AOF Unit, tech flavour texts

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LordOfAles
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Re: AOF Unit, tech flavour texts

Post by LordOfAles » Thu Sep 12, 2019 6:33 pm

Code: Select all

<string name="UNIT_TXT_SWORDSMAN">Warriors are the most common troop in human army. They are armed with simple swords, shields and leather armor. They are formed of mostly volunteers and patriots.</string>
<string name="UNIT_TXT_TC">A town is a busy place. All kinds of units can be produced and technologies can be researched here.</string>
<string name="UNIT_TXT_HUMAN_HORSE_ARCHER">Many of the swift horse archers come from a small villages. They are trained for accuracy while both they and their targets are moving, thus making them perfect hit-and-run troops.</string>
<string name="UNIT_TXT_OUTPOST">Defenseless outposts are usually used to warn the lord of an incoming enemy advance. They can be taken down quite easily.</string>
<string name="UNIT_TXT_SPEARMAN">Usually conscripts, spearmens' only usage is to counter the cavalry, no matter how hard could that task be...</string>
<string name="UNIT_TXT_DOUBLE_SWORDSMAN">Double Swordsmen focus on offensive rather than defensive. Equipped with sharp dual swords, they can strike twice per turn.</string>
<string name="UNIT_TXT_ARCHER_1">Elite Archers are equipped with significantly better bows and armor, obviously increasing their combat capabilities.</string>
<string name="UNIT_TXT_SKIRMISHER_1">These better versions of skirmishers are more skilled in throwing their javelins and defending from arrows.</string>
<string name="UNIT_TXT_SPEARMAN_1">Upgraded spearmen receive better spear and slightly better armor. Although it doesn't do much against other kinds of units, it significantly helps when it comes to fighting cavalry.</string>
<string name="UNIT_TXT_SWORDSMAN_1">Warriors are usually first to receive upgraded equipment as they are most expendable. They are much better at doing their job now, however.</string>
<string name="UNIT_TXT_KNIGHT_1">Upgraded knights turn into Heavy Knights. They are excellent at annihilating infantry, though they'd do good to remember to stay away from spears.</string>
<string name="UNIT_TXT_ARAGORN">Aragorn II, son of Arathorn II and Gilraen, also known as Elessar and Strider, was the 16th Chieftain of the Dúnedain of the North; later crowned King Elessar Telcontar (March 1, 2931 - FO 120 or SR 1541), the 26th King of Arnor and 35th King of Gondor - and first High King of Gondor and Arnor since the short reign of Isildur. He was a great ranger and warrior, and as Isildur's heir he bore the shards of Narsil, reforged and renamed Andúril, in the War of the Ring.</string>
<string name="UNIT_TXT_GANDALF">Gandalf (Norse; IPA: [gand:alf] - "Elf of the Wand" or "Wand-elf") the Grey, later known as Gandalf the White, and originally named Olórin (Quenya; IPA: [oˈloːrin] - "Dreamer" or "Of Dreams"), was an Istar (Wizard), sent by the West in the Third Age to combat the threat of Sauron. He joined Thorin and his company to reclaim the Lonely Mountain from Smaug, convoked the Fellowship of the Ring to destroy the One Ring, and led the Free Peoples in the final campaign of the War of the Ring.</string>
<string name="UNIT_TXT_BOROMIR">Boromir was a valiant warrior known in Gondor for his greatness, having already achieved great merit in Gondor prior to the Council of Elrond. He is the eldest son of Denethor II, who was Steward of Gondor during the War of the Ring, and his wife Finduilas. Even the people of Rohan admired him, particularly Éomer. He is the older brother of Faramir.</string>
<string name="UNIT_TXT_HUMAN_KING">Being the most important figures in the kingdom, kings are equipped with sharpest weapons, toughest armor and finest steeds. Despite spending a lot of time on the throne, they can and will take up arms if the need is dire, and they are very good at it.</string>
<string name="UNIT_TXT_FARAMIR">Faramir was the second son of Denethor II and the younger brother of Boromir. He was the Captain of the Rangers of Ithilien and Captain of the White Tower upon his brother's death. After the War of the Ring, Faramir became the first Prince of Ithilien and married Éowyn of Rohan.</string>
<string name="UNIT_TXT_FARAMIR_RANGED">Faramir was the second son of Denethor II and the younger brother of Boromir. He was the Captain of the Rangers of Ithilien and Captain of the White Tower upon his brother's death. After the War of the Ring, Faramir became the first Prince of Ithilien and married Éowyn of Rohan.</string>
<string name="UNIT_TXT_ARCHER_2">Most trained and best equipped archers are entitled "Master Archers". They are one of best marksmen in human empire after longbowmen.</string>
<string name="UNIT_TXT_AXE_THROWER_1">Elite Axe Throwers are equipped with sharper axes and slightly better armor. Other than that, there aren't many changes.</string>
<string name="UNIT_TXT_AXE_THROWER_2">These men have become so adept at throwing axes they can now throw them at archer range with high precision. Given their equipment, skirmishers are no problem for them either.</string>
<string name="UNIT_TXT_DOUBLE_SWORDSMAN_1">These elites' blades are reforged to be sharper. Their war experience makes them a force to be reckoned with.</string>
<string name="UNIT_TXT_DOUBLE_SWORDSMAN_2">Being veterans of many battles, these troops are banes of infantries and buildings. Their offensive capablities are rarely outmatched in the human empire.</string>
<string name="UNIT_TXT_FIRE_ARCHER">Fire archers sacrifice their range for additional damage to wood and buildings. As basic troops, they are pretty vulnerable.</string>
<string name="UNIT_TXT_FIRE_ARCHER_1">The fire archers gained an upgrade, fortunately for them, their better bows allow for more range. Their better armor may also save them from a fatal blow.</string>
<string name="UNIT_TXT_FIRE_ARCHER_2">Best fire archers humans can offer. They exceed at taking down burnable foes and buildings. Even better bows allow for more range.</string>
<string name="UNIT_TXT_HUMAN_HORSE_ARCHER_1">Horse archers that are extraordinarily good at shooting from horseback are given better bows. With better gear they are more eager to fight their foes.</string>
<string name="UNIT_TXT_ORC_PHOENIX">Furies are kinds of phoenixes that are keen on attacking anything that isn't their kin, which is the reason for their name.</string>
<string name="UNIT_TXT_UND_TREASURE_SHIP">A loot that Ghost Vessels gain from shipwrecks are put into these small ships simply called "Treasure Ships". They are used at docks to speed up production.</string>
<string name="UNIT_TXT_UND_BUILDING_PHANTOM_GARRISON">A building that emits a menacing aura. Those that don't know what lies inside better stay away!</string>
<string name="UNIT_TXT_UND_PHANTOM_CRUSHER">Crushers are excellent at dealing with groups of weaker enemies, completely annihilating them with their flail.</string>
<string name="UNIT_TXT_UND_PHANTOM_AXEMAN">Axemen are good at fighting everything, including cavalry thanks to their weapon which curses the enemy on hit.  They are most common to be found in phantom garrisons.</string>
<string name="UNIT_TXT_UND_PHANTOM_PIKEMAN">Fearsome phantom pikemen are cavalrybanes. With their long pike they can take down about anything mounted.</string>
<string name="UNIT_TXT_UND_PHANTOM_SWORDMASTER">Phantom swordmasters shouldn't be messed with. With their dual swords they can deal a lot of damage, be it to building or infantry.</string>
<string name="UNIT_TXT_UND_SKELETON_MAGE">Spellcasters that get reanimated are turned into Skeleton Mages. They forgot all or most of their spells but learned how to use some undead ones.</string>
<string name="UNIT_TXT_UND_SKELETON_MAGE_ARMORED">Skeleton mages gain armor, making them sturdier.</string>
<string name="UNIT_TXT_UND_SKELETON_MAGE_GOLDEN">With golden armor, skeleton mages are more likely to survive otherwise fatal blows. At least  that's what their master thinks...</string>
Here are some. I'll continue with others later.
The Crusade never ends...

