Search found 177 matches

by Sombrar +1
Mon Apr 01, 2024 8:14 pm
Forum: Unit - ranged (like archers)
Topic: New Unit: Shielded Archer
Replies: 3
Views: 154

Re: New Unit: Shielded Archer

I also think a variant would be better for the Japanese, I think a pavise archer would suit them better, a cheaper version of the pavise crossbowman for example. And I also think it should be produced in Tc to increase the easily accessible Japanese options a little, since they only have the samurai...
by Sombrar +1
Sun Mar 31, 2024 2:23 pm
Forum: Insectoids
Topic: Selective incubation
Replies: 1
Views: 290

Re: Selective incubation

Image for "Selective Incubation" level 1 technology.
tech_seletive_incubation.png
tech_seletive_incubation.png (2.95 KiB) Viewed 84 times
Image for "Selective Incubation" level 2 technology.
tech_seletive_incubation_2.png
tech_seletive_incubation_2.png (4.02 KiB) Viewed 84 times
by Sombrar +1
Tue Mar 12, 2024 2:24 pm
Forum: Myconids
Topic: Fungal resilience
Replies: 4
Views: 199

Re: Fungal resilience

Another image for technology, now with me wanting to suggest that this technology gives +2/2 armor to all myconid structures.

Costing 5 turns and can be researched at Tc.
tech_fungal_resilience .png
tech_fungal_resilience .png (3.32 KiB) Viewed 33 times
by Sombrar +1
Sat Mar 09, 2024 11:08 pm
Forum: Insectoids
Topic: Support weapons and axuliary equipment
Replies: 2
Views: 75

Re: Support weapons and axuliary equipment

Image for the "Support Weapons" technology. tech_ (2).png Image for the "Sliced ​​Armor" skill and image for effect. ability_sliced_armor.png effect_broken_shield.png Image for the skill "Emp Stinger". ability_emp_stinger.png Image for the "Acid Spray" skill. ...
by Sombrar +1
Sat Mar 09, 2024 10:02 pm
Forum: Insectoids
Topic: Metallic nature READY
Replies: 5
Views: 277

Re: Metallic nature

Another image for technology.
tech_metallic_nature .png
tech_metallic_nature .png (5.56 KiB) Viewed 41 times
by Sombrar +1
Sat Mar 09, 2024 10:01 pm
Forum: Planetary
Topic: Decomposer READY
Replies: 4
Views: 172

Re: Decomposer

Alternative image for the decomposer.
unity_decomposer .png
unity_decomposer .png (2.95 KiB) Viewed 39 times
by Sombrar +1
Sun Feb 25, 2024 5:01 pm
Forum: Planetary
Topic: Decomposer READY
Replies: 4
Views: 172

Re: Chemical Digester

Yes, decomposer would be a better name because it is focused on decomposing organic matter.
by Sombrar +1
Tue Feb 20, 2024 10:25 am
Forum: Insectoids
Topic: Metal wings
Replies: 9
Views: 172

Re: Metal wings

Ah, it was my mistake, confusing laser armor with piercing armor :lol:

But then if it were to give more armor, would both armors give +1/1? Then maybe change the name of the technology because I don't know if metallic wings would match biological units.
by Sombrar +1
Mon Feb 19, 2024 11:34 pm
Forum: Insectoids
Topic: Metal wings
Replies: 9
Views: 172

Re: Metal wings

That's fine with me, it's up to you what you think is best between dodge and armor.

But if it were to give armor, would it be +1 piercing armor? Maybe divided into 2 levels?
by Sombrar +1
Sat Feb 17, 2024 10:33 pm
Forum: Insectoids
Topic: Cluster bombs READY
Replies: 5
Views: 161

Re: Cluster bombs READY

Different image for the grenade skill for infantry... ability_fragmentation_grenade.png Different image for artillery fragmentation ability... ability_fragmentation_ammunition.png Different image to the aerial fragmentation barrage skill image... ability_cluster_bombs.png I took advantage and create...
by Sombrar +1
Sat Feb 17, 2024 3:26 pm
Forum: Reptilians
Topic: Anti psychic machinery
Replies: 5
Views: 172

Re: Anti psychic machinery

So would this work for all human vehicles or just some specific ones?
by Sombrar +1
Sat Feb 17, 2024 3:24 pm
Forum: Myconids
Topic: Fungal control
Replies: 4
Views: 182

Re: Fungal control

Well, when the conversion of mechanical units for the myconids would possibly be added, perhaps we would actually add some technologies to improve this, since their conversion will be divided between affecting flesh and blood units and another for mechanics, so it would be more delimited.
by Sombrar +1
Sat Feb 17, 2024 3:21 pm
Forum: Humans
Topic: Sophisticated aerial missiles
Replies: 4
Views: 165

Re: Sophisticated aerial missiles

Ahhh, so what to do with these images? Still use as images to increase the damage of rocket skills but only as a technology that is automatically unlocked when unlocked the rocket technologies that are already in the game? Just for representation?
by Sombrar +1
Sat Feb 17, 2024 3:17 pm
Forum: Insectoids
Topic: Overload
Replies: 4
Views: 358

Re: Overload

Ah, I misunderstood,when you said "Attacks" I thought it was adding actions instead of more strength, a mistake in my interpretation here.
by Sombrar +1
Sat Feb 17, 2024 2:32 pm
Forum: Myconids
Topic: Fungal control
Replies: 4
Views: 182

