Search found 1723 matches

by Anchar
Tue Aug 16, 2022 12:21 pm
Forum: Archive
Topic: Intimidators IMPLEMENTED
Replies: 15
Views: 731

Re: Intimidators IMPLEMENTED

Is blue the right color for stunners?
by Anchar
Tue Aug 16, 2022 11:57 am
Forum: Archive
Topic: Intimidators IMPLEMENTED
Replies: 15
Views: 731

Re: Intimidators IMPLEMENTED

Hmm, and in the previous image, it looks like they have stun guns.
by Anchar
Tue Aug 16, 2022 11:55 am
Forum: Planetary
Topic: Gray slash
Replies: 13
Views: 383

Re: Gray slash

Hmm, maybe fast exoskeleton-built motors or fast-twitch mechanical fibers.
by Anchar
Tue Aug 16, 2022 11:51 am
Forum: Planetary
Topic: Gray minepacking.
Replies: 13
Views: 258

Re: Gray minepacking.

Yes
by Anchar
Tue Aug 16, 2022 11:03 am
Forum: Archive
Topic: Intimidators IMPLEMENTED
Replies: 15
Views: 731

Re: Intimidators IMPLEMENTED

Sorry
by Anchar
Tue Aug 16, 2022 11:03 am
Forum: Archive
Topic: Intimidators IMPLEMENTED
Replies: 15
Views: 731

Re: Intimidators IMPLEMENTED

This unit has great potential.
?
by Anchar
Tue Aug 16, 2022 10:13 am
Forum: Planetary
Topic: Gray minepacking.
Replies: 13
Views: 258

Gray minepacking.

Gray minepacking. Cost: 2-4 Produced in the gray building. Lives: 15-17 Attack~5 Speed: 3 Armor:0/0 Ability: Mining a target, in which the target is mined and after the effect expires, the target explodes, damaging itself and those nearby. Can be cast on both an ally and an enemy with anything that ...
by Anchar
Tue Aug 16, 2022 9:56 am
Forum: Planetary
Topic: Gray slash
Replies: 13
Views: 383

Re: Gray slash

But basically the idea is that it would be a blocker like a wormface teleporter, but instead of armor it would dodge.
by Anchar
Tue Aug 16, 2022 9:41 am
Forum: Planetary
Topic: Gray slash
Replies: 13
Views: 383

Re: Gray slash

It looks like it.
by Anchar
Mon Aug 15, 2022 4:10 pm
Forum: Planetary
Topic: Gray slash
Replies: 13
Views: 383

Gray slash

Gray slash. Cost: 4-5 Trained in the gray building. Lives ~ 29 attack 5-8 3-5 actions physical damage Speed:3-4 Range 1 Armor 0/0 Dodge 20%-50% Miss chance: 30-60% Ability: Super Speed Dash (Teleportation like wormface teleporters). These grays are wearing special accelerating suits, thanks to which...
by Anchar
Thu Aug 11, 2022 10:40 am
Forum: Planetary
Topic: Alpha Enslavers
Replies: 1
Views: 198

Re: Alpha Enslavers

.
by Anchar
Thu Aug 11, 2022 10:39 am
Forum: Planetary
Topic: Alpha disruptors
Replies: 2
Views: 175

Re: Alpha disruptors

?
by Anchar
Thu Aug 11, 2022 10:38 am
Forum: Planetary
Topic: Gigabombs.
Replies: 5
Views: 275

Re: Gigabombs.

?
by Anchar
Wed Aug 10, 2022 5:53 pm
Forum: New variant ideas
Topic: Age of Comics
Replies: 10
Views: 545

Re: Age of Comics

Damn copyrights keep me from catching ghosts with Scooby, Shaggy, Fred, Vlad, Daphne, Velma and Scrappy in the Comic Age.
by Anchar
Wed Aug 10, 2022 5:48 pm
Forum: Map & campaign ideas/issues
Topic: Maps and campains update
Replies: 34
Views: 6757

Re: Maps and campains update

diesel wrote:
Wed Aug 10, 2022 9:56 am
I have been busy with other things, so not very organized yet i am afraid.
Have you been busy animating your avatar? I just now noticed.
by Anchar
Tue Aug 09, 2022 10:53 pm
Forum: Units & Structures (See Factions for accepted Unit nations)
Topic: Planetary defense
Replies: 10
Views: 261

