Search found 17 matches

by Darkhunn
Mon Sep 25, 2023 2:28 pm
Forum: Planetary
Topic: Giant sporulate WAITING IMAGE
Replies: 8
Views: 1897

Re: Giant sporulate WAITING IMAGE

Sorry, they're 32x32, is that not right? I can make bigger and better ones if not!
by Darkhunn
Mon Sep 25, 2023 1:16 pm
Forum: Planetary
Topic: Giant sporulate WAITING IMAGE
Replies: 8
Views: 1897

Re: Giant sporulate WAITING IMAGE

Hello, been a long time without a phone and none of my beloved "age of" games, I was doodling in paint today and I was wondering if this chunky boi would fit?
I've got one with spores and one without
Just got magic pink instead of transparency rn
Darkhunn2
Darkhunn2
CordycepticWSpores.png (850 Bytes) Viewed 308 times
Darkhunn
Darkhunn
Cordyceptic.png (573 Bytes) Viewed 308 times
by Darkhunn
Sun May 15, 2022 12:19 am
Forum: DEVELOPER version changes
Topic: Version 1.026
Replies: 13
Views: 1120

Re: Version 1.026

It's android 12 I'm afraid, sorry for the slow reply, the day got the better of me.
Is there anything I can provide to help?
by Darkhunn
Sat May 14, 2022 12:50 pm
Forum: DEVELOPER version changes
Topic: Version 1.026
Replies: 13
Views: 1120

Re: Version 1.026

Hi, I've never had a problem with age of galaxy or any of the others before, but I'm having an immediate crash on startup on my Google pixel 4a, after the latest update.
by Darkhunn
Sun Apr 17, 2022 9:52 pm
Forum: Archive
Topic: Aphid farming IMPLEMENTED
Replies: 23
Views: 1806

Re: Mushroom farming WAITING IMAGE

Anchar wrote: Sun Apr 17, 2022 3:43 am?
I love the conveyor belt-type thing and the window to the glowing masses of them, definitely gives the factory farm vibe, in my opinion.
by Darkhunn
Thu Apr 14, 2022 10:38 am
Forum: Insectoids
Topic: Insectoid naval techs
Replies: 2
Views: 376

Re: Insectoid naval techs

Maybe a buff for the units spawning from the hive ships? They feel quite weak with a too long a cooldown at the moment.
Or maybe I'm going for the wrong targets.
by Darkhunn
Thu Apr 14, 2022 10:34 am
Forum: Map & campaign designs ideas
Topic: AOG: New random maps needed
Replies: 6
Views: 1008

Re: AOG: New random maps needed

Thank you, it's my first time creating a random map, and on my first test my TC and unit spawned adjacent to a carnivorous plant, but I just moved elsewhere and enjoyed the free base defense.
by Darkhunn
Thu Apr 14, 2022 8:23 am
Forum: Planetary
Topic: Shriketrooper (heavy debuffing infantry)
Replies: 4
Views: 524

Re: Shriketrooper (heavy debuffing infantry)

I like that flavouring! It makes sense, and works with larger units, still.
by Darkhunn
Thu Apr 14, 2022 7:54 am
Forum: Planetary
Topic: Shriketrooper (heavy debuffing infantry)
Replies: 4
Views: 524

Re: Shriketrooper (heavy debuffing infantry)

That's a good point. I was just trying to get across a sense of the real-world Shrike and it's behaviour of impaling prey, coupling it with an ability I thought would fit a bird-like attack strategy.
Maybe it would be better as an EMP infantry?
by Darkhunn
Wed Apr 13, 2022 9:41 pm
Forum: Planetary
Topic: Shriketrooper (heavy debuffing infantry)
Replies: 4
Views: 524

Shriketrooper (heavy debuffing infantry)

Cost 4 Hp 24 Power 14, physical Armor 2/4/4 Range 2 Speed 4, Psychic resistance 0 Spells: Impale; fire a rocket harpoon into an enemy, pinning them to the ground and slowing them (25 power, physical cooldown 3) Alternative names: Shrike Shocktroopers borne of a doctrine of swift and decisive attack,...
by Darkhunn
Wed Apr 13, 2022 9:27 pm
Forum: Planetary
Topic: Jet Carriers
Replies: 1
Views: 1687

Re: Jet Carriers

The Roc is a colossal bird from Greek myth, might be a better name for a larger craft, though.
Keeping with the holy theme, maybe something to do with pilgrimage or missionaries, or martyrdom?
by Darkhunn
Wed Apr 13, 2022 7:11 pm
Forum: Map & campaign designs ideas
Topic: AOG: New random maps needed
Replies: 6
Views: 1008

Re: AOG: New random maps needed

I've got a couple ideas for the space/surface combo problem (like an atmosphere terrain passable by some spacecraft and aircraft) but I'll save discussion for that where it belongs. I created a random map and submitted using the >android 10 function, called it 'Perilous Frontier.' I hope it isn't to...
by Darkhunn
Wed Apr 13, 2022 3:04 pm
Forum: Map & campaign designs ideas
Topic: AOG: New random maps needed
Replies: 6
Views: 1008

Re: New random maps

Ones with neutral units are my favourite! Especially when we've got a great pool of neutral units that could prove an interesting threat at both the early game and later game. I'll give it a try now. I attempted a half space/half surface map before I hit the forums, but it didn't function too well w...
by Darkhunn
Sun Apr 10, 2022 10:56 pm
Forum: Planetary
Topic: Cordydeceptor
Replies: 7
Views: 678

Cordydeceptor

Or Cordyseptor if a slightly shorter name is better. Cost: 4 Hp: 10 Power: 1 Range: 2 Actions: 1 Armor 2/2/2 Speed 3, hovering Psychic resistance 80% Dominator Spore: Infest an enemy unit and seize control, (30% conversion chance) cooldown 1 I'm unsure if a conversion ability is more suited to the M...
by Darkhunn
Sun Apr 10, 2022 8:42 pm
Forum: Archive
Topic: Mycellium: tile improvement IMPLEMENTED
Replies: 7
Views: 655

Re: Mycellium: tile improvement

Apologies, I'll be more wary of the introductions in future, I'm a bit rusty in my forum etiquette, I did not mean to be rude.

Do I need to delete and repost this to move it and your reply, or is this some work I've created for a moderator? Sorry, mods, if that's the case.
by Darkhunn
Sun Apr 10, 2022 5:35 pm
Forum: Archive
Topic: Mycellium: tile improvement IMPLEMENTED
Replies: 7
Views: 655

Mycellium: tile improvement IMPLEMENTED

Mycellium is a root-like substance that can often look like veins or skin growing around from fungi. I figured it could make an excellent tile improvement, maybe working a little like a road, but it could have any number of effects in addition or instead, including: -Slowing enemy units -Draining en...
by Darkhunn
Sun Apr 10, 2022 1:56 pm
Forum: Units n structures
Topic: Healer unit idea needed, if you have any ideas about Aod healers feel free to tell them.
Replies: 2
Views: 1608

Re: Healer unit idea needed, if you have any ideas about Aod healers feel free to tell them.

There were field hospitals and field surgeons around that time, performing surgery without anesthesia, good times!

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