Re: Fungal control

It could make the level 1 technology image only block technologies involving conversion of myconid fungi.Then the image of level 2 technology would give an increase of +10% in conversion.
by Sombrar +1
Sat Feb 17, 2024 2:29 pm
Forum: Insectoids
Topic: Metal wings
Replies: 9
Views: 172

Re: Metal wings

The idea was something that the Insectoids would implement in some of the more Insectoid aircraft they have that would provide more displacement capacity and smoother and faster aerial maneuvering abilities,allowing them to dodge aerial attacks and attacks as well as AA artillery in mid-air. Somethi...
by Sombrar +1
Sat Feb 17, 2024 2:25 pm
Forum: Insectoids
Topic: Marine biology
Replies: 3
Views: 140

Re: Marine biology

It's only strong if you consider "Die Hard" as the increased healing rate isn't even a problem. Perhaps to further open up the technologies that could be added to them, this technology image could be used to block other technologies with this being the first to research for start accessing...
by Sombrar +1
Sat Feb 17, 2024 2:21 pm
Forum: Humans
Topic: Sophisticated aerial missiles
Replies: 4
Views: 165

Re: Sophisticated aerial missiles

Like being blocked by them each through a different level of rocket technologies? It would even be interesting to give a larger technology tree involving rockets in mega human structure.
by Sombrar +1
Sat Feb 17, 2024 2:17 pm
Forum: Insectoids
Topic: Reinforced power cells READY
Replies: 2
Views: 138

Re: Reinforced power cells READY

Yes, units with laser abilities are few and far between at the moment,so the technology being cheaper makes sense.
by Sombrar +1
Sat Feb 17, 2024 2:16 pm
Forum: Insectoids
Topic: Overload
Replies: 4
Views: 358

Re: Overload

I think a reduction in attack is better, so it would be like an attack skill where the unit, after using this, has problems staying in constant combat due to the energy overload there was suffered.So it would be as if the player had to wait for the unit to recover energy before being able to fight n...
by Sombrar +1
Sat Feb 17, 2024 2:11 pm
Forum: Insectoids
Topic: Cluster bombs READY
Replies: 5
Views: 161

Re: Cluster bombs READY

I don't see a problem with artillery having this ability with Power Range.

Now about the skill shading, I'm going to rework that.
by Sombrar +1
Sat Feb 17, 2024 2:08 pm
Forum: Insectoids
Topic: Chitin plating
Replies: 4
Views: 197

Re: Chitin plating

Something like the Warpillar tank being manufactured, where the mechanical arms that are appearing are attaching the chitin plates to the tank, with the tank being at a vehicle repair site.
by Sombrar +1
Sat Feb 17, 2024 2:05 pm
Forum: Reptilians
Topic: Anti psychic machinery
Replies: 5
Views: 172

Re: Anti psychic machinery

Better for humans? Like for Gremlins maybe? So I'll try to make some adjustments to the images.
by Sombrar +1
Sat Feb 17, 2024 2:03 pm
Forum: Insectoids
Topic: Metallic nature READY
Replies: 5
Views: 277

Re: Metallic nature

I'll redo another image for technology then.
by Sombrar +1
Thu Feb 01, 2024 9:13 pm
Forum: Planetary
Topic: Decomposer READY
Replies: 4
Views: 172

Decomposer READY

Posting here images of a unit for the myconids that will be a money mail unit. Unit Description:A large myconid that digests any organic matter placed inside it, which with its high concentrations of chemicals, can produce very high quality fertilizer and manure for the myconids use, allowing them t...
by Sombrar +1
Sat Jan 06, 2024 7:03 pm
Forum: Others
Topic: Ideias de atualizações
Replies: 3
Views: 376

Re: Ideias de atualizações

How about something similar to "Star Proles" from Dungeons & Dragons. And the idea of ​​equipment using bones also exists in Dungeons & Dragons and is an ability for those who play reptilians, as I remember the lizard men use bones from their enemies' bodies defeated to get some we...
by Sombrar +1
Tue Jan 02, 2024 4:09 pm
Forum: Techs
Topic: Roman concrete
Replies: 5
Views: 678

Re: Roman concrete

Just posting the image of the technology I made, so that if the idea is accepted, I already have the image, and the idea of ​​the technology still continues to give 10~20% more life to the mega roman the "Roman Castrum",or also for Roman buildings, being researched only in the Roman castru...
by Sombrar +1
Mon Jan 01, 2024 6:15 pm
Forum: Insectoids
Topic: Overload
Replies: 4
Views: 358

Overload

Technology idea presented on Discord that I now made the image of, the technology will unlock a skill melee machines or other types depending on the case, the skill will give +2 speed for 1~2 turns, with 3 turns of cooldown.The skill could also give +1 attack and maybe some debuff if another buff be...
by Sombrar +1
Tue Dec 26, 2023 7:19 pm
Forum: Others
Topic: AOG Image requests
Replies: 197
Views: 20494

Re: AOG Image requests

Some more alternative images for skills and effects. First, alternative image for the "Officer aura" effect that is used by the unit Officer of the reptilians and the unit Jawmouth alpha of the map editor. effect_officer_aura.png Second, alternate image for the Reptilian Sword ACP unit's &...
by Sombrar +1
Sat Dec 23, 2023 2:25 am
Forum: Insectoids
Topic: Chitin plating
Replies: 4
Views: 197

Re: Chitin plating

Image for technology with some improvements.
tech_chitin_armor.png
tech_chitin_armor.png (4.2 KiB) Viewed 125 times

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