Search found 14573 matches

by Stratego (dev)
Fri Sep 30, 2022 10:09 pm
Forum: Unity version workbench
Topic: Unity magic - animating characters
Replies: 0
Views: 7

Unity magic - animating characters

The good thing in unity that it supports many extra features. eg. it can animate a sprite easily, we can define bones and animation for instance - moving (eg. marching humanoid units) - dying (collapsing when got killed) - attaking (eg. "swings" with swords) and so on. and the good thing if we have ...
by Stratego (dev)
Fri Sep 30, 2022 8:54 pm
Forum: DEVELOPER version changes
Topic: version 0.39b
Replies: 4
Views: 127

Re: version 0.39b

pleae post on forum too so we can can see as new unit candidates - thanks!
by Stratego (dev)
Fri Sep 30, 2022 3:18 pm
Forum: DEVELOPER version changes
Topic: version 0.41b
Replies: 0
Views: 13

version 0.41b

version 0.40b is published
by Stratego (dev)
Fri Sep 30, 2022 1:09 pm
Forum: DEVELOPER version changes
Topic: version 0.39b
Replies: 4
Views: 127

Re: version 0.39b

new update - to be published in a few hours - mostly map changes. New map:in Japan Affairs campaign New map:many many new maps in Hunters Campaign New map:several new maps in Fan maps Change:Experimentally: If a plane defending a TC than you can target it with AA units only uos 10 I wonder are the h...
by Stratego (dev)
Fri Sep 30, 2022 11:13 am
Forum: DEVELOPER version changes
Topic: version v1.326
Replies: 0
Views: 13

version v1.326

version v1.325 is published
by Stratego (dev)
Wed Sep 28, 2022 7:44 pm
Forum: Unity version workbench
Topic: Help needed: Testing triggers
Replies: 5
Views: 112

Re: Help needed: Testing triggers

version 1 definitely: but i hoped will not take a week - i hope will not take that much! but i would very appreciate it!
thanks!
by Stratego (dev)
Wed Sep 28, 2022 12:59 pm
Forum: General discussions
Topic: Modding poroblem - Bug reports
Replies: 1
Views: 29

Re: Modding poroblem - Bug reports

i presume only in modding mode - i renamed topic.
by Stratego (dev)
Wed Sep 28, 2022 7:44 am
Forum: DEVELOPER version changes
Topic: Version 1.030
Replies: 1
Views: 106

Re: Version 1.030

update thanks to Midonik! uos already Balance changes and fixes: New multiplayer map: River node control. by Anchar New reptilian units and techs: alpha enslavers , grey slashers thanks to Anchar, alpha disruptors , idea thanks to Sunrise Samurai, image thanks to Anchar, shield overload , image than...
by Stratego (dev)
Wed Sep 28, 2022 5:15 am
Forum: Unity version workbench
Topic: Help needed: Testing triggers
Replies: 5
Views: 112

Re: Help needed: Testers for triggers

even the map would be awesome! thanks!
by Stratego (dev)
Tue Sep 27, 2022 5:22 pm
Forum: Others
Topic: Units in walls
Replies: 6
Views: 107

Re: Units in walls

dont forget this part: "(use only with DEV approval!)"
by Stratego (dev)
Tue Sep 27, 2022 5:25 am
Forum: DEVELOPER version changes
Topic: version 1.175
Replies: 37
Views: 872

Re: version 1.175

a new fix is uos already: the bastion production.
tell me if it is ok and i can publish - thanks!

also u see any other things to quick fix?
by Stratego (dev)
Mon Sep 26, 2022 2:15 pm
Forum: Other ideas
Topic: Maps for Unity testing (in AOS)
Replies: 4
Views: 135

Re: Maps for Unity testing (in AOS)

thanks! i will check those too!
by Stratego (dev)
Mon Sep 26, 2022 7:01 am
Forum: DEVELOPER version changes
Topic: version 1.175
Replies: 37
Views: 872

Re: version 1.175

i made a few mistakes to last version: "1.1746"
by Stratego (dev)
Mon Sep 26, 2022 6:09 am
Forum: DEVELOPER version changes
Topic: version 1.175
Replies: 37
Views: 872

Re: version 1.175

ok fix is out with "v1.1743" subversion.
by Stratego (dev)
Mon Sep 26, 2022 5:25 am
Forum: Unity version workbench
Topic: Help needed: Testing triggers
Replies: 5
Views: 112

Help needed: Testing triggers

hi! I have a pre-pre beta version that can be tested in some aspects. This case "triggers": we have many many trigger options now i have tested only 4-5 types (works fine) but there should be a pre-made map (only for these unity tests) where ALL triggers (condition and effects) are used in first few...
by Stratego (dev)
Sun Sep 25, 2022 4:22 pm
Forum: Unity version workbench
Topic: Unity version Status
Replies: 67
Views: 6380

