Search found 798 matches

by b2198
Thu Feb 01, 2024 1:04 am
Forum: Techs
Topic: Companion Cohesion training
Replies: 8
Views: 752

Re: Companion Cohesion training

I agree with the new tech, but maybe adding them to the TC roster would be too much? I mean, they require a lot of investment to get really strong, but once they do, they are REALLY strong offensively, and would be even more so with this tech, but making them available in TCs would make spamming the...
by b2198
Wed Jan 10, 2024 5:33 am
Forum: Unit Design
Topic: Unit Design - Unit Propery sheet - Spec unit actions
Replies: 115
Views: 13295

Re: Unit Design - Unit Propery sheet - Spec unit actions

I see, so the default now will be to not multiply the miss chance by speed of the target unless the attacker has this spec?
by b2198
Tue Jan 09, 2024 3:45 pm
Forum: Gameplay & UI
Topic: Ability to "favorite" a map for easier map creation
Replies: 1
Views: 266

Re: Ability to "favorite" a map for easier map creation

Yeah, favorite and sorting functions for the map list would help a bunch with the increasing amount of maps that we have, though I think since this is a UI addition it probably should be made only for the Unity version.
by b2198
Tue Jan 09, 2024 3:35 pm
Forum: Unit Design
Topic: Unit Design - Unit Propery sheet - Spec unit actions
Replies: 115
Views: 13295

Re: Unit Design - Unit Propery sheet - Spec unit actions

new spec: ATTACK_ACCURACY_DECR_BY_SPEED, //The powerAccuracyPenalty will be multiplied with speed of TARGET unit (meaning bigger miss chance on speedy targets). So that means now abilities can also have the same miss mechanics as a catapult's attack, for example? Where they have a chance to miss ba...
by b2198
Tue Oct 24, 2023 5:59 am
Forum: Unit - melee infantry
Topic: Maharlika Warriors
Replies: 40
Views: 2614

Re: Maharlika Warriors

In fact, is it my imagination or is it intentional that the primitive units can only enter the war canoe if the canoe is inside a structure and then the unit enters the structure and then you place the unit inside the canoe? I tested and the primitive units cannot enter the canoe unless they are in...
by b2198
Mon Oct 16, 2023 7:38 am
Forum: Graphics
Topic: OUTDATED: New skin packs and skins
Replies: 40
Views: 6207

Re: New skin packs and skins

I agree with GoK here. Skins should be easier to differentiate at a first glance without needing to closely inspect every unit for details, because when you're against an army of them, and you can't tell which unit is which, you have to select one by one to know who to target, which gets tiring very...
by b2198
Mon Oct 16, 2023 6:27 am
Forum: New game types in the game (like capture the flag)
Topic: New game mode - Card battle
Replies: 8
Views: 416

Re: New game mode - Card battle

Maybe the "points per turn" should also be affected by some other stuff, like say, a few capture points here and there, and the current turn (so that the spawning and researching gets faster the longer the game goes)? Maybe do the same with the maximum amounts of card drawn per turn? Inter...
by b2198
Mon Oct 16, 2023 6:16 am
Forum: Unit - melee infantry
Topic: Anti-cavalry unit for the romans
Replies: 2
Views: 274

Re: Anti-cavalry unit for the romans

They already have equites as an anti-cavalry unit. While they're not the best, when buffed by a centurion and in significant numbers (they're cheap) they can easily stop cavalry assaults. They also have dromedarii in the auxiliaries too, which significantly debuff nearby enemy cavalry and have bonus...
by b2198
Fri Oct 13, 2023 9:18 am
Forum: Others
Topic: Reset shop button
Replies: 3
Views: 367

Re: Reset shop button

So, from what I understood, it's a suggestion for a way to "respec" the upgrades, right? If so, I'm not sure if that would work well, because if you had enough gems to unlock a single column in the upgrade menu, you could unlock all units in the game by using that repeatedly (though wouldn...
by b2198
Sun Oct 08, 2023 7:32 am
Forum: Graphics
Topic: Dromedarii reskin and a camel for map editor IMPLEMENTED
Replies: 10
Views: 790