Stratego (dev)
Site Admin
Posts: 9378
Joined: Fri Apr 25, 2014 9:28 pm

Re: AOF Unit, tech flavour texts

Post by Stratego (dev) » Tue Oct 01, 2019 7:07 am

new list with many many new unprocesseds strings, in every update we have about 10 extra missing flavour textings

LOL it exceeded the allowed post size! over 60 000 characters, i have to make another post with the rest

Code: Select all

<string name="UNIT_TXT_CHARIOT">...</string>
<string name="UNIT_TXT_CHARIOT_ARCHER">...</string>
<string name="UNIT_TXT_UND_BUILDING_SKULL_COVE">...</string>
<string name="UNIT_TXT_UND_SKELETON_LANCER">...</string>
<string name="UNIT_TXT_UND_SKELETON_LANCER_ARMORED">...</string>
<string name="UNIT_TXT_UND_SKELETON_LANCER_GOLDEN">...</string>
<string name="UNIT_TXT_UND_SKELETON_FLAIL_KNIGHT">...</string>
<string name="UNIT_TXT_UND_SKELETON_FLAIL_KNIGHT_ARMORED">...</string>
<string name="UNIT_TXT_UND_SKELETON_FLAIL_KNIGHT_GOLDEN">...</string>
<string name="UNIT_TXT_UND_FIRE_SKULL_THROWER_GOLDEN">...</string>
<string name="UNIT_TXT_UND_SKELETON_SHIELDER">...</string>
<string name="UNIT_TXT_UND_SKELETON_SHIELDER_ARMORED">...</string>
<string name="UNIT_TXT_UND_SKELETON_SHIELDER_GOLDEN">...</string>
<string name="UNIT_TXT_UNDEAD_SKELETON_WIGHT_HIGHLANDER_MELEE">...</string>
<string name="UNIT_TXT_UNDEAD_SKELETON_WIGHT_HIGHLANDER_RANGE">...</string>
<string name="UNIT_TXT_UNDEAD_SKELETON_WIGHT_HIGHLANDER_FERAL">...</string>
<string name="UNIT_TXT_UNDEAD_BUILDING_BLOOD_FOUNTAIN">...</string>
<string name="UNIT_TXT_UNDEAD_BUILDING_GRAVEYARD_TOWER">...</string>
<string name="UNIT_TXT_ELF_ELVEN_TRAINING_GROUND">...</string>
<string name="UNIT_TXT_ELF_BLADESINGER">...</string>
<string name="UNIT_TXT_ELF_THORN_ELEMENTAL">...</string>
<string name="UNIT_TXT_ELF_BUILDING_TEMPLE">...</string>
<string name="UNIT_TXT_BUILDING_ELF_WARDEN_HEADQUARTER">...</string>
<string name="UNIT_TXT_ELF_GLADE_PROTECTOR">...</string>
<string name="UNIT_TXT_ELF_GLADE_GUARDIAN">...</string>
<string name="UNIT_TXT_ELF_GLADE_SENTRY">...</string>
<string name="UNIT_TXT_ELF_GLADE_VANGUARD">...</string>
<string name="UNIT_TXT_ELF_GLADE_DEFENDER">...</string>
<string name="UNIT_TXT_ELF_UNICORN_LANCER">...</string>
<string name="UNIT_TXT_ELF_WISP">...</string>
<string name="UNIT_TXT_ELF_CAPTAIN">...</string>
<string name="UNIT_TXT_ELF_WORKER">...</string>
<string name="UNIT_TXT_ELF_ASSAULTER">...</string>
<string name="UNIT_TXT_ELF_MERMAN_KING">...</string>
<string name="UNIT_TXT_ELF_POISON_ARCHER">...</string>
<string name="UNIT_TXT_ELF_BOLAS_THROWER">...</string>
<string name="UNIT_TXT_DEAD_HUMAN1">...</string>
<string name="UNIT_TXT_DEAD_MOUNTED1">...</string>
<string name="UNIT_TXT_NEUTRAL_ANIMAL_DEER">...</string>
<string name="UNIT_TXT_NEUTRAL_ANIMAL_DOLPHIN">...</string>
<string name="UNIT_TXT_DEAD_DRAGON">...</string>
<string name="UNIT_TXT_NEUTRAL_ANIMAL_CROC">...</string>
<string name="UNIT_TXT_NEUTRAL_ANIMAL_WOLF">...</string>
<string name="UNIT_TXT_NEUTRAL_ANIMAL_HORSE">...</string>
<string name="UNIT_TXT_NEUTRAL_ANIMAL_SNAKE_GREEN">...</string>
<string name="UNIT_TXT_NEUTRAL_ANIMAL_SNAKE_BROWN">...</string>
<string name="UNIT_TXT_DEAD_ARCHER1">...</string>
<string name="UNIT_TXT_DEAD_SPEARMAN1">...</string>
<string name="UNIT_TXT_DEAD_SWORDMAN1">...</string>
<string name="UNIT_TXT_NEUTRAL_MAN2">...</string>
<string name="UNIT_TXT_NEUTRAL_MAN3">...</string>
<string name="UNIT_TXT_NEUTRAL_MAN4">...</string>
<string name="UNIT_TXT_NEUTRAL_ANIMAL_HORSE_WHITE">...</string>
<string name="UNIT_TXT_NEUTRAL_ANIMAL_HORSE_SADD_BROWN">...</string>
<string name="UNIT_TXT_NEUTRAL_ANIMAL_HORSE_SPOTTY">...</string>
<string name="UNIT_TXT_NEUTRAL_KID_GIRL">...</string>
<string name="UNIT_TXT_NEUTRAL_OLD_LADY">...</string>
<string name="UNIT_TXT_DEAD_SHIP">...</string>
<string name="UNIT_TXT_NEUTRAL_PUMPKIN1">...</string>
<string name="UNIT_TXT_NEUTRAL_PUMPKIN2">...</string>
<string name="UNIT_TXT_NEUTRAL_PUMPKIN3">...</string>
<string name="UNIT_TXT_NEUTRAL_PUMPKIN_BIG">...</string>
<string name="UNIT_TXT_NEUTRAL_HALLOWEEN_KID_VAMPIRE">...</string>
<string name="UNIT_TXT_NEUTRAL_HALLOWEEN_KID_GHOST">...</string>
<string name="UNIT_TXT_NEUTRAL_STONE_OBELISK">...</string>
<string name="UNIT_TXT_NEUTRAL_COLUMN1">...</string>
<string name="UNIT_TXT_NEUTRAL_COLUMN2">...</string>
<string name="UNIT_TXT_NEUTRAL_COLUMN3">...</string>
<string name="UNIT_TXT_NEUTRAL_COLUMN4">...</string>
<string name="UNIT_TXT_NEUTRAL_CRYSTAL">...</string>
<string name="UNIT_TXT_NEUTRAL_STONE_FIREALTAR1">...</string>
<string name="UNIT_TXT_NEUTRAL_STONE_FIREALTAR2">...</string>
<string name="UNIT_TXT_NEUTRAL_STONE_STATUE">...</string>
<string name="UNIT_TXT_NEUTRAL_STONE_TOMB1">...</string>
<string name="UNIT_TXT_NEUTRAL_STONE_TOMB2">...</string>
<string name="UNIT_TXT_NEUTRAL_TORCH1">...</string>
<string name="UNIT_TXT_NEUTRAL_TORCH2">...</string>
<string name="UNIT_TXT_NEUTRAL_TREE_DEAD1">...</string>
<string name="UNIT_TXT_NEUTRAL_TREE_DEAD2">...</string>
<string name="UNIT_TXT_NEUTRAL_TREE_DEAD3">...</string>
<string name="UNIT_TXT_NEUTRAL_TREE_DEAD4">...</string>
<string name="UNIT_TXT_NEUTRAL_TREE_DEAD5">...</string>
<string name="UNIT_TXT_NEUTRAL_TREE_DEAD6">...</string>
<string name="UNIT_TXT_NEUTRAL_TREE_DEAD7">...</string>
<string name="UNIT_TXT_NEUTRAL_TREE_DEAD8">...</string>
<string name="UNIT_TXT_NEUTRAL_TREE_MAPLE1">...</string>
<string name="UNIT_TXT_DEAD_MAGE">...</string>
<string name="UNIT_TXT_DWARF_GIMLI">...</string>
<string name="UNIT_TXT_ETERNITY_RIGHT_STANDARD">...</string>
<string name="UNIT_TXT_ETERNITY_LEFT_STANDARD">...</string>
<string name="UNIT_TXT_BUILDING_TUNNEL">...</string>
<string name="UNIT_TXT_BLD_NEUTRAL_WOOD_ELVES_HOUSE1">...</string>
<string name="UNIT_TXT_BLD_NEUTRAL_SUN_ELVES_HOUSE1">...</string>
<string name="UNIT_TXT_BLD_NEUTRAL_SUN_ELVES_HOUSE2">...</string>
<string name="UNIT_TXT_BLD_NEUTRAL_MOON_ELVES_HOUSE1">...</string>
<string name="UNIT_TXT_NEUTRAL_ANIMAL_BLACK_SEWER_RAT">...</string>
<string name="UNIT_TXT_NEUTRAL_ANIMAL_BROWN_SEWER_RAT">...</string>
<string name="UNIT_TXT_NEUTRAL_ANIMAL_GREY_SEWER_RAT">...</string>
<string name="UNIT_TXT_NEUTRAL_ANIMAL_BROWN_TARANTULA">...</string>
<string name="UNIT_TXT_NEUTRAL_SHARKMAN">...</string>
<string name="UNIT_TXT_NEUTRAL_ANIMAL_HIPPOGRIFF">...</string>
<string name="UNIT_TXT_BLD_NEUTRAL_MAUSOLEUM">...</string>
<string name="UNIT_TXT_NEUTRAL_WARFELL_MALE_CITIZEN1">...</string>
<string name="UNIT_TXT_NEUTRAL_WARFELL_MALE_CITIZEN2">...</string>
<string name="UNIT_TXT_NEUTRAL_WARFELL_MALE_CITIZEN3">...</string>
<string name="UNIT_TXT_NEUTRAL_WARFELL_FEMALE_CITIZEN1">...</string>
<string name="UNIT_TXT_NEUTRAL_WARFELL_FEMALE_CITIZEN2">...</string>
<string name="UNIT_TXT_NEUTRAL_WARFELL_FEMALE_CITIZEN3">...</string>
<string name="UNIT_TXT_BLD_NEUTRAL_WARFELL_RIGHT_FLAG">...</string>
<string name="UNIT_TXT_BLD_NEUTRAL_WARFELL_CENTER_FLAG">...</string>
<string name="UNIT_TXT_BLD_NEUTRAL_WARFELL_LEFT_FLAG">...</string>
<string name="UNIT_TXT_NEUTRAL_ROGUE_PHANTOM_CAPTAIN">...</string>
