Unit: Voulgier - IMPLEMENTED

These suggestions are in the game
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Unit: Voulgier

Post by DoomCarrot »

Those images are perfect!
The day is coming when a single carrot, freshly observed, will set off a revolution.
User avatar
MightyGuy
Posts: 2068
Joined: Mon Sep 05, 2016 10:03 am
Location: Parallel Earth

Re: Unit: Voulgier

Post by MightyGuy »

thanks. Is this unit accepted by Sir Daniel???
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Unit: Voulgier

Post by COOLguy »

I agree looks great!
Thanks!
Josh
User avatar
MightyGuy
Posts: 2068
Joined: Mon Sep 05, 2016 10:03 am
Location: Parallel Earth

Re: Unit: Voulgier - ACCEPTED

Post by MightyGuy »

thank you so much! and to all forumers! :D :D
★★★★★
User avatar
Alpha
Posts: 1892
Joined: Sat Aug 20, 2016 5:51 pm
Location: Illnois, Niles

Re: Unit: Voulgier - ACCEPTED

Post by Alpha »

Looks good!
Epic Gamer Moment!
User avatar
MightyGuy
Posts: 2068
Joined: Mon Sep 05, 2016 10:03 am
Location: Parallel Earth

Re: Unit: Voulgier - ACCEPTED

Post by MightyGuy »

edited. Added Shadow And Mpre sharper blade and fixed
Attachments
32_unit_voulgier.png
32_unit_voulgier.png (1.16 KiB) Viewed 4313 times
User avatar
MightyGuy
Posts: 2068
Joined: Mon Sep 05, 2016 10:03 am
Location: Parallel Earth

Re: Unit: Voulgier - ACCEPTED

Post by MightyGuy »

Cost:4
Hp:27
Attack Power:5
Range:1
Armor:1
Pierce Armor:0
Speed:3
Sight:5
Action Turn:2
Spell Resistance:0%
Builders: Barracks, Towncenter
Bonuses:
infantry 160%
cavalry 260%
(Nothing Changes) Here's the Voulgier Stats
MRkimchi
Posts: 12
Joined: Fri Oct 13, 2017 1:07 pm

Re: Unit: Voulgier - ACCEPTED

Post by MRkimchi »

Is it a normal unit which is supposed to receive blacksmith upgrades cuz if not it's too weak
User avatar
MightyGuy
Posts: 2068
Joined: Mon Sep 05, 2016 10:03 am
Location: Parallel Earth

Re: Unit: Voulgier - ACCEPTED

Post by MightyGuy »

This is the rare one, An anti-cavalry and demolisher foot soldier, it is not a normal unit. I Think this one is ready to vote.
User avatar
godOfKings
Posts: 3302
Joined: Fri Sep 22, 2017 4:50 pm

Re: Unit: Voulgier - ACCEPTED

Post by godOfKings »

So up to 26 damage to infantry and up to 36 damage to horses, may be it is better without blacksmith upgrade although the armour might be upgraded
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Unit: Voulgier - ACCEPTED

Post by DoomCarrot »

I agree it should rither get blacksmith upgrades or just be more powerful. Personally, I think it should just get upgrades. I think upgrades should be given to almost everything, as it is already given to things like samurai and tuetonic knights.
The day is coming when a single carrot, freshly observed, will set off a revolution.
User avatar
MightyGuy
Posts: 2068
Joined: Mon Sep 05, 2016 10:03 am
Location: Parallel Earth

Re: Unit: Voulgier - ACCEPTED

Post by MightyGuy »

DoomCarrot wrote:I agree it should rither get blacksmith upgrades or just be more powerful. Personally, I think it should just get upgrades. I think upgrades should be given to almost everything, as it is already given to things like samurai and tuetonic knights.

I Agree :)
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Unit: Voulgier - ACCEPTED

Post by DoomCarrot »

Also, I have noticed some new players get very confused as to why certain things get upgrades and others don't, so streamlining the upgrades into "almost everything," except secialized units like spartans and stuff makes things a bit easier to understand for most players.
The day is coming when a single carrot, freshly observed, will set off a revolution.
User avatar
godOfKings
Posts: 3302
Joined: Fri Sep 22, 2017 4:50 pm

Re: Unit: Voulgier - IMPLEMENTED

Post by godOfKings »

Wow when was it implemented wasn't I supposed to get an announcement or sth
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
User avatar
LordOfAles
Posts: 3694
Joined: Tue Jul 18, 2017 12:27 pm
Location: Balkans, Montenegro

Re: Unit: Voulgier - IMPLEMENTED

Post by LordOfAles »

It won the halloween vote
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Unit: Voulgier - IMPLEMENTED

Post by COOLguy »

godOfKings wrote:Wow when was it implemented wasn't I supposed to get an announcement or sth
Watch the votes and you will ;)
Thanks!
Josh
User avatar
godOfKings
Posts: 3302
Joined: Fri Sep 22, 2017 4:50 pm

Re: Unit: Voulgier - IMPLEMENTED

Post by godOfKings »

Umm... where can I see the votes? Or participate in voting?
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
tamtam12345
Posts: 767
Joined: Wed Mar 30, 2016 8:41 am

Re: Unit: Voulgier - IMPLEMENTED

Post by tamtam12345 »

godOfKings wrote:Umm... where can I see the votes? Or participate in voting?
You can see it there.
viewtopic.php?f=7&p=47382#p47382
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Unit: Voulgier - IMPLEMENTED

Post by COOLguy »

Implemented this unit in the game! :) ARCHIVED
Thanks!
Josh
Post Reply

Return to “IMPLEMENTED - Infantry”