Search found 177 matches
- Mon Apr 01, 2024 8:14 pm
- Forum: Unit - ranged (like archers)
- Topic: New Unit: Shielded Archer
- Replies: 3
- Views: 154
Re: New Unit: Shielded Archer
I also think a variant would be better for the Japanese, I think a pavise archer would suit them better, a cheaper version of the pavise crossbowman for example. And I also think it should be produced in Tc to increase the easily accessible Japanese options a little, since they only have the samurai...
- Sun Mar 31, 2024 2:23 pm
- Forum: Insectoids
- Topic: Selective incubation
- Replies: 1
- Views: 290
Re: Selective incubation
Image for "Selective Incubation" level 1 technology.
Image for "Selective Incubation" level 2 technology.
- Tue Mar 12, 2024 2:24 pm
- Forum: Myconids
- Topic: Fungal resilience
- Replies: 4
- Views: 199
Re: Fungal resilience
Another image for technology, now with me wanting to suggest that this technology gives +2/2 armor to all myconid structures.
Costing 5 turns and can be researched at Tc.
Costing 5 turns and can be researched at Tc.
- Sat Mar 09, 2024 11:08 pm
- Forum: Insectoids
- Topic: Support weapons and axuliary equipment
- Replies: 2
- Views: 75
Re: Support weapons and axuliary equipment
Image for the "Support Weapons" technology. tech_ (2).png Image for the "Sliced Armor" skill and image for effect. ability_sliced_armor.png effect_broken_shield.png Image for the skill "Emp Stinger". ability_emp_stinger.png Image for the "Acid Spray" skill. ...
- Sat Mar 09, 2024 10:02 pm
- Forum: Insectoids
- Topic: Metallic nature READY
- Replies: 5
- Views: 277
Re: Metallic nature
Another image for technology.
- Sat Mar 09, 2024 10:01 pm
- Forum: Planetary
- Topic: Decomposer READY
- Replies: 4
- Views: 172
Re: Decomposer
Alternative image for the decomposer.
- Sun Feb 25, 2024 5:01 pm
- Forum: Planetary
- Topic: Decomposer READY
- Replies: 4
- Views: 172
Re: Chemical Digester
Yes, decomposer would be a better name because it is focused on decomposing organic matter.
- Tue Feb 20, 2024 10:25 am
- Forum: Insectoids
- Topic: Metal wings
- Replies: 9
- Views: 172
Re: Metal wings
Ah, it was my mistake, confusing laser armor with piercing armor
But then if it were to give more armor, would both armors give +1/1? Then maybe change the name of the technology because I don't know if metallic wings would match biological units.
But then if it were to give more armor, would both armors give +1/1? Then maybe change the name of the technology because I don't know if metallic wings would match biological units.
- Mon Feb 19, 2024 11:34 pm
- Forum: Insectoids
- Topic: Metal wings
- Replies: 9
- Views: 172
Re: Metal wings
That's fine with me, it's up to you what you think is best between dodge and armor.
But if it were to give armor, would it be +1 piercing armor? Maybe divided into 2 levels?
But if it were to give armor, would it be +1 piercing armor? Maybe divided into 2 levels?
- Sat Feb 17, 2024 10:33 pm
- Forum: Insectoids
- Topic: Cluster bombs READY
- Replies: 5
- Views: 161
Re: Cluster bombs READY
Different image for the grenade skill for infantry... ability_fragmentation_grenade.png Different image for artillery fragmentation ability... ability_fragmentation_ammunition.png Different image to the aerial fragmentation barrage skill image... ability_cluster_bombs.png I took advantage and create...
- Sat Feb 17, 2024 3:26 pm
- Forum: Reptilians
- Topic: Anti psychic machinery
- Replies: 5
- Views: 172
Re: Anti psychic machinery
So would this work for all human vehicles or just some specific ones?
- Sat Feb 17, 2024 3:24 pm
- Forum: Myconids
- Topic: Fungal control
- Replies: 4
- Views: 182
Re: Fungal control
Well, when the conversion of mechanical units for the myconids would possibly be added, perhaps we would actually add some technologies to improve this, since their conversion will be divided between affecting flesh and blood units and another for mechanics, so it would be more delimited.
- Sat Feb 17, 2024 3:21 pm
- Forum: Humans
- Topic: Sophisticated aerial missiles
- Replies: 4
- Views: 165
Re: Sophisticated aerial missiles
Ahhh, so what to do with these images? Still use as images to increase the damage of rocket skills but only as a technology that is automatically unlocked when unlocked the rocket technologies that are already in the game? Just for representation?
- Sat Feb 17, 2024 3:17 pm
- Forum: Insectoids
- Topic: Overload
- Replies: 4
- Views: 358
Re: Overload
Ah, I misunderstood,when you said "Attacks" I thought it was adding actions instead of more strength, a mistake in my interpretation here.
- Sat Feb 17, 2024 2:32 pm
- Forum: Myconids
- Topic: Fungal control
- Replies: 4
- Views: 182
Re: Fungal control
It could make the level 1 technology image only block technologies involving conversion of myconid fungi.Then the image of level 2 technology would give an increase of +10% in conversion.
