Search found 2358 matches

by L4cus
Thu Aug 17, 2023 6:05 pm
Forum: Units n structures
Topic: Austrian-Empire
Replies: 2
Views: 566

Re: Austrian-Empire

the holy roman empire will be included, rn team is working on the pre-beta with birtish race.
is there any period of the austrian empire of ur interest?
by L4cus
Thu Aug 17, 2023 12:08 pm
Forum: Unit - mounted
Topic: IBERIAN RIDER - mercenary
Replies: 7
Views: 346

Re: IBERIAN RIDER - mercenary

tbh i just want a carthage culture in aos ejeje
by L4cus
Wed Aug 16, 2023 7:19 pm
Forum: Unit - mounted
Topic: IBERIAN RIDER - mercenary
Replies: 7
Views: 346

Re: IBERIAN RIDER - mercenary

i tough u meant that stradiot was more worth making than this...dxdx
updated so it has less hp but 1 more attack, and less time in field...
by L4cus
Wed Aug 16, 2023 6:06 pm
Forum: Unit - mounted
Topic: IBERIAN RIDER - mercenary
Replies: 7
Views: 346

Re: IBERIAN RIDER - mercenary

also, i think ancient are easier merc are easier to get?
by L4cus
Wed Aug 16, 2023 5:56 pm
Forum: Unit - mounted
Topic: IBERIAN RIDER - mercenary
Replies: 7
Views: 346

Re: IBERIAN RIDER - mercenary

the difference could be the abiability? romans hellenic and other factories could make them
or an ability to throw javs? low damage and range tough...
by L4cus
Wed Aug 16, 2023 4:22 pm
Forum: Unit - melee infantry
Topic: Swiss Pikeman
Replies: 29
Views: 4846

Re: Swiss Pikeman

rebirth of this topic, swiss pikemen, or swiss halberdier should be in game, we ahve both pikemen and halberdiers in game, not mercernaries tough pikeman cost 3 leaving 6 turns hp 22 attack 9 range 2 armour 3/1 speed 3 sight 4 same bonuses as pikeman halberdier cost 3 leaving 4 turns hp 28 attack 11...
by L4cus
Wed Aug 16, 2023 3:57 pm
Forum: Unit - mounted
Topic: IBERIAN RIDER - mercenary
Replies: 7
Views: 346

IBERIAN RIDER - mercenary

IBERIAN LIGHT CAVALRY HIRED BY MULTIPLE ANCIENT EMPIREs cost 2 leaving 3 hp 16 attack 8 range 1 armour 0/1 speed 6 sight 6 same bonuses as light cavalry (after calculations they deal +1 damage after bonuses without other external modifiers) https://i.pinimg.com/originals/b1/fe/ae/b1feae260ebedb782cd...
by L4cus
Wed Aug 16, 2023 2:04 pm
Forum: Unit - mounted
Topic: citizen cavalry
Replies: 5
Views: 745

Re: citizen cavalry

i think a medium-light melee cavalryfor hellenic is great since the only option is companion, which is great, but this one could be like equites or templair mounted seargent that can be produced at tc after building the factory...this wouldnt be that fast nor that fragile. i would also like some mor...
by L4cus
Mon Aug 07, 2023 4:47 pm
Forum: Unit - melee infantry
Topic: templar sergeant IMPLEMENTED
Replies: 28
Views: 2337

Re: templar sergeant IMPLEMENTED

is this already in the playstore version?
by L4cus
Thu May 26, 2022 9:45 pm
Forum: Units/techs/effects
Topic: gun units damage not working properly
Replies: 4
Views: 582

Re: gun units damage not working properly

will try againm thanks and wellcome back T_T
by L4cus
Sun May 22, 2022 3:03 pm
Forum: Ask questions here
Topic: how are random production writen now?
Replies: 1
Views: 309

how are random production writen now?

since the previous way to make random production is obsolete, then how is it now?
by L4cus
Wed May 11, 2022 1:52 pm
Forum: Unit - melee infantry
Topic: Han Dynasty Pack
Replies: 34
Views: 10371

Re: Han Dynasty Pack

I LOVE IT!
make china great again!
by L4cus
Tue Apr 26, 2022 12:31 pm
Forum: Maps, campaigns
Topic: Tutoirials: video
Replies: 3
Views: 583

Re: Tutoirials: video

it should be optional
i have erased and downloaded the game multiple times, or downloaded it in a different device. for those who know it would be a bother
by L4cus
Sun Apr 24, 2022 1:19 pm
Forum: Maps, campaigns
Topic: Tutoirials: video
Replies: 3
Views: 583

Re: Tutoirials: video

would be good to have some kind of animation in-game or video to show that!
i cant help since exams last till friday, after i can freely help
by L4cus
Tue Apr 19, 2022 12:57 pm
Forum: Techs
Topic: nautic chart, compass, astrolabe
Replies: 0
Views: 437

nautic chart, compass, astrolabe

as naval techs for more speed in certain ships, like carrack, galeon, caravel, barcha longa, war caravel. maybe a +1 speed?
by L4cus
Mon Apr 18, 2022 12:44 pm
Forum: Units/techs/effects
Topic: gun units damage not working properly
Replies: 4
Views: 582

gun units damage not working properly

i like gun units in every mean, and i enjoy playing with them even if they are not the strongest i have been testing some maps i was making for aos and found that gun units like handgonner or strelet in firing mode only deal 4 damage to any target (besides structures) i dont think it makes sense sin...
by L4cus
Sun Apr 17, 2022 1:17 pm
Forum: Structures
Topic: Detinets
Replies: 3
Views: 524

