Search found 12801 matches

by Stratego (dev)
Sat Nov 27, 2021 6:58 pm
Forum: DEVELOPER version changes
Topic: version 0.25b
Replies: 6
Views: 53

Re: version 0.25b

first ask me the filenames so you can name the image files properly before sending.
thanks!
by Stratego (dev)
Sat Nov 27, 2021 12:33 pm
Forum: DEVELOPER version changes
Topic: version 0.25b
Replies: 6
Views: 53

Re: version 0.25b

all are reskins? if so even better i can put them in very quickly. Just ask Harchie to approve your images and send me the approved ones and tell me which one is for which unit. email me i can send the current unit image names so you can name yours with same name. so i can help him put these in - on...
by Stratego (dev)
Sat Nov 27, 2021 10:43 am
Forum: DEVELOPER version changes
Topic: version 0.25b
Replies: 6
Views: 53

Re: version 0.25b

what is not implemented? i can put them in quickly.
it was published because we are lack of maps and i am hoping volunteering mapdesigners from the audience.

dont forget we published it as beta.
by Stratego (dev)
Fri Nov 26, 2021 11:11 am
Forum: DEVELOPER version changes
Topic: Version 1.018
Replies: 0
Views: 14

Version 1.018

Version 1.017 is published
by Stratego (dev)
Fri Nov 26, 2021 8:44 am
Forum: DEVELOPER version changes
Topic: version v1.306
Replies: 2
Views: 123

Re: version v1.306

new upload of same version as earlier was chopped.

uos 5
by Stratego (dev)
Fri Nov 26, 2021 8:09 am
Forum: DEVELOPER version changes
Topic: version 1.152
Replies: 0
Views: 36

version 1.152

version 1.151 is published
by Stratego (dev)
Fri Nov 26, 2021 7:24 am
Forum: DEVELOPER version changes
Topic: version 0.25b
Replies: 6
Views: 53

version 0.25b

version 0.24b is published to Google Play!

when the other apps are going out there will be a little "promotion" to check the new alterantive too and in that we request many maps to be designed and sent to me for mimplementing.
by Stratego (dev)
Wed Nov 24, 2021 5:31 pm
Forum: DEVELOPER version changes
Topic: version 0.24b
Replies: 2
Views: 35

Re: version 0.24b

again a new map, now we have
- a 3map campaign
- and a 2 map camapign

uos 10
by Stratego (dev)
Wed Nov 24, 2021 4:08 pm
Forum: DEVELOPER version changes
Topic: version 0.24b
Replies: 2
Views: 35

Re: version 0.24b

i made a new map into the champaign - naval map.
uos 5

remark: ships are pain to destroy they need many many shots/bombs to get destroyed.
by Stratego (dev)
Wed Nov 24, 2021 1:40 pm
Forum: Map & campaign designs ideas
Topic: Map feedback
Replies: 9
Views: 95

Re: Map feedback

In my opinion, an ideal mp map should be programed in a way guaranteeing the spawning positions of TCs will always be distributed in a fair way for 4 players, every run. I'm not talking about preset TCs, that's a bit boring. There's usually a margin of flexibility to still stay fair. Also I have no...
by Stratego (dev)
Wed Nov 24, 2021 11:11 am
Forum: DEVELOPER version changes
Topic: version 0.24b
Replies: 2
Views: 35

version 0.24b

2 New campaigns - one is empty lol - other campaign has 3 maps (1 i made now, and another 2 from fans section) all other empty section buttons are invisible now (likehistorical, and fan maps and so on) We NEED MORE MORE maps! please design ANY map and send me! i will put them into these 2 campaigns!...
by Stratego (dev)
Tue Nov 23, 2021 9:53 pm
Forum: DEVELOPER version changes
Topic: version 0.23pre-b
Replies: 4
Views: 245

Re: version 0.23pre-b

i made some more tutorial maps
- occupying
- production

Also i made all tutorial maps to be gem-paying maps - so inital gold is 10 only but all tutorials will give gold, and they will also unlock each other.

uos already
by Stratego (dev)
Tue Nov 23, 2021 9:53 pm
Forum: Others
Topic: TODO for Publish: More Tutorial maps IMPLEMENTED
Replies: 5
Views: 241

Re: TODO for Publish: More Tutorial maps

i made some more
- occupying
- production

uos already
by Stratego (dev)
Tue Nov 23, 2021 4:40 pm
Forum: Terrains and Graphic Design
Topic: Launcher icon sizes
Replies: 2
Views: 29

Re: Launcher icon sizes

no AOG has already icons.
and i hope in these sizes :)

these sizes are independant of in-game tile sizes. so no double/half applies here.
by Stratego (dev)
Tue Nov 23, 2021 4:25 pm
Forum: DEVELOPER version changes
Topic: version 0.23pre-b
Replies: 4
Views: 245

Re: version 0.23pre-b

new version uos 5
- 3 new tutorial maps - feedback me if u like these splitted tutorials.
- also new launcher icon for the game.
by Stratego (dev)
Tue Nov 23, 2021 4:21 pm
Forum: Others
Topic: TODO for Publish: More Tutorial maps IMPLEMENTED
Replies: 5
Views: 241

