Jouster

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Morningwarrior
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Jouster

Post by Morningwarrior » Mon Sep 16, 2019 4:06 am

Hp:55
Damage:16
Armor:4
Pierce armor:4
Speed:5
Range:2
Sight:6
Cost:6
+200%damage vs mounted units
+25%damge vs melee foot,melee light,archer,anti melee foot and anti archer foot.
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SirPat
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Re: Jouster

Post by SirPat » Wed Sep 18, 2019 3:16 pm

Well we do already have heavy lancers...
Why add jousters
There the same thing
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Morningwarrior
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Re: Jouster

Post by Morningwarrior » Thu Sep 19, 2019 6:42 am

Yeah,but,jouster is a renaissance unit.he used for duels
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SirPat
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Re: Jouster

Post by SirPat » Fri Sep 20, 2019 2:23 am

but did these guys faught in the battle field?
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Endru1241
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Re: Jouster

Post by Endru1241 » Fri Sep 20, 2019 7:40 pm

From my understanding - jouster would be someone specialized in jousting tournaments in equipment designed for them. Jouster would be then late medieval (renaissance was the ending of jousting tournaments) showman. Jousting was great sport, which could also better the lance skills of knights. But jousting equipment was not designed for war. On the contrary jousting armor often had only frontal side part really reinforced (the place were jousting lance could strike).
So no. No jouster in the game imho.
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StormSaint373
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Re: Jouster

Post by StormSaint373 » Fri Sep 20, 2019 8:58 pm

Why not just make as an upgrade to Hvy lancer and call it... "Chevalier"

Which would have

Cost: 4
Hp: 35
Att: 10
Armor: 3/3
Spd: 5 (or 6 if knight gets it on 3rd tier)
Action/Turn: 1
SR: 0

Same bonuses as a Lancer
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Gral.Sturnn
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Re: Jouster

Post by Gral.Sturnn » Fri Sep 20, 2019 9:25 pm

Gendarme or just "heavy lancer" could fit 2
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Endru1241
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Re: Jouster

Post by Endru1241 » Fri Sep 20, 2019 9:37 pm

Does Lancer need another upgrade?
Heavy Lancer pretty much decimates cavalry already. And it's not so weak vs other units.
In my opinion rock paper scissor in any strategy, especially TBS should not be absolute (so few disadvantaged units should defeat their nemesis with losses ), while now fully upgraded h. lancer deals 45 base damage to mounted units, so it one-shots any fully upgraded cavalry (save the Cavalier, which is kinda too strong looking at upgrade progression).
Besides I'm pretty sure Chevalier just means Knight in french.
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Gral.Sturnn
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Re: Jouster

Post by Gral.Sturnn » Fri Sep 20, 2019 9:42 pm

besides the comment on balance, Gendarmes were the epitome of french cavalry (even though they had massive losses)
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Endru1241
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Re: Jouster

Post by Endru1241 » Fri Sep 20, 2019 10:19 pm

Gendarme would be fine for a name. I just didn't read your post.
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Morningwarrior
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Re: Jouster

Post by Morningwarrior » Wed Sep 25, 2019 8:50 am

Wow the designer leader of AOS,coment in my post!,i honored thanks endru. :D :D
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Morningwarrior
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Re: Jouster

Post by Morningwarrior » Wed Sep 25, 2019 8:52 am

Is not a upgrade of lancer is only a unit,not a upgrade but is a new unit.
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makazuwr32
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Re: Jouster

Post by makazuwr32 » Wed Sep 25, 2019 9:08 am

Stats are too high for aos.