Re: Detinets

maybe cannon shot ability? similar to fort since late slavic relied a lot on gunpowder
by L4cus
Tue Apr 12, 2022 4:01 pm
Forum: Techs
Topic: studs selection
Replies: 0
Views: 357

studs selection

the selection of studs in the breeding process for horses was necesary to reproduce certain characteristics on the next horse generation: strengh, speed, size, etc.

cost 6
hpMax +5%
affects all mounted units
by L4cus
Tue Apr 12, 2022 1:13 pm
Forum: Units n structures
Topic: Healer unit idea needed, if you have any ideas about Aod healers feel free to tell them.
Replies: 2
Views: 1598

Re: Healer unit idea needed, if you have any ideas about Aod healers feel free to tell them.

Ooof field hospitals sound good! chaplain past trough my mind but they would be more religious than healing unit...
by L4cus
Sat Mar 26, 2022 2:30 pm
Forum: Unit - melee infantry
Topic: Map editor unitz request
Replies: 3
Views: 586

Re: Map editor unitz request

maybe some caetrati infantry?
by L4cus
Tue Mar 22, 2022 1:03 pm
Forum: Unit - melee infantry
Topic: batavian cohort
Replies: 0
Views: 458

batavian cohort

why more batavians? because they were an exceptional case among the auxiliars or allies of rome so basicaly they would be elite infantry not stronger than legionaries, but sure a dangerous enemy cost 3 hp 23 attack 7 range 1 armour 2/2 speed 3 (no speed penalty on shallows) sight 4 CR 100% actions p...
by L4cus
Mon Mar 21, 2022 8:30 pm
Forum: Unit - mounted
Topic: sythi-sarmatian knight
Replies: 0
Views: 380

sythi-sarmatian knight

skilled bowmen as well as lancers, the scythian and the sarmatians were the main steppe people in the ancient world this can be renamed to "steppe cataphracts" since that was their fighting style cost 6 hp 30 attack 9 range 1 armour 2/2 speed 5 sight 6 CR 50% same bonuses as lancer line (l...
by L4cus
Mon Mar 21, 2022 8:08 pm
Forum: Structures
Topic: Roman Mega Building
Replies: 80
Views: 6933

Re: Roman Mega Building

i want to think there is a reason or this is a mistake: hwacha aviable at roman castrum
there is also threbuchet, but that can be understanded...
by L4cus
Mon Mar 21, 2022 8:00 pm
Forum: Unit - mounted
Topic: batavian auxiliars
Replies: 0
Views: 376

batavian auxiliars

reknown allies of rome, they were people who didnt pay taxes to the empire, instead, they would supply man power and equipment, specially master horsemen being the predecesor of the equites singularis augusti (a horsemen bodyguard for the emperor) cost 5 hp 32 attack 10 armour 2/2 speed 5 sight 6 CR...
by L4cus
Sat Mar 19, 2022 4:05 pm
Forum: Unit - melee infantry
Topic: zealots - map editor
Replies: 0
Views: 489

zealots - map editor

jewish zealot made revolts aroud the palestine region against the different ocupations by romans and sucesors kingdoms zealot cost 2 hp 16 attack 10 range 1 armour 0/0 speed 3 sight 4 CR 200% zealot slinger cost 2 hp 10 attack 5 range 4 armour 0/0 speed 3 sight 5 CR 200% zealot leader cost 3 hp 20 a...
by L4cus
Sat Mar 19, 2022 3:25 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: about roman reforms...
Replies: 1
Views: 519

about roman reforms...

just a short topic to mention the great mod for rome 1 total war: europa barbarorum just started playing it and noticed great deepness in their research and well, there rome has 4 stages and 3 reforms the four stages are: camillan: i think it is early republic roman army, with the classic hastii, pi...
by L4cus
Sat Mar 19, 2022 2:53 pm
Forum: Structures
Topic: Byzantine Outpost
Replies: 9
Views: 1058

Re: Byzantine Outpost

i think varangian guards is a must be added unit and could be added along current varangian without problem i think! higher cost is obviously needed as well

i was also thinking on the theme and how to make use of it, but nothing came to my mind
by L4cus
Sat Mar 19, 2022 2:45 pm
Forum: Techs
Topic: poliorcetica
Replies: 0
Views: 355

poliorcetica

poliorcetica, poliorceticon or πολιορκητικόν is the name of the genre that manuals about sieges have
in these manuals are depictions of how to use siege equipment such as greek fire, mangonels, siege towers, etc etc

cost 8
attack +2
affected: byzantine siege machine
by L4cus
Sat Mar 19, 2022 2:38 pm
Forum: Techs
Topic: barding
Replies: 3
Views: 511

Re: barding

by L4cus
Sat Mar 19, 2022 2:01 pm
Forum: Unit balancing
Topic: The fate of hastati
Replies: 11
Views: 838

Re: The fate of hastati

i was thinking aboiut adding "barbarisation" tech to allow some late units, like federati, idk...i think its useless now

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