AOS Easter Egg units

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Hyuhjhih
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Re: AOS Easter Egg units

Post by Hyuhjhih »

Badnorth wrote: Tue Mar 23, 2021 2:09 am I also made Stormsaint373 as an ultimate counter against me (Since he's the paragon of religious units in AoS). Hoping you don't mind.
And we could say bady was afraid of stormy in tales.😁
Last edited by Hyuhjhih on Tue Mar 23, 2021 2:28 am, edited 1 time in total.
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Re: AOS Easter Egg units

Post by Hyuhjhih »

So it can counter religious and can be coutered by religious right?
Badnorth wrote: Mon Mar 22, 2021 2:31 pm Bonuses:
50% Foot
100% Religious
Categories:
Melee, Cursed Defence, Legendary, Convincer, Inconvertable.
Badnorth wrote: Mon Mar 22, 2021 2:31 pm Bonuses against Cursed Defence:
1500% Stormsaint373
500% Inquisitor
150% Templar
150% Crusade Leader
150% Mounted Templar
150% Hospitaller Halberdier
150% Teutonic Knight
125% All Teuton Cavalry
100% Hospitaller Crossbow
100% All Call Crusade units
100% Non-combatant Religious units
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Badnorth
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Re: AOS Easter Egg units

Post by Badnorth »

Most religious units i can counter (for the sake of the cursed defence).
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Badnorth
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Re: AOS Easter Egg units

Post by Badnorth »

Hyuhjhih wrote: Tue Mar 23, 2021 2:10 am
Badnorth wrote: Tue Mar 23, 2021 2:09 am I also made Stormsaint373 as an ultimate counter against me (Since he's the paragon of religious units in AoS). Hoping you don't mind.
And we could say bady was afraid of stormy in tales.
Not afraid, it's just it doesn't stand a chance against him in power
I made Stormsaint to one-shot me so i can't be overpowered. Probably.

What do you think @Endru1241? I've got the unit, ability and indicator sprites ready.
All that is needed is probably your opinion and balance.
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Badnorth
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Re: AOS Easter Egg units

Post by Badnorth »

Also when i get familiar with making Json i will add a Cultist (Serving Badnorth) mapeditor unit. Then i will probably do a campaign with my cultist units in it. (For fun, and representing there is easter egg units waiting to be found).
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Endru1241
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Re: AOS Easter Egg units

Post by Endru1241 »

Sorry to break it to you, but I think the concept doesn't fit.

Easter egg units are by Stratego request normal units, not fun ones.
So they need to be somehow passed as something similar to units possible in the game.

1. Stratego image was supposed to represent mysterious man, his face in shadow to make it hard to discern exact facial features.
Not undead.
AoS doesn't have any undead and won't have any among non-fun units ever.
2. Priests and anything similar are representation of a mix of propaganda/influence/knowledge.
- heal is not any magical/divine ability. It represents medical knowledge + influence to get help, supplies to treat wounded + influence to replace killed/disabled soldiers
- conversion is a sum of any way to make enemy soldiers went to our side
3. Any debuffs are either mental reliant (thus most commonly lower than 100% chance and resistable), very slightly affecting battlefield like low morale (one exception is camel fear, but that's affecting mounts) or just physical/chemical effects.
Hallucinate doesn't really fit here.
4. Unit is always multi-dimensional in representation of man force.
On some specific maps/campaigns a unit could potentially represent a single person, but it much more commonly an entity containing much more people.
When we think, that a decent size siege machine would have to be serviced by 4-10 people, few animals and wagons, then it could be assumed, that a minimum size of a unit would be around 10-40 for foot units or 5-10 mounted men with 10-20 horses for cavalry.
And that is when taking a scale of single siege machine.
It could be more.
5. Conversion is too useful/powerful on it's own to let any ee unit have it by itself.

