the holy roman empire will be included, rn team is working on the pre-beta with birtish race.
is there any period of the austrian empire of ur interest?
Search found 2358 matches
- Thu Aug 17, 2023 6:05 pm
- Forum: Units n structures
- Topic: Austrian-Empire
- Replies: 2
- Views: 566
- Thu Aug 17, 2023 12:08 pm
- Forum: Unit - mounted
- Topic: IBERIAN RIDER - mercenary
- Replies: 7
- Views: 346
Re: IBERIAN RIDER - mercenary
tbh i just want a carthage culture in aos ejeje
- Wed Aug 16, 2023 7:19 pm
- Forum: Unit - mounted
- Topic: IBERIAN RIDER - mercenary
- Replies: 7
- Views: 346
Re: IBERIAN RIDER - mercenary
i tough u meant that stradiot was more worth making than this...dxdx
updated so it has less hp but 1 more attack, and less time in field...
updated so it has less hp but 1 more attack, and less time in field...
- Wed Aug 16, 2023 6:06 pm
- Forum: Unit - mounted
- Topic: IBERIAN RIDER - mercenary
- Replies: 7
- Views: 346
Re: IBERIAN RIDER - mercenary
also, i think ancient are easier merc are easier to get?
- Wed Aug 16, 2023 5:56 pm
- Forum: Unit - mounted
- Topic: IBERIAN RIDER - mercenary
- Replies: 7
- Views: 346
Re: IBERIAN RIDER - mercenary
the difference could be the abiability? romans hellenic and other factories could make them
or an ability to throw javs? low damage and range tough...
or an ability to throw javs? low damage and range tough...
- Wed Aug 16, 2023 4:22 pm
- Forum: Unit - melee infantry
- Topic: Swiss Pikeman
- Replies: 29
- Views: 4846
Re: Swiss Pikeman
rebirth of this topic, swiss pikemen, or swiss halberdier should be in game, we ahve both pikemen and halberdiers in game, not mercernaries tough pikeman cost 3 leaving 6 turns hp 22 attack 9 range 2 armour 3/1 speed 3 sight 4 same bonuses as pikeman halberdier cost 3 leaving 4 turns hp 28 attack 11...
- Wed Aug 16, 2023 3:57 pm
- Forum: Unit - mounted
- Topic: IBERIAN RIDER - mercenary
- Replies: 7
- Views: 346
IBERIAN RIDER - mercenary
IBERIAN LIGHT CAVALRY HIRED BY MULTIPLE ANCIENT EMPIREs cost 2 leaving 3 hp 16 attack 8 range 1 armour 0/1 speed 6 sight 6 same bonuses as light cavalry (after calculations they deal +1 damage after bonuses without other external modifiers) https://i.pinimg.com/originals/b1/fe/ae/b1feae260ebedb782cd...
- Wed Aug 16, 2023 2:04 pm
- Forum: Unit - mounted
- Topic: citizen cavalry
- Replies: 5
- Views: 745
Re: citizen cavalry
i think a medium-light melee cavalryfor hellenic is great since the only option is companion, which is great, but this one could be like equites or templair mounted seargent that can be produced at tc after building the factory...this wouldnt be that fast nor that fragile. i would also like some mor...
- Mon Aug 07, 2023 4:47 pm
- Forum: Unit - melee infantry
- Topic: templar sergeant IMPLEMENTED
- Replies: 28
- Views: 2337
Re: templar sergeant IMPLEMENTED
is this already in the playstore version?
- Thu May 26, 2022 9:45 pm
- Forum: Units/techs/effects
- Topic: gun units damage not working properly
- Replies: 4
- Views: 582
Re: gun units damage not working properly
will try againm thanks and wellcome back T_T
- Sun May 22, 2022 3:03 pm
- Forum: Ask questions here
- Topic: how are random production writen now?
- Replies: 1
- Views: 309
how are random production writen now?
since the previous way to make random production is obsolete, then how is it now?
- Wed May 11, 2022 1:52 pm
- Forum: Unit - melee infantry
- Topic: Han Dynasty Pack
- Replies: 34
- Views: 10371
Re: Han Dynasty Pack
I LOVE IT!
make china great again!
make china great again!
- Tue Apr 26, 2022 12:31 pm
- Forum: Maps, campaigns
- Topic: Tutoirials: video
- Replies: 3
- Views: 583
Re: Tutoirials: video
it should be optional
i have erased and downloaded the game multiple times, or downloaded it in a different device. for those who know it would be a bother
i have erased and downloaded the game multiple times, or downloaded it in a different device. for those who know it would be a bother
- Sun Apr 24, 2022 1:19 pm
- Forum: Maps, campaigns
- Topic: Tutoirials: video
- Replies: 3
- Views: 583
Re: Tutoirials: video
would be good to have some kind of animation in-game or video to show that!
i cant help since exams last till friday, after i can freely help
i cant help since exams last till friday, after i can freely help
- Tue Apr 19, 2022 12:57 pm
- Forum: Techs
- Topic: nautic chart, compass, astrolabe
- Replies: 0
- Views: 437
nautic chart, compass, astrolabe
as naval techs for more speed in certain ships, like carrack, galeon, caravel, barcha longa, war caravel. maybe a +1 speed?
- Mon Apr 18, 2022 12:44 pm
- Forum: Units/techs/effects
- Topic: gun units damage not working properly
- Replies: 4
- Views: 582
gun units damage not working properly
i like gun units in every mean, and i enjoy playing with them even if they are not the strongest i have been testing some maps i was making for aos and found that gun units like handgonner or strelet in firing mode only deal 4 damage to any target (besides structures) i dont think it makes sense sin...