<string name="UNIT_TXT_NEUTRAL_ROGUE_PHANTOM_HALBERDIER">...</string>
<string name="UNIT_TXT_NEUTRAL_ROGUE_PHANTOM_SHIELDER">...</string>
<string name="UNIT_TXT_NEUTRAL_ROGUE_PHANTOM_TITAN">...</string>
<string name="UNIT_TXT_NEUTRAL_ROGUE_PHANTOM_KNIGHT">...</string>
<string name="UNIT_TXT_BLD_NEUTRAL_GNOLL_HUT">...</string>
<string name="UNIT_TXT_BLD_NEUTRAL_GNOLL_BEAST_PEN">...</string>
<string name="UNIT_TXT_BLD_NEUTRAL_GNOLL_ENCAMPMENT">...</string>
<string name="UNIT_TXT_BLD_NEUTRAL_GNOLL_OUTPOST">...</string>
<string name="UNIT_TXT_BLD_NEUTRAL_GNOLL_SPIKED_BARRIER">...</string>
<string name="UNIT_TXT_NEUTRAL_GNOLL_BANDIT">...</string>
<string name="UNIT_TXT_NEUTRAL_GNOLL_BRUISER">...</string>
<string name="UNIT_TXT_NEUTRAL_GNOLL_RAIDER">...</string>
<string name="UNIT_TXT_NEUTRAL_GNOLL_HYENA">...</string>
<string name="UNIT_TXT_NEUTRAL_GNOLL_ROGUE">...</string>
<string name="UNIT_TXT_NEUTRAL_GNOLL_TRACKER">...</string>
<string name="UNIT_TXT_HOBBIT">...</string>
<string name="UNIT_TXT_NAZGUL">...</string>
<string name="UNIT_TXT_NAZGUL_RIDER">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_BOAR_LANCER">...</string>
<string name="UNIT_TXT_BUILDING_DWARF_WALL">...</string>
<string name="UNIT_TXT_BUILDING_DWARF_BRONZE_GATE">...</string>
<string name="UNIT_TXT_DWARF_MITHRIL_HAMMERER">...</string>
<string name="UNIT_TXT_DWARF_MITHRIL_SHIELDER">...</string>
<string name="UNIT_TXT_DWARF_MITHRIL_BILLMAN">...</string>
<string name="UNIT_TXT_DWARVEN_BERSERKER">...</string>
<string name="UNIT_TXT_DWARF_RAM_CRUSHER">...</string>
<string name="UNIT_TXT_DWARF_WAGON">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_AXE_THROWER">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_WARRIOR_1">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_WARRIOR_2">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_BILLMAN_1">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_BILLMAN_2">...</string>
<string name="UNIT_TXT_DWARF_HAMMER_FIGHTER_1">...</string>
<string name="UNIT_TXT_DWARF_HAMMER_FIGHTER_2">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_AXE_THROWER_1">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_AXE_THROWER_2">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_CROSSBOWS_1">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_CROSSBOWS_2">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_SWORDSMAM">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_SWORDSMAM_1">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_SWORDSMAM_2">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_MUSKETEER">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_MUSKETEER_1">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_MUSKETEER_2">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_REPEATING_CROSSBOWMAN">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_REPEATING_CROSSBOWMAN_1">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_REPEATING_CROSSBOWMAN_2">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_BALL_THROWER">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_BALL_THROWER_1">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_BALL_THROWER_2">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_SHIELDER">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_SHIELDER_1">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_SHIELDER_2">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_AXEMAN">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_AXEMAN_1">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_AXEMAN_2">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_SHORT_PIKER">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_SHORT_PIKER_1">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_SHORT_PIKER_2">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_MACEMAN">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_MACEMAN_1">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_MACEMAN_2">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_BOAR_LANCER_1">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_BOAR_LANCER_2">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_BOAR_SCOUT">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_BOAR_SCOUT_1">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_BOAR_SCOUT_2">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_HALBERDIER">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_HALBERDIER_1">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_HALBERDIER_2">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_DOUBLE_AXEMAN">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_DOUBLE_AXEMAN_1">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_DOUBLE_AXEMAN_2">...</string>
<string name="UNIT_TXT_DWARF_DWARVEN_MINER">...</string>
<string name="TECH_TXT_HUMAN_WEAPONS_RANGED_1">...</string>
<string name="TECH_TXT_HUMAN_WEAPONS_RANGED_2">...</string>
<string name="TECH_TXT_HUMAN_ARMORS_1">...</string>
<string name="TECH_TXT_HUMAN_ARMORS_2">...</string>
<string name="TECH_TXT_HUMAN_SHIELDS_1">...</string>
<string name="TECH_TXT_HUMAN_SHIELDS_2">...</string>
<string name="TECH_TXT_HUMAN_WEAPONS_MELEE_1">...</string>
<string name="TECH_TXT_HUMAN_WEAPONS_MELEE_2">...</string>
<string name="TECH_TXT_ELF_ENT_TOUGHNESS_1">...</string>
<string name="TECH_TXT_ELF_ENT_TOUGHNESS_2">...</string>
<string name="TECH_TXT_ELF_FENCING_FINESSE_1">...</string>
<string name="TECH_TXT_ELF_FENCING_FINESSE_2">...</string>
<string name="TECH_TXT_ELF_FENCING_FINESSE_3">...</string>
<string name="TECH_TXT_ELF_PRECISION_SHOT_1">...</string>
<string name="TECH_TXT_ELF_PRECISION_SHOT_2">...</string>
<string name="TECH_TXT_ELF_PRECISION_SHOT_3">...</string>
<string name="TECH_TXT_ELF_TRIDENT_1">...</string>
<string name="TECH_TXT_ELF_TRIDENT_2">...</string>
<string name="TECH_TXT_ELF_TRIDENT_3">...</string>
<string name="TECH_TXT_ELF_BALANCED_BLADES">...</string>
<string name="TECH_TXT_ELF_TRIDENT_THROW">...</string>
<string name="TECH_TXT_ELF_AIMED_SHOT">...</string>
<string name="TECH_TXT_HUMAN_WARFELL_RED_CRYSTAL">...</string>
<string name="TECH_TXT_HUMAN_WARFELL_YELLOW_CRYSTAL">...</string>
<string name="TECH_TXT_HUMAN_WARFELL_WHITE_CRYSTAL">...</string>
<string name="TECH_TXT_AREA_DAMAGE_2">...</string>
<string name="TECH_TXT_WISP_SUMMONING">...</string>
<string name="TECH_TXT_DWARF_ARMORS_1">...</string>
<string name="TECH_TXT_DWARF_ARMORS_2">...</string>
<string name="TECH_TXT_DWARF_ARMORS_3">...</string>
<string name="TECH_TXT_DWARF_ARMORS_4">...</string>
<string name="TECH_TXT_DWARF_IMPROVED_BARRELS_1">...</string>
<string name="TECH_TXT_DWARF_IMPROVED_BARRELS_2">...</string>
<string name="TECH_TXT_DWARF_HEAVY_CANNONS_1">...</string>
<string name="TECH_TXT_DWARF_HEAVY_CANNONS_2">...</string>
<string name="TECH_TXT_DWARF_REFINED_THROWING_WEAPONS_1">...</string>
<string name="TECH_TXT_DWARF_REFINED_THROWING_WEAPONS_2">...</string>
<string name="TECH_TXT_DWARF_SHIELDS_1">...</string>
<string name="TECH_TXT_DWARF_SHIELDS_2">...</string>
