Search found 342 matches

by Aral_Yaren
Fri Apr 21, 2023 5:27 am
Forum: Others
Topic: Removing Orc's Poison Buff in Trigger Editor?
Replies: 0
Views: 470

Removing Orc's Poison Buff in Trigger Editor?

How to remove Orc's poison spell (that casted by orc's AI units) via trigger? Had tried con: remove buildables - eff: add buildables, yet in the test, they still activated the spell.
by Aral_Yaren
Sat Sep 17, 2022 2:58 pm
Forum: Balancing discussions
Topic: Exuvia Dilosaur
Replies: 1
Views: 643

Exuvia Dilosaur

Following Leader's own word that exuvia need raising cost, it's also worth to note that dilosaur transforming is in need to be locked via tech (169 hp 49 attack 4 speed is no small thing). And perhaps all dinosaur tech should be locked with stacking (currently no so one can directly go for tyrex tec...
by Aral_Yaren
Sat Sep 17, 2022 1:41 pm
Forum: Balancing discussions
Topic: Human Production Boost?
Replies: 1
Views: 606

Human Production Boost?

Just checked Advancement Center production booster, and current situation is: Trader: cost 3 boost 2 turn Merchant: cost 4 boost 2 turn Businessman: cost 5 boost 3 turn Treasurer: cost 6 boost 4 turn That means: 1. Trader cost more efficient than Treasurer (higher cost same effect). 2. 3 cost 2 turn...
by Aral_Yaren
Sat Sep 17, 2022 11:56 am
Forum: Balancing discussions
Topic: Geodryw Nature's Wrath Range
Replies: 8
Views: 944

Re: Geodryw Nature's Wrath Range

The even more funnier thingy is that how 8 turns unit that need 39 turns for utility and another 30 turns for defense only has 57 hp and easiliy defeated by all races, while other has 800 hp and 620 hp that almost nearly undefeated except by sacrificing a lot of units in process.
by Aral_Yaren
Sat Sep 17, 2022 11:12 am
Forum: Balancing discussions
Topic: Out of Balance: Witch Kobold Summon
Replies: 3
Views: 647

Re: Out of Balance: Witch Kobold Summon

Because, For spell buff: a single kobold shaman full the roll one by other (once to summon, once to buff, cycling around). For alphasaur aura it needs just 6 turn to do (3 for tech, 3 for exuvia). I have read someone somewhere that adding casting range to most summoners may cause implicable due to s...
by Aral_Yaren
Sat Sep 17, 2022 9:39 am
Forum: Balancing discussions
Topic: Out of Balance: Gerentis Summons
Replies: 2
Views: 566

Re: Out of Balance: Gerentis Summons

The problem is that first strike makes them hit their attacker first. And dodge counter add their potential for counter attacking by 50%, adding protection. At least: 1. Lower their pierce armor. 30 armor is no joke for archer and mainly fortification. Seeing them coming around knocking building is ...
by Aral_Yaren
Sat Sep 17, 2022 9:27 am
Forum: Balancing discussions
Topic: Geodryw Nature's Wrath Range
Replies: 8
Views: 944

Re: Geodryw Nature's Wrath Range

No, they are fine as they are. They need a total of of 39 turn just to max up one unit (not even counting the long researched and independable dodge). If one desperately rush to it, they will be left far behind.

So they finely stand.
by Aral_Yaren
Sat Sep 17, 2022 3:05 am
Forum: Balancing discussions
Topic: Out of Balance: Witch Kobold Summon
Replies: 3
Views: 647

Out of Balance: Witch Kobold Summon

Now they have 2 cooldown. What is more ridiculous, the Raptor has 4 leaving. For a summon which has 64 hp, 20+9 attack (buff), 6+2 speed (with Dinosaur aura), that is way imbalance. Meh.

Conclusion: raise cooldown to 4.