Re: Planetary defense

The priority in the game is probably in the balance and not in the sense? And in terms of balance, they come out either too strong, or with planetary defense, they both make no sense and only delay the gameplay by building unnecessary buildings.
by Anchar
Tue Aug 09, 2022 2:52 am
Forum: Units & Structures (See Factions for accepted Unit nations)
Topic: Planetary defense
Replies: 10
Views: 261

Re: Planetary defense

Midonik wrote:
Mon Aug 08, 2022 5:55 pm
I could make the orbital bombardment inflict effects, is that what you are talking about? I don't see what the point is though.
The point is that then the orbital bombardment will not be so strong and there will be no need to make a useless planetary defense. As I think.
by Anchar
Mon Aug 08, 2022 12:08 pm
Forum: Units & Structures (See Factions for accepted Unit nations)
Topic: Planetary defense
Replies: 10
Views: 261

Re: Planetary defense

Also, orbital buildings and besides bombing, I think there will be other skills like calling for reinforcements, so I have a few ideas for abilities that are not too powerful but interesting as it seems to me. Does this all go to the trash?
by Anchar
Mon Aug 08, 2022 12:04 pm
Forum: Units & Structures (See Factions for accepted Unit nations)
Topic: Planetary defense
Replies: 10
Views: 261

Re: Planetary defense

Maybe instead of just damage, we will make them effects on the area? For example emp bombing for human, fire for reptiles and toxin, poison for insectoids? Or will it be difficult? Given the speed of technology and ability cooldowns, this can be used in the late game. Otherwise, it turns out that I ...
by Anchar
Mon Aug 08, 2022 10:45 am
Forum: Units & Structures (See Factions for accepted Unit nations)
Topic: Planetary defense
Replies: 10
Views: 261

Re: Planetary defense

Why is it necessary to introduce an orbital building if a useless building is introduced next, which makes the orbital building useless?
by Anchar
Sun Aug 07, 2022 11:53 pm
Forum: Units & Structures (See Factions for accepted Unit nations)
Topic: Planetary defense
Replies: 10
Views: 261

Re: Planetary defense

It is not clear why all this is needed, let the orbital building be one and they are chasing it.
by Anchar
Sun Aug 07, 2022 5:11 pm
Forum: Humans
Topic: Orbital Reinforcements for Humans WAITING IMAGE
Replies: 5
Views: 493

Re: Orbital Reinforcements for Humans WAITING IMAGE

I'm thinking of drawing 1 building for each race with an antenna to call and maybe it will immediately have both orbital bombardment and orbital reinforcements, as well as other unique orbital skills in the future?
by Anchar
Sat Aug 06, 2022 12:57 am
Forum: Factions
Topic: Wormfaces (neutrals)
Replies: 68
Views: 2864

Re: Wormfaces (neutrals)

Well let it be so.
by Anchar
Fri Aug 05, 2022 5:31 pm
Forum: Factions
Topic: Wormfaces (neutrals)
Replies: 68
Views: 2864

Re: Wormfaces (neutrals)

Although the downside, probably, is that with the help of a buffer he will be able to hold back the centers well, but in my opinion the snails will be better for this task?
by Anchar
Fri Aug 05, 2022 5:26 pm
Forum: Factions
Topic: Wormfaces (neutrals)
Replies: 68
Views: 2864

Re: Wormfaces (neutrals)

But that unit is an allied buffer, and this one is just with 2 stages, I already wrote that it can simply be reduced to 0 speed and attack to a minimum so that it would not be dangerous at the armored stage. As for skills, why not make them 2? With only one teleportation, he will not be very useful ...
by Anchar
Fri Aug 05, 2022 5:04 pm
Forum: Factions
Topic: Wormfaces (neutrals)
Replies: 68
Views: 2864

Re: Wormfaces (neutrals)

Why?
by Anchar
Fri Aug 05, 2022 3:29 pm
Forum: Factions
Topic: Wormfaces (neutrals)
Replies: 68
Views: 2864

Re: Wormfaces (neutrals)

?
by Anchar
Thu Aug 04, 2022 12:09 pm
Forum: New variant ideas
Topic: Age of Comics
Replies: 10
Views: 545

Re: Age of Comics

But in fact, Scooby-Doo would be better ...
by Anchar
Tue Aug 02, 2022 6:11 am
Forum: New variant ideas
Topic: Age of Comics
Replies: 10
Views: 545

Re: Age of Comics

I think you forgot to write about the Scooby-Doo team.
by Anchar
Sun Jul 31, 2022 6:19 am
Forum: Factions
Topic: Wormfaces (neutrals)
Replies: 68
Views: 2864

Re: Wormfaces (neutrals)

?

Go to advanced search