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by Stratego (dev)
Sun Oct 02, 2022 3:32 am
Forum: Unity version workbench
Topic: Help needed: Testing triggers
Replies: 14
Views: 162

Re: Help needed: Testing triggers

Not sure what u mean but as i know in game they are ok. They can only have issues on testing a draft map.

If not good, please try and if fails please open a separate topic for it. Thanks!
by Stratego (dev)
Sat Oct 01, 2022 6:27 pm
Forum: Unity version workbench
Topic: Unity version Status
Replies: 69
Views: 6429

Re: Unity version Status

ready
- units can build terrain objects too (eg. trench)
by Stratego (dev)
Sat Oct 01, 2022 12:36 pm
Forum: DEVELOPER version changes
Topic: version 0.39b
Replies: 7
Views: 180

Re: version 0.39b

awesome! @Harchie Hirondo you want to put these in or shall i ? thanks!

daniel
by Stratego (dev)
Sat Oct 01, 2022 12:34 pm
Forum: Unity version workbench
Topic: Unity version Status
Replies: 69
Views: 6429

Re: Unity version Status

new :
- terrain affinities are applied to units - 100%
by Stratego (dev)
Sat Oct 01, 2022 12:31 pm
Forum: Unity version workbench
Topic: Help needed: Testing triggers
Replies: 14
Views: 162

Re: Help needed: Testing triggers

i dont want sound greedy, but i am just finished converting the "terrain affects" logics, so if you could use some terrains that affect unit stats (eg. wood on infantry) than i could also test them with your map. but naturally can be different map too. (howeveri found a "bug" on terrain affects, as ...
by Stratego (dev)
Sat Oct 01, 2022 7:35 am
Forum: Unity version workbench
Topic: Help needed: Testing triggers
Replies: 14
Views: 162

Re: Help needed: Testing triggers

wait you can use them in the other way:
so if in A trigger you want to check that if B is active - you can instead activate A trigger during the execution of trigger B.

i think this is the way it was planned to use them.
by Stratego (dev)
Sat Oct 01, 2022 7:12 am
Forum: Unity version workbench
Topic: Help needed: Testing triggers
Replies: 14
Views: 162

Re: Help needed: Testing triggers

By the way could u add another trigger condition, like condition is trigger no. Nr is still activated/not activated, checks if that trigger already activated or not, may b 2 conditions, one activate this trigger if the trigger in the condition was already activated, the other activate this trigger ...
by Stratego (dev)
Sat Oct 01, 2022 7:10 am
Forum: Unity version workbench
Topic: Help needed: Testing triggers
Replies: 14
Views: 162

Re: Help needed: Testing triggers

version 1 definitely: but i hoped will not take a week - i hope will not take that much! but i would very appreciate it! thanks! 70% finished. Not difficult, but also not easy.......Have few questions on triggers.(in android) 1. After I CLEAR ALL buildibles, why I can't ADD back All buildibles by u...
by Stratego (dev)
Fri Sep 30, 2022 10:09 pm
Forum: Unity version workbench
Topic: Unity magic - animating characters
Replies: 0
Views: 45

Unity magic - animating characters

The good thing in unity that it supports many extra features. eg. it can animate a sprite easily, we can define bones and animation for instance - moving (eg. marching humanoid units) - dying (collapsing when got killed) - attaking (eg. "swings" with swords) and so on. and the good thing if we have ...
by Stratego (dev)
Fri Sep 30, 2022 8:54 pm
Forum: DEVELOPER version changes
Topic: version 0.39b
Replies: 7
Views: 180

Re: version 0.39b

pleae post on forum too so we can can see as new unit candidates - thanks!
by Stratego (dev)
Fri Sep 30, 2022 3:18 pm
Forum: DEVELOPER version changes
Topic: version 0.41b
Replies: 0
Views: 19

version 0.41b

version 0.40b is published
by Stratego (dev)
Fri Sep 30, 2022 1:09 pm
Forum: DEVELOPER version changes
Topic: version 0.39b
Replies: 7
Views: 180

Re: version 0.39b

new update - to be published in a few hours - mostly map changes. New map:in Japan Affairs campaign New map:many many new maps in Hunters Campaign New map:several new maps in Fan maps Change:Experimentally: If a plane defending a TC than you can target it with AA units only uos 10 I wonder are the h...
by Stratego (dev)
Fri Sep 30, 2022 11:13 am
Forum: DEVELOPER version changes
Topic: version v1.326
Replies: 0
Views: 19

version v1.326

version v1.325 is published
by Stratego (dev)
Wed Sep 28, 2022 7:44 pm
Forum: Unity version workbench
Topic: Help needed: Testing triggers
Replies: 14
Views: 162

Re: Help needed: Testing triggers

version 1 definitely: but i hoped will not take a week - i hope will not take that much! but i would very appreciate it!
thanks!
by Stratego (dev)
Wed Sep 28, 2022 12:59 pm
Forum: General discussions
Topic: Modding poroblem - Bug reports
Replies: 1
Views: 31

