NOTIFY COOLguy!
NOTIFY COOLguy!
Hi guys, you may have noticed that Daniel and I have been super busy lately. BUT we still want this game to grow and add a lot of COOL content
So please, please, please, use this thread to post links and a short description to draw my attention to ANY suggestion that needs a decision, is ready, etc. (or really any thread that needs my attention).
Hopefully, all the forum people will keep adding suggestions and helping with images, jsons, etc.
I will be handling forum administration and cleanup, organizing the vote and new implementations, and help the developer identify the most pressing desires of the forum.
Daniel will be able to focus just on implementing new awesome things.
Thanks!
Josh
Josh
Re: NOTIFY COOLguy!
I will no longer be monitoring the posts in the water section. Please post links and a description here for topics that need insight or approval or should be added to the voting lists.
Thanks!
Josh
Josh
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: NOTIFY COOLguy!
viewtopic.php?f=76&t=4621&p=56386#p56386
Please remove "Accepted" status.
Please remove "Accepted" status.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: NOTIFY COOLguy!
Please clear forums.
Here we go:
Siege forum:
1. Ribault please merge with Ribauldequin/Organ Gun - they are the one weapon with different names. Also please keep the "Ribault" name for it.
2. Merge Ballista upgrade with Repeating Ballista and move to the "Implemented" fourm.
3. Merge Siege Shield with Siege Mantlet and move to the "Implemented" forum.
4. Move Heavy catapult to the "Implemented" forum.
5. Move Siege tower to the "Implemented" forum.
6. Merge Greek fire units with Greek fire
7. Merge Hwacha with Fire arrow Launcher - they have similar concept. Keep "New Siege Unit- The Hwacha" name for topic.
Water Forum:
Move Noah's ark, Cannon ship to Frigate, Roman Galley to "Answered" Forum. They are already answered.
Infantry forum:
Continuing; you didn't clear it fully from the last message.
1. Move to "Answered" forum:
a. viewtopic.php?f=76&t=837
b. viewtopic.php?f=76&t=904
c. viewtopic.php?f=76&t=1962
d. viewtopic.php?f=76&t=4170
2. Move to "Implemented" forum:
a. viewtopic.php?f=76&t=2759 - they are already ingame as Editor-only units.
b. viewtopic.php?f=76&t=3483 - they are already ingame as Editor-only units.
3. Merge these two "Master assasin" topics:
Master assasin 1 and Master assasin 2
4. Merge these three topics (all these are about two-handed swordmen):
a. Zweihander
b. Claymore Swordman
c. Two handed swordman
5. Please remove "Accepted" status from Peasant. This way he will be a scrap and no-use unit like Axe Knights. I have an idea about how we can make them useful and not OP units for 1 turn cost.
Neutrals:
1. Move Metal Refinery to "Answered" topics
2. Move New buildings annd houses, House and More neutral people to "Implemented" forum.
Buildings:
1. Move to "Answered" topics:
a. viewtopic.php?f=80&t=1798
b. viewtopic.php?f=80&t=1975
2. Move to "Implemented" topics:
a. viewtopic.php?f=80&t=1510
b. viewtopic.php?f=80&t=1490
c. Church redesign merge with Church redesign and move
d. viewtopic.php?f=80&t=1686
e. viewtopic.php?f=80&t=2219
f. viewtopic.php?f=80&t=1689
g. viewtopic.php?f=80&t=2215
h. viewtopic.php?f=80&t=3876
i. viewtopic.php?f=80&t=2526
j. viewtopic.php?f=80&t=4624
k. viewtopic.php?f=80&t=583 - Implemented in form of "Forest Sentry" scout tower.
Technologies:
1. Move this viewtopic.php?f=79&t=1977 to "Answered" topics.
2. Move to "Implemented" topics:
a. viewtopic.php?f=79&t=3909
b. viewtopic.php?f=79&t=1948
c. viewtopic.php?f=79&t=721
d. viewtopic.php?f=79&t=2025
e. viewtopic.php?f=79&t=1236
Mounted:
1. Move Elephant upgrade to "Implemented" forum.
2. Move viewtopic.php?f=77&t=2194 to "Answered" forum.
Ranged units:
1. Move viewtopic.php?f=81&t=3576 and viewtopic.php?f=81&t=878 to "Answered" forum.
2. Merge viewtopic.php?f=81&t=4342, viewtopic.php?f=81&t=3878 and viewtopic.php?f=81&t=5226 and please keep name "Master Axeman" for topic.
And please if you will not make it fully at once update from my post what is done.
Here we go:
Siege forum:
1. Ribault please merge with Ribauldequin/Organ Gun - they are the one weapon with different names. Also please keep the "Ribault" name for it.