Re: Dromedarii reskin and a camel for map editor

True, I've fallen victim of mistaking equites for centurions with that skin a few times already XD
by b2198
Sat Oct 07, 2023 2:22 am
Forum: Others
Topic: Advancement Era Upgrades
Replies: 2
Views: 420

Re: Advancement Era Upgrades

And deciding which units should be unlocked at which age for all the hundreds of units in the game is very time consuming. We're currently in the beginning of the process of just tiering them to map where they are in strength at the moment, before any discussion starts on where they should go after ...
by b2198
Sat Oct 07, 2023 2:05 am
Forum: Graphics
Topic: Dromedarii reskin and a camel for map editor IMPLEMENTED
Replies: 10
Views: 790

Re: Dromedarii reskin and a camel for map editor

Endru1241 wrote: Fri Oct 06, 2023 8:36 am
SirPat wrote: Fri Oct 06, 2023 12:35 am :) Og dromedarii gives me ptsd
You know, that normally on reskins, that change much - I add old one to be used in alternatives or perhaps in this case - ancient pack.

So you just showed your weakness.
Gotta add that skin strat to my repertoire

Age of Psychological Strategy XD
by b2198
Sat Oct 07, 2023 2:00 am
Forum: Unit - melee infantry
Topic: New Roman Legionary and Roman Praetorian Upgrade
Replies: 9
Views: 644

Re: New Roman Legionary and Roman Praetorian Upgrade

I agree with Endru and GoK here. Romans in the current state are balanced around getting stronger through techs, buffs and unit coordination (and hastati promotion), but not direct upgrades, so I don't see the need to add an upgrade to them. Also they are not really in a very weak nor in a very stro...
by b2198
Tue Oct 03, 2023 12:02 pm
Forum: Unit - ranged (like archers)
Topic: New Handgonner unit Upgrades. Arquebusier and Musketman. ANSWERED
Replies: 21
Views: 1184

Re: New Handgonner unit Upgrades. Arquebusier and Musketman.

To be quite honest, I also don't like the idea of updating levels for musketeers, as they were designed to represent the first versions of gunpowder units. so they will be weaker in certain points when compared to archers and crossbowmen for example, but perhaps you can take advantage of these tech...
by b2198
Tue Oct 03, 2023 11:51 am
Forum: Structures
Topic: New Structure: Catapult Tower IMPLEMENTED
Replies: 21
Views: 1017

Re: New Structure: Catapult Tower

Its not "should" its more like "could". When I say "justified". Its more like it's "fine" to be like that. It's not an absolute like it "should" be like that. His suggestion is valid not any more than what you've said. I know what you mean. I see, f...
by b2198
Tue Oct 03, 2023 11:21 am
Forum: Structures
Topic: New Structure: Catapult Tower IMPLEMENTED
Replies: 21
Views: 1017

Re: New Structure: Catapult Tower

For both consistency and balancing in comparison to non-tower catapults and to other towers, I'd give it power range 1 (and it would be increased to 2 after researching area damage, since it should have the [Catapult] category), remove that bonus against [Flesh and blood], add a 15% Miss(*speed) ch...
by b2198
Tue Sep 26, 2023 9:07 am
Forum: Unit - melee infantry
Topic: New Unit: Axeman including Axe Upgrade.
Replies: 62
Views: 2008

Re: New Unit: Axeman including Axe Upgrade.

It could be a cheap basic infantry alternative for a more offensive tactic, as we already have the squire as a cheap basic infantry for defense and the swordsman as a balanced one going more for the offensive, the ax infantry should be stronger in exchange for more resistance such as: Cost 2 Hp 16-...
by b2198
Tue Sep 26, 2023 8:43 am
Forum: Structures
Topic: New Structure: Catapult Tower IMPLEMENTED
Replies: 21
Views: 1017

Re: New Structure: Catapult Tower

For both consistency and balancing in comparison to non-tower catapults and to other towers, I'd give it power range 1 (and it would be increased to 2 after researching area damage, since it should have the [Catapult] category), remove that bonus against [Flesh and blood], add a 15% Miss(*speed) cha...
by b2198
Sun Sep 24, 2023 3:48 pm
Forum: Others
Topic: Quality of life changes IMPLEMENTED mostly
Replies: 22
Views: 649

