Search found 24 matches
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Basically a normal ranged (with sightly more range) ship thats good against living water units Harpoon ship: Requirements: ballistics ( maybe) Made at docks and tcs Cost:5-6 Hp:105 Attack: 21 Range:6 Min:2 Armor:2 Pierce:4 Speed:3 Sight:7 Action:1/1 Heal rate:6 Mental resistance: 20% Movement uses a...
- Thu Sep 16, 2021 3:28 am
- Forum: Reporting Issues
- Topic: Counted as two players in a multiplayer match
- Replies: 0
- Views: 48
I tried to join a multiplayer match but the game crash, which resulted to me counting as two players, both were different races so I couldn't do anything.
I Know this may sound weird and obscure but what about a Ao variant where toys fight each other. Here the list of factions I have plan currently, most of them will probably be unbalance Factions: Plastic soldiers: I don't need to explain what units are in this one Strengths: best at range, good air ...
A air unit that has two forms, one for land and one for air, It can move and attack during both forms, it has more amour during land form but slower than air form. It has one carry cap but can only transport infantry. It has similar stats to Multirole vtol but more tanky.
Here's a eclipse appearance and a backstory and the eclipses culture just for fun (sorry if it a bit messy and long, I'm not a writter) Appearance : little bit smaller than humans and are quite slim and have pure black skin. Their buildings have a japanese aesthetic. their armor are a mix between sa...
- Thu Aug 05, 2021 6:44 pm
- Forum: Reporting Issues
- Topic: Orcish wagon and elvish wagon is categorized as alive
- Replies: 0
- Views: 146
When I was playing a campaign I noticed the orcish wagon was poisoned and i went to the help section and saw it was categorized as alive, same for the elvish wagon.
Sorry for the late reply but for the grab ability how about reduce the target movement to 0 but can still attack and use abilities and reduce the movement of the nuckelavee to 2 and the nuckelavee can still attack while grabbing but just with one action.
my only problem with elven groovy skins is it cost 20 gems, compare that to dead retro and elven adventure which both cost 10 and the combine cost of 20 and it looks a lot more unique and noticeable than elven groovy, not saying elven groovy is bad it's just not worth the 20 gems for me.
- Fri Jul 09, 2021 12:56 am
- Forum: Archived - Undead Units, Buildings
- Topic: The shadow born — ARCHIVED
- Replies: 4
- Views: 352
I'm not a dev but even I Know the stats are too low for a 5 cost even by casters standards, my main problem is the health since it can get oneshoted by almost every range unit in the game and the abilities are meh, dark dread mental resistance and attack decrease is to low and shadow walk is ok.
Based on the folklore with the same name. Trainable at dark alter Cost:7 Hp:180 Attack:28 Range:2 Action:2 Armor:5 Pierce:3 Speed:6 Sight:7 Mental resistance:50% Abilities: Grab- grabs a unit disabling thier movement but it can't move 2 tiles away from the target, can be cancelled manually or if the...
- Sun Jun 06, 2021 6:57 pm
- Forum: Others
- Topic: Will other folklore creatures be added and part of the undead?
- Replies: 3
- Views: 263
Since vampires are considered European folklore (according to google) will other Mythology/folklore creatures such as the jiangshi ( which quite literally referred to as Chinese hopping vampire) or the nuckelavee or something similar be added to the undeads or at least as neutral?. it would be nice ...
Idea is interesting. Alas 3 problems: 1. Naming — that will not fit; 2. Aura — affects too many stats. Remove armor and p.armor, sight. Damage dealt alas can be increased. 3. Armor and p.armor of unit — a bit too high. Reduce it to 3 and 12. Also it does not sound undead-ish but more like as some m...
mysterious entitie Train at crypt Cost: 5 Hp: 102 Attack:0 Armor:5 Pierce:15 Mental resistance: 100% Speed:1 Sight:5 Abilities: Teleport: range 4, cool down 2 unnerving aura: aura range 5, damage 8, -2 sight , - 3 armor, -3 pierce armor ,-5 power, -30 mental resistance, -1 speed, doesn't stack. Desc...
- Thu May 20, 2021 1:54 pm
- Forum: Archived - Human Units, Buildings
- Topic: Enslaved giant — ANSWERED
- Replies: 5
- Views: 402
I been thinking if enslaved creatures are allowed to be apart of human race, I mean they are kinda like mounts but are treated far worse and against thier wills. Stats: Cost:9 Hp:385 Attack:70 Armor:10 Pierce:7 Speed:2 (water: 1) Sight:3 Action:1/1 Abilities: Aoe: range 1 Stomp- deals 35 damage to a...
Flying carrier unit with 4 carry capacity for such cost is no. Either reduce hp down to 30-40 or increase cost up to 10+. Also non-water carriers must not be able to carry any non-foot, non-land, non-giant units (no carry of cavalry, no carry of ettins). Again. Attack value of ranged units is a bit...
I came up with some new units and tech, here it is Eclipse captain Cost:6 Hp:67 Attack:30 Range:6 Armor:0 Pierce armor:0 Speed:5 Sight:7 Arrow dodge:30% Trainable at eclipses village Abilities Aura- aura range 4, +1 speed,+5 damage ,+10 arrow dodge to flying. Description: with their banners on their...
My only concern is about stats. I will a bit later look onto stats for each specific unit and compare them but for now some attack values could be a bit too overpowered or underpowered. Also hp is a bit way too low. Flyers receive lots of bonus damage from archers thus they can either have a bit hi...
subrace for the undead with only flying units that can act like as glass canons My main inspiration for this sub is the eclipsors from stick war 2 hence the name Description: the origins of these winged shadows are unknown despite this they're are quite intelligent while being masters at Archery and...
Race:humans(or elves) Usage:Can serve as a very cheap swarm type flying unit that can tier up( stats for expert and veteran are still in working progress) Stats: Cost:3 Hp:64 Attack: 18 Armor:0 Pierce:0 Speed:5 Sight:7 Action/turn:1/1 Trainable at breeding keep (and maybe tc) Sees stealth Abilities:...