Summing up:
Let's say we are leaving the concept intact (some kind of dark character).
It would have to be some kind of leader of a small group of equally dark characters. To build a reputation of scary cultists they would have to use some special tricks: powders, smoke. Direct brutality would be quite risky, but mental attacks by e.g. leaving bodies injured with horrible or hard to discern means could give great effect. Such group would hardly have enough real influence on battlefield to attempt conversion.
Conversion has to go away.
Hallucinate needs name and graphics change.
There is no way to change existing effects lasting time (I would have to create similar effect anyway) and demoralise lasts 4 turns.
There is no low-cost counter. That's bad for such high defence unit.
Much too much hp for such defence. Look at Coolguy and GoK proposition.
2 actions with demoralise is overkill.
Debuffer (or buffer) with ranged attack is simply unfair.
All the others currently presented didn't have ranged attack/ability.
So - you just packed too much.
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Badnorth
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Re: AOS Easter Egg units

Post by Badnorth »

Mmm.. Im really bad at this. Maybe just use my previous stats and image. It seems that one had already planned stats. I'd like to change it completely though.
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Endru1241
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Re: AOS Easter Egg units

Post by Endru1241 »

Badnorth wrote: Wed Mar 24, 2021 2:31 am Maybe just use my previous stats and image. It seems that one had already planned stats. I'd like to change it completely though.
And it can be changed to this new dark concept.
I have no specified stats for old one - there was only a loose thought about it, but really lacked substance.

I posted some proposition of changes, but most importantly:
Endru1241 wrote: Fri Feb 26, 2021 9:42 pm ... the idea is to post specialisation, some ideas of the direction where abilities can go - the overall concept.
And that's already written.
Well, actually a little too precisely to be honest.

Anyway, if you want new concept to be used, the most important change on your side is:
Endru1241 wrote: Tue Mar 23, 2021 9:05 pm Hallucinate needs name and graphics change.
Don't worry though, as I already stated
Endru1241 wrote: Fri Feb 26, 2021 9:42 pm ... most people tend to make any kind of representation of themselves in games OP.
So I would be lying if I'd write I haven't already kind of expected it.
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Badnorth
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Re: AOS Easter Egg units

Post by Badnorth »

I'll try to change the Hallucinate image. About the name idk what it should be. I'll think of one.
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Re: AOS Easter Egg units

Post by Hyuhjhih »

Badnorth wrote: Thu Mar 25, 2021 2:02 am I'll try to change the Hallucinate image. About the name idk what it should be. I'll think of one.
"Unholy Curse" 🥴
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Badnorth
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Re: AOS Easter Egg units

Post by Badnorth »

Mmm... I think it feels unreal? Maybe another one.

Maybe just make another ability for it.
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Badnorth
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Re: AOS Easter Egg units

Post by Badnorth »

Nevermind, let's just use the previous easter egg concept. An action boosting ee unit. Im open to whatever stats is proposed on it.
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Re: AOS Easter Egg units

Post by makazuwr32 »

Badnorth wrote: Thu Mar 25, 2021 3:22 am Mmm... I think it feels unreal? Maybe another one.

Maybe just make another ability for it.
Pepper powder?
Blinding powder?
And throws a pouch with it into enemy.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: AOS Easter Egg units

Post by Squirrel5555 »

Sand in the eyes, a classic :D
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Badnorth
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Re: AOS Easter Egg units

Post by Badnorth »

Totally changing stuff.

Stats:
Description: Leader of a Cultist Group and a huge fan of Age of strategy he gave his heart and soul to the almighty. This unit will help unleash havoc to all of the player's enemies by using dirty tricks such as chemical warfare. Inspires fear in allies and enemies alike due to harsh play.
Badnorth
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Cost: 4
Aura: Inspire Fear (Affects the player's and the enemy's units.) Aura rng 3, -1 att, -1/1 armor, -25% Mental Resistance.
Aura Description: The unit inspires Fear to the surrounding units.
Health: 25
attack: 5
armor: 8/13
Speed: 4
sight: 5
Mental Resistance: 100%
Heal Bonus: 0.5
Bonuses:
100% Flesh and Blood
400% Stormsaint373
Categories:
Melee, Cursed Defence, Legendary, Inconvertible.

