Search found 24 matches

by Puppeteer12
Sun Sep 19, 2021 7:54 pm
Forum: Reptilians
Topic: Vehicle armor techs
Replies: 9
Views: 126

Re: Vehicle armor techs

I agree with midonik and Stratego, what's the point of having different races or factions if they are the exact same but with slight differences.
by Puppeteer12
Sun Sep 19, 2021 7:50 pm
Forum: Human
Topic: Harpoon ship
Replies: 7
Views: 123

Harpoon ship

Basically a normal ranged (with sightly more range) ship thats good against living water units Harpoon ship: Requirements: ballistics ( maybe) Made at docks and tcs Cost:5-6 Hp:105 Attack: 21 Range:6 Min:2 Armor:2 Pierce:4 Speed:3 Sight:7 Action:1/1 Heal rate:6 Mental resistance: 20% Movement uses a...
by Puppeteer12
Thu Sep 16, 2021 3:28 am
Forum: Reporting Issues
Topic: Counted as two players in a multiplayer match
Replies: 0
Views: 48

Counted as two players in a multiplayer match

I tried to join a multiplayer match but the game crash, which resulted to me counting as two players, both were different races so I couldn't do anything.
by Puppeteer12
Thu Sep 09, 2021 5:02 am
Forum: New variant ideas
Topic: Age of toys
Replies: 11
Views: 438

Age of toys

I Know this may sound weird and obscure but what about a Ao variant where toys fight each other. Here the list of factions I have plan currently, most of them will probably be unbalance Factions: Plastic soldiers: I don't need to explain what units are in this one Strengths: best at range, good air ...
by Puppeteer12
Mon Aug 23, 2021 10:57 pm
Forum: Planetary
Topic: Ladybug plane WAITING IMAGE
Replies: 3
Views: 123

Re: Ladybug plane

For the bonuses, how about bonuses against air during air form and bonuses against infantry during land form.
by Puppeteer12
Mon Aug 23, 2021 1:46 am
Forum: Planetary
Topic: Ladybug plane WAITING IMAGE
Replies: 3
Views: 123

Ladybug plane WAITING IMAGE

A air unit that has two forms, one for land and one for air, It can move and attack during both forms, it has more amour during land form but slower than air form. It has one carry cap but can only transport infantry. It has similar stats to Multirole vtol but more tanky.
by Puppeteer12
Mon Aug 09, 2021 10:13 pm
Forum: Subraces - Undeads
Topic: The eclipse clan
Replies: 8
Views: 717

Re: The eclipse clan

Here's a eclipse appearance and a backstory and the eclipses culture just for fun (sorry if it a bit messy and long, I'm not a writter) Appearance : little bit smaller than humans and are quite slim and have pure black skin. Their buildings have a japanese aesthetic. their armor are a mix between sa...
by Puppeteer12
Thu Aug 05, 2021 6:44 pm
Forum: Reporting Issues
Topic: Orcish wagon and elvish wagon is categorized as alive
Replies: 0
Views: 146

Orcish wagon and elvish wagon is categorized as alive

When I was playing a campaign I noticed the orcish wagon was poisoned and i went to the help section and saw it was categorized as alive, same for the elvish wagon.
by Puppeteer12
Thu Aug 05, 2021 3:36 am
Forum: Undead
Topic: The nuckelavee
Replies: 4
Views: 343

Re: The nuckelavee

I meant it as a rework to the grab ability, that means excluding the 2 tile limitation.
by Puppeteer12
Wed Aug 04, 2021 6:23 pm
Forum: Undead
Topic: The nuckelavee
Replies: 4
Views: 343

Re: The nuckelavee

Sorry for the late reply but for the grab ability how about reduce the target movement to 0 but can still attack and use abilities and reduce the movement of the nuckelavee to 2 and the nuckelavee can still attack while grabbing but just with one action.
by Puppeteer12
Sun Aug 01, 2021 11:07 pm
Forum: New variant ideas
Topic: age of halo wars
Replies: 16
Views: 282

Re: age of halo wars

What about copyright
by Puppeteer12
Mon Jul 19, 2021 1:35 am
Forum: Others
Topic: About Elven Groovy skin pack
Replies: 15
Views: 409

Re: About Elven Groovy skin pack

my only problem with elven groovy skins is it cost 20 gems, compare that to dead retro and elven adventure which both cost 10 and the combine cost of 20 and it looks a lot more unique and noticeable than elven groovy, not saying elven groovy is bad it's just not worth the 20 gems for me.
by Puppeteer12
Fri Jul 09, 2021 12:56 am
Forum: Archived - Undead Units, Buildings
Topic: The shadow born — ARCHIVED
Replies: 4
Views: 352

Re: The shadow born

I'm not a dev but even I Know the stats are too low for a 5 cost even by casters standards, my main problem is the health since it can get oneshoted by almost every range unit in the game and the abilities are meh, dark dread mental resistance and attack decrease is to low and shadow walk is ok.
by Puppeteer12
Mon Jun 21, 2021 1:10 am
Forum: Scaledfolk
Topic: Snakeman Lord
Replies: 10
Views: 411