<string name="TECH_TXT_DWARF_SHIELDS_3">...</string>
<string name="TECH_TXT_DWARF_SHIELDS_4">...</string>
<string name="TECH_TXT_DWARF_WEAPONS_MELEE_1">...</string>
<string name="TECH_TXT_DWARF_WEAPONS_MELEE_2">...</string>
<string name="TECH_TXT_DWARF_WEAPONS_MELEE_3">...</string>
<string name="TECH_TXT_DWARF_WEAPONS_MELEE_4">...</string>
<string name="TECH_TXT_DWARF_WEAPONS_RANGED_1">...</string>
<string name="TECH_TXT_DWARF_WEAPONS_RANGED_2">...</string>
<string name="UNIT_TXT_HUMAN_HORSE_ARCHER_2">...</string>
<string name="UNIT_TXT_KNIGHT_2">...</string>
<string name="UNIT_TXT_HUMAN_LIGHT_CAVALRY_1">...</string>
<string name="UNIT_TXT_HUMAN_LIGHT_CAVALRY_2">...</string>
<string name="UNIT_TXT_SKIRMISHER_2">...</string>
<string name="UNIT_TXT_SPEARMAN_2">...</string>
<string name="UNIT_TXT_SWORDSMAN_2">...</string>
<string name="UNIT_TXT_LANCER">...</string>
<string name="UNIT_TXT_LANCER_1">...</string>
<string name="UNIT_TXT_LANCER_2">...</string>
<string name="UNIT_TXT_TEMPLAR_1">...</string>
<string name="UNIT_TXT_TEMPLAR_2">...</string>
<string name="UNIT_TXT_TEMPLAR_MOUNTED">...</string>
<string name="UNIT_TXT_TEMPLAR_MOUNTED_1">...</string>
<string name="UNIT_TXT_TEMPLAR_MOUNTED_2">...</string>
<string name="UNIT_TXT_BUILDING_HUMAN_WARFELL_FORT">...</string>
<string name="UNIT_TXT_HUMAN_WARFELL_KNIGHT">...</string>
<string name="UNIT_TXT_HOSPITALLER_2">...</string>
<string name="UNIT_TXT_HOSPITALLER_MOUNTED">...</string>
<string name="UNIT_TXT_HOSPITALLER_MOUNTED_1">...</string>
<string name="UNIT_TXT_HOSPITALLER_MOUNTED_2">...</string>
<string name="UNIT_TXT_HOSPITALLER">...</string>
<string name="UNIT_TXT_HOSPITALLER_1">...</string>
<string name="UNIT_TXT_HUMAN_WARFELL_SHIELDER">...</string>
<string name="UNIT_TXT_HUMAN_WARFELL_LANCER">...</string>
<string name="UNIT_TXT_HUMAN_WARFELL_CAPTAIN">...</string>
<string name="UNIT_TXT_BUILDING_HUMAN_EMBASSY">...</string>
<string name="UNIT_TXT_SLINGER">...</string>
<string name="UNIT_TXT_SLINGER_1">...</string>
<string name="UNIT_TXT_SLINGER_2">...</string>
<string name="UNIT_TXT_HUMAN_DRAKE_KNIGHT_1">...</string>
<string name="UNIT_TXT_HUMAN_DRAKE_KNIGHT_2">...</string>
<string name="UNIT_TXT_HUMAN_IMPERIAL_DRAGON_KNIGHT">...</string>
<string name="UNIT_TXT_HUMAN_IMPERIAL_CAPTAIN">...</string>
<string name="UNIT_TXT_BUILDING_HUMAN_BREEDING_KEEP">...</string>
<string name="UNIT_TXT_WAR_ELEPHANT_1">...</string>
<string name="UNIT_TXT_WAR_ELEPHANT_2">...</string>
<string name="UNIT_TXT_ELEPHANT_ARCHER_1">...</string>
<string name="UNIT_TXT_ELEPHANT_ARCHER_2">...</string>
<string name="UNIT_TXT_ARCHER_POISON_1">...</string>
<string name="UNIT_TXT_ARCHER_POISON_2">...</string>
<string name="UNIT_TXT_HUMAN_LONGBOW_MAN_1">...</string>
<string name="UNIT_TXT_HUMAN_LONGBOW_MAN_2">...</string>
<string name="UNIT_TXT_HUMAN_SERGEANT">...</string>
<string name="UNIT_TXT_HUMAN_SERGEANT_1">...</string>
<string name="UNIT_TXT_HUMAN_SERGEANT_2">...</string>
<string name="UNIT_TXT_HUMAN_WARFELL_SWORDSMAN">...</string>
<string name="UNIT_TXT_HUMAN_WARFELL_ARCHER">...</string>
<string name="UNIT_TXT_HUMAN_WARFELL_SPEARMAN">...</string>
<string name="UNIT_TXT_HUMAN_SHIELDER">...</string>
<string name="UNIT_TXT_HUMAN_SHIELDER_1">...</string>
<string name="UNIT_TXT_HUMAN_SHIELDER_2">...</string>
<string name="UNIT_TXT_BUILDING_HUMAN_HUNTING_LODGE">...</string>
<string name="UNIT_TXT_HUMAN_SKARN_RANGE">...</string>
<string name="UNIT_TXT_HUMAN_SKARN_MELEE">...</string>
<string name="UNIT_TXT_HUMAN_BLUE_DRAGON">...</string>
<string name="UNIT_TXT_HUMAN_BLUE_DRAGON_1">...</string>
<string name="UNIT_TXT_HUMAN_BLUE_DRAGON_2">...</string>
<string name="UNIT_TXT_HALBERDIER_1">...</string>
<string name="UNIT_TXT_HALBERDIER_2">...</string>
<string name="UNIT_TXT_IMPERIAL_ARCHER">...</string>
<string name="UNIT_TXT_HUMAN_IMPERIAL_LANCER">...</string>
<string name="UNIT_TXT_IMPERIAL_PIKEMAN">...</string>
<string name="UNIT_TXT_HUMAN_PEGASUS_RIDER">...</string>
<string name="UNIT_TXT_HUMAN_PEGASUS_RIDER_1">...</string>
<string name="UNIT_TXT_HUMAN_PEGASUS_RIDER_2">...</string>
<string name="UNIT_TXT_HUMAN_WARFELL_PEGASUS_KNIGHT">...</string>
<string name="UNIT_TXT_HUMAN_GRYPHON_RIDER">...</string>
<string name="UNIT_TXT_HUMAN_GRYPHON_RIDER_1">...</string>
<string name="UNIT_TXT_HUMAN_GRYPHON_RIDER_2">...</string>
<string name="UNIT_TXT_HUMAN_IMPERIAL_GRYPHON_RIDER">...</string>
<string name="UNIT_TXT_HUMAN_CROSSBOWMAN">...</string>
<string name="UNIT_TXT_HUMAN_CROSSBOWMAN_1">...</string>
<string name="UNIT_TXT_HUMAN_CROSSBOWMAN_2">...</string>
<string name="UNIT_TXT_CATAPULT_CART">...</string>
<string name="UNIT_TXT_TREBUCHET_CART">...</string>
<string name="TECH_TXT_HUMAN_METAL_PLATING_1">...</string>
<string name="TECH_TXT_HUMAN_METAL_PLATING_2">...</string>
<string name="TECH_TXT_HUMAN_REINFORCED_RAM_1">...</string>
<string name="TECH_TXT_HUMAN_REINFORCED_RAM_2">...</string>
<string name="TECH_TXT_HUMAN_IMPROVED_TRAJECTORIES_1">...</string>
<string name="TECH_TXT_HUMAN_IMPROVED_TRAJECTORIES_2">...</string>
<string name="TECH_TXT_HUMAN_HEAVY_PROJECTILES_1">...</string>
<string name="TECH_TXT_HUMAN_HEAVY_PROJECTILES_2">...</string>
<string name="TECH_TXT_HUMAN_CATAPULT_WHEELS">...</string>
<string name="TECH_TXT_HUMAN_IMPROVED_SAILS_1">...</string>
<string name="TECH_TXT_HUMAN_IMPROVED_SAILS_2">...</string>
<string name="TECH_TXT_HUMAN_EXTRA_ROOM_1">...</string>
<string name="TECH_TXT_HUMAN_EXTRA_ROOM_2">...</string>
<string name="TECH_TXT_UPGRADE_UNIT_CAVALRY_2">...</string>
<string name="TECH_TXT_UPGRADE_UNIT_INFANTRY_1">...</string>
<string name="TECH_TXT_UPGRADE_UNIT_INFANTRY_2">...</string>
<string name="TECH_TXT_UPGRADE_UNIT_CAVALRY_1">...</string>
<string name="TECH_TXT_ORC_SUMMON_DRAKE">...</string>
<string name="TECH_TXT_ORC_SUMMON_DRAGON">...</string>
<string name="TECH_TXT_ORC_SUMMON_WYRM">...</string>
<string name="TECH_TXT_HUMAN_WARFELL_SUPPORT">...</string>
<string name="TECH_TXT_HUMAN_KNIGHTHOOD">...</string>
<string name="TECH_TXT_ELF_JUMP">...</string>
<string name="TECH_TXT_ELF_ROCK_THROWING_IMPROVED">...</string>
<string name="TECH_TXT_ELF_ROCK_THROWING_SUPERIOR">...</string>
<string name="TECH_TXT_HUMAN_IMPERIAL_DEFENSE">...</string>
<string name="TECH_TXT_UPGRADE_UNIT_HUMAN_SPECIAL_MOUNT_1">...</string>
<string name="TECH_TXT_UPGRADE_UNIT_HUMAN_SPECIAL_MOUNT_2">...</string>
<string name="TECH_TXT_ORC_UPGRADE_UNIT_SAVAGE_ELITE">...</string>
<string name="TECH_TXT_ORC_UPGRADE_UNIT_SAVAGE_MASTER">...</string>
<string name="TECH_TXT_ORC_MAGMATIC_BULLET">...</string>
<string name="TECH_TXT_UNDEAD_CALCIFICATED_BONES_1">...</string>
<string name="TECH_TXT_UNDEAD_CALCIFICATED_BONES_2">...</string>
<string name="TECH_TXT_ELF_BALANCED_THROWING_WEAPONS_1">...</string>
<string name="TECH_TXT_ELF_BALANCED_THROWING_WEAPONS_2">...</string>
<string name="TECH_TXT_ELF_BALANCED_THROWING_WEAPONS_3">...</string>
<string name="TECH_TXT_HUMAN_WARFELL_BLACK_CRYSTAL">...</string>
<string name="TECH_TXT_HUMAN_WARFELL_BLUE_CRYSTAL">...</string>
