Search found 1723 matches
- Tue Aug 16, 2022 12:21 pm
- Forum: Archive
- Topic: Intimidators IMPLEMENTED
- Replies: 15
- Views: 731
Re: Intimidators IMPLEMENTED
Is blue the right color for stunners?
- Tue Aug 16, 2022 11:57 am
- Forum: Archive
- Topic: Intimidators IMPLEMENTED
- Replies: 15
- Views: 731
Re: Intimidators IMPLEMENTED
Hmm, and in the previous image, it looks like they have stun guns.
- Tue Aug 16, 2022 11:55 am
- Forum: Planetary
- Topic: Gray slash
- Replies: 13
- Views: 383
Re: Gray slash
Hmm, maybe fast exoskeleton-built motors or fast-twitch mechanical fibers.
- Tue Aug 16, 2022 11:51 am
- Forum: Planetary
- Topic: Gray minepacking.
- Replies: 13
- Views: 258
- Tue Aug 16, 2022 11:03 am
- Forum: Archive
- Topic: Intimidators IMPLEMENTED
- Replies: 15
- Views: 731
- Tue Aug 16, 2022 11:03 am
- Forum: Archive
- Topic: Intimidators IMPLEMENTED
- Replies: 15
- Views: 731
Re: Intimidators IMPLEMENTED
This unit has great potential.
?
?
- Tue Aug 16, 2022 10:13 am
- Forum: Planetary
- Topic: Gray minepacking.
- Replies: 13
- Views: 258
Gray minepacking.
Gray minepacking. Cost: 2-4 Produced in the gray building. Lives: 15-17 Attack~5 Speed: 3 Armor:0/0 Ability: Mining a target, in which the target is mined and after the effect expires, the target explodes, damaging itself and those nearby. Can be cast on both an ally and an enemy with anything that ...
- Tue Aug 16, 2022 9:56 am
- Forum: Planetary
- Topic: Gray slash
- Replies: 13
- Views: 383
Re: Gray slash
But basically the idea is that it would be a blocker like a wormface teleporter, but instead of armor it would dodge.
- Tue Aug 16, 2022 9:41 am
- Forum: Planetary
- Topic: Gray slash
- Replies: 13
- Views: 383
Re: Gray slash
It looks like it.
- Mon Aug 15, 2022 4:10 pm
- Forum: Planetary
- Topic: Gray slash
- Replies: 13
- Views: 383
Gray slash
Gray slash. Cost: 4-5 Trained in the gray building. Lives ~ 29 attack 5-8 3-5 actions physical damage Speed:3-4 Range 1 Armor 0/0 Dodge 20%-50% Miss chance: 30-60% Ability: Super Speed Dash (Teleportation like wormface teleporters). These grays are wearing special accelerating suits, thanks to which...
- Thu Aug 11, 2022 10:40 am
- Forum: Planetary
- Topic: Alpha Enslavers
- Replies: 1
- Views: 198
- Thu Aug 11, 2022 10:39 am
- Forum: Planetary
- Topic: Alpha disruptors
- Replies: 2
- Views: 175
- Thu Aug 11, 2022 10:38 am
- Forum: Planetary
- Topic: Gigabombs.
- Replies: 5
- Views: 275
- Wed Aug 10, 2022 5:53 pm
- Forum: New variant ideas
- Topic: Age of Comics
- Replies: 10
- Views: 545
Re: Age of Comics
Damn copyrights keep me from catching ghosts with Scooby, Shaggy, Fred, Vlad, Daphne, Velma and Scrappy in the Comic Age.
- Wed Aug 10, 2022 5:48 pm
- Forum: Map & campaign ideas/issues
- Topic: Maps and campains update
- Replies: 34
- Views: 6757
- Tue Aug 09, 2022 10:53 pm
- Forum: Units & Structures (See Factions for accepted Unit nations)
- Topic: Planetary defense
- Replies: 10
- Views: 261
Re: Planetary defense
The priority in the game is probably in the balance and not in the sense? And in terms of balance, they come out either too strong, or with planetary defense, they both make no sense and only delay the gameplay by building unnecessary buildings.