Leader please fix this.
by Aral_Yaren
Sat Sep 17, 2022 2:57 am
Forum: Balancing discussions
Topic: Out of Balance: Gerentis Summons
Replies: 2
Views: 566

Out of Balance: Gerentis Summons

All the four variants have 4 speed and 30 pierce armor which is too much. They also have first strike attribute and 50% dodge counter, which make melee attack looks petty. Conclusion is to lower its pierce armor to 10 and remove the first strike (most of them have 30 attack, really). Leader please f...
by Aral_Yaren
Fri Sep 16, 2022 1:48 pm
Forum: Balancing discussions
Topic: Geodryw Nature's Wrath Range
Replies: 8
Views: 944

Re: Geodryw Nature's Wrath Range

Correction, I mean Enchant Nature Fury has range of 4. What the use of this range, seeing that to use up corpse, Geodryw must always stand next to it?
by Aral_Yaren
Fri Sep 16, 2022 12:50 pm
Forum: Balancing discussions
Topic: Geodryw Nature's Wrath Range
Replies: 8
Views: 944

Geodryw Nature's Wrath Range

In description it is said that Nature's Wrath has 4 range by default. Yet in my test, Geodryw can only use corpse next to it (1 range). So far, it only affect self and not even other Geodryw in vicinity.

So what is it actually intended for?
by Aral_Yaren
Fri Sep 16, 2022 10:05 am
Forum: Balancing discussions
Topic: Druidic Range Not Working For Summon
Replies: 3
Views: 693

Re: Druidic Range Not Working For Summon

Then do this too for Lizards summon being, Orcs (all Shaman version inc Troll's eye and the sea shaman), and other races summoners (haven't checked yet).
by Aral_Yaren
Fri Sep 16, 2022 9:13 am
Forum: Balancing discussions
Topic: Elven Sorceress Enhance Projectile To Reinstate
Replies: 5
Views: 795

Re: Elven Sorceress Enhance Projectile To Reinstate

What is SP in Leader's (+2xSP Power Base)? I have checked in ME for the result: 1. Lv. 3 Enhance Prohectile give +6 piercing attack 2. Casted on maxed Elven Archer it became 18+18 attack, so: 18 by default + 9 (Weaponsmith) + 3 (Precion Shot, next is PS) + 6 (Enhance Projectile, next is EP) 3. She d...
by Aral_Yaren
Fri Sep 16, 2022 8:05 am
Forum: Balancing discussions
Topic: Druidic Range Not Working For Summon
Replies: 3
Views: 693

Druidic Range Not Working For Summon

I just checked that Geodryw and Woodshapper summon casting range is way lowered to 1. More annoying is that after researching Druidic Range for 15 turn, it doesn't add range for both Elven summoners at all. Woodshapper creatures don't walk fast, mainly 2 and 3. Plantapult maxed range is only 9. At l...
by Aral_Yaren
Fri Sep 16, 2022 7:40 am
Forum: Balancing discussions
Topic: Elven Sorceress Enhance Projectile To Reinstate
Replies: 5
Views: 795

Elven Sorceress Enhance Projectile To Reinstate

I just checked that Sorceress's Enhance Projectile has been lowered to petty +3 attack. What is more annoying is that after spending a lot of 15 turn for researching Arcane Power, it only gives +6 attack. Really. So Leader to fix this issue please. Reinstate the Enhance Projectile buff into +6/8/10/...
by Aral_Yaren
Mon Sep 12, 2022 11:16 am
Forum: Reporting Issues
Topic: Language Issue
Replies: 4
Views: 579

Re: Language Issue

1. Yes please (and not to discouraging this fellow guy).

2. I will talk to you via email, hopefully this month

Thanks for the nice quick respond. Much appreiated.
by Aral_Yaren
Mon Sep 12, 2022 8:52 am
Forum: Reporting Issues
Topic: Language Issue
Replies: 4
Views: 579

Language Issue

Stratego Makazuwr32 1. Current translation of Indonesian language is broken: many over wordings and many still incompleted, untranslated. I had worked the Indonesian translation for the game before and hlit has been used from 2021 till previous update. Why did you change it? And can you replace the...
by Aral_Yaren
Sat Jul 30, 2022 11:49 am
Forum: AoF Votes and Polls
Topic: AOF Vote - starting units setting change
Replies: 11
Views: 2707

Re: AOF Vote - starting units setting change

If I might: 1. I agree on Diesel that "single worker option menu" must be kept as desireable option to start AoF match. Match based on this option is the most balanced and the most entertaining to play since in this mode, players synchronize and develop with more strategy to go, from early...
by Aral_Yaren
Sat May 07, 2022 4:53 pm
Forum: Unit balancing
Topic: Roman Senator
Replies: 27
Views: 1718

Re: Roman Senator

Fascinating. I only scare to my God, but I despise imbalance. Amateur observation of course, unable settle it right now attack personal, yet understandable for your type of people so feel easy yourselves. 裏 も 面手 も 笑う。 The way you said it, absolutely means that you never know how senator work with de...
by Aral_Yaren
Sat May 07, 2022 4:16 pm
Forum: Others
Topic: Elves Dodge Range?
Replies: 2
Views: 525

Elves Dodge Range?