<string name="TECH_TXT_HUMAN_WARFELL_GREEN_CRYSTAL">...</string>
<string name="TECH_TXT_HUMAN_WARFELL_ORANGE_CRYSTAL">...</string>
<string name="TECH_TXT_HUMAN_WARFELL_PURPLE_CRYSTAL">...</string>
<string name="TECH_TXT_ELF_MERMAN_KING_STRENGTH_AURA_1">...</string>
<string name="TECH_TXT_ELF_MERMAN_KING_STRENGTH_AURA_2">...</string>
<string name="TECH_TXT_ELF_BOLAS_THROWING_1">...</string>
<string name="TECH_TXT_ELF_BOLAS_THROWING_2">...</string>
<string name="TECH_TXT_ELF_BOLAS_THROWING_3">...</string>
<string name="TECH_TXT_UPGRADE_UNIT_HUMAN_IMPROVED_ENGINEERING_1">...</string>
<string name="TECH_TXT_UPGRADE_UNIT_HUMAN_IMPROVED_ENGINEERING_2">...</string>
<string name="TECH_TXT_UPGRADE_UNIT_HUMAN_IMPROVED_SAILING_1">...</string>
<string name="TECH_TXT_UPGRADE_UNIT_HUMAN_IMPROVED_SAILING_2">...</string>
<string name="UNIT_TXT_BUILDING_SCALEDFOLK_KEEP">...</string>
<string name="UNIT_TXT_SCALEDFOLK_COBOLD_CONJUROR">...</string>
<string name="UNIT_TXT_SCALEDFOLK_RED_DRAGON">...</string>
<string name="TECH_TXT_SCALEDFOLK_TOUGH_SCALES">...</string>
<string name="UNIT_TXT_SCALEDFOLK_KOBOLD_EMPEROR">...</string>
<string name="UNIT_TXT_ORC_MERLOCK_CHAIN_FIGHTER">...</string>
<string name="UNIT_TXT_ORC_MERLOCK_CHAIN_FIGHTER_ELITE">...</string>
<string name="UNIT_TXT_ORC_MERLOCK_CHAIN_FIGHTER_MASTER">...</string>
<string name="UNIT_TXT_ORC_GOBLIN_WATER_GUTTER">...</string>
<string name="UNIT_TXT_ORC_GOBLIN_WATER_GUTTER_ELITE">...</string>
<string name="UNIT_TXT_ORC_GOBLIN_WATER_GUTTER_MASTER">...</string>
<string name="UNIT_TXT_ORC_GOBLIN_WATER_CROCODILE_RIDER">...</string>
<string name="UNIT_TXT_ORC_GOBLIN_WATER_CROCODILE_RIDER_ELITE">...</string>
<string name="UNIT_TXT_ORC_GOBLIN_WATER_CROCODILE_RIDER_MASTER">...</string>
<string name="UNIT_TXT_ORC_MERLOCK_LEADER">...</string>
<string name="UNIT_TXT_ORC_MERLOCK_WARLORD">...</string>
<string name="UNIT_TXT_ORC_MERLOCK_KING">...</string>
<string name="UNIT_TXT_BUILDING_ORC_GOBLIN_CAMP">...</string>
<string name="UNIT_TXT_ORC_ETTIN_ELITE">...</string>
<string name="UNIT_TXT_ORC_ETTIN_MASTER">...</string>
<string name="UNIT_TXT_ORC_PEON">...</string>
<string name="UNIT_TXT_ORC_SAVAGE_ROCK_HURLER">...</string>
<string name="UNIT_TXT_ORC_SAVAGE_ROCK_HURLER_ELITE">...</string>
<string name="UNIT_TXT_ORC_SAVAGE_ROCK_HURLER_MASTER">...</string>
<string name="UNIT_TXT_ORC_TROLL_AXE_THROWER">...</string>
<string name="UNIT_TXT_ORC_TROLL_AXE_THROWER_ELITE">...</string>
<string name="UNIT_TXT_ORC_TROLL_AXE_THROWER_MASTER">...</string>
<string name="UNIT_TXT_ORC_TROLL_BALL">...</string>
<string name="UNIT_TXT_ORC_TROLL_BALL_ELITE">...</string>
<string name="UNIT_TXT_ORC_TROLL_BALL_MASTER">...</string>
<string name="UNIT_TXT_ORC_GOBLIN_HALBERDIER">...</string>
<string name="UNIT_TXT_ORC_GOBLIN_HALBERDIER_ELITE">...</string>
<string name="UNIT_TXT_ORC_GOBLIN_HALBERDIER_MASTER">...</string>
<string name="UNIT_TXT_ORC_SLAVER_ELITE">...</string>
<string name="UNIT_TXT_ORC_SLAVER_MASTER">...</string>
<string name="UNIT_TXT_ORC_SLAVER">...</string>
<string name="UNIT_TXT_ORC_DRAKE">...</string>
<string name="UNIT_TXT_ORC_WYRM">...</string>
<string name="UNIT_TXT_ORC_ARCHER">...</string>
<string name="UNIT_TXT_ORC_ARCHER_ELITE">...</string>
<string name="UNIT_TXT_ORC_ARCHER_MASTER">...</string>
<string name="UNIT_TXT_HUMAN_MILITIA">...</string>
<string name="UNIT_TXT_HUMAN_MILITIA_1">...</string>
<string name="UNIT_TXT_HUMAN_MILITIA_2">...</string>
<string name="UNIT_TXT_HUMAN_BALLISTA">...</string>
<string name="UNIT_TXT_HUMAN_BALLISTA_1">...</string>
<string name="UNIT_TXT_HUMAN_BALLISTA_2">...</string>
<string name="UNIT_TXT_HUMAN_CATAPULT_1">...</string>
<string name="UNIT_TXT_HUMAN_CATAPULT_2">...</string>
<string name="UNIT_TXT_HUMAN_TREBUCHET_1">...</string>
<string name="UNIT_TXT_HUMAN_TREBUCHET_2">...</string>
<string name="UNIT_TXT_HUMAN_CATAPULT_CART_1">...</string>
<string name="UNIT_TXT_HUMAN_CATAPULT_CART_2">...</string>
<string name="UNIT_TXT_HUMAN_TREBUCHET_CART_1">...</string>
<string name="UNIT_TXT_HUMAN_TREBUCHET_CART_2">...</string>
<string name="UNIT_TXT_HUMAN_BATTERING_RAM_1">...</string>
<string name="UNIT_TXT_HUMAN_BATTERING_RAM_2">...</string>
<string name="UNIT_TXT_HUMAN_WARSHIP_1">...</string>
<string name="UNIT_TXT_HUMAN_WARSHIP_2">...</string>
<string name="UNIT_TXT_HUMAN_CATAPULT_SHIP_1">...</string>
<string name="UNIT_TXT_HUMAN_CATAPULT_SHIP_2">...</string>
<string name="UNIT_TXT_HUMAN_TRANSPORTSHIP_1">...</string>
<string name="UNIT_TXT_HUMAN_TRANSPORTSHIP_2">...</string>
<string name="UNIT_TXT_HUMAN_GREAT_TRANSPORT_1">...</string>
<string name="UNIT_TXT_HUMAN_GREAT_TRANSPORT_2">...</string>
<string name="UNIT_TXT_HUMAN_DESTROYER_1">...</string>
<string name="UNIT_TXT_HUMAN_DESTROYER_2">...</string>
<string name="UNIT_TXT_HUMAN_LABORER">...</string>
<string name="UNIT_TXT_GENERAL_BRAVE">...</string>
<string name="UNIT_TXT_WARFELL_GUARDIAN">...</string>
<string name="UNIT_TXT_LIGHT_TYPHOON">...</string>
<string name="UNIT_TXT_DARK_TYPHOON">...</string>
<string name="UNIT_TXT_PATROL">...</string>
<string name="UNIT_TXT_SAMUELCH">...</string>
<string name="UNIT_TXT_SUNRISE_SAMURAI">...</string>
<string name="UNIT_TXT_PUSS_IN_BOOTS">...</string>
<string name="UNIT_TXT_MIDONIK">...</string>
<string name="UNIT_TXT_STORMSAINT">...</string>
<string name="UNIT_TXT_AYUSH_TIWARI">...</string>
<string name="UNIT_TXT_RAVANCLOAK">...</string>
<string name="UNIT_TXT_TANKHEAD">...</string>
<string name="UNIT_TXT_TANKHEAD_MELEE">...</string>
<string name="UNIT_TXT_NASGUL_TREVELIAN">...</string>
<string name="UNIT_TXT_HELA">...</string>
<string name="UNIT_TXT_UNDEAD_ABYSSAL_SKELETON_WARRIOR">...</string>
<string name="UNIT_TXT_DIVINE_LIGHTGUARD">...</string>
<string name="UNIT_TXT_SHRINE_PROTECTOR">...</string>
<string name="UNIT_TXT_ALARIC">...</string>
<string name="UNIT_TXT_SEARCHER_EDWARD">...</string>
<string name="UNIT_TXT_SIR_TED">...</string>
<string name="UNIT_TXT_SIR_ERIC">...</string>
<string name="UNIT_TXT_ADHELINA">...</string>
<string name="UNIT_TXT_SIR_ALISTAIR">...</string>
<string name="UNIT_TXT_STORMWOLF">...</string>
<string name="UNIT_TXT_STORMWOLF_MELEE">...</string>
<string name="UNIT_TXT_NEUTRAL_GNOLL_GLADIATOR">...</string>
<string name="UNIT_TXT_NEUTRAL_GNOLL_MARAUDER">...</string>
<string name="UNIT_TXT_NEUTRAL_GNOLL_COLOSSUS">...</string>
<string name="UNIT_TXT_NEUTRAL_GNOLL_CHIEFTAIN">...</string>
<string name="UNIT_TXT_NEUTRAL_GNOLL_HUNTER">...</string>
<string name="UNIT_TXT_NEUTRAL_GNOLL_BRIGAND">...</string>
<string name="UNIT_TXT_NEUTRAL_GNOLL_SHAMAN">...</string>
<string name="UNIT_TXT_NEUTRAL_GNOLL_CHAMPION">...</string>
<string name="UNIT_TXT_NEUTRAL_GNOLL_TRICKSTER">...</string>
<string name="UNIT_TXT_NEUTRAL_GNOLL_TRICKSTER_HYENA_FORM">...</string>
<string name="UNIT_TXT_BUILDING_NEUTRAL_WARFELL_HOUSE1">...</string>
<string name="UNIT_TXT_BUILDING_NEUTRAL_WARFELL_HOUSE2">...</string>
<string name="UNIT_TXT_BUILDING_NEUTRAL_WARFELL_CHRUCH1">...</string>
<string name="UNIT_TXT_NEUTRAL_WARFELL_ANIMAL_PEGASUS1">...</string>