Re: TODO for Publish: More Tutorial maps

i made 2 more tutorial maps
- attack
- next turn pressing.

please tell me if u like this sliced tutorial.

uos 10
by Stratego (dev)
Tue Nov 23, 2021 3:48 pm
Forum: Others
Topic: TODO for Publish: 5 Campaigns
Replies: 2
Views: 179

Re: TODO for Publish: 5 Campaigns

no one makes maps?

we need at least one or two but i see we have NONE currently.
by Stratego (dev)
Tue Nov 23, 2021 3:46 pm
Forum: Terrains and Graphic Design
Topic: Launcher icon sizes
Replies: 2
Views: 29

Launcher icon sizes

I have checked and in AOS we have these launcher icon sizes:

36x36 px
48x48 px
72x72 px
96x96 px


also in google play sheet:

512x512 px

so these image sizes needed for launcher icons.
by Stratego (dev)
Tue Nov 23, 2021 9:33 am
Forum: Your creativity projects
Topic: Fullmetal Minecraft :)
Replies: 14
Views: 385

Re: Fullmetal Minecraft :)

:)

i gone little crazy, made some more

Image
by Stratego (dev)
Tue Nov 23, 2021 8:57 am
Forum: DEVELOPER version changes
Topic: Version 1.017
Replies: 2
Views: 85

Re: Version 1.017

new update thanks to Midonik: uos 5 New random map: Outpost 303 Gamma, thanks to James Skruhak New campaign - Tale of the Wanderer Animation on the slime, thanks to stratego New flamethrowers skin, thanks to rtte Balance changes and fixes: enchantment drugs can be used on allies, not only on self "s...
by Stratego (dev)
Tue Nov 23, 2021 8:37 am
Forum: DEVELOPER version changes
Topic: version 1.161
Replies: 5
Views: 249

Re: version 1.161

new update uos 5 New scenario map:2 Wallpapers/map load images Fixes:Corpse fixes New units/techs: Dwarves: Dwarven Gyrocoptor Dwarven Helicopter Shrapnel Rounds Explosive Rounds Grapeshot Rounds Spying Glasses Missiles Air Bombs Improved engines Undead: Skeleton Denezin Monster Skeleton Denezin Dis...
by Stratego (dev)
Mon Nov 22, 2021 6:13 pm
Forum: Unit Design
Topic: Unit Design - unit property sheet
Replies: 138
Views: 30159

Re: Unit Design - unit property sheet

new line shown un unit stats:
remainingMovement //in this turn how many movements left (use only in EFFECT_AFFECT jsons! no in TECH or UNIT jsons).

this one only to be usedin EFFECT_AFFECT jsons! (not in techs or unit jsons)
by Stratego (dev)
Mon Nov 22, 2021 5:29 pm
Forum: DEVELOPER version changes
Topic: version 1.151
Replies: 9
Views: 653

Re: version 1.151

also some changes by Endru thanks! uos 5 New units: Barcha Longa - a predecessor of caravel. Dromon Scout - cheaper than caravel with worse resilence and battle capabilities, but still quite good as a scouting ship. War Caravel - fast ship capable of exploration, but also with better attack. It's sh...
by Stratego (dev)
Mon Nov 22, 2021 5:13 pm
Forum: Others
Topic: TODO for Publish: More Tutorial maps IMPLEMENTED
Replies: 5
Views: 241

Re: TODO for Publish: More Tutorial maps

after long sickness i made the first tutorial map : movement.
will be in next update
by Stratego (dev)
Mon Nov 22, 2021 4:27 pm
Forum: DEVELOPER version changes
Topic: version 1.151
Replies: 9
Views: 653

Re: version 1.151

recent fixes (uos already) - "target_area" abilities (that is used instead of environmental) are now handled action_unit_id_for_caster setting properly (so caster can get damaged or anything casting these) - aura handling fixes: whern there were mega buildings (from, or into) than auras handled prop...
by Stratego (dev)
Sun Nov 21, 2021 9:56 pm
Forum: Dev asks for Help
Topic: Translations
Replies: 151
Views: 65821

Re: Translations

Well ok, that's up to the devs to decide then, a literal translation as you wish or an adequate to the game translation. When Portuguese players play the game, they are not aware of the English version. In my opinion, the English should be adapted to Galley, » Galeass » Galleon, but that's not my c...
by Stratego (dev)
Thu Nov 18, 2021 5:23 pm
Forum: Issues
Topic: Ins tech stats display
Replies: 5
Views: 36

Re: Ins tech stats display

maybe race difference?

first of all: is it really buildable? i mean is it working?
by Stratego (dev)
Thu Nov 18, 2021 2:33 pm
Forum: DEVELOPER version changes
Topic: version 1.161
Replies: 5
Views: 249

Re: version 1.161

uos 10
by Stratego (dev)
Tue Nov 16, 2021 7:52 am
Forum: Unit Design
Topic: Unit design - unit stat sheet - spell/convert probability
Replies: 14
Views: 221

Re: Unit design - unit stat sheet - spell/convert probability

makazuwr32 wrote:
Tue Nov 16, 2021 3:09 am
Stratego (dev) wrote:
Mon Nov 15, 2021 8:22 pm
yes i talked about that
So for other cases spell resistance does not summing for carriers, right?
exactly

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