siege tower IMPLEMENTED
-
- Posts: 231
- Joined: Tue Apr 29, 2014 9:00 pm
siege tower IMPLEMENTED
New unit seige tower power would be equal to let units cross over enemy walls and towers
- Attachments
-
- 2014-09-30-21-58-42.png (220.71 KiB) Viewed 15762 times
Re: seige tower
Hi
I already made one for the orcs.
Look here!!
viewtopic.php?f=28&t=473&hilit=siege+to ... t=30#p2881
patroid
I already made one for the orcs.
Look here!!
viewtopic.php?f=28&t=473&hilit=siege+to ... t=30#p2881
patroid
-
- Posts: 231
- Joined: Tue Apr 29, 2014 9:00 pm
Re: seige tower
Would be heavily fortified against archers but swordsman and samarai and trebuchets have bonus against it, also takes 10 turns to make and moves 1. Also carries four units, plus too big to go in wagon. It would be a one tile unit that only carries infantry or archers
-
- Posts: 231
- Joined: Tue Apr 29, 2014 9:00 pm
Re: seige tower
I know its just patroid could you make a image for this unit
Re: seige tower
Hi
Ok i make a new image with this image as base.
And also i let the tower overlap the upper tile a bit!!
I hope it will be ready today.
Patroid
Ok i make a new image with this image as base.
And also i let the tower overlap the upper tile a bit!!
I hope it will be ready today.
Patroid
-
- Posts: 231
- Joined: Tue Apr 29, 2014 9:00 pm
Re: seige tower
Lancers fire archer could be effective against boats and siege tower
Re: seige tower
Hi
Here is my first try of the siege tower.
Maybe you use him.
patroid
Here is my first try of the siege tower.
Maybe you use him.
patroid
- Attachments
-
- Siege Tower.png (2.2 KiB) Viewed 15745 times
-
- Site Admin
- Posts: 15752
- Joined: Fri Apr 25, 2014 9:28 pm
Re: seige tower
check the AOF forum there was a good tower already.
maybe you can get ideas of that - or modify that.
however this is also good but a little too big in my opinion.
anyway good!
maybe you can get ideas of that - or modify that.
however this is also good but a little too big in my opinion.
anyway good!
Re: seige tower
I agree that the tower is a bit too big, but very good style.
I like the ideas here, holds 4 troops, archers can fire from it, enables troops to leap over walls.
Maybe even get past the small towers as troops could climb through a window from it, but not the fortresses as they too tall.
I think 10 turns is too many as they speed of 1 heavily reduces the effectiveness.
I would say 6 turns with a speed of 1 or 9 turns with a speed of 2.
I like the ideas here, holds 4 troops, archers can fire from it, enables troops to leap over walls.
Maybe even get past the small towers as troops could climb through a window from it, but not the fortresses as they too tall.
I think 10 turns is too many as they speed of 1 heavily reduces the effectiveness.
I would say 6 turns with a speed of 1 or 9 turns with a speed of 2.
-
- Posts: 231
- Joined: Tue Apr 29, 2014 9:00 pm
Re: seige tower
Thats good, but does Daniel think the image or the idea is too big
-
- Site Admin
- Posts: 15752
- Joined: Fri Apr 25, 2014 9:28 pm
Re: seige tower
the image
Re: seige tower
Hi
Please tell my in wich direction.
It has a 32px weight and a
Height of 40-50.
Patroid
Please tell my in wich direction.
It has a 32px weight and a
Height of 40-50.
Patroid
-
- Posts: 231
- Joined: Tue Apr 29, 2014 9:00 pm
Re: seige tower
You are doing good job so far patroid
-
- Site Admin
- Posts: 15752
- Joined: Fri Apr 25, 2014 9:28 pm
Re: seige tower
yes, patroid is our icon-master!
"too big": the height: a 1x1 unit should not exceed the approx. 40px height.
"too big": the height: a 1x1 unit should not exceed the approx. 40px height.
Re: seige tower
Hi
It is easyer to use the icon i made for the orcs.
If you wanna have a redesign (one floor or one
part away) send request me.
Patroid
It is easyer to use the icon i made for the orcs.
If you wanna have a redesign (one floor or one
part away) send request me.
Patroid
-
- Site Admin
- Posts: 15752
- Joined: Fri Apr 25, 2014 9:28 pm
Re: seige tower
yes, i loved the icon u made for the orks!
-
- Posts: 231
- Joined: Tue Apr 29, 2014 9:00 pm
Re: seige tower
Partroid did a good job but do you think it would be possible to add seige tower properties
-
- Posts: 231
- Joined: Tue Apr 29, 2014 9:00 pm
Re: seige tower
What properties are suggested for siege tower
Re: seige tower
I suggest archers can shoot from inside them.
Move speed as battering ram, but considerably less hp.
Move speed as battering ram, but considerably less hp.
Thanks!
Josh
Josh
-
- Posts: 231
- Joined: Tue Apr 29, 2014 9:00 pm
Re: seige tower
I guess that would be good what do you think Daniel
-
- Posts: 231
- Joined: Tue Apr 29, 2014 9:00 pm
Re: seige tower
Good ideas does anyone want this implemented
-
- Posts: 231
- Joined: Tue Apr 29, 2014 9:00 pm
Re: seige tower
I think that maybe crossing walls in one turn is a bit overpowered maybe it should take a few turns to make units cross or maybe it destroys walls slowly because its letting soldiers in to attack
Re: seige tower
also moving one makes it pretty ineffective. most games won't last that long unless it is a special scenario, or they can be built near the walls.
we have quite a few things that already fit this description,,, by the time they are built and can be moved, the game is decided or over.
we have quite a few things that already fit this description,,, by the time they are built and can be moved, the game is decided or over.