Abilities:
Poison Gas Rng 4:
Cultist-made poison gas releases in a 3x3 area. (-2hp every turn for 4 turns to all Flesh and Blood units affected, Cooldown 4).
Blinding Powder Rng 2:
By throwing blinding substances, the unit goes blind for a short period of time. (-2 sight, +15% Miss chance per speed, lasting 2, Cooldown 2, affect Flesh and Blood).
Rage Drug Rng 1:
By giving a live unit a drug that improves physical abilities, it's strength has increased. However will take mental damage in return. (-2 sight, +5 power, +2/0 armor, -50% Mental Resistance, Negates healing, Lasts 3 turns, Cd 1 Affect Melee).

Countered by:
450% Scout Dogs
250% Stormsaint373
250% Inquisitor
200% War Dogs
200% Guard Tower
150% Templar
150% Templar upg
150% Crusade Leader
150% Mounted Templar
150% Mounted Templar upg
150% Hospitaller Halberdier
150% Hospitaller Halberdier upg
150% Teutonic Knight
125% All Teuton Cavalry
100% Hospitaller Crossbow
100% Hospitaller Crossbow upg
100% All Call Crusade units
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Badnorth
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Re: AOS Easter Egg units

Post by Badnorth »

Ability images:

Poison Gas will use Age of Fantasy Kobold Gas explosion anim.

Rage Drug will just be a herb similar to Berserker Drug.

Blinding Powder will look just a black powder in a pouch.
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Badnorth
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Re: AOS Easter Egg units

Post by Badnorth »

I look like the weakest among the proposed easter egg units :(

When players get easter eggs like Stratego, CoolGuy or GoK they won't pick me. Sad.
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Badnorth
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Re: AOS Easter Egg units

Post by Badnorth »

Is it better @Endru1241?
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Hyuhjhih
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Re: AOS Easter Egg units

Post by Hyuhjhih »

Some factor for a potential easter egg is still missing. Did anyone else than me felt it?
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Badnorth
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Re: AOS Easter Egg units

Post by Badnorth »

What is it?
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Badnorth
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Re: Easter Egg units

Post by Badnorth »

StormSaint373 wrote: Sun Nov 01, 2020 2:01 am Storm Saint would be weak against those who have no loyalty or use under-handed methods of combat

So mercineries and poison wielding units would have bonuses vs Storm Saint.
After reading this i think my unit should have the bonuses against Storm Saint.
I've edited my bonuses and counter bonuses.
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Badnorth
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Re: AOS Easter Egg units

Post by Badnorth »

Came back to check and i thought - Nevermind all that. Looked silly.
I'll make another one. Again. For the 3rd time.
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Badnorth
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Re: AOS Easter Egg units

Post by Badnorth »

My art style changed a bit though. I don't know if i can do well on a 32px image.
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Badnorth
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Re: AOS Easter Egg units

Post by Badnorth »

Made the image. I hope it will fit to AoS. Now the problem is stats.. I still suck at it.
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Re: AOS Easter Egg units

Post by Hyuhjhih »

Imho bad.😔. Looks like the trolls from AoF get into the Goliath sheilder suit of AoG.
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Badnorth
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Re: AOS Easter Egg units

Post by Badnorth »

it did get harder. What do you suggest to change?
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Hyuhjhih
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Re: AOS Easter Egg units

Post by Hyuhjhih »

How do you think it should look. It now looks like you got inspired from AoF, AoG and Jack the Giant Slayer
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Badnorth
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Re: AOS Easter Egg units

Post by Badnorth »

Hyuhjhih wrote: Thu May 13, 2021 6:17 am How do you think it should look. It now looks like you got inspired from AoF, AoG and Jack the Giant Slayer
I don't know. I made this from a scratch and doodled the hell out of it. Took like 25 min to do this. Maybe i'll just make that a skin for Varangian.
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Re: AOS Easter Egg units

Post by Hyuhjhih »

I have a discarded sprite which i made for odin. You wanna try on it?
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Badnorth
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Re: AOS Easter Egg units

Post by Badnorth »

I guess.
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