Re: Modding poroblem - Bug reports

i presume only in modding mode - i renamed topic.
by Stratego (dev)
Wed Sep 28, 2022 7:44 am
Forum: DEVELOPER version changes
Topic: Version 1.030
Replies: 1
Views: 108

Re: Version 1.030

update thanks to Midonik! uos already Balance changes and fixes: New multiplayer map: River node control. by Anchar New reptilian units and techs: alpha enslavers , grey slashers thanks to Anchar, alpha disruptors , idea thanks to Sunrise Samurai, image thanks to Anchar, shield overload , image than...
by Stratego (dev)
Wed Sep 28, 2022 5:15 am
Forum: Unity version workbench
Topic: Help needed: Testing triggers
Replies: 14
Views: 162

Re: Help needed: Testers for triggers

even the map would be awesome! thanks!
by Stratego (dev)
Tue Sep 27, 2022 5:22 pm
Forum: Others
Topic: Units in walls
Replies: 6
Views: 117

Re: Units in walls

dont forget this part: "(use only with DEV approval!)"
by Stratego (dev)
Tue Sep 27, 2022 5:25 am
Forum: DEVELOPER version changes
Topic: version 1.175
Replies: 37
Views: 877

Re: version 1.175

a new fix is uos already: the bastion production.
tell me if it is ok and i can publish - thanks!

also u see any other things to quick fix?
by Stratego (dev)
Mon Sep 26, 2022 2:15 pm
Forum: Other ideas
Topic: Maps for Unity testing (in AOS)
Replies: 4
Views: 136

Re: Maps for Unity testing (in AOS)

thanks! i will check those too!
by Stratego (dev)
Mon Sep 26, 2022 7:01 am
Forum: DEVELOPER version changes
Topic: version 1.175
Replies: 37
Views: 877

Re: version 1.175

i made a few mistakes to last version: "1.1746"
by Stratego (dev)
Mon Sep 26, 2022 6:09 am
Forum: DEVELOPER version changes
Topic: version 1.175
Replies: 37
Views: 877

Re: version 1.175

ok fix is out with "v1.1743" subversion.
by Stratego (dev)
Mon Sep 26, 2022 5:25 am
Forum: Unity version workbench
Topic: Help needed: Testing triggers
Replies: 14
Views: 162

Help needed: Testing triggers

hi! I have a pre-pre beta version that can be tested in some aspects. This case "triggers": we have many many trigger options now i have tested only 4-5 types (works fine) but there should be a pre-made map (only for these unity tests) where ALL triggers (condition and effects) are used in first few...
by Stratego (dev)
Sun Sep 25, 2022 4:22 pm
Forum: Unity version workbench
Topic: Unity version Status
Replies: 69
Views: 6429

Re: Unity version Status

- Trigger logics 95% (have a few flaws) but mostly it is in - so campaigns can work now fully.
by Stratego (dev)
Sun Sep 25, 2022 4:21 pm
Forum: DEVELOPER version changes
Topic: version 1.175
Replies: 37
Views: 877

Re: version 1.175

also the new targeting system i good here too? (about planes in TC in AOW, so if a unit has restricted targets so was not able to attack a plane unit in a TC - but after the change normal attack sign will only show if first unit is tartgetable in TC, so eg. you can not attack a TC with a plane in it...
by Stratego (dev)
Sun Sep 25, 2022 4:10 pm
Forum: Other ideas
Topic: Maps for Unity testing (in AOS)
Replies: 4
Views: 136

Re: Maps for Unity testing (in AOS)

- triggers, so a map having many triggers on it.
Ambition camapign / Unusal map (multiple popup messages on first turn)
Historical maps / alexander the great map (leaders are renamed on first turn)
Grim company /map1 bandit trouble (messages list popup on first turn)
by Stratego (dev)
Sun Sep 25, 2022 3:27 pm
Forum: Other ideas
Topic: Maps for Unity testing (in AOS)
Replies: 4
Views: 136

Re: Maps for Unity testing (in AOS)

ok, no problem i will try to hunt these down myself.
by Stratego (dev)
Sat Sep 24, 2022 11:24 pm
Forum: DEVELOPER version changes
Topic: version 1.175
Replies: 37
Views: 877

Re: version 1.175

Ne wversion uos already. changes - i have updated > 2000 unit files to set proper to_zomie transformation (after being infected) - i have set several warfell changes (removed units to mapeditor, and updated existing unit stats) please check and tell me if i need to tune something else. thanks! wait...
by Stratego (dev)
Sat Sep 24, 2022 6:47 am
Forum: Map & campaign designs
Topic: Train themed skirmish map
Replies: 2
Views: 64

Re: Train themed skirmish map

maybe, send me that so i can see -thanks!

daniel
by Stratego (dev)
Thu Sep 22, 2022 5:18 am
Forum: Main Menu
Topic: send game to dev function broken
Replies: 5
Views: 114

Re: send game to dev function broken

attaching here also good btw (with imgul link or something)

i receved many images but non of them shows a unit that has extra powers - can you screenshot one like that?

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