Terrain Effects

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CorporalTrim
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Joined: Wed Oct 09, 2019 1:19 pm

Terrain Effects

Post by CorporalTrim » Wed Oct 09, 2019 1:56 pm

Hello, all. New to this game, I like it very much. One question regarding terrain. Clearly terrain impacts movement, but are any defensive bonuses in effect ? For example, infantry defending on a mountain or in forests. Or conversely, tanks taking more damage attacking units on that terrain or against a city, vs fighting on open plains.

Midonik
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Re: Terrain Effects

Post by Midonik » Wed Oct 09, 2019 3:27 pm

It's not a thing currently. Well we could ask Daniel to add such modifiers, tho that seems like a lot of work.
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Stratego (dev)
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Re: Terrain Effects

Post by Stratego (dev) » Wed Oct 09, 2019 3:42 pm

we can try, please write here the suggested changes a terrain should give.

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CorporalTrim
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Re: Terrain Effects

Post by CorporalTrim » Thu Oct 10, 2019 12:13 am

Thanks for the quick response, Stratego. And for even soliciting a suggestion about it. :)

Here's an example from Dai Senryaku VII (turn-based modern warfare game for the Xbox for those who remember it). The numbers are % defensive bonus for terrain.

Wasteland - 5
Grove - 10
Forest - 15
Hill - 20
Mountain - 25

Refinery - 5
Airport (also Port ?) - 10
Factory - 15
City - 15
Capital - 20

No bunkers or trenches in that game. And as for cities and facilities, the rates of reduction in Age of Wars already seem about right.

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