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by makazuwr32
Mon Sep 19, 2022 4:08 am
Forum: DEVELOPER version changes
Topic: version 1.175
Replies: 30
Views: 612

Re: version 1.175

To be honest though... That analogy is indeed bad... If the example is unsuccessful, then give me examples in which universes do dwarves have priests and what kind of faith? Dwarves are always more like atheists as they are closer to science and technology.Yes, they have magic, but only as a scienc...
by makazuwr32
Sun Sep 18, 2022 6:25 pm
Forum: DEVELOPER version changes
Topic: version 1.175
Replies: 30
Views: 612

Re: version 1.175

He means Anchar example.
by makazuwr32
Sun Sep 18, 2022 6:23 pm
Forum: Balancing discussions
Topic: Exuvia Dilosaur
Replies: 1
Views: 88

Re: Exuvia Dilosaur

Will look into it but there is high probability that we just forgot locking them properly.

There should be regular tech tree when you have only 1 option to research at a time.
by makazuwr32
Sun Sep 18, 2022 6:22 pm
Forum: Balancing discussions
Topic: Human Production Boost?
Replies: 1
Views: 71

Re: Human Production Boost?

That actually is as planned.

There will be no changes to them at base but we might add some locking techs for them.
by makazuwr32
Sun Sep 18, 2022 6:18 pm
Forum: Elf
Topic: Classify elves with these 3 races
Replies: 2
Views: 56

Re: Classify elves with these 3 races

Not high elves though alas.
We will have rising sun and new moon elves.

Drows will be part of undeads.
by makazuwr32
Sat Sep 17, 2022 12:40 pm
Forum: Balancing discussions
Topic: Geodryw Nature's Wrath Range
Replies: 8
Views: 149

Re: Geodryw Nature's Wrath Range

uhm they have different functions.

Geodryw is basically siege mage.
Defender War Mammoth is damage absorber.
by makazuwr32
Sat Sep 17, 2022 12:38 pm
Forum: Balancing discussions
Topic: Out of Balance: Witch Kobold Summon
Replies: 3
Views: 84

Re: Out of Balance: Witch Kobold Summon

spell range will not be given for most summons, yes.
and you always can block summon's movement via various obstacles.

while via ranged summoning you can just ignore those obstacles.

Alas exuvia unit needs higher cost.
by makazuwr32
Sat Sep 17, 2022 12:34 pm
Forum: Balancing discussions
Topic: Elven Sorceress Enhance Projectile To Reinstate
Replies: 5
Views: 141

Re: Elven Sorceress Enhance Projectile To Reinstate

do not plan to change it.
only to fix bonus power base part.
by makazuwr32
Sat Sep 17, 2022 4:15 am
Forum: DEVELOPER version changes
Topic: version 1.175
Replies: 30
Views: 612

Re: version 1.175

Anchar wrote:
Fri Sep 16, 2022 5:47 pm
I would like the hopper knight to stay, he doesn't look strong and is very funny in my opinion.
Except jumping cavalry must be exclusive to orcs.
Or do you want to add ettin-based giants with aoe 1-3 and range 2-3 for every race as well?
by makazuwr32
Sat Sep 17, 2022 4:14 am
Forum: Balancing discussions
Topic: Out of Balance: Witch Kobold Summon
Replies: 3
Views: 84

Re: Out of Balance: Witch Kobold Summon

They are well balanced.

Aura requires usage of another unit.

Buff requires usage of spell for that.

And why 64 hp summon should have 4 turns cooldown when 32 hp summon has none?

Denied.
by makazuwr32
Sat Sep 17, 2022 4:10 am
Forum: Balancing discussions
Topic: Out of Balance: Gerentis Summons
Replies: 2
Views: 91

Re: Out of Balance: Gerentis Summons

Dodge counter does not work when those summons are under melee attack.
Thus if you will attack them in melee you will for sure hit them.
First strike and piercing armor is also fine.

Alas i might remove them from possible targets for both spells and techs of humans.
by makazuwr32
Fri Sep 16, 2022 1:56 pm
Forum: Balancing discussions
Topic: Geodryw Nature's Wrath Range
Replies: 8
Views: 149

Re: Geodryw Nature's Wrath Range

No use of spell range for it.
Not that it will affect ability in any way.
by makazuwr32
Fri Sep 16, 2022 12:54 pm
Forum: Balancing discussions
Topic: Geodryw Nature's Wrath Range
Replies: 8
Views: 149

Re: Geodryw Nature's Wrath Range

To increase own spell power and spell range.
It is self stackable so you can stack up 3 times (or evem 4 times) and launch after at exceptional range very powerful attack.
by makazuwr32
Fri Sep 16, 2022 12:39 pm
Forum: DEVELOPER version changes
Topic: version 1.175
Replies: 30
Views: 612

Re: version 1.175

Any progress?
by makazuwr32
Fri Sep 16, 2022 10:30 am
Forum: Balancing discussions
Topic: Druidic Range Not Working For Summon
Replies: 3
Views: 94

Re: Druidic Range Not Working For Summon

Orc shaman — i think is done Troll shaman — done Merlock shaman — actually need to check just in case Scalefolks veloceraptor summon — will double check but it also should not be affected Flesh golem — done Green drake/dragon/wyrm — done Skeleton drake/dragon/wyrm/hydra — done Plantapult since is ra...
by makazuwr32
Fri Sep 16, 2022 9:28 am
Forum: Balancing discussions
Topic: Elven Sorceress Enhance Projectile To Reinstate
Replies: 5
Views: 141

Re: Elven Sorceress Enhance Projectile To Reinstate

It seems like it does not work properly yet. Will check later and fix one version after next. SP is Spell Power. Enchanted Projectiles spell must give +2×Ability power of caster (i alas more used to call it "Spell power" or "SP" in short) extra power base. Proper calculation must be next: NA + 3×PST...
by makazuwr32
Fri Sep 16, 2022 8:07 am
Forum: Balancing discussions
Topic: Druidic Range Not Working For Summon
Replies: 3
Views: 94

Re: Druidic Range Not Working For Summon

It is intended.

