Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED

These suggestions are in the game
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RiverRaider 1097
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Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u

Post by RiverRaider 1097 »

Was just trying to plug the Dam with a finger, I realize this unit is not a game changer but once started the drip will turn into a stream with no turning back. Your kidding yourselves if you don't think this unit will never be updated. I'm not intentionally trying to step on any ones toes being a new guy and all its just my opinion )
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Alexander82
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Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u

Post by Alexander82 »

Daniel was clear about it, it's never going to let in advanced firearms, i think you shouldn't worry about that
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Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u

Post by RiverRaider 1097 »

Oh that's cool, thanks Alexander I feel better now )
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Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u

Post by DoomCarrot »

How would a unit with a gun be a weak unit compared to spears and swords...
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Alexander82
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Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u

Post by Alexander82 »

cause old guns were inaccurate and slow
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Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u

Post by COOLguy »

RiverRaider 1097 wrote:Was just trying to plug the Dam with a finger, I realize this unit is not a game changer but once started the drip will turn into a stream with no turning back. Your kidding yourselves if you don't think this unit will never be updated. I'm not intentionally trying to step on any ones toes being a new guy and all its just my opinion )
I see, like Alex said, though. :) Thanks for being a watchman. ;)
Thanks!
Josh
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Alexander82
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Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u

Post by Alexander82 »

Do you think they should have a 100% conversion resistance (they are a kind of national unit)
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Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u

Post by Alexander82 »

Daniel can you add that in the campaign editor too?
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Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u

Post by Stratego (dev) »

ok.
please write in a single post the latest stats and the unit image.
thanks!
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Alexander82
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Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u

Post by Alexander82 »

Stats
cost 1
hp 12
Attack power 5
Range 6
Armor 1
Pierce Armor 1
Speed 2
Sight 7
Action/turn 1
Spell Resistance 0%
Size 1x1
Builders: Tc, Archery range, Castle
Chance to miss: 20% against ranged, siege and big units, 35% against infantry, 50% against Cavalry
Attachments
tanegashima.png
tanegashima.png (18.81 KiB) Viewed 11952 times
Ashigaru 32x34 New.png
Ashigaru 32x34 New.png (21.58 KiB) Viewed 11952 times
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Alexander82
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Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u

Post by Alexander82 »

Can you move it to the ranged section?
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Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u

Post by Stratego (dev) »

moved
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Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u

Post by Alexander82 »

thank you
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Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u

Post by Ness »

I think at only builder for this unit should be castle
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Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u

Post by Stratego (dev) »

i checked tru and i have suggestions:
- we should not make 1 turn cost units, that could flood the game, i suggest being cost 2 turns. also i suggest increasing damage.
- i think we dont need a tech if on trained in castle, no one will invent the tech if it is costy - or is it cheap? how many turns? - would the tech unlock some other unit too?


my suggestion:
- having high damage like: 12.
- cost 2 turns.
- trained only in castle
- big inaccuracy that depends on the target movement (as other inaccuracies do): eg: 15%penalty on every movements the target has (so on knight has 75% penalty)
- inconvertible
- tech: i think we dont need it, this is a special unit trained in limited buildings, not the standard "gunpowder" units we will have in standard building and so on.
- image: maybe the hat needs some more shading - isnt it?
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Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u

Post by Stratego (dev) »

it is in with these approaches, please give me feedback.
thanks for the nice unit idea!

up on server in 10 minutes.

daniel
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Alexander82
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Re: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED

Post by Alexander82 »

Why don't you make it deal normal damage instead of piercing damage? It's like something that's going to go through armors more easily and it's more difficult to parry.
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Re: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED

Post by Stratego (dev) »

i could try - should i? others? any comments on this change?
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Re: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED

Post by Darkknight »

Yes. It should do normal damage
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Re: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED

Post by Ness »

It should
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Re: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED

Post by Stratego (dev) »

ok, up on server in 15 minutes
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Re: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED

Post by Stratego (dev) »

my net is lagging. so it will take time to upload...
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Re: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED

Post by Stratego (dev) »

ok... i can not upload it... i will try tomorrow morning...
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Re: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED

Post by Stratego (dev) »

ok it is there in 5 minutes.
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Alexander82
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Re: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED

Post by Alexander82 »

By testing the unit that's what i'm thinking about it

Having no improvements i think that range should be at least 6 (after all it's a long gun)
Another thing is happenned to see is that it can be converted (i don't know if it's made on purpose)
Fail chance it's a bit too high on some units and you have almost no chance for others. I'd make it something like that: 10%+(5%*speed of the target). This way it can miss also against buildings but it has some more chance to hit cavalry. I know that slinger have difficult against cavalry but a bullet is faster than a rock, the chance to fail of a tanegashima should represent the fact that sometimes old guns failed to shoot the bullet. Alternatively we might calculate a fixed 30%.
Aside from that it's useful and, if you succed in building many castles you can really count on a good amount of extra soldiers instead of just siege weapons.
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Re: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED

Post by silentz27 »

How is it they have guns ???? A confuse idea this dude unit does have guns but not having gun powder ?? Explain it please
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Alexander82
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Re: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED

Post by Alexander82 »

they HAVE gunpowder...
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Re: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED

Post by silentz27 »

Haha OK a gun unit with no tech needed
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Alexander82
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Re: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED

Post by Alexander82 »

By playing more (against ai) i see that the tanegashima ashigaru is really awesome in big maps where you can build many castles (it's basically extra ranged infantry). It's not the strenght of a single unit but the strenght of numbers.
If you consider the single unit i believe it's pretty balanced (you need a big and pricey building to build it and compared to an archer you gain damage but loose range and accuracy)
In long games with big maps you might have a nice amount of these making them the spine of your army, in short games you might even never see one
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Re: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED

Post by RiverRaider 1097 »

Thanks for the input Alexander good job, I was against the gun toting dudes at first but the people has spoken one must go with the flow and I must admit I have yet to use one of the fuse burners but the reason being is I'm waiting on my castles to produce them lol :D
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