Unit - Japanese

If you have any new upgrade idea, than put it here.
It can be one of these: unit, structure, technology, effect.
Best if you can give: unit/structure icon, and unit/structure properties
And a description how you imagined the new upgrade.
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Hikari Nobumitsu
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Unit - Japanese

Post by Hikari Nobumitsu »

:D Please add Yari Ashigaru to the game.

Yari Samurai, Teppo Ashigaru, Yumi Ashigaru, Mounted Samurai, Mounted Yari Samurai, Sumo, Naginata Samurai, Mounted Naginata.

Ashigaru Type should have left if he wasn't accompanied by the Daimyo. Because generally ashigaru in other samurai games give up faster. Ashigaru is better worth 2 turns.

Samurai Type is very brave, he will not be out of the game even without a daimyo, Samurai is better worth 3 turns.

Edits:Edit:
Yari: Archer,
Tanegashima: Long range but weaker gun.
Teppo: Low range gun but high damage,
Naginata: Weapons like Halberdier's spear (Maybe an upgrade an Ashigaru Yari).
And Sumo is like a shield, its health is thick and strong.

THIS SUGGESTION IS MENTIONED BY Mézes Zerotouch
Last edited by Hikari Nobumitsu on Sat Oct 09, 2021 1:08 pm, edited 1 time in total.
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phoenixffyrnig
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Re: Unit - Japanese

Post by phoenixffyrnig »

Hi Hikari- cool, I think we need a few more Japanese units. A lot of people, myself included, don't know what these units are that you just mentioned, a quick description of each would be super helpful, weapons used, rôle in game, key attributes etc.
I also play an RTS game called Life 8-)
And I also like drinking beer! :D
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Endru1241
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Re: Unit - Japanese

Post by Endru1241 »

Hi.

There won't be as many japanese units.
The reason is simple - we cannot concentrate on a culture of one small island nation, while ignoring others, often bigger.

But I plan to add two - a mounted samurai unit and one cheap anti-mounted - yari ashigaru.
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makazuwr32
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Re: Unit - Japanese

Post by makazuwr32 »

If i remember correctly we are going for generic eastern culture.
And that includes chinese, vietnamese, japanese and other south-east asia cultures, right?
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Endru1241
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Re: Unit - Japanese

Post by Endru1241 »

When culture (RACE) adding update will come - sure.
I plan to start with:
- AoS/all/world/traveller - a replica of current set
- European - pretty much like core units with all exotic removed
- Roman
- Hellenic
- possibly Egiptian
- Middle-Eastern and possibly locked in more ancient setting Parthian and more middle ages - Arabic
- Indian
Split from primitive with added more competitive techs:
- American
- African

- Germanic (or Western European)
- Slavic (or Eastern European)
- Celtic
- Nordic
- Steppe
- East Asian or more split to Japanese, Chinese and maybe others
- Orders or Crusaders - a representation of crusades specific
- Primitive - intentionally non-competitive weaker culture
- Outlaw - intentionally non-competitive

But I don't plan any of them to be fully separate from others (like in AoF).
Most units, buildings would be shared and cultures would mainly focus on limiting possible things to train and adding some few for each special units, bonus techs.

Right now I am not sure it could even be made.
Because I'd want to change what different cultures can train in TC.
So it's only an idea.
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makazuwr32
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Re: Unit - Japanese

Post by makazuwr32 »

It is possible i must say.
You basically use same approach as aof but set some units to be trainable for more than 1 culture.
For example ambidextria tech and writing tech in aof are accessable for multiple races.