Stratego (dev)
Site Admin
Posts: 9378
Joined: Fri Apr 25, 2014 9:28 pm

Re: AOF Unit, tech flavour texts

Post by Stratego (dev) » Tue Oct 01, 2019 7:08 am

here is the other half:

Code: Select all

<string name="EFFECT_TXT_KILL">...</string>
<string name="EFFECT_TXT_MINUS_2_HP">...</string>
<string name="EFFECT_TXT_MINUS_4_HP">...</string>
<string name="EFFECT_TXT_1_ACTION_1_SPEED_ALL">...</string>
<string name="EFFECT_TXT_TRAMPLE">...</string>
<string name="EFFECT_TXT_LIFELINK">...</string>
<string name="EFFECT_TXT_PLUS_1_ATTACK">...</string>
<string name="EFFECT_TXT_MINUS_1_HP">...</string>
<string name="EFFECT_TXT_MINUS_8_HP">...</string>
<string name="EFFECT_TXT_FEAR">...</string>
<string name="EFFECT_TXT_MINUS_65_HP">...</string>
<string name="EFFECT_TXT_MINUS_10_SIEGE_LARGE">...</string>
<string name="EFFECT_TXT_REGENERATE_30_PERCENT">...</string>
<string name="EFFECT_TXT_KILL_UNIT">...</string>
<string name="EFFECT_TXT_MINUS_8_HP_BONUS_FLASH">...</string>
<string name="EFFECT_TXT_PLUS_2_ATTACK">...</string>
<string name="EFFECT_TXT_PLUS_3_ATTACK">...</string>
<string name="EFFECT_TXT_SLOWING_1">...</string>
<string name="EFFECT_TXT_MINUS_30_TRAMPLE_FLESH">...</string>
<string name="EFFECT_TXT_MINUS_30">...</string>
<string name="EFFECT_TXT_MINUS_20_SIEGE_ARMOR_REDUCED">...</string>
<string name="EFFECT_TXT_REGENERATE_20PERCENT">...</string>
<string name="EFFECT_TXT_REGENERATE_15PERCENT">...</string>
<string name="EFFECT_TXT_WHITE">...</string>
<string name="EFFECT_TXT_MENDING">...</string>
<string name="EFFECT_TXT_WHIRLWIND">...</string>
<string name="EFFECT_TXT_DARK_BREATH">...</string>
<string name="EFFECT_TXT_DRAGONS_MIGHT">...</string>
<string name="EFFECT_TXT_DRUM_BEAT">...</string>
<string name="EFFECT_TXT_INSTANT_EAT">...</string>
<string name="EFFECT_TXT_HIGHBORN_TRAINING">...</string>
<string name="EFFECT_TXT_PRESENCE">...</string>
<string name="EFFECT_TXT_REST">...</string>
<string name="EFFECT_TXT_SPEAR_THROW">...</string>
<string name="EFFECT_TXT_EMPEROR_GUIDANCE">...</string>
<string name="EFFECT_TXT_GRAY_PRESENCE">...</string>
<string name="EFFECT_TXT_ENCHANTMENT_MINOTAUR_CHARGE">...</string>
<string name="EFFECT_TXT_ENCHANTMENT_MINOTAUR_CHARGE_1">...</string>
<string name="EFFECT_TXT_1_ACTION">...</string>
<string name="EFFECT_TXT_JUMP">...</string>
<string name="EFFECT_TXT_ENCHANTMENT_MINOTAUR_CHARGE_2">...</string>
<string name="EFFECT_TXT_DIVE_ATTACK">...</string>
<string name="EFFECT_TXT_JUMP_ELITE">...</string>
<string name="EFFECT_TXT_JUMP_MASTER">...</string>
<string name="EFFECT_TXT_JUMP_ELF">...</string>
<string name="EFFECT_TXT_ENCHANTMENT_AIMED_SHOT">...</string>
<string name="EFFECT_TXT_GREEN_CRYSTAL">...</string>
<string name="EFFECT_TXT_RED_CRYSTAL">...</string>
<string name="EFFECT_TXT_YELLOW_CRYSTAL">...</string>
<string name="EFFECT_TXT_SENTINEL_POLEARM_BRACING">...</string>
<string name="EFFECT_TXT_PROTECTOR_CHARGE">...</string>
<string name="EFFECT_TXT_GUARDIAN_RAISE_GUARD">...</string>
<string name="EFFECT_TXT_SENTRY_AIMED_SHOT">...</string>
<string name="EFFECT_TXT_DEFENDER_HUNTING_JUMP">...</string>
<string name="EFFECT_TXT_WHITE_CRYSTAL">...</string>
<string name="EFFECT_TXT_VANGUARD_DOUBLE_BLADE">...</string>
<string name="EFFECT_TXT_LONGBOW_AIMED_SHOT">...</string>
<string name="EFFECT_TXT_MINUS_25_PERCENT">...</string>
<string name="EFFECT_TXT_1_STRENGTH_ALL">...</string>
<string name="EFFECT_TXT_2_STRENGTH_ALL">...</string>
<string name="EFFECT_TXT_3_STRENGTH_ALL">...</string>
<string name="EFFECT_TXT_1_SPEED_WATERFOLK">...</string>
<string name="EFFECT_TXT_MINUS_14">...</string>
<string name="EFFECT_TXT_MINUS_18">...</string>
<string name="EFFECT_TXT_MINUS_22">...</string>
<string name="EFFECT_TXT_TRIDENT_THROWING">...</string>
<string name="EFFECT_TXT_MINUS_10_SIEGE_SMALL">...</string>
<string name="EFFECT_TXT_ORC_STRENGTH">...</string>
<string name="EFFECT_TXT_TROLL_SKIN">...</string>
<string name="EFFECT_TXT_MINUS_8_BONUS_VS_SHIPS">...</string>
<string name="EFFECT_TXT_MINUS_9_BONUS_VS_SHIPS">...</string>
<string name="EFFECT_TXT_MINUS_10_BONUS_VS_SHIPS">...</string>
<string name="EFFECT_TXT_2_SPEED_50_PRPENALTY">...</string>
<string name="EFFECT_TXT_1_STRENGTH_INFANTRY_MELEE">...</string>
<string name="EFFECT_TXT_SPELL_RESISTANCE_10_PERCENT">...</string>
<string name="EFFECT_TXT_SPELL_RESISTANCE_15_PERCENT">...</string>
<string name="EFFECT_TXT_SPELL_RESISTANCE_20_PERCENT">...</string>
<string name="EFFECT_TXT_1_STRENGTH_INFANTRY_MELEE_AND_THROWERS">...</string>
<string name="EFFECT_TXT_DODGE_COUNTER_INFANTRY_MELEE_10_PERCENT">...</string>
<string name="EFFECT_TXT_DODGE_COUNTER_INFANTRY_MELEE_15_PERCENT">...</string>
<string name="EFFECT_TXT_DODGE_COUNTER_INFANTRY_MELEE_20_PERCENT">...</string>
<string name="EFFECT_TXT_1_SPEED_INFANTRY_MELEE">...</string>
<string name="EFFECT_TXT_1_STRENGTH_IMPERIAL">...</string>
<string name="EFFECT_TXT_1_STRENGTH_IMPERIAL_MELEE">...</string>
<string name="EFFECT_TXT_2_STRENGTH_IMPERIAL_MELEE_STANDARD">...</string>
<string name="EFFECT_TXT_1_STRENGTH_WARFELL">...</string>
<string name="EFFECT_TXT_1_SPEED_WARFELL_CAVALRY">...</string>
<string name="EFFECT_TXT_SPEED_1_STRENGTH_4">...</string>
<string name="EFFECT_TXT_SPEED_2_STRENGTH_6">...</string>
<string name="EFFECT_TXT_SPEED_3_STRENGTH_8">...</string>
<string name="EFFECT_TXT_SPEED_2_STRENGTH_4">...</string>
<string name="EFFECT_TXT_MINUS_20_PERCENT">...</string>
<string name="EFFECT_TXT_MINUS_15_PERCENT">...</string>
<string name="EFFECT_TXT_MINUS_10_PERCENT">...</string>
<string name="EFFECT_TXT_MINUS_8_ARMOR_REDUCED">...</string>
<string name="EFFECT_TXT_MINUS_10_ARMOR_REDUCED">...</string>