In future most summons with very few exceptions will have a fixed melee summon range. Wolves (and some comparable to them summons) will be one of such few exceptions.

Even range 2 will be too powerful due to certain possible combinations.
by makazuwr32
Fri Sep 16, 2022 7:47 am
Forum: Balancing discussions
Topic: Elven Sorceress Enhance Projectile To Reinstate
Replies: 5
Views: 141

Re: Elven Sorceress Enhance Projectile To Reinstate

It also gives +2×SP power base for up to +12 power base alas so no need for that extra attack (it is already in the game). Side note: Power base is minimal possible damage dealt by unit. By default it is 1 but may be increased. Elves will get +9 power base via techs once again (+3 per precision shot...
by makazuwr32
Fri Sep 16, 2022 7:42 am
Forum: DEVELOPER version changes
Topic: version 1.175
Replies: 30
Views: 612

Re: version 1.175

Awesome.

Once i will double check those we may release this version in gplay as fix.

Warfell techs mentioned here alas might be reused later for further balancing of warfell (once i will work on it on next week) so do not remove them completely from the game.
by makazuwr32
Fri Sep 16, 2022 7:32 am
Forum: Skins for AoF
Topic: Blossom elves
Replies: 13
Views: 907

Re: Blossom elves

I think it is ready but savra is too busy with stuff to work on skins as well...
I hope we will find someone who can focus on jsoning and putting skins into game.
by makazuwr32
Fri Sep 16, 2022 7:23 am
Forum: DEVELOPER version changes
Topic: version 1.175
Replies: 30
Views: 612

Re: version 1.175

Warfell national health tech and warfell saber agent are in shop list. But we have 2 units with mostly proper stats thus better to replace with those 2 in shop: Warfell Ferrum Gerentis Warfell Colossus (So replace "Warfell National health tech" with "Warfell Ferrum Gerentis" and "Warfell Saber Agent...
by makazuwr32
Fri Sep 16, 2022 3:45 am
Forum: Subraces - Elves
Topic: New elven units
Replies: 3
Views: 112

Re: New elven units

Nymph, dryad, sylph, oread, naiad and some others will be a thing as a whole.
by makazuwr32
Thu Sep 15, 2022 9:32 pm
Forum: DEVELOPER version changes
Topic: version 1.175
Replies: 30
Views: 612

Re: version 1.175

Imperial archer will get later proper stats so that one is fine to keep.

But rest of must be moved to map editor only units.
by makazuwr32
Thu Sep 15, 2022 9:31 pm
Forum: Subraces - Dwarves
Topic: Golems for Dwarves
Replies: 4
Views: 128

Re: Golems for Dwarves

No runes for them for sure. As for types — there will be different golems: Normal sized human shaped golems with regular weapons; Giant golems with quite unique weapons (flamethrower arms or launching arms for example); Different forms — human shaped, dragon shaped, centaur shaped and many more... O...
by makazuwr32
Thu Sep 15, 2022 9:25 pm
Forum: Subraces - Elves
Topic: New elven units
Replies: 3
Views: 112

Re: New elven units

Fairies will be expanded into proper sub later.
Pixies and nymphs also will be a thing.

Also druid of the claw who can transform into wolf/snake/bear/eagle forms will be a thing.

Satyrs will be a thing but probably as a part of beastfolk sub for elves (along with centaurs and mermen expansion).
by makazuwr32
Thu Sep 15, 2022 9:23 pm
Forum: DEVELOPER version changes
Topic: version 1.175
Replies: 30
Views: 612

Re: version 1.175

Generic reasons: 1. They are unintended. 2. Unless they will have stats like 1 hp and 1 speed i will not even allow for them to exist in any form (for most of them at very least). 3. They are not fitting the style. Why did brave add kangaroo like hoppers for humans? If we add them than it will be al...
by makazuwr32
Mon Sep 12, 2022 4:37 am
Forum: DEVELOPER version changes
Topic: version 1.175
Replies: 30
Views: 612

Re: version 1.175

Stratego (dev) Please move next units to map editor ones: Warfell content to erase (i am fine to make them as map editor units): 1. 4 new ships — warfell transport ship, warfell valor, warfell fortitudo, warfell solidarity; 2. Warfell hopper; 3. Warfell saber agent; 4. Warfell arcane air balloon; 5...
by makazuwr32
Mon Sep 12, 2022 3:37 am
Forum: Subraces - Dwarves
Topic: Golems for Dwarves
Replies: 4
Views: 128

Re: Golems for Dwarves

They will be a thing but for gnomish sub.
No runes but some will be constructible.
by makazuwr32
Mon Sep 12, 2022 3:36 am
Forum: DEVELOPER version changes
Topic: version 1.175
Replies: 30
Views: 612

Re: version 1.175

Please update dev version.
by makazuwr32
Sun Sep 11, 2022 2:53 pm
Forum: Unity version workbench
Topic: Dragging-Green floating thing in Unity
Replies: 18
Views: 719

Re: Dragging-Green floating thing in Unity

intertesting idea but somewhat feels making new mechanism for scrolling that we already have by simply touching-dragging the map. That mechanic will be used not for scrolling though but for actual dragging. Touching and dragging the map is for scrolling. D pad is for dragging green floating thing. ...

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