Unit: Spy IMPLEMENTED

These suggestions are in the game
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gabrielbr
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Joined: Sun Aug 09, 2015 1:39 am

UNIT: Spy - ANSWERED (similar to Assassin)

Post by gabrielbr »

UNIT: Spy
I do not know if it exists, but if they have not created, is a unit invisible to the enemy, detectable only to the dog and the bird is not rastreadora.Ela fighter, has low HP, and so will be able to be attacked was discovered by one of the above two units cited ... It can sabotage castles, towers, and stuff, and can also immobilize weak opponents by one or two turn.
It is not detectable to either cited above walk through the forest.
It is almost a killer but without fighting and with certain advantages.
This is my idea, I hope you like it ... If you like, complete with their ideals, because I'm kind beginner yet.
Thanks!
Calibear
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Im sorry mate, but

Post by Calibear »

There is an ASSASSIN already in the game, it is invisible to all units unless your unit or that is close to one another. They can sabotage a TC, but in return they die. They can kill strategic units (From Elephants to high hp castles a real pain), in cost they die too.

If you don't liked dat ASSassin, we have the NINJAS sneaking on the other topic.
You can look there too, maybe you find what you seek ;)
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Stratego (dev)
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Unit: Spy IMPLEMENTED

Post by Stratego (dev) »

i use the assassin to lure the enemy TC-s, but seems too costy to lose it by an accidental stepping on it.

i suggest a unit that is cheap like: 1 turn.
- all rules applies as to an assassin
- but spy can not sabotage, steal, kill any unit. they not even have any power.
. can only lure enemy TC-s and other factory buildings.
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COOLguy
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Re: Unit: Spy

Post by COOLguy »

Sounds useful. How much sight? Can we use him like a hidden scout?
Thanks!
Josh
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RiverRaider 1097
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Re: Unit: Spy

Post by RiverRaider 1097 »

What is meant by lure the TCS and other buildings?
and remember,wherever your at,there you are
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patroid
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Re: Unit: Spy

Post by patroid »

Lure is to see what the tc is producing...right????

Amd sight i think 5... to scout??? Or n..if turn cost is one only 3 if turn cost 2 4-5....


Here a little image

Patroid
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DoomCarrot
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Re: Unit: Spy

Post by DoomCarrot »

As long as he doesn't constantly glitch out like the current assassin :(
The day is coming when a single carrot, freshly observed, will set off a revolution.
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Alexander82
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Re: Unit: Spy

Post by Alexander82 »

Good one

i'd also like to make a new image for the assassin to make him more like ezio auditore :D
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gabrielbr
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Re: Unit: Spy

Post by gabrielbr »

As I had already said, I think the Spy would be to explore the map, and see enemies ... Unable to attack, sabotage or anything ...
What if the killer stayed like Ezio would be really cool :)
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