Re: Snakeman Lord

Please put it in English since everyone knows English here.
by Puppeteer12
Tue Jun 08, 2021 5:30 pm
Forum: Undead
Topic: The nuckelavee
Replies: 4
Views: 343

The nuckelavee

Based on the folklore with the same name. Trainable at dark alter Cost:7 Hp:180 Attack:28 Range:2 Action:2 Armor:5 Pierce:3 Speed:6 Sight:7 Mental resistance:50% Abilities: Grab- grabs a unit disabling thier movement but it can't move 2 tiles away from the target, can be cancelled manually or if the...
by Puppeteer12
Sun Jun 06, 2021 6:57 pm
Forum: Others
Topic: Will other folklore creatures be added and part of the undead?
Replies: 3
Views: 263

Will other folklore creatures be added and part of the undead?

Since vampires are considered European folklore (according to google) will other Mythology/folklore creatures such as the jiangshi ( which quite literally referred to as Chinese hopping vampire) or the nuckelavee or something similar be added to the undeads or at least as neutral?. it would be nice ...
by Puppeteer12
Thu Jun 03, 2021 3:30 am
Forum: Undead
Topic: Mysterious entitie
Replies: 2
Views: 348

Re: Mysterious entitie

Idea is interesting. Alas 3 problems: 1. Naming — that will not fit; 2. Aura — affects too many stats. Remove armor and p.armor, sight. Damage dealt alas can be increased. 3. Armor and p.armor of unit — a bit too high. Reduce it to 3 and 12. Also it does not sound undead-ish but more like as some m...
by Puppeteer12
Wed Jun 02, 2021 11:36 pm
Forum: Undead
Topic: Mysterious entitie
Replies: 2
Views: 348

Mysterious entitie

mysterious entitie Train at crypt Cost: 5 Hp: 102 Attack:0 Armor:5 Pierce:15 Mental resistance: 100% Speed:1 Sight:5 Abilities: Teleport: range 4, cool down 2 unnerving aura: aura range 5, damage 8, -2 sight , - 3 armor, -3 pierce armor ,-5 power, -30 mental resistance, -1 speed, doesn't stack. Desc...
by Puppeteer12
Thu May 20, 2021 1:54 pm
Forum: Archived - Human Units, Buildings
Topic: Enslaved giant — ANSWERED
Replies: 5
Views: 402

Enslaved giant — ANSWERED

I been thinking if enslaved creatures are allowed to be apart of human race, I mean they are kinda like mounts but are treated far worse and against thier wills. Stats: Cost:9 Hp:385 Attack:70 Armor:10 Pierce:7 Speed:2 (water: 1) Sight:3 Action:1/1 Abilities: Aoe: range 1 Stomp- deals 35 damage to a...
by Puppeteer12
Tue May 18, 2021 3:00 pm
Forum: Subraces - Undeads
Topic: The eclipse clan
Replies: 8
Views: 717

Re: The eclipse clan

Flying carrier unit with 4 carry capacity for such cost is no. Either reduce hp down to 30-40 or increase cost up to 10+. Also non-water carriers must not be able to carry any non-foot, non-land, non-giant units (no carry of cavalry, no carry of ettins). Again. Attack value of ranged units is a bit...
by Puppeteer12
Mon May 17, 2021 8:08 pm
Forum: Subraces - Undeads
Topic: The eclipse clan
Replies: 8
Views: 717

Re: The eclipse clan

I came up with some new units and tech, here it is Eclipse captain Cost:6 Hp:67 Attack:30 Range:6 Armor:0 Pierce armor:0 Speed:5 Sight:7 Arrow dodge:30% Trainable at eclipses village Abilities Aura- aura range 4, +1 speed,+5 damage ,+10 arrow dodge to flying. Description: with their banners on their...
by Puppeteer12
Thu May 13, 2021 3:57 am
Forum: Subraces - Undeads
Topic: The eclipse clan
Replies: 8
Views: 717

Re: The eclipse clan

My only concern is about stats. I will a bit later look onto stats for each specific unit and compare them but for now some attack values could be a bit too overpowered or underpowered. Also hp is a bit way too low. Flyers receive lots of bonus damage from archers thus they can either have a bit hi...
by Puppeteer12
Wed May 12, 2021 8:24 pm
Forum: Subraces - Undeads
Topic: The eclipse clan
Replies: 8
Views: 717

The eclipse clan

subrace for the undead with only flying units that can act like as glass canons My main inspiration for this sub is the eclipsors from stick war 2 hence the name Description: the origins of these winged shadows are unknown despite this they're are quite intelligent while being masters at Archery and...
by Puppeteer12
Wed May 12, 2021 1:29 am
Forum: Elf
Topic: Harpies
Replies: 2
Views: 281

Harpies

Race:humans(or elves) Usage:Can serve as a very cheap swarm type flying unit that can tier up( stats for expert and veteran are still in working progress) Stats: Cost:3 Hp:64 Attack: 18 Armor:0 Pierce:0 Speed:5 Sight:7 Action/turn:1/1 Trainable at breeding keep (and maybe tc) Sees stealth Abilities:...

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