- Tue Aug 09, 2022 2:52 am
- Forum: Units & Structures (See Factions for accepted Unit nations)
- Topic: Planetary defense
- Replies: 10
- Views: 261
Re: Planetary defense
The point is that then the orbital bombardment will not be so strong and there will be no need to make a useless planetary defense. As I think.
- Mon Aug 08, 2022 12:08 pm
- Forum: Units & Structures (See Factions for accepted Unit nations)
- Topic: Planetary defense
- Replies: 10
- Views: 261
Re: Planetary defense
Also, orbital buildings and besides bombing, I think there will be other skills like calling for reinforcements, so I have a few ideas for abilities that are not too powerful but interesting as it seems to me. Does this all go to the trash?
- Mon Aug 08, 2022 12:04 pm
- Forum: Units & Structures (See Factions for accepted Unit nations)
- Topic: Planetary defense
- Replies: 10
- Views: 261
Re: Planetary defense
Maybe instead of just damage, we will make them effects on the area? For example emp bombing for human, fire for reptiles and toxin, poison for insectoids? Or will it be difficult? Given the speed of technology and ability cooldowns, this can be used in the late game. Otherwise, it turns out that I ...
- Mon Aug 08, 2022 10:45 am
- Forum: Units & Structures (See Factions for accepted Unit nations)
- Topic: Planetary defense
- Replies: 10
- Views: 261
Re: Planetary defense
Why is it necessary to introduce an orbital building if a useless building is introduced next, which makes the orbital building useless?
- Sun Aug 07, 2022 11:53 pm
- Forum: Units & Structures (See Factions for accepted Unit nations)
- Topic: Planetary defense
- Replies: 10
- Views: 261
Re: Planetary defense
It is not clear why all this is needed, let the orbital building be one and they are chasing it.
- Sun Aug 07, 2022 5:11 pm
- Forum: Humans
- Topic: Orbital Reinforcements for Humans WAITING IMAGE
- Replies: 5
- Views: 493
Re: Orbital Reinforcements for Humans WAITING IMAGE
I'm thinking of drawing 1 building for each race with an antenna to call and maybe it will immediately have both orbital bombardment and orbital reinforcements, as well as other unique orbital skills in the future?
- Sat Aug 06, 2022 12:57 am
- Forum: Factions
- Topic: Wormfaces (neutrals)
- Replies: 68
- Views: 2864
Re: Wormfaces (neutrals)
Well let it be so.
- Fri Aug 05, 2022 5:31 pm
- Forum: Factions
- Topic: Wormfaces (neutrals)
- Replies: 68
- Views: 2864
Re: Wormfaces (neutrals)
Although the downside, probably, is that with the help of a buffer he will be able to hold back the centers well, but in my opinion the snails will be better for this task?
- Fri Aug 05, 2022 5:26 pm
- Forum: Factions
- Topic: Wormfaces (neutrals)
- Replies: 68
- Views: 2864
Re: Wormfaces (neutrals)
But that unit is an allied buffer, and this one is just with 2 stages, I already wrote that it can simply be reduced to 0 speed and attack to a minimum so that it would not be dangerous at the armored stage. As for skills, why not make them 2? With only one teleportation, he will not be very useful ...
- Fri Aug 05, 2022 5:04 pm
- Forum: Factions
- Topic: Wormfaces (neutrals)
- Replies: 68
- Views: 2864
- Fri Aug 05, 2022 3:29 pm
- Forum: Factions
- Topic: Wormfaces (neutrals)
- Replies: 68
- Views: 2864
- Thu Aug 04, 2022 12:09 pm
- Forum: New variant ideas
- Topic: Age of Comics
- Replies: 10
- Views: 545
Re: Age of Comics
But in fact, Scooby-Doo would be better ...
- Tue Aug 02, 2022 6:11 am
- Forum: New variant ideas
- Topic: Age of Comics
- Replies: 10
- Views: 545
Re: Age of Comics
I think you forgot to write about the Scooby-Doo team.
- Sun Jul 31, 2022 6:19 am
- Forum: Factions
- Topic: Wormfaces (neutrals)
- Replies: 68
- Views: 2864