Re: Unity version Status

- Trigger logics 95% (have a few flaws) but mostly it is in - so campaigns can work now fully.
by Stratego (dev)
Sun Sep 25, 2022 4:21 pm
Forum: DEVELOPER version changes
Topic: version 1.175
Replies: 37
Views: 872

Re: version 1.175

also the new targeting system i good here too? (about planes in TC in AOW, so if a unit has restricted targets so was not able to attack a plane unit in a TC - but after the change normal attack sign will only show if first unit is tartgetable in TC, so eg. you can not attack a TC with a plane in it...
by Stratego (dev)
Sun Sep 25, 2022 4:10 pm
Forum: Other ideas
Topic: Maps for Unity testing (in AOS)
Replies: 4
Views: 135

Re: Maps for Unity testing (in AOS)

- triggers, so a map having many triggers on it.
Ambition camapign / Unusal map (multiple popup messages on first turn)
Historical maps / alexander the great map (leaders are renamed on first turn)
Grim company /map1 bandit trouble (messages list popup on first turn)
by Stratego (dev)
Sun Sep 25, 2022 3:27 pm
Forum: Other ideas
Topic: Maps for Unity testing (in AOS)
Replies: 4
Views: 135

Re: Maps for Unity testing (in AOS)

ok, no problem i will try to hunt these down myself.
by Stratego (dev)
Sat Sep 24, 2022 11:24 pm
Forum: DEVELOPER version changes
Topic: version 1.175
Replies: 37
Views: 872

Re: version 1.175

Ne wversion uos already. changes - i have updated > 2000 unit files to set proper to_zomie transformation (after being infected) - i have set several warfell changes (removed units to mapeditor, and updated existing unit stats) please check and tell me if i need to tune something else. thanks! wait...
by Stratego (dev)
Sat Sep 24, 2022 6:47 am
Forum: Map & campaign designs
Topic: Train themed skirmish map
Replies: 2
Views: 64

Re: Train themed skirmish map

maybe, send me that so i can see -thanks!

daniel
by Stratego (dev)
Thu Sep 22, 2022 5:18 am
Forum: Main Menu
Topic: send game to dev function broken
Replies: 5
Views: 113

Re: send game to dev function broken

attaching here also good btw (with imgul link or something)

i receved many images but non of them shows a unit that has extra powers - can you screenshot one like that?
by Stratego (dev)
Wed Sep 21, 2022 9:05 pm
Forum: Main Menu
Topic: send game to dev function broken
Replies: 5
Views: 113

Re: send game to dev function broken

i have not received the screenshots - where have u sent it? please send to "zerotouchsystems" on gmail
by Stratego (dev)
Wed Sep 21, 2022 6:52 pm
Forum: Main Menu
Topic: send game to dev function broken
Replies: 5
Views: 113

Re: send game to dev function broken

who is that person cheating?
and how he cheats?

can u make screenshot what u see on that game?
by Stratego (dev)
Wed Sep 21, 2022 5:29 pm
Forum: Others
Topic: AI Logic: Terrain Clearing
Replies: 6
Views: 359

Re: AI Logic: Terrain Clearing

Soo, if AI can build a tower on a tile, it will build it If it can't build a tower, it will not consider it, instead it will only consider building the terrain clearing thing. After that it will be able to build towers on that tile it will consider it again. Is that how it would work? yes! I wonder...
by Stratego (dev)
Wed Sep 21, 2022 2:04 pm
Forum: Others
Topic: AI Logic: Terrain Clearing
Replies: 6
Views: 359

Re: AI Logic: Terrain Clearing

@Endru1241
@Savra
@Harchie Hirondo
@Midonik

do u think it can work if we set?
by Stratego (dev)
Wed Sep 21, 2022 2:02 pm
Forum: AI
Topic: Need more strategies and tactics for AI
Replies: 9
Views: 228

Re: Need more strategies and tactics for AI

would be good, but i dont see any time for that to make, i am trying to finish unity version and that is still in danger already. also: - making castle: there is anoither problem: AI can accidentally block itself out from the whole map with a wrong placed - long built castle (this is not that big pr...
by Stratego (dev)
Wed Sep 21, 2022 9:39 am
Forum: Others
Topic: AI Logic: Terrain Clearing
Replies: 6
Views: 359

Re: AI Logic: Terrain Clearing

I think it can work without coding. Simply set terrain clearing as buildable building.
by Stratego (dev)
Tue Sep 20, 2022 11:15 am
Forum: Issues
Topic: AA cant hit planes inside TC
Replies: 21
Views: 193

Re: AA cant hit planes inside TC

ok it is uos 5.
please if u can.
by Stratego (dev)
Tue Sep 20, 2022 10:28 am
Forum: Others
Topic: Discussion: Regarding Game Concept
Replies: 12
Views: 135

Re: Discussion: Regarding Game Concept

Was thinking about town destruction mechanic ideas. TC should not be destructibe by definition (they are now the key locations to conquer and hold) I meant instead of keeping all the spell abilities hanging up on the top of the screen, you could add a button e.g. on andriod there is that triple dot...

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