- Sun Apr 17, 2022 1:17 pm
- Forum: Structures
- Topic: Detinets
- Replies: 3
- Views: 524
Re: Detinets
maybe cannon shot ability? similar to fort since late slavic relied a lot on gunpowder
- Tue Apr 12, 2022 4:01 pm
- Forum: Techs
- Topic: studs selection
- Replies: 0
- Views: 357
studs selection
the selection of studs in the breeding process for horses was necesary to reproduce certain characteristics on the next horse generation: strengh, speed, size, etc.
cost 6
hpMax +5%
affects all mounted units
cost 6
hpMax +5%
affects all mounted units
- Tue Apr 12, 2022 1:13 pm
- Forum: Units n structures
- Topic: Healer unit idea needed, if you have any ideas about Aod healers feel free to tell them.
- Replies: 2
- Views: 1598
Re: Healer unit idea needed, if you have any ideas about Aod healers feel free to tell them.
Ooof field hospitals sound good! chaplain past trough my mind but they would be more religious than healing unit...
- Sat Mar 26, 2022 2:30 pm
- Forum: Unit - melee infantry
- Topic: Map editor unitz request
- Replies: 3
- Views: 586
Re: Map editor unitz request
maybe some caetrati infantry?
- Tue Mar 22, 2022 1:03 pm
- Forum: Unit - melee infantry
- Topic: batavian cohort
- Replies: 0
- Views: 458
batavian cohort
why more batavians? because they were an exceptional case among the auxiliars or allies of rome so basicaly they would be elite infantry not stronger than legionaries, but sure a dangerous enemy cost 3 hp 23 attack 7 range 1 armour 2/2 speed 3 (no speed penalty on shallows) sight 4 CR 100% actions p...
- Mon Mar 21, 2022 8:30 pm
- Forum: Unit - mounted
- Topic: sythi-sarmatian knight
- Replies: 0
- Views: 380
sythi-sarmatian knight
skilled bowmen as well as lancers, the scythian and the sarmatians were the main steppe people in the ancient world this can be renamed to "steppe cataphracts" since that was their fighting style cost 6 hp 30 attack 9 range 1 armour 2/2 speed 5 sight 6 CR 50% same bonuses as lancer line (l...
- Mon Mar 21, 2022 8:08 pm
- Forum: Structures
- Topic: Roman Mega Building
- Replies: 80
- Views: 6933
Re: Roman Mega Building
i want to think there is a reason or this is a mistake: hwacha aviable at roman castrum
there is also threbuchet, but that can be understanded...
there is also threbuchet, but that can be understanded...
- Mon Mar 21, 2022 8:00 pm
- Forum: Unit - mounted
- Topic: batavian auxiliars
- Replies: 0
- Views: 376
batavian auxiliars
reknown allies of rome, they were people who didnt pay taxes to the empire, instead, they would supply man power and equipment, specially master horsemen being the predecesor of the equites singularis augusti (a horsemen bodyguard for the emperor) cost 5 hp 32 attack 10 armour 2/2 speed 5 sight 6 CR...
- Sat Mar 19, 2022 4:05 pm
- Forum: Unit - melee infantry
- Topic: zealots - map editor
- Replies: 0
- Views: 489
zealots - map editor
jewish zealot made revolts aroud the palestine region against the different ocupations by romans and sucesors kingdoms zealot cost 2 hp 16 attack 10 range 1 armour 0/0 speed 3 sight 4 CR 200% zealot slinger cost 2 hp 10 attack 5 range 4 armour 0/0 speed 3 sight 5 CR 200% zealot leader cost 3 hp 20 a...
- Sat Mar 19, 2022 3:25 pm
- Forum: New upgrades (unit, structure, technology, effect)
- Topic: about roman reforms...
- Replies: 1
- Views: 519
about roman reforms...
just a short topic to mention the great mod for rome 1 total war: europa barbarorum just started playing it and noticed great deepness in their research and well, there rome has 4 stages and 3 reforms the four stages are: camillan: i think it is early republic roman army, with the classic hastii, pi...
- Sat Mar 19, 2022 2:53 pm
- Forum: Structures
- Topic: Byzantine Outpost
- Replies: 9
- Views: 1058
Re: Byzantine Outpost
i think varangian guards is a must be added unit and could be added along current varangian without problem i think! higher cost is obviously needed as well
i was also thinking on the theme and how to make use of it, but nothing came to my mind
i was also thinking on the theme and how to make use of it, but nothing came to my mind
- Sat Mar 19, 2022 2:45 pm
- Forum: Techs
- Topic: poliorcetica
- Replies: 0
- Views: 355
poliorcetica
poliorcetica, poliorceticon or πολιορκητικόν is the name of the genre that manuals about sieges have
in these manuals are depictions of how to use siege equipment such as greek fire, mangonels, siege towers, etc etc
cost 8
attack +2
affected: byzantine siege machine
in these manuals are depictions of how to use siege equipment such as greek fire, mangonels, siege towers, etc etc
cost 8
attack +2
affected: byzantine siege machine
- Sat Mar 19, 2022 2:01 pm
- Forum: Unit balancing
- Topic: The fate of hastati
- Replies: 11
- Views: 838
Re: The fate of hastati
i was thinking aboiut adding "barbarisation" tech to allow some late units, like federati, idk...i think its useless now