2. Merge Ballista upgrade with Repeating Ballista and move to the "Implemented" fourm.
3. Merge Siege Shield with Siege Mantlet and move to the "Implemented" forum.
4. Move Heavy catapult to the "Implemented" forum.
5. Move Siege tower to the "Implemented" forum.
6. Merge Greek fire units with Greek fire
7. Merge Hwacha with Fire arrow Launcher - they have similar concept. Keep "New Siege Unit- The Hwacha" name for topic.
Water Forum:
Move Noah's ark, Cannon ship to Frigate, Roman Galley to "Answered" Forum. They are already answered.
Infantry forum:
Continuing; you didn't clear it fully from the last message.
1. Move to "Answered" forum:
a. viewtopic.php?f=76&t=837
b. viewtopic.php?f=76&t=904
c. viewtopic.php?f=76&t=1962
d. viewtopic.php?f=76&t=4170
2. Move to "Implemented" forum:
a. viewtopic.php?f=76&t=2759 - they are already ingame as Editor-only units.
b. viewtopic.php?f=76&t=3483 - they are already ingame as Editor-only units.
3. Merge these two "Master assasin" topics:
Master assasin 1 and Master assasin 2
4. Merge these three topics (all these are about two-handed swordmen):
a. Zweihander
b. Claymore Swordman
c. Two handed swordman
5. Please remove "Accepted" status from Peasant. This way he will be a scrap and no-use unit like Axe Knights. I have an idea about how we can make them useful and not OP units for 1 turn cost.
Neutrals:
1. Move Metal Refinery to "Answered" topics
2. Move New buildings annd houses, House and More neutral people to "Implemented" forum.
Buildings:
1. Move to "Answered" topics:
a. viewtopic.php?f=80&t=1798
b. viewtopic.php?f=80&t=1975
2. Move to "Implemented" topics:
a. viewtopic.php?f=80&t=1510
b. viewtopic.php?f=80&t=1490
c. Church redesign merge with Church redesign and move
d. viewtopic.php?f=80&t=1686
e. viewtopic.php?f=80&t=2219
f. viewtopic.php?f=80&t=1689
g. viewtopic.php?f=80&t=2215
h. viewtopic.php?f=80&t=3876
i. viewtopic.php?f=80&t=2526
j. viewtopic.php?f=80&t=4624
k. viewtopic.php?f=80&t=583 - Implemented in form of "Forest Sentry" scout tower.
Technologies:
1. Move this viewtopic.php?f=79&t=1977 to "Answered" topics.
2. Move to "Implemented" topics:
a. viewtopic.php?f=79&t=3909
b. viewtopic.php?f=79&t=1948
c. viewtopic.php?f=79&t=721
d. viewtopic.php?f=79&t=2025
e. viewtopic.php?f=79&t=1236
Mounted:
1. Move Elephant upgrade to "Implemented" forum.
2. Move viewtopic.php?f=77&t=2194 to "Answered" forum.
Ranged units:
1. Move viewtopic.php?f=81&t=3576 and viewtopic.php?f=81&t=878 to "Answered" forum.
2. Merge viewtopic.php?f=81&t=4342, viewtopic.php?f=81&t=3878 and viewtopic.php?f=81&t=5226 and please keep name "Master Axeman" for topic.
And please if you will not make it fully at once update from my post what is done.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: NOTIFY COOLguy!
AWESOME! What a huge list.
Got most of the infantry now. Will be back later
Got most of the infantry now. Will be back later
Thanks!
Josh
Josh
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: NOTIFY COOLguy!
COOLguy, i need you to check out these topics and approve them/tell what's wrong, since they seems ready for voting
Templar Knight Upgrade
http://ageofstrategy.net/viewtopic.php?f=77&t=4591
Chariot Upgrade
http://ageofstrategy.net/viewtopic.php?f=77&t=1729
Templar Knight Upgrade
http://ageofstrategy.net/viewtopic.php?f=77&t=4591
Chariot Upgrade
http://ageofstrategy.net/viewtopic.php?f=77&t=1729
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: NOTIFY COOLguy!
AWESOME! Those units look great - I've just accepted them and will add them to the voting list!LordOfAles wrote:COOLguy, i need you to check out these topics and approve them/tell what's wrong, since they seems ready for voting
Templar Knight Upgrade
http://ageofstrategy.net/viewtopic.php?f=77&t=4591
Chariot Upgrade
http://ageofstrategy.net/viewtopic.php?f=77&t=1729
Thank you for finding them and telling me
Thanks!
Josh
Josh
- Ayush Tiwari
- Posts: 1221
- Joined: Wed Sep 20, 2017 5:30 am
- Location: Gorakhpur,a rural city in North India
Re: NOTIFY COOLguy!
viewtopic.php?f=77&t=4398&p=53601&hilit=accepted#p53601
I think this never got voted
I think this never got voted
Homo homini lupus
Re: NOTIFY COOLguy!