Re: Quality of life changes

Already? o.O

Also can you add it to AoS dev version too, please?
by b2198
Sun Sep 24, 2023 12:54 am
Forum: Others
Topic: Quality of life changes IMPLEMENTED mostly
Replies: 22
Views: 649

Re: Quality of life changes

I want to suggest the following QOL changes for the game: 1. Players should be able to See messages even on other people's turns. See, but not write. Currently, you cannot open message window at all on other people's turns. This change is needed because: - After you are defeated, you cannot see the...
by b2198
Tue Sep 12, 2023 12:42 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: AOS Easter Egg units
Replies: 191
Views: 22008

Re: AOS Easter Egg units

Right, forgot about range on rams. Maybe that should be split into 2 abilities instead, 1 for ranged siege and another for melee siege. That increases workload almost twice. Yeah, repair is not meant to be the main usefulness, but just to give him something to do while not using the abilities, inst...
by b2198
Mon Sep 11, 2023 5:51 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: AOS Easter Egg units
Replies: 191
Views: 22008

Re: AOS Easter Egg units

Specs: Inconvertible, No attack if garrisoned, Shared Unique unit (1 per player, shared with other units with this spec) , Can not build, Can not Construct It's a code change request. Yup. Auras and effects: Siege Bonus Aura: range 1; chance 100%; Aura on Ally and/or Self, Ignores Spell Resistance,...
by b2198
Sat Sep 09, 2023 3:17 am
Forum: New upgrades (unit, structure, technology, effect)
Topic: AOS Easter Egg units
Replies: 191
Views: 22008

Re: AOS Easter Egg units

Um, can u do it like this, similar to how i wrote stats for gok can u write stats for both gok and coolguy according to the format of unit info in aos, with ur suggestions, that will make it easier for me to understand all the changes u suggested, sorry for the hassle lol Ok, here it goes (and with...
by b2198
Fri Sep 08, 2023 8:00 am
Forum: New upgrades (unit, structure, technology, effect)
Topic: AOS Easter Egg units
Replies: 191
Views: 22008

Re: AOS Easter Egg units

Also can aura have feature like spells that they cannot b applied when garrisoned? Unit has to b ungarrisoned to use aura so he can b exposed? In theory you could make them have an ability that gives the aura for 1 turn and removes movement... The issue with that is: they would still be able to ent...
by b2198
Sat Sep 02, 2023 8:10 am
Forum: New upgrades (unit, structure, technology, effect)
Topic: AOS Easter Egg units
Replies: 191
Views: 22008

Re: AOS Easter Egg units

With this, a player will be able to train both CoolGuy and GoK? I have heavy concerns about that :sweat_smile: Is there a way to have a "legendary category", in such a way that you can only have 1 unit from that category trained at any given time? Or maybe some sort of a "shared legen...
by b2198
Sat Aug 12, 2023 3:15 am
Forum: Unit - melee infantry
Topic: templar sergeant IMPLEMENTED
Replies: 28
Views: 2356

Re: templar sergeant IMPLEMENTED

Will be out in the next few days, probably.
by b2198
Mon Jul 24, 2023 1:37 am
Forum: Graphics
Topic: Roman Skins IMPLEMENTED
Replies: 28
Views: 106613

Re: Roman Skins

DreJaDe wrote: Mon Jul 24, 2023 12:21 am Isn't that a well known bug even for the default skin?

Where it shows occupied tc to other players?
So maybe we could go even further here: Would it be possible to always show unskinned, unoccupied TC when it's in fog of war?
by b2198
Mon Jul 24, 2023 1:34 am
Forum: Issues - Nice to have
Topic: "Upgrdes section - show remaining upgrade count"
Replies: 6
Views: 467

Re: "Upgrdes section - show remaining upgrade count"

DreJaDe wrote: Mon Jul 24, 2023 12:22 am Definitely would be nice but with the current state of AOF where so many changes can happen at a time. It's can be obsolete by next time you look at it.
It would just have to show the number based on all upgrades the game has at the moment, no?

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