Search found 17 matches
- Mon Sep 25, 2023 2:28 pm
- Forum: Planetary
- Topic: Giant sporulate WAITING IMAGE
- Replies: 8
- Views: 1897
Re: Giant sporulate WAITING IMAGE
Sorry, they're 32x32, is that not right? I can make bigger and better ones if not!
- Mon Sep 25, 2023 1:16 pm
- Forum: Planetary
- Topic: Giant sporulate WAITING IMAGE
- Replies: 8
- Views: 1897
Re: Giant sporulate WAITING IMAGE
Hello, been a long time without a phone and none of my beloved "age of" games, I was doodling in paint today and I was wondering if this chunky boi would fit?
I've got one with spores and one without
Just got magic pink instead of transparency rn
I've got one with spores and one without
Just got magic pink instead of transparency rn
- Sun May 15, 2022 12:19 am
- Forum: DEVELOPER version changes
- Topic: Version 1.026
- Replies: 13
- Views: 1120
Re: Version 1.026
It's android 12 I'm afraid, sorry for the slow reply, the day got the better of me.
Is there anything I can provide to help?
Is there anything I can provide to help?
- Sat May 14, 2022 12:50 pm
- Forum: DEVELOPER version changes
- Topic: Version 1.026
- Replies: 13
- Views: 1120
Re: Version 1.026
Hi, I've never had a problem with age of galaxy or any of the others before, but I'm having an immediate crash on startup on my Google pixel 4a, after the latest update.
- Sun Apr 17, 2022 9:52 pm
- Forum: Archive
- Topic: Aphid farming IMPLEMENTED
- Replies: 23
- Views: 1806
- Thu Apr 14, 2022 10:38 am
- Forum: Insectoids
- Topic: Insectoid naval techs
- Replies: 2
- Views: 376
Re: Insectoid naval techs
Maybe a buff for the units spawning from the hive ships? They feel quite weak with a too long a cooldown at the moment.
Or maybe I'm going for the wrong targets.
Or maybe I'm going for the wrong targets.
- Thu Apr 14, 2022 10:34 am
- Forum: Map & campaign designs ideas
- Topic: AOG: New random maps needed
- Replies: 6
- Views: 1008
Re: AOG: New random maps needed
Thank you, it's my first time creating a random map, and on my first test my TC and unit spawned adjacent to a carnivorous plant, but I just moved elsewhere and enjoyed the free base defense.
- Thu Apr 14, 2022 8:23 am
- Forum: Planetary
- Topic: Shriketrooper (heavy debuffing infantry)
- Replies: 4
- Views: 524
Re: Shriketrooper (heavy debuffing infantry)
I like that flavouring! It makes sense, and works with larger units, still.
- Thu Apr 14, 2022 7:54 am
- Forum: Planetary
- Topic: Shriketrooper (heavy debuffing infantry)
- Replies: 4
- Views: 524
Re: Shriketrooper (heavy debuffing infantry)
That's a good point. I was just trying to get across a sense of the real-world Shrike and it's behaviour of impaling prey, coupling it with an ability I thought would fit a bird-like attack strategy.
Maybe it would be better as an EMP infantry?
Maybe it would be better as an EMP infantry?
- Wed Apr 13, 2022 9:41 pm
- Forum: Planetary
- Topic: Shriketrooper (heavy debuffing infantry)
- Replies: 4
- Views: 524
Shriketrooper (heavy debuffing infantry)
Cost 4 Hp 24 Power 14, physical Armor 2/4/4 Range 2 Speed 4, Psychic resistance 0 Spells: Impale; fire a rocket harpoon into an enemy, pinning them to the ground and slowing them (25 power, physical cooldown 3) Alternative names: Shrike Shocktroopers borne of a doctrine of swift and decisive attack,...
- Wed Apr 13, 2022 9:27 pm
- Forum: Planetary
- Topic: Jet Carriers
- Replies: 1
- Views: 1687
Re: Jet Carriers
The Roc is a colossal bird from Greek myth, might be a better name for a larger craft, though.
Keeping with the holy theme, maybe something to do with pilgrimage or missionaries, or martyrdom?
Keeping with the holy theme, maybe something to do with pilgrimage or missionaries, or martyrdom?
- Wed Apr 13, 2022 7:11 pm
- Forum: Map & campaign designs ideas
- Topic: AOG: New random maps needed
- Replies: 6
- Views: 1008
Re: AOG: New random maps needed
I've got a couple ideas for the space/surface combo problem (like an atmosphere terrain passable by some spacecraft and aircraft) but I'll save discussion for that where it belongs. I created a random map and submitted using the >android 10 function, called it 'Perilous Frontier.' I hope it isn't to...
- Wed Apr 13, 2022 3:04 pm
- Forum: Map & campaign designs ideas
- Topic: AOG: New random maps needed
- Replies: 6
- Views: 1008
Re: New random maps
Ones with neutral units are my favourite! Especially when we've got a great pool of neutral units that could prove an interesting threat at both the early game and later game. I'll give it a try now. I attempted a half space/half surface map before I hit the forums, but it didn't function too well w...
- Sun Apr 10, 2022 10:56 pm
- Forum: Planetary
- Topic: Cordydeceptor
- Replies: 7
- Views: 678
Cordydeceptor
Or Cordyseptor if a slightly shorter name is better. Cost: 4 Hp: 10 Power: 1 Range: 2 Actions: 1 Armor 2/2/2 Speed 3, hovering Psychic resistance 80% Dominator Spore: Infest an enemy unit and seize control, (30% conversion chance) cooldown 1 I'm unsure if a conversion ability is more suited to the M...
- Sun Apr 10, 2022 8:42 pm
- Forum: Archive
- Topic: Mycellium: tile improvement IMPLEMENTED
- Replies: 7
- Views: 655
Re: Mycellium: tile improvement
Apologies, I'll be more wary of the introductions in future, I'm a bit rusty in my forum etiquette, I did not mean to be rude.
Do I need to delete and repost this to move it and your reply, or is this some work I've created for a moderator? Sorry, mods, if that's the case.
Do I need to delete and repost this to move it and your reply, or is this some work I've created for a moderator? Sorry, mods, if that's the case.
- Sun Apr 10, 2022 5:35 pm
- Forum: Archive
- Topic: Mycellium: tile improvement IMPLEMENTED
- Replies: 7
- Views: 655
Mycellium: tile improvement IMPLEMENTED
Mycellium is a root-like substance that can often look like veins or skin growing around from fungi. I figured it could make an excellent tile improvement, maybe working a little like a road, but it could have any number of effects in addition or instead, including: -Slowing enemy units -Draining en...
- Sun Apr 10, 2022 1:56 pm
- Forum: Units n structures
- Topic: Healer unit idea needed, if you have any ideas about Aod healers feel free to tell them.
- Replies: 2
- Views: 1608
Re: Healer unit idea needed, if you have any ideas about Aod healers feel free to tell them.
There were field hospitals and field surgeons around that time, performing surgery without anesthesia, good times!