Dwarves rework MOSTLY DONE
Re: Dwarves rework
To be honest, at first it seemed to me that this is a rider on a bear.
Re: Dwarves rework
Also updated this so it's the correct size.
- Attachments
-
- Mamontsvr4.png (2.76 KiB) Viewed 2934 times
Re: Dwarves rework
I advise you to keep this image and remove the horn for a lovely bear image.
Re: Dwarves rework
Updated, that's much better.
- Attachments
-
- Defender lancer.png (2.81 KiB) Viewed 2928 times
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Dwarves rework
I like both of them i must admit.
Can you also make a musketeer version of mammoth rider?
Can you also make a musketeer version of mammoth rider?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Dwarves rework
Can you make rifle more visible (more metallic maybe?) and also add scope similar to tier 3 musketeer?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Dwarves rework
I drew my version of a goat and a ram
- Attachments
-
- kozbaran.png (1.37 KiB) Viewed 2890 times
Re: Dwarves rework
Perhaps change the color of the horns to a gray or bone like color similar to the mammoths tusks.
Anyway, here's a different position, I'll try later to clear things up a bit.
Anyway, here's a different position, I'll try later to clear things up a bit.
- Attachments
-
- mammoth rifleman.png (2.5 KiB) Viewed 2883 times
Re: Dwarves rework
Btw, what is everyone's thoughts on me changing the defenders colour scheme to this?
I feel it would show certain details better then the adamantium color scheme I went with up there. It's based off the races icon colors.
I feel it would show certain details better then the adamantium color scheme I went with up there. It's based off the races icon colors.
- Attachments
-
- Defender shield guard.png (1.61 KiB) Viewed 2883 times
Re: Dwarves rework
Added some mithril underlayer.
- Attachments
-
- Defender shield guard.png (1.63 KiB) Viewed 2880 times
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Dwarves rework
For me looks better. But we also need @Alexander82 opinion.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Dwarves rework
Here's the others, plus a clearer template.
- Attachments
-
- Defender rifleman shielded (1).png (1.79 KiB) Viewed 2872 times
-
- Defender rifleman (1).png (1.54 KiB) Viewed 2872 times
-
- Defender phalanx (1).png (1.5 KiB) Viewed 2872 times
-
- defender mammoth rifleman (2).png (2.48 KiB) Viewed 2872 times
-
- Defender mammoth rider (1).png (2.79 KiB) Viewed 2872 times
-
- Defender lancer (1).png (2.79 KiB) Viewed 2872 times
-
- Defender hammer guard (1).png (1.49 KiB) Viewed 2872 times
-
- Defender crossbowman (1).png (1.54 KiB) Viewed 2872 times
-
- Dwarven defender template 3.png (1.33 KiB) Viewed 2872 times
Re: Dwarves rework
To be honest, I don't know which light range is better. I like black more, but on the new one it is brighter and clearer and it also looks good. Is it possible to make their armor steel?
Re: Dwarves rework
I could always make the black style be a skin pack.
Anyway steel I would avoid as both imperials and phantoms have that color scheme, that's why I chose this color scheme instead.
Anyway steel I would avoid as both imperials and phantoms have that color scheme, that's why I chose this color scheme instead.
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Dwarves rework
Hm sounds good idea (skin pack).
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Dwarves rework
I know @Stratego (dev) wouldn't mind this as we are lacking skin packs.
Re: Dwarves rework
Maybe I should try drawing that sabrecore next after the draco zombie.
Re: Dwarves rework
I wonder if the dwarfs will have a tank? Or a walking mechanoid?
-
- Posts: 278
- Joined: Sun Oct 25, 2020 8:04 am
Re: Dwarves rework
8 think the steam punk mech theme would be very fitting for dwarves. the question is if all those mounts +mechs are too much.
My Name is Trior in age of Modern wars (second most multiplayer wins)
Re: Dwarves rework
As far as I know, dwarfs now only have 1 subrace (If Mithril dwarfs are counted as a subrace) + this sub-race and it seemed to me that the mechs would not be a sub-race, but would be just the main ones, but even if so, then the result would be 3.
For comparison, the orcs already have 3 sub-races, the people of 2 + are rumored to add more people of the Middle East, a new holy sub-race and possibly werewolves (if these ideas have not been abandoned yet) total 4+ in humans; elves have 1 + faction of sun elves, moon elves and fairies, for a total of about 4; the undead have only 1 sub-race so far, except for the skeletons of monsters, + they have planned cultists and they may also be able to remake gargoyles or vampires for them, in total I think the undead will have 3 subraces.
So I guess that's not a lot.
For comparison, the orcs already have 3 sub-races, the people of 2 + are rumored to add more people of the Middle East, a new holy sub-race and possibly werewolves (if these ideas have not been abandoned yet) total 4+ in humans; elves have 1 + faction of sun elves, moon elves and fairies, for a total of about 4; the undead have only 1 sub-race so far, except for the skeletons of monsters, + they have planned cultists and they may also be able to remake gargoyles or vampires for them, in total I think the undead will have 3 subraces.
So I guess that's not a lot.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Dwarves rework
dwarves have 3 already planned subraces: Slayers, Defenders and Gnomes.
Age of Fantasy design leader
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Dwarves rework
Gnomes will be even more advanced than dwarves in terms of technology thus you could expect for them some of steampunk ideas like mechanical batte armors with gnomes inside, helicopters, steam tanks and more.
Mithrils on the other hand will be replaced by defenders and/or slayers (even in the shop). They were made as placeholder of elite units before sub races idea came to exist and do not fit well for new structure of dwarves.
Mithrils on the other hand will be replaced by defenders and/or slayers (even in the shop). They were made as placeholder of elite units before sub races idea came to exist and do not fit well for new structure of dwarves.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
-
- Site Admin
- Posts: 15752
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Dwarves rework
can i close this topic? or is here anything that asks for keeping it open?