Actually, I am going to take off the accepted. I want to know better how it is different from the elephant already in the game. Thanks for finding it though!
Thanks!
Josh
Josh
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: NOTIFY COOLguy!
Could you look at this topic?
What do you think about?
viewtopic.php?f=6&t=5225
this comes with this one
viewtopic.php?f=81&t=3878#p56956
Also mine suggestion for Updating of Axe Knights
viewtopic.php?f=6&t=5295
What do you think about?
viewtopic.php?f=6&t=5225
this comes with this one
viewtopic.php?f=81&t=3878#p56956
Also mine suggestion for Updating of Axe Knights
viewtopic.php?f=6&t=5295
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: NOTIFY COOLguy!
Thanks! I took a look at them and had a couple of questions. I really appreciate how active you've been.
Thanks!
Josh
Josh
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: NOTIFY COOLguy!
viewtopic.php?f=6&t=5225#p57387
So? Your final resolution?
So? Your final resolution?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Puss_in_Boots
- Posts: 3209
- Joined: Fri Apr 21, 2017 1:23 am
- Location: New Jersey
Re: NOTIFY COOLguy!
Repost of an already implemented idea.
viewtopic.php?f=76&t=5339&p=57768#p57768
viewtopic.php?f=76&t=5339&p=57768#p57768
OLÉ
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: NOTIFY COOLguy!
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: NOTIFY COOLguy!
These two topics are using same name (first one has this name already for some time)
viewtopic.php?f=80&t=4394 - you can see it in the third and after messages.
viewtopic.php?f=80&t=5368
Also please look at this bug report:
viewtopic.php?f=23&p=58131#p58131
viewtopic.php?f=80&t=4394 - you can see it in the third and after messages.
viewtopic.php?f=80&t=5368
Also please look at this bug report:
viewtopic.php?f=23&p=58131#p58131
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: NOTIFY COOLguy!
Please look at these bug reports:
viewtopic.php?f=154&t=5382 - Regicide multiplayer scenario map bug report Dev 1.059
viewtopic.php?f=153&t=5377 - Spahi Dev 1.059
viewtopic.php?f=153&t=5378 - Shield Knight Dev 1.059
viewtopic.php?f=153&t=5379 - Atl-Atl Dev 1.059
viewtopic.php?f=153&t=5380 - Chariots and Heavy chariots Dev 1.059
viewtopic.php?f=153&t=5381 - Legion training bugs
viewtopic.php?f=154&t=5382 - Regicide multiplayer scenario map bug report Dev 1.059
viewtopic.php?f=153&t=5377 - Spahi Dev 1.059
viewtopic.php?f=153&t=5378 - Shield Knight Dev 1.059
viewtopic.php?f=153&t=5379 - Atl-Atl Dev 1.059
viewtopic.php?f=153&t=5380 - Chariots and Heavy chariots Dev 1.059
viewtopic.php?f=153&t=5381 - Legion training bugs
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: NOTIFY COOLguy!
Clearing Ranged units forum:
1. I think these topics are answered:
viewtopic.php?f=81&t=4581 - we don't need second upgrade for skirmishers right now.
viewtopic.php?f=81&t=3648 - poison catapult... just no.
viewtopic.php?f=81&t=4363 - Huntress is Map editor only unit.
viewtopic.php?f=81&t=3660 - i don't know how comment this... what is this exctly?
viewtopic.php?f=81&t=3313 - many ideas in one topic for different units.
viewtopic.php?f=81&t=1842 - catapult with 4 speed? no.
viewtopic.php?f=81&t=3189 - personally i think this needs either more discussing or just answered.
viewtopic.php?f=81&t=2338 - 1. we have hero unit "Knife thrower" 2. as regular unit i don't like this idea.
viewtopic.php?f=81&t=2619 - personally i don't like this idea at all so please close it.
viewtopic.php?f=81&t=2720 - we don't need upgrade right now for fire archers i think. they are fine right now.
viewtopic.php?f=81&t=1624 - i don't like this idea because it would be a core change in balancing.
viewtopic.php?f=81&t=2006 - we don't need an anti-cav thrower unit - it is too op.
2. merge these topics:
grenediers and Hand Grenadier
Marksman and viewtopic.php?f=81&t=1699
3. viewtopic.php?f=81&t=3456 is implemented.
