New unit: Civilian - IMPLEMENTED

These suggestions are in the game
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Hardeep
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New unit: Civilian - IMPLEMENTED

Post by Hardeep »

This unit does NOTHING
He is solely for trigger/aambiance effects
can be neutral
This unit is required in my mind
Lets make it happen :D
There never was much hope... just a fool's hope
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ollie444
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Re: New unit: Civilian

Post by ollie444 »

Yeah, basically peasant, but worse. I can see the use of this in campaign. Maps
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Alexander82
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Re: New unit: Civilian

Post by Alexander82 »

Yes, it's a good idea for maps that needs you to save/defend a civilian faction or something like that
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silentz27
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Re: New unit: Civilian

Post by silentz27 »

A aha I think this is a dummy like unit right so what is their ability?
Have a nice day everyone
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Hardeep
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Re: New unit: Civilian

Post by Hardeep »

silentz27 wrote:A aha I think this is a dummy like unit right so what is their ability?
The unit does NOTHING AT ALL. Thats the point, protect the helpless
There never was much hope... just a fool's hope
silentz27
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Re: New unit: Civilian

Post by silentz27 »

So what is their hp that's what I mean
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COOLguy
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Re: New unit: Civilian

Post by COOLguy »

silentz27 wrote:So what is their hp that's what I mean
Stats^ he means
Thanks!
Josh
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Hardeep
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Re: New unit: Civilian

Post by Hardeep »

Hp 10
no armour
attack power 1
movement 3
range 1
sight 4
in particular maps where you really want a more durable civilian ( due to the protecting factor) you can simply trigger it so his hp goes up. ;)
There never was much hope... just a fool's hope
silentz27
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Re: New unit: Civilian

Post by silentz27 »

Yeah that's nice
Have a nice day everyone
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COOLguy
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Re: New unit: Civilian - IMPLEMENTED

Post by COOLguy »

Thanks to mak for this. Moved!
Thanks!
Josh
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