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Gral.Sturnn
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Re: Jouster

Post by Gral.Sturnn » Wed Sep 25, 2019 3:56 pm

The only way to solve this is, to decrease the "normal" damage and then add a charge ability (what cavalry actually did) and then we can balance lancers all round
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LordOfAles
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Re: Jouster

Post by LordOfAles » Wed Sep 25, 2019 4:01 pm

I say we set topic as ANSWERED. Lancers already fullfil "cavalry which is anti-cavalry" role. And they are very effective at that. If we set the jouster's stats according to real life then his damage would be 3 or 4 at best against other cavalry, if he even manages to hit them.
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Gral.Sturnn
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Re: Jouster

Post by Gral.Sturnn » Wed Sep 25, 2019 4:07 pm

Well thats maybe true but check my topic

https://www.androidutils.com/forum/view ... 4d0d87b1d5
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Squirrel5555
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Fun Unit - Jouster

Post by Squirrel5555 » Fri Aug 07, 2020 9:08 pm

Not actually used in combat, therefore could be a fun unit. Thought I'd put it here because I had an image
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Endru1241
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Re: Jouster

Post by Endru1241 » Fri Aug 07, 2020 9:58 pm

Merged.
I personally feel like fun units should be a little more out of place and jouster eould feel great as weaker lancer map editor unit.
Something like 3 power with +200% with half of lancer bonuses and either 30hp and 3/0 armor or speed 6, 25hp, 2/0 armor.

But I am waiting for fun unit propositions.
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Gral.Sturnn
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Re: Jouster

Post by Gral.Sturnn » Fri Aug 07, 2020 9:59 pm

great sprite squirrel
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Squirrel5555
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Re: Jouster

Post by Squirrel5555 » Fri Aug 07, 2020 10:00 pm

Sounds great, thanks.
Sorry I didn't check if this already existed.
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Morningwarrior
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Re: Jouster

Post by Morningwarrior » Tue Aug 11, 2020 5:46 pm

in reality I was thinking of the jouster being a weaker cavalry than the light cavalry done in 2 turns.
Hp:10
atk:4
Armor0/1
Speed:4
Range:1
Heal bonus:1
Spell resistence:0%
Sigh:6
Cost:2
Actions:1
Bonus +25% vs melle foot and archers foot
Bonus +50% vs mounted units
Bonus + 75% vs elephants.
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Endru1241
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Re: Jouster

Post by Endru1241 » Tue Aug 11, 2020 11:38 pm

But jouster unit on real battlefield?
How then do we recruit them? Train people to figgt in tournaments and then send them on a real battle.
Or maybe just announce to the world that on specific date in specific place there would be jousting tournament. Various sportsman come and a bummer there is abattle here. Well, fight then. With your frontal only armors, lances designed to not do much damage (to avoid killing the other guy) and horses that would tire themselfes quickly, but look awesome.
No - it cannot be recruitable.
The image looks great, so it can be used on some campaigns where single unit represents single person.
But they don't fit to be regular unit.
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Morningwarrior
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Re: Jouster

Post by Morningwarrior » Wed Aug 12, 2020 8:16 am

and that in reality now I'm not thinking of making a great knight with an extremely long spear and steel armor, although the image above could also be created referring to another unit of the unique type for each player, which I have in mind and do something more like "a militia assembled done very fast in 2 shifts but with not at all very high status" my intention is now and like that, not to make a very powerful unit although the image shown may generate another unit.
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Endru1241
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Re: Jouster

Post by Endru1241 » Wed Aug 12, 2020 10:53 am

Militia-like cavalry for 2 turns seems viable. But needs proper idea and separate topic.
Jouster unit completely doesn't fit that, neither it's topic.
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Gral.Sturnn
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Re: Jouster

Post by Gral.Sturnn » Wed Aug 12, 2020 1:25 pm

This should stay for map editor
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Squirrel5555
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Re: Jouster

Post by Squirrel5555 » Wed Aug 12, 2020 1:59 pm

It is meant to be a fun unit, as I specified in my first post. Take it or leave it.
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Morningwarrior
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Re: Jouster

Post by Morningwarrior » Fri Aug 14, 2020 8:38 pm

Well the end of jouster finally,but not yet.i need more to thing about this,militia cavalry.
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