Another idea is that you can add tech into tc to unlock this or that culture.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Endru1241
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Re: Unit - Japanese

Post by Endru1241 »

What I am mainly trying to figure out (or wait for is some way to do it):
- set techs yo be auto-researched from start for a culture
- grant another tech with research of some tech (to affect two different categories with two different effects)
- make different cultures have different set of trainable units from tc (mentioned problem) - the issue here is that they can be the same units.
E.g. I want main All culture train hastati only from roman garrison, but Roman culture to train it from barracks and tc.
Barracks could be resolved by making roman barracks, with different set of trainables, but what about tc?
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makazuwr32
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Re: Unit - Japanese

Post by makazuwr32 »

Hm. I think for now giving for one culture/race one set of trainable places for unit/tech and for other culture/race other set of traibale places (especially when they all have access to same buildings) is not possible yet.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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makazuwr32
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Re: Unit - Japanese

Post by makazuwr32 »

Endru1241 wrote: Sat Oct 09, 2021 2:22 pm What I am mainly trying to figure out (or wait for is some way to do it):
- set techs yo be auto-researched from start for a culture
Possible but with all tech setting.
I think you can set different techs for different cultures in all techs option as researched at start.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Endru1241
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Re: Unit - Japanese

Post by Endru1241 »

Except I
makazuwr32 wrote: Sat Oct 09, 2021 2:30 pm
Endru1241 wrote: Sat Oct 09, 2021 2:22 pm What I am mainly trying to figure out (or wait for is some way to do it):
- set techs yo be auto-researched from start for a culture
Possible but with all tech setting.
I think you can set different techs for different cultures in all techs option as researched at start.
Not if we are talking about the same tech.
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makazuwr32
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Re: Unit - Japanese

Post by makazuwr32 »

I mean same tech as well.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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b2198
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Re: Unit - Japanese

Post by b2198 »

Endru1241 wrote: Sat Oct 09, 2021 11:40 am Hi.

There won't be as many japanese units.
The reason is simple - we cannot concentrate on a culture of one small island nation, while ignoring others, often bigger.

But I plan to add two - a mounted samurai unit and one cheap anti-mounted - yari ashigaru.
As a japanese units user, that would be awesome :D

A question though: how does the bushido aura affect anti-mounted units after the changes to their scalings?
Green is the correct color, other colors are "less correct".
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Endru1241
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Re: Unit - Japanese

Post by Endru1241 »

makazuwr32 wrote: Sat Oct 09, 2021 2:58 pm I mean same tech as well.
How?
If a tech is all tech member (I think it doesn't matter if because there is no upgrade for it or has spec IS_ALL_TECH_MEMBER ) it is researched at the start for for hard AI (ignoring all tech settings) and for players (possibly easy AI too) if map is set with all tech on start if only such tech can be researched by said culture/race.
But if I want one race to have a tech from the start and another to research it and it has to be the same tech?
b2198 wrote: Sat Oct 09, 2021 3:53 pm
Endru1241 wrote: Sat Oct 09, 2021 11:40 am Hi.

There won't be as many japanese units.
The reason is simple - we cannot concentrate on a culture of one small island nation, while ignoring others, often bigger.

But I plan to add two - a mounted samurai unit and one cheap anti-mounted - yari ashigaru.
As a japanese units user, that would be awesome :D

A question though: how does the bushido aura affect anti-mounted units after the changes to their scalings?
It would increase only attack part, so assuming yari ashigaru to have bonuses like spearman - it would increase damage vs heavy cavalry by 4.
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Marine25
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Re: Unit - Japanese

Post by Marine25 »

@Endru1241 please dont separate them into races. Let the units and races share their cultures. Dont make it like AOF, AOWW, and AOG.
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makazuwr32
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Re: Unit - Japanese

Post by makazuwr32 »

There will be nations i think.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Endru1241
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Re: Unit - Japanese

Post by Endru1241 »

Marine25 wrote: Thu Oct 21, 2021 10:27 am Endru1241 please dont separate them into races. Let the units and races share their cultures. Dont make it like AOF, AOWW, and AOG.
There seems to be misunderstanding in what I plan.
AoS won't have balanced cultures, like any other variant.
I plan to have:
- main set of balanced cultures, competitive against each other.
- ancient cultures which doesn't have to be competitive on endgame to main ones, but instead balanced to each other and heavily thematic.
- intentionally unbalanced cultures with for sure:
a) All / AoS / Travel / Human/ World - whatever it will be named - a culture being mirror of current AoS (whatever is current on the time of implementation)
b) Primitives, Bandits - intentionally weaker cultures meant for AI or challenge

Some ideas about my approach might be found in topic Cultures.
Although there were some more opinions posted around the forum later on.
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