version 1.111

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.

Non-tester forumers: if you want to get the DEVELOPER version (to see the changes sooner, or you want to try your own map designs) please EMAIL me to zerotouchsystems at gmail dot com to register yourself as a tester.

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Stratego (dev)
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version 1.111

Post by Stratego (dev) » Sun Jan 05, 2020 7:17 am

version 1.110 is published

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Re: version 1.111

Post by Stratego (dev) » Sun Jan 05, 2020 9:05 pm

The recent resign problems are hopefully fixed.
(was on server side, so all new resign attemps should work fine from now)

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Re: version 1.111

Post by Stratego (dev) » Tue Jan 14, 2020 10:57 am

ok all app version have these changes
- pinch zoom
- scrolling (pan) reworked
- modified longpress-waypoint things (eg. on movable playes it will nto show)

these changes could bring any bugs i did not find - so please test it a little and tell me if u find anything weird - thanks!

uos 20

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Re: version 1.111

Post by Stratego (dev) » Wed Jan 15, 2020 11:05 am

also some waypoint changes:
- pathfingding will not make vertical-horosontal movement but ditectly to target location (like diagonal)

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Re: version 1.111

Post by Stratego (dev) » Wed Jan 15, 2020 3:28 pm

Pathfinding (waypoint) fixes: It will chose fastest ways (roads, avoid woods etc.), and goes diagonally if that is the direction

(most important in AOW as there are many terrain modifiers)

uos 10 AOF/AOw/AOS

please test this too - thanks!

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makazuwr32
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Re: version 1.111

Post by makazuwr32 » Wed Jan 15, 2020 7:47 pm

Still the problem of managing waypointed units in bottle necks is a bigass problem for waypointed ais.
As well as that waypointed ais do not choose not-so-optimal movement sometimes (for example it just stays on the place because units are before him on the same "optimal route" instead of trying to go around that; most noticable when from one side you have some additional obstacle - river, mountains, walls...).

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Re: version 1.111

Post by Stratego (dev) » Wed Jan 15, 2020 8:45 pm

Yes, thanks for reminding me :(

also please make me sample maps to show the problems - i can not reproduce these problems (or i reproduce something else) based on descriptions - thanks!

only one i have found when i have a bunch of units in a circle, and waypoint all to move 20 tiles away, they get form to one line and arrive slower.
i am just making a hotfix for this that on target position i try to keep the formation that will result in parallel movement (but only in simple cases)

i read a lot about it and seems i would need to implement a very costy (in development, and in processor too) algorithm as the current A* will not ever handle well grouped movements.

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Re: version 1.111

Post by Stratego (dev) » Wed Jan 15, 2020 9:09 pm

ok, the "mini" fix on grouped pathfinding is uos 20

it will only spread the waypoints around the selected waypoint location in the same alignments as the selected units were standing.

altough this can cause other problems we need to find out.
(first i think is a unit too far from the "bunch" should not arrive that far - may only within a certain distance we should keep the formation, units outside that should be using single waypoint as earlier.)
(second i can think if target location is beside a river, some waypoints can point to other side of the river - that might not be wanted)

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godOfKings
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Re: version 1.111

Post by godOfKings » Fri Jan 17, 2020 3:07 pm

in trigger there is a new bug with message toast triggers, if a single trigger has multiple message toast effects, it will display the message on the last effect only
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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Re: version 1.111

Post by Stratego (dev) » Fri Jan 17, 2020 4:04 pm

ok, but toasts should only be alone - so use only one or use other messaging method.

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