Search found 77 matches

by warlock
Thu Jan 05, 2023 1:40 am
Forum: Gameplay & UI
Topic: Showing Waypoint target location
Replies: 16
Views: 1153

Re: Showing Waypoint target location

Nevermind, I have posted on the AoS discord server.
by warlock
Thu Jan 05, 2023 1:00 am
Forum: Gameplay & UI
Topic: Showing Waypoint target location
Replies: 16
Views: 1153

Re: Showing Waypoint target location

Have further related thoughts on rally to leader tupe function. Will articulate point by point when have time tomorrow.
by warlock
Wed Jan 04, 2023 6:31 pm
Forum: Gameplay & UI
Topic: Showing Waypoint target location
Replies: 16
Views: 1153

Re: Showing Waypoint target location

Yes please.
by warlock
Sun Jan 01, 2023 3:33 am
Forum: Issues
Topic: Honey antman speed bonus not working for warpincer
Replies: 8
Views: 582

Re: Honey antman speed bonus not working for warpincer

Meca mantis is too slow and expensive to be of any use. Hercules is only good for home defense because its too slow at speed 2. Could never counter goliaths or acp because they can literally run around it. Like it or not, the war pincer is the only unit that can meet the operational requirements in ...
by warlock
Sat Dec 31, 2022 6:55 pm
Forum: Issues
Topic: Honey antman speed bonus not working for warpincer
Replies: 8
Views: 582

Re: Honey antman speed bonus not working for warpincer

Smile I always imagined it like a bio analogue of a battletech mech. In practice, it comes closer in use to a goliath. Not sure what others think. I dont see many bug players.
by warlock
Sat Dec 31, 2022 3:55 pm
Forum: Issues
Topic: Honey antman speed bonus not working for warpincer
Replies: 8
Views: 582

Re: Honey antman speed bonus not working for warpincer

Midonik, I understand what you are saying. I must disagree with you tegardong the warpincer role. It is a mainstay unit on land, as the only unit that can stand against human artillery and reptilian armour. All other insectoid bio units lack endurance. Insectois armour is not cost effective and gets...
by warlock
Sat Dec 31, 2022 7:11 am
Forum: Balancing
Topic: Increase meca scarab shield range.and strength
Replies: 6
Views: 481

Re: Increase meca scarab shield range.and strength

Coming back to yor previous point. I have tried spamming elite infantry using larvae, spamming queens with grubs from TC and recycling crap units. It was never eanough. The resource investment for queens is too deep. Now, maybe it is just me. Or maybe something is off. That being said, returning to ...
by warlock
Sat Dec 31, 2022 7:05 am
Forum: Balancing
Topic: Increase meca scarab shield range.and strength
Replies: 6
Views: 481

Re: Increase meca scarab shield range.and strength

I agree something needs doing for the meca spider. Too slow and no punch. Reducing cost of scorpion also makes sense. For the battle meca, increading speed would help. It can also be left as is if the devs see it as a defensive unit first.
by warlock
Fri Dec 30, 2022 6:36 pm
Forum: Balancing
Topic: Increase meca scarab shield range.and strength
Replies: 6
Views: 481

Re: Increase meca scarab shield range.and strength

Please elaborate. What other areas? When a 2 cost base infantry has more firepower than most light tanks, I fail to see your point.
by warlock
Fri Dec 30, 2022 6:12 pm
Forum: Issues
Topic: Honey antman speed bonus not working for warpincer
Replies: 8
Views: 582

Honey antman speed bonus not working for warpincer

I noticed this both in game and via a map editor check. On plain terrain, warpincer has speed 3 and moves 2 squares. After honey injection, unit stats list speed as 3+1 but movement remains limited to two tiles. Am I missing something?
by warlock
Fri Dec 30, 2022 6:04 pm
Forum: Balancing
Topic: Healing skill for Honey Antmen
Replies: 3
Views: 183

Re: Healing skill for Honey Antmen

I agree with sombrar. Insectoids are far more reliant on organics.
by warlock
Tue Dec 20, 2022 6:54 pm
Forum: Balancing
Topic: Increase meca scarab shield range.and strength
Replies: 6
Views: 481

Increase meca scarab shield range.and strength

In late game insectoids have little protection against enhanced reptilian energy weapons. Increasing range, and strenght of meca acarab shield would sllow for a balance. This could tequire the player invest in some tech.
by warlock
Sun Dec 04, 2022 6:48 pm
Forum: Issues
Topic: Passengers not killed when transport destroyed over toxic lake
Replies: 1
Views: 235

Passengers not killed when transport destroyed over toxic lake

Leafy and I are in a match over the sea of poison
I destroyed a transport over the toxic lake. The rocket arty piece was left. It cannot move but is still in the game.
by warlock
Sat Dec 03, 2022 2:51 pm
Forum: Archive
Topic: Insectoid Swarm ground units need a tweak ANSWERED
Replies: 11
Views: 400

Re: Insectoid Swarm ground units need a tweak

Ok. I checked again. You are right, it works like it's supposed to. Apologies for wasting everyone's tome on this.
by warlock
Sat Dec 03, 2022 12:52 am
Forum: Archive
Topic: Insectoid Swarm ground units need a tweak ANSWERED
Replies: 11
Views: 400

Re: Insectoid Swarm ground units need a tweak

I will check again on the corpse thing.
by warlock
Fri Dec 02, 2022 1:44 pm
Forum: Archive
Topic: Insectoid Swarm ground units need a tweak ANSWERED
Replies: 11
Views: 400

