New unit: Rangers (upgrade)
Im thinking, spell resistance. ....... 80%?
"I don't care who I have to step on on my way down."
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Re: New unit: Rangers (upgrade)
80% might be too highejm29 wrote:Im thinking, spell resistance. ....... 80%?
Re: New unit: Rangers (upgrade)
Yes, but rangers are stealth/recon units. It only makes sence that they would be harder to turn than most (just my opinion )
"I don't care who I have to step on on my way down."
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Re: New unit: Rangers (upgrade)
this is a cool idea!! I like it!!
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...
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Re: New unit: Rangers (upgrade)
I agree....ejm29 wrote:Yes, but rangers are stealth/recon units. It only makes sence that they would be harder to turn than most (just my opinion )
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...
- First_Speaker
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- Joined: Mon Mar 14, 2016 10:26 am
Re: New unit: Rangers (upgrade)
This is a great idea! Why was work on this stopped?Darkknight wrote: Enemies cant see this unit if it is inside forest unless it is next to the enemy unit
Maybe make it an upgrade for the longbow because they become useless once you get crossbows.
Re: New unit: Rangers (upgrade)
I agree the longbowman is useless because of the crossbowman and the new roman sagittarius an upgrade for the longbowman would make it usefull again.
Re: New unit: Rangers (upgrade)
Thank the lord for some sensible people!
There never was much hope... just a fool's hope
Re: New unit: Rangers (upgrade)
Um, I don't think they are quite useless. Remember, many people will have longbowman before the other upgrades.
But just for kicks does someone want to do a stat comparison battle versus the other range units? (esp. the new Roman guy) They ought to have more range if I remember right, but maybe less hp and armor.
But just for kicks does someone want to do a stat comparison battle versus the other range units? (esp. the new Roman guy) They ought to have more range if I remember right, but maybe less hp and armor.
Thanks!
Josh
Josh
- DoomCarrot
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Re: New unit: Rangers (upgrade)
Longbows are useless.....
Poison archers at least have some sort of use, I use them occasionally, but longbowmen are just.... Meh.
Poison archers at least have some sort of use, I use them occasionally, but longbowmen are just.... Meh.
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: New unit: Rangers (upgrade)
Okay. Shall we beef its stats, and in what way?
What all units have 6 range default?
What is the hp and armor of other (3 turn) range units?
What is the attack of the Longbow compared to others?
What all units have 6 range default?
What is the hp and armor of other (3 turn) range units?
What is the attack of the Longbow compared to others?
Thanks!
Josh
Josh
- DoomCarrot
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- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: New unit: Rangers (upgrade)
I honestly think it just needs a +1 or 2 to its attack, and then it will be possibly useful for those who do not want to invest in the xbow upgrade.
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: New unit: Rangers (upgrade)
To make the longbowman usefull you could:
Give him armor but than the roman unit would be useless
Give him more speed but less people would use horse archers
Give him a bigger range that might make it too strong
Give it more health would make it too strong
So I think that that making them invisible in forest tiles doesn't make them too strong but still usefull enough to use.
Give him armor but than the roman unit would be useless
Give him more speed but less people would use horse archers
Give him a bigger range that might make it too strong
Give it more health would make it too strong
So I think that that making them invisible in forest tiles doesn't make them too strong but still usefull enough to use.
- First_Speaker
- Posts: 250
- Joined: Mon Mar 14, 2016 10:26 am
Re: New unit: Rangers (upgrade)
Comparing the stats, I would make his stats equivalent to the crossbow guy, but give him a bonus IF he's in a forest. Maybe he's invisible in the forest like a spy/assassin or he gets armour equivalent to the Sagittarius (while in a forest) or deals extra damage while in a forest. Something like that would justify the extra cost, make them a useful unit choice, but not OP.
The other option (which may be far more difficult) is give him the ability to place traps in forests. Nothing OP, he would have to build it (like a worker) and enemy units that spring the trap (end their move on it) take damage of some amount (not sure how much).
Thoughts?
I'm working on some art for this guy (first attempt, be gentle... ). Once I work out how to post images, I'll put up what I've got so far for recommendations/humiliation.
The other option (which may be far more difficult) is give him the ability to place traps in forests. Nothing OP, he would have to build it (like a worker) and enemy units that spring the trap (end their move on it) take damage of some amount (not sure how much).
Thoughts?
I'm working on some art for this guy (first attempt, be gentle... ). Once I work out how to post images, I'll put up what I've got so far for recommendations/humiliation.
- First_Speaker
- Posts: 250
- Joined: Mon Mar 14, 2016 10:26 am
Re: New unit: Rangers (upgrade)
Well, it's kind of cheating, but I changed my profile picture to my ranger art.
What do you all think?
What do you all think?