1. I think these topics are answered:
viewtopic.php?f=81&t=4581 - we don't need second upgrade for skirmishers right now.
viewtopic.php?f=81&t=3648 - poison catapult... just no.
viewtopic.php?f=81&t=4363 - Huntress is Map editor only unit.
viewtopic.php?f=81&t=3660 - i don't know how comment this... what is this exctly?
viewtopic.php?f=81&t=3313 - many ideas in one topic for different units.
viewtopic.php?f=81&t=1842 - catapult with 4 speed? no.
viewtopic.php?f=81&t=3189 - personally i think this needs either more discussing or just answered.
viewtopic.php?f=81&t=2338 - 1. we have hero unit "Knife thrower" 2. as regular unit i don't like this idea.
viewtopic.php?f=81&t=2619 - personally i don't like this idea at all so please close it.
viewtopic.php?f=81&t=2720 - we don't need upgrade right now for fire archers i think. they are fine right now.
viewtopic.php?f=81&t=1624 - i don't like this idea because it would be a core change in balancing.
viewtopic.php?f=81&t=2006 - we don't need an anti-cav thrower unit - it is too op.
2. merge these topics:
grenediers and Hand Grenadier
Marksman and viewtopic.php?f=81&t=1699
3. viewtopic.php?f=81&t=3456 is implemented.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: NOTIFY COOLguy!
viewtopic.php?f=76&t=5409
viewtopic.php?f=203&t=5410
Both are just spam posts in places where they hadn't to be.
viewtopic.php?f=203&t=5410
Both are just spam posts in places where they hadn't to be.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: NOTIFY COOLguy!
viewtopic.php?f=153&t=5392
pls fix this problem auxiliary r supposed to b infantry and weak against cavalry
viewtopic.php?f=153&t=5378
Shield knights don't get bonus damage from pikemen
pls fix this problem auxiliary r supposed to b infantry and weak against cavalry
viewtopic.php?f=153&t=5378
Shield knights don't get bonus damage from pikemen
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Re: NOTIFY COOLguy!
Daniel and I are doing these over email now. Thanks! AndgodOfKings wrote:viewtopic.php?f=153&t=5392
pls fix this problem auxiliary r supposed to b infantry and weak against cavalry
viewtopic.php?f=153&t=5378
Shield knights don't get bonus damage from pikemen
Those are killed toomakazuwr32 wrote:viewtopic.php?f=76&t=5409
viewtopic.php?f=203&t=5410
Both are just spam posts in places where they hadn't to be.
Thanks!
Josh
Josh
Re: NOTIFY COOLguy!
@mak - got your long list done! Thanks so much for the help in cleaning up the archery section!!!
I chose to comment on instead of archive a couple but mostly got everything cleaned
I chose to comment on instead of archive a couple but mostly got everything cleaned
Thanks!
Josh
Josh
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: NOTIFY COOLguy!
We have mameluks, and camelry will be implemented later, so i suggest to archive this topic:
http://www.ageofstrategy.net/viewtopic.php?f=77&t=448
Mounted Spies would be unrealistic, so please archive:
http://www.ageofstrategy.net/viewtopic.php?f=77&t=5085
Mounted Assasins would be way too OP. Archive:
http://www.ageofstrategy.net/viewtopic.php?f=77&t=4598
We practically already have hit and run cavalry, archive?
http://www.ageofstrategy.net/viewtopic.php?f=77&t=2469
Merge these topics:
http://www.ageofstrategy.net/viewtopic.php?f=77&t=4369 and http://www.ageofstrategy.net/viewtopic.php?f=77&t=3877
http://www.ageofstrategy.net/viewtopic.php?f=77&t=4574 and http://www.ageofstrategy.net/viewtopic.php?f=77&t=1654
Check this topic out, i dunno if it can be voted but at least set it as accepted if it is in vote list:
http://ageofstrategy.net/viewtopic.php?f=77&t=3355
I doubt VR would work in pixel world ,please archive this:
viewtopic.php?f=19&t=5268
http://www.ageofstrategy.net/viewtopic.php?f=77&t=448
Mounted Spies would be unrealistic, so please archive:
http://www.ageofstrategy.net/viewtopic.php?f=77&t=5085
Mounted Assasins would be way too OP. Archive:
http://www.ageofstrategy.net/viewtopic.php?f=77&t=4598
We practically already have hit and run cavalry, archive?
http://www.ageofstrategy.net/viewtopic.php?f=77&t=2469
Merge these topics:
http://www.ageofstrategy.net/viewtopic.php?f=77&t=4369 and http://www.ageofstrategy.net/viewtopic.php?f=77&t=3877
http://www.ageofstrategy.net/viewtopic.php?f=77&t=4574 and http://www.ageofstrategy.net/viewtopic.php?f=77&t=1654
Check this topic out, i dunno if it can be voted but at least set it as accepted if it is in vote list:
http://ageofstrategy.net/viewtopic.php?f=77&t=3355
I doubt VR would work in pixel world ,please archive this:
viewtopic.php?f=19&t=5268
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.