Re: Insectoid Swarm ground units need a tweak

In relation to the incubator, these structures take too long to build to be effective at the front. Coupling them to a group of queens, in order to harvest useless units that can be hatched takes too long to make a difference in a MP game.
by warlock
Fri Dec 02, 2022 1:25 pm
Forum: Archive
Topic: Insectoid Swarm ground units need a tweak ANSWERED
Replies: 11
Views: 400

Re: Insectoid Swarm ground units need a tweak

To be clear, i am concerned about the spiked larvae emitted from the nydus worm. It seems to me that they dont get generated unless there is a corpse. I tried cross checking using the map editor, but failed because i cant get it to recognize the techd even if i set the map with all techs.
by warlock
Thu Dec 01, 2022 6:33 pm
Forum: Issues
Topic: Insectoid swarm frigate emits spores at end of turn
Replies: 8
Views: 270

Insectoid swarm frigate emits spores at end of turn

It looks like the Swarm frigate emits unused spores at the end of each turn. This does not happen if the spore
was used
by warlock
Thu Dec 01, 2022 2:58 pm
Forum: Archive
Topic: Insectoid Swarm ground units need a tweak ANSWERED
Replies: 11
Views: 400

Insectoid Swarm ground units need a tweak ANSWERED

The offensive flies locusts etc need a minor tweak to make the Nidus worm operationally effective. It takes too long to build eanough locusts to launch any kind of attack. Also, were the larvae supposed to need a corpse to be cteated? If so then the nidus needs to be in contact with the ennemy befor...
by warlock
Thu Dec 01, 2022 2:52 pm
Forum: Archive
Topic: Insectoid infantry missing in some attacks ANSWERED
Replies: 4
Views: 296

Re: Insectoid infantry missing in some attacks

I think it's thw woods. Did not know this offered any cover. I think you can close this.
by warlock
Tue Nov 29, 2022 4:08 am
Forum: Balancing
Topic: Bombardier beetle needs tweak
Replies: 0
Views: 231

Bombardier beetle needs tweak

This unit does not seem combat effective, even against AI. The range should be incremented, or it should be given an additional action per turn.
by warlock
Mon Nov 28, 2022 9:14 pm
Forum: Archive
Topic: Insectoid infantry missing in some attacks ANSWERED
Replies: 4
Views: 296

Re: Insectoid infantry missing in some attacks

I will try to kerp notes or something. It seems an intermittent problem. Would terrain have an impact?
by warlock
Mon Nov 28, 2022 3:26 pm
Forum: Balancing
Topic: Increase hive control and biocomms aura ranges from 2 to 3
Replies: 5
Views: 309

Increase hive control and biocomms aura ranges from 2 to 3

Ranges needs a minor boost to make the minder lords
effective in the field.
by warlock
Sun Nov 27, 2022 11:45 pm
Forum: Archive
Topic: Insectoid infantry missing in some attacks ANSWERED
Replies: 4
Views: 296

Insectoid infantry missing in some attacks ANSWERED

In both MP and skirmish games, I have noticed instances where an insectoid unit attacks an opponent and deals not damage at all. The circumstances did not suggest shielding, armour, or buffs are at play. This was noted with both energy and physical attack units. In one case, a mantis. In the other, ...
by warlock
Sun Nov 27, 2022 11:39 pm
Forum: Issues
Topic: Pyrotics Not eating corpses
Replies: 2
Views: 171

Pyrotics Not eating corpses

Working with pyrotics in a skirmish game vs AI. Noticed that they cannot eat corpses to heal up. Please check.
by warlock
Fri Nov 11, 2022 1:16 pm
Forum: Balancing
Topic: Nerf alpha berserker
Replies: 3
Views: 291

Re: Nerf alpha berserker

Good point midonik. I did not consider armour effects.
by warlock
Thu Nov 10, 2022 2:31 am
Forum: Balancing
Topic: Nerf alpha berserker
Replies: 3
Views: 291

Nerf alpha berserker

Cost 3 unit with potential damage of 40 pts per turn? Plus, each atrack will benefit ftom the energy upgrades. This is much more than even the heaviest tanks. Reptilians' infantry is already very strong. I suggest this be nerfed by reducing actions from 5 to 3.
by warlock
Thu Feb 10, 2022 5:47 pm
Forum: Issues
Topic: Cannot take a TC with ground forces FIXED
Replies: 2
Views: 482

Cannot take a TC with ground forces FIXED

In a skirmish game on planet d msp with random tc distribution. All defenses are down but my ground units cannot occupy the tc. It seems empty.
by warlock
Wed Feb 02, 2022 6:05 pm
Forum: Archive
Topic: Giant snail IMPLEMENTED
Replies: 9
Views: 1170

Re: Giant snail

I love the idea of giant snails, but the use case can already be fulfilled using the big red lobsters, or the bug swarms. I will think on this.
by warlock
Thu Jan 20, 2022 12:36 am
Forum: Archive
Topic: AI does not replace structures inherited from a different faction ANSWERED
Replies: 2
Views: 498

Re: AI does not replace structures inherited from a different faction

I suspect the programming for this lies near the core of the overall engine. Somewhat tangentially, it would be nice to have a function to take MP games that have devolved to 1 player vs AI off the MP server and convert to a skirmish game. It would declutter the server as well as a player's MP game ...

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