<string name="EFFECT_TXT_MINUS_12_ARMOR_REDUCED">...</string>
<string name="EFFECT_TXT_BLUE_CRYSTAL">...</string>
<string name="EFFECT_TXT_ORANGE_CRYSTAL">...</string>
<string name="EFFECT_TXT_TRIDENT_THROWING_KING">...</string>
<string name="EFFECT_TXT_1_STRENGTH_WATERFOLK">...</string>
<string name="EFFECT_TXT_MINUS_5_ARMOR_REDUCED_BONUS_VS_INFANTRY">...</string>
<string name="EFFECT_TXT_20_SPEED_REDUCTION_INFANTRY_MELEE">...</string>
<string name="UNIT_TXT_NEUTRAL_TREE_PINE1">...</string>
<string name="UNIT_TXT_NEUTRAL_TREE_PINE2">...</string>
<string name="UNIT_TXT_NEUTRAL_TREE_PINE3">...</string>
<string name="UNIT_TXT_NEUTRAL_TREE_SNOWPINE1">...</string>
<string name="UNIT_TXT_NEUTRAL_TREE_SNOWPINE2">...</string>
<string name="UNIT_TXT_NEUTRAL_TREE_SNOWPINE3">...</string>
<string name="UNIT_TXT_NEUTRAL_TREE_MAPLE_BIG1">...</string>
<string name="UNIT_TXT_NEUTRAL_TREE_PINE_BIG1">...</string>
<string name="UNIT_TXT_NEUTRAL_TREE_SNOWPINE_BIG1">...</string>
<string name="UNIT_TXT_NEUTRAL_TREE_TROPICAL_BIG1">...</string>
<string name="UNIT_TXT_NEUTRAL_LAMP">...</string>
<string name="UNIT_TXT_NEUTRAL_ANIMAL_ANACONDA">...</string>
<string name="UNIT_TXT_BLD_NEUTRAL_RUIN_FORTRESS">...</string>
<string name="UNIT_TXT_NEUTRAL_TRANSPORT">...</string>
<string name="UNIT_TXT_DEAD_MOUNTED_SWORDSMAN1">...</string>
<string name="UNIT_TXT_DEAD_MOUNTED_SPEARMAN1">...</string>
<string name="UNIT_TXT_NEUTRAL_WALL_CAVE">...</string>
<string name="UNIT_TXT_NEUTRAL_WALL_CAVE_GREY">...</string>
<string name="UNIT_TXT_NEUTRAL_WALL_CAVE_BIG">...</string>
<string name="UNIT_TXT_NEUTRAL_WALL_CAVE_BIG_GREY">...</string>
<string name="UNIT_TXT_DEAD_PIRATE1">...</string>
<string name="UNIT_TXT_DEAD_MOUNTED_MACEMAN1">...</string>
<string name="UNIT_TXT_DEAD_THROWER1">...</string>
<string name="UNIT_TXT_DEAD_WORKER1">...</string>
<string name="UNIT_TXT_DEAD_SHIELDER1">...</string>
<string name="UNIT_TXT_NEUTRAL_BARREL1">...</string>
<string name="UNIT_TXT_NEUTRAL_BARREL2">...</string>
<string name="UNIT_TXT_NEUTRAL_BARREL3">...</string>
<string name="EFFECT_TXT_ENCHANT_VANISHING_SILENT">...</string>
<string name="EFFECT_TXT_INSTANT_FIREBALL_EFFECT">...</string>
<string name="EFFECT_TXT_FIRE_ARROWS_ON_EVERYONE">...</string>
<string name="EFFECT_TXT_INSTANT_HEAL_3">...</string>
<string name="EFFECT_TXT_SUMMON_ORC_DRAGON">...</string>
<string name="EFFECT_TXT_INSTANT_FODDER_CANNON_SHOT">...</string>
<string name="EFFECT_TXT_SUMMON_UND_ZOMBIE">...</string>
<string name="EFFECT_TXT_TRAMPLE">...</string>
<string name="EFFECT_TXT_AURA_STRENGTH_2ATTACK">...</string>
<string name="EFFECT_TXT_AURA_STRENGTH_3ATTACK">...</string>
<string name="EFFECT_TXT_STRENGTH_2ATTACK">...</string>
<string name="EFFECT_TXT_STRENGTH_3ATTACK">...</string>
<string name="EFFECT_TXT_ANIMATE_DEAD_CLOSE">...</string>
<string name="EFFECT_TXT_ENCHANT_STRENGTHEN_MYSELF">...</string>
<string name="EFFECT_TXT_CAST_LIFELINK_MYSELF">...</string>
<string name="EFFECT_TXT_INSTANT_MAGIC_ARROW">...</string>
<string name="EFFECT_TXT_CAST_FIRE_WEAPON">...</string>
<string name="EFFECT_TXT_ENCHANT_FIRE_WEAPON">...</string>
<string name="EFFECT_TXT_CAST_LIGHTNING_WEAPON">...</string>
<string name="EFFECT_TXT_ENCHANT_LIGHTNING_WEAPON">...</string>
<string name="EFFECT_TXT_SLOWING_1">...</string>
<string name="EFFECT_TXT_INSTANT_REGENERATION_50PERCENT">...</string>
<string name="EFFECT_TXT_INSTANT_SWING_AROUND">...</string>
<string name="EFFECT_TXT_INSTANT_SWING_AROUND_EFFECT">...</string>
<string name="EFFECT_TXT_INSTANT_FIREBALL_UNDEAD">...</string>
<string name="EFFECT_TXT_DIG_CORPSE">...</string>
<string name="EFFECT_TXT_GHOST_SHIP_TREASURE">...</string>
<string name="EFFECT_TXT_INSTANT_CANNONBALL">...</string>
<string name="EFFECT_TXT_REPETITIVE_INCREMENT_VANISHING">...</string>
<string name="EFFECT_TXT_ENCHANTMENT_DRAGONS_MIGHT">...</string>
<string name="EFFECT_TXT_DRUM_BEAT">...</string>
<string name="EFFECT_TXT_AURA_DRUM_BEAT_UNLIMITED">...</string>
<string name="EFFECT_TXT_REST">...</string>
<string name="EFFECT_TXT_EAT_CORPSE">...</string>
<string name="EFFECT_TXT_SUMMON_ORC_WYRM">...</string>
<string name="EFFECT_TXT_SUMMON_ORC_DRAKE">...</string>
<string name="EFFECT_TXT_SUMMON_UND_DRAGON">...</string>
<string name="EFFECT_TXT_SUMMON_DRAGON">...</string>
<string name="EFFECT_TXT_ENCHANTMENT_DIVE_ATTACK">...</string>
<string name="EFFECT_TXT_ENCHANTMENT_DIVE_ATTACK_GRAND">...</string>
<string name="EFFECT_TXT_THROW">...</string>
<string name="EFFECT_TXT_INSTANT_DARK_BREATH">...</string>
<string name="EFFECT_TXT_AURA_DARK_PRESENCE">...</string>
<string name="EFFECT_TXT_DARK_PRESENCE">...</string>
<string name="EFFECT_TXT_AURA_SIGHT">...</string>
<string name="EFFECT_TXT_AURA_TRAINING">...</string>
<string name="EFFECT_TXT_SUMMON_ARMORED_KOBOLD_WARRIOR">...</string>
<string name="EFFECT_TXT_INSTANT_WHITE_BREATH">...</string>
<string name="EFFECT_TXT_ENCHANTMENT_WHITE_BREATH">...</string>
<string name="EFFECT_TXT_SUMMON_PARAPET">...</string>
<string name="EFFECT_TXT_MEND">...</string>
<string name="EFFECT_TXT_AURA_MEND">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLWIND">...</string>
<string name="EFFECT_TXT_WHIRL">...</string>
<string name="EFFECT_TXT_EMPEROR">...</string>
<string name="EFFECT_TXT_AURA_EMPEROR">...</string>
<string name="EFFECT_TXT_GRAY">...</string>
<string name="EFFECT_TXT_GRAY_PRESENCE">...</string>
<string name="EFFECT_TXT_MINOTAUR_CHARGE">...</string>
<string name="EFFECT_TXT_INSTANT_DOUBLE_STRIKE_MYSELF">...</string>
<string name="EFFECT_TXT_INSTANT_JUMP">...</string>
<string name="EFFECT_TXT_INSTANT_JUMP_ELF">...</string>