So I had in MP 8 composite archers that stand and shot a 2nd tier human skirmisher from range - and all was miss, seeing 2nd tier human skirmisher has 20% dodge range. The funny thing here was that eventhough I had finished 8 turn for elves 20% dodge range, yet all my sword dancers and archers got f...
by Aral_Yaren
Sat May 07, 2022 3:11 pm
Forum: Reporting Issues
Topic: Woodshaper Bug
Replies: 1
Views: 497

Woodshaper Bug

Since new update Woodshaper no longer can mend anything, and all my elf games get thrashed because of this. Please fix quickly.
by Aral_Yaren
Fri May 06, 2022 5:55 pm
Forum: Unit balancing
Topic: Roman Senator
Replies: 27
Views: 1718

Re: Roman Senator

Really, since any sense in AoS demoralize work on machine? A 5 turn specialized unit has a conversion rate lower than upgraded priest even by 15% is still OK because the unit has 2X ACTION, 5 RANGE, and 6 RANGE DEMORALIZE ABILITY THAT EFFECTIVE ENOUGH TO NULLIFY HIGH MENTAL RESISTANCE OF ANY FLESH &...
by Aral_Yaren
Thu May 05, 2022 8:00 pm
Forum: Unit balancing
Topic: Roman Senator
Replies: 27
Views: 1718

Re: Roman Senator

@Stratego

Reduce Roman Senator range -1 (both for conversion and demoralize) and lower their conversion chance to 45%. This is balance issue.

As a litte note, there are no effective anti-conversion since Roman Senator has DEMORALIZE ABILITY that lower resistance drastically.
by Aral_Yaren
Mon May 02, 2022 8:01 pm
Forum: Closed ones
Topic: Elven Mount & Bow Too Costly IMPLEMENTED
Replies: 15
Views: 1180

Re: Elven Mount & Bow Too Costly

Yes, as I stated early.
by Aral_Yaren
Mon May 02, 2022 7:57 pm
Forum: Balancing discussions
Topic: PRI#8 Magic barriers
Replies: 25
Views: 1876

Re: PRI#8 Magic barriers

On this my take is to generalize all tier of barrier duration with 2 turn - with 3 turn training they are already relatively easy for such benefit to mass, not counting their disarmor and laser spell that have great casting range by default.
by Aral_Yaren
Sun May 01, 2022 12:12 pm
Forum: Closed ones
Topic: Elven Mount & Bow Too Costly IMPLEMENTED
Replies: 15
Views: 1180

Re: Elven Mount & Bow Too Costly

YES

Quick way to solve is to remove Bowcraft lv. 3 from the requirement.
by Aral_Yaren
Sun May 01, 2022 10:22 am
Forum: Closed ones
Topic: PRI#7 Too cheap(for dwarfs) dwarf giants IMPLEMENTED
Replies: 38
Views: 2594

Re: PRI#7 Too cheap(for dwarfs) dwarf giants

I said it's issue, had explained why.
by Aral_Yaren
Fri Apr 29, 2022 1:26 am
Forum: Unit - melee infantry
Topic: Aztec Regular Upgrade
Replies: 6
Views: 675

Re: Aztec Regular Upgrade

I saw once that Aztec Maceman (or Clubman?) hasn't any bonus vs flesh & blood unit. Why it doesn't follow the style of having bonus vs flesh and blood, if it wasn't?
by Aral_Yaren
Thu Apr 28, 2022 10:01 am
Forum: Unit - melee infantry
Topic: Aztec Regular Upgrade
Replies: 6
Views: 675

Re: Aztec Regular Upgrade

Fastest to be powered up, really? With what, Alter Sacrifice that only the case for melee, merely providing the unit survive after killing? I wonder how many unit will fall to be prey by the effect in MP. Even with Tattoo, those mentioned units stay in just between the line of 2nd tier. And to remem...
by Aral_Yaren
Thu Apr 28, 2022 4:34 am
Forum: Unit - melee infantry
Topic: Aztec Regular Upgrade
Replies: 6
Views: 675

Aztec Regular Upgrade

All Aztec regular unit needs upgrade imo: spearman, archer, slinger and maceman.

Whether the upgrade locked in a single tech (like current To Aztec Elite Swordsman, in exchange the turn raised 5→9) or make them separately (in total 4 different techs), both are still just proposed.

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