- Sat Feb 17, 2024 2:29 pm
- Forum: Insectoids
- Topic: Metal wings
- Replies: 9
- Views: 172
Re: Metal wings
The idea was something that the Insectoids would implement in some of the more Insectoid aircraft they have that would provide more displacement capacity and smoother and faster aerial maneuvering abilities,allowing them to dodge aerial attacks and attacks as well as AA artillery in mid-air. Somethi...
- Sat Feb 17, 2024 2:25 pm
- Forum: Insectoids
- Topic: Marine biology
- Replies: 3
- Views: 140
Re: Marine biology
It's only strong if you consider "Die Hard" as the increased healing rate isn't even a problem. Perhaps to further open up the technologies that could be added to them, this technology image could be used to block other technologies with this being the first to research for start accessing...
- Sat Feb 17, 2024 2:21 pm
- Forum: Humans
- Topic: Sophisticated aerial missiles
- Replies: 4
- Views: 165
Re: Sophisticated aerial missiles
Like being blocked by them each through a different level of rocket technologies? It would even be interesting to give a larger technology tree involving rockets in mega human structure.
- Sat Feb 17, 2024 2:17 pm
- Forum: Insectoids
- Topic: Reinforced power cells READY
- Replies: 2
- Views: 138
Re: Reinforced power cells READY
Yes, units with laser abilities are few and far between at the moment,so the technology being cheaper makes sense.
- Sat Feb 17, 2024 2:16 pm
- Forum: Insectoids
- Topic: Overload
- Replies: 4
- Views: 358
Re: Overload
I think a reduction in attack is better, so it would be like an attack skill where the unit, after using this, has problems staying in constant combat due to the energy overload there was suffered.So it would be as if the player had to wait for the unit to recover energy before being able to fight n...
- Sat Feb 17, 2024 2:11 pm
- Forum: Insectoids
- Topic: Cluster bombs READY
- Replies: 5
- Views: 161
Re: Cluster bombs READY
I don't see a problem with artillery having this ability with Power Range.
Now about the skill shading, I'm going to rework that.
Now about the skill shading, I'm going to rework that.
- Sat Feb 17, 2024 2:08 pm
- Forum: Insectoids
- Topic: Chitin plating
- Replies: 4
- Views: 197
Re: Chitin plating
Something like the Warpillar tank being manufactured, where the mechanical arms that are appearing are attaching the chitin plates to the tank, with the tank being at a vehicle repair site.
- Sat Feb 17, 2024 2:05 pm
- Forum: Reptilians
- Topic: Anti psychic machinery
- Replies: 5
- Views: 172
Re: Anti psychic machinery
Better for humans? Like for Gremlins maybe? So I'll try to make some adjustments to the images.
- Sat Feb 17, 2024 2:03 pm
- Forum: Insectoids
- Topic: Metallic nature READY
- Replies: 5
- Views: 277
Re: Metallic nature
I'll redo another image for technology then.
- Thu Feb 01, 2024 9:13 pm
- Forum: Planetary
- Topic: Decomposer READY
- Replies: 4
- Views: 172
Decomposer READY
Posting here images of a unit for the myconids that will be a money mail unit. Unit Description:A large myconid that digests any organic matter placed inside it, which with its high concentrations of chemicals, can produce very high quality fertilizer and manure for the myconids use, allowing them t...
- Sat Jan 06, 2024 7:03 pm
- Forum: Others
- Topic: Ideias de atualizações
- Replies: 3
- Views: 376
Re: Ideias de atualizações
How about something similar to "Star Proles" from Dungeons & Dragons. And the idea of equipment using bones also exists in Dungeons & Dragons and is an ability for those who play reptilians, as I remember the lizard men use bones from their enemies' bodies defeated to get some we...
- Tue Jan 02, 2024 4:09 pm
- Forum: Techs
- Topic: Roman concrete
- Replies: 5
- Views: 678
Re: Roman concrete
Just posting the image of the technology I made, so that if the idea is accepted, I already have the image, and the idea of the technology still continues to give 10~20% more life to the mega roman the "Roman Castrum",or also for Roman buildings, being researched only in the Roman castru...
- Mon Jan 01, 2024 6:15 pm
- Forum: Insectoids
- Topic: Overload
- Replies: 4
- Views: 358
Overload
Technology idea presented on Discord that I now made the image of, the technology will unlock a skill melee machines or other types depending on the case, the skill will give +2 speed for 1~2 turns, with 3 turns of cooldown.The skill could also give +1 attack and maybe some debuff if another buff be...
- Tue Dec 26, 2023 7:19 pm
- Forum: Others
- Topic: AOG Image requests
- Replies: 197
- Views: 20494
Re: AOG Image requests
Some more alternative images for skills and effects. First, alternative image for the "Officer aura" effect that is used by the unit Officer of the reptilians and the unit Jawmouth alpha of the map editor. effect_officer_aura.png Second, alternate image for the Reptilian Sword ACP unit's &...
- Sat Dec 23, 2023 2:25 am
- Forum: Insectoids
- Topic: Chitin plating
- Replies: 4
- Views: 197
Re: Chitin plating
Image for technology with some improvements.