<string name="EFFECT_TXT_INSTANT_JUMP_MASTER">...</string>
<string name="EFFECT_TXT_MINOTAUR_CHARGE_1">...</string>
<string name="EFFECT_TXT_INSTANT_JUMP_ELITE">...</string>
<string name="EFFECT_TXT_AIMED_SHOT">...</string>
<string name="EFFECT_TXT_INSTANT_GREEN_CRYSTAL">...</string>
<string name="EFFECT_TXT_INSTANT_RED_CRYSTAL">...</string>
<string name="EFFECT_TXT_INSTANT_YELLOW_CRYSTAL">...</string>
<string name="EFFECT_TXT_INSTANT_SENTINEL_POLEARM_BRACING">...</string>
<string name="EFFECT_TXT_INSTANT_PROTECTOR_CHARGE">...</string>
<string name="EFFECT_TXT_INSTANT_GUARDIAN_RAISE_GUARD">...</string>
<string name="EFFECT_TXT_INSTANT_SENTRY_AIMED_SHOT">...</string>
<string name="EFFECT_TXT_INSTANT_DEFENDER_HUNTING_JUMP">...</string>
<string name="EFFECT_TXT_INSTANT_WHITE_CRYSTAL">...</string>
<string name="EFFECT_TXT_INSTANT_VANGUARD_DOUBLE_BLADE">...</string>
<string name="EFFECT_TXT_INSTANT_LONGBOW_AIMED_SHOT">...</string>
<string name="EFFECT_TXT_SUMMON_ELF_WISP">...</string>
<string name="EFFECT_TXT_SACRIFICE_KILLER">...</string>
<string name="EFFECT_TXT_MERLOCK_STRENGTHEN_1">...</string>
<string name="EFFECT_TXT_MERLOCK_STRENGTHEN_1_AURA">...</string>
<string name="EFFECT_TXT_MERLOCK_STRENGTHEN_2">...</string>
<string name="EFFECT_TXT_MERLOCK_STRENGTHEN_2_AURA">...</string>
<string name="EFFECT_TXT_MERLOCK_STRENGTHEN_3">...</string>
<string name="EFFECT_TXT_MERLOCK_STRENGTHEN_3_AURA">...</string>
<string name="EFFECT_TXT_MERLOCK_SPEED">...</string>
<string name="EFFECT_TXT_MERLOCK_SPEED_1_AURA">...</string>
<string name="EFFECT_TXT_MERLOCK_SPEED_2_AURA">...</string>
<string name="EFFECT_TXT_MERLOCK_SPEED_3_AURA">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLING_CHAIN_SMALL_1">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLING_CHAIN_SMALL_2">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLING_CHAIN_SMALL_3">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLING_CHAIN_MEDIUM_1">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLING_CHAIN_MEDIUM_2">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLING_CHAIN_LARGE">...</string>
<string name="EFFECT_TXT_TRIDENT_THROWING">...</string>
<string name="EFFECT_TXT_MAGMATIC_BULLET">...</string>
<string name="EFFECT_TXT_SPITFIRE">...</string>
<string name="EFFECT_TXT_ORC_STRENGTH">...</string>
<string name="EFFECT_TXT_TROLL_SKIN">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLING_ANCHOR_SMALL_1">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLING_ANCHOR_SMALL_2">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLING_ANCHOR_SMALL_3">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLING_ANCHOR_MEDIUM_1">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLING_ANCHOR_MEDIUM_2">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLING_ANCHOR_LARGE">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLING_ANCHOR_1">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLING_ANCHOR_2">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLING_ANCHOR_3">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLING_CHAIN_1">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLING_CHAIN_2">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLING_CHAIN_3">...</string>
<string name="EFFECT_TXT_ORC_STRENGTHEN_1_AURA">...</string>
<string name="EFFECT_TXT_ORC_STRENGTHEN_2_AURA">...</string>
<string name="EFFECT_TXT_ORC_STRENGTHEN_3_AURA">...</string>
<string name="EFFECT_TXT_ORC_STRENGTHEN_1">...</string>
<string name="EFFECT_TXT_ORC_STRENGTHEN_2">...</string>
<string name="EFFECT_TXT_ORC_STRENGTHEN_3">...</string>
<string name="EFFECT_TXT_CHARGING_THRUST_1">...</string>
<string name="EFFECT_TXT_CHARGING_THRUST_2">...</string>
<string name="EFFECT_TXT_CHARGING_THRUST_3">...</string>
<string name="EFFECT_TXT_CHARGING_THRUST_WARFELL">...</string>
<string name="EFFECT_TXT_SERGEANT_STRENGTH_INFANTRY_MELEE_AURA">...</string>
<string name="EFFECT_TXT_SERGEANT_SPELL_RESISTANCE_AURA_1">...</string>
<string name="EFFECT_TXT_SERGEANT_DODGE_COUNTER_AURA_1">...</string>
<string name="EFFECT_TXT_SERGEANT_STRENGTHEN_INFANTRY">...</string>
<string name="EFFECT_TXT_SERGEANT_SPELL_RESISTANCE_1">...</string>
<string name="EFFECT_TXT_SERGEANT_SPELL_RESISTANCE_2">...</string>
<string name="EFFECT_TXT_SERGEANT_SPELL_RESISTANCE_3">...</string>
<string name="EFFECT_TXT_SERGEANT_STRENGTHEN_INFANTRY_AND_THROWERS">...</string>
<string name="EFFECT_TXT_SERGEANT_DODGE_COUNTER_INFANTRY_1">...</string>
<string name="EFFECT_TXT_SERGEANT_DODGE_COUNTER_INFANTRY_2">...</string>
<string name="EFFECT_TXT_SERGEANT_DODGE_COUNTER_INFANTRY_3">...</string>
<string name="EFFECT_TXT_SERGEANT_STRENGTHEN_ALL">...</string>
<string name="EFFECT_TXT_SERGEANT_SPEED_INFANTRY">...</string>
<string name="EFFECT_TXT_SERGEANT_STRENGTH_INFANTRY_MELEE_AND_THROWERS_AURA">...</string>
<string name="EFFECT_TXT_SERGEANT_SPELL_RESISTANCE_AURA_2">...</string>
<string name="EFFECT_TXT_SERGEANT_SPELL_RESISTANCE_AURA_3">...</string>
<string name="EFFECT_TXT_SERGEANT_DODGE_COUNTER_AURA_2">...</string>
<string name="EFFECT_TXT_SERGEANT_DODGE_COUNTER_AURA_3">...</string>
<string name="EFFECT_TXT_SERGEANT_STRENGTH_AURA">...</string>
<string name="EFFECT_TXT_SERGEANT_SPEED_INFANTRY_MELEE_AURA">...</string>
<string name="EFFECT_TXT_IMPERIAL_STRENGTH">...</string>
<string name="EFFECT_TXT_IMPERIAL_STRENGTH_AURA">...</string>
<string name="EFFECT_TXT_IMPERIAL_STRENGTH_MELEE">...</string>
<string name="EFFECT_TXT_IMPERIAL_STRENGTH_MELEE_AURA">...</string>
<string name="EFFECT_TXT_IMPERIAL_STRENGTH_MELEE_STANDARD">...</string>
<string name="EFFECT_TXT_IMPERIAL_STRENGTH_MELEE_STANDARD_AURA">...</string>