image revamp AoF
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
image revamp AoF
For ideas of image revamps, and associated images, please post here.
Beware the calm before the Tempest. . .
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: image revamp AoF
For human poison Archer,
Longbowman
And Paladin for campaign.
Longbowman
And Paladin for campaign.
- Attachments
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- 32_unit_lord_paladin.png (1.15 KiB) Viewed 3353 times
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- AoF Poison Archer.png (1.53 KiB) Viewed 3353 times
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- AoF Longbowman.png (1.47 KiB) Viewed 3353 times
Beware the calm before the Tempest. . .
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: image revamp AoF
@StormSaint373
can you make level 2 and 3 based too on the current archers?
I'm planning to make upgrades or both units
Also I'd like to make the longbowman cost 3 so it will fill the same cost role of the fast archer for elves.
The only problem is that with all his upgrade he will have range 10 (more than elven archers) so I was thinking that we might do two things:
We might lower his range but increase his attack
or
We might lower its range and give it a skill like aimed shot (give up an action and movement for extra range/damage) until next turn
can you make level 2 and 3 based too on the current archers?
I'm planning to make upgrades or both units
Also I'd like to make the longbowman cost 3 so it will fill the same cost role of the fast archer for elves.
The only problem is that with all his upgrade he will have range 10 (more than elven archers) so I was thinking that we might do two things:
We might lower his range but increase his attack
or
We might lower its range and give it a skill like aimed shot (give up an action and movement for extra range/damage) until next turn
Age of Fantasy design leader
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: image revamp AoF
Btw, why don't you make the poison archer baed on the fire archer and make poison drop from the tip of the arrow?
So it won't have a different bow but (as it should) different arrows
So it won't have a different bow but (as it should) different arrows
Age of Fantasy design leader
Re: image revamp AoF
Dwarf clerics tech
Heavy boar riders tech
Master boar riders tech
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- Site Admin
- Posts: 15752
- Joined: Fri Apr 25, 2014 9:28 pm
Re: image revamp AoF
i suggest some totally new boar rider tech images, these were never my favorite
Re: image revamp AoF
Well, the dwarves may end up with cavalry tech that effects all their cavalry rather then a chosen few, I plan to eventually make the upgraded versions of the bear rider, currently still figuring it out. Also I plan to make mountain goat riders who would act as the races light cavalry along with their upgrades, so I would have to make totally different cavalry upgrade icons anyway.
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: image revamp AoF
Yes dwarves will have techs similar to humans:
Infantry tech
Cavalry tech
Caster tech
Infantry tech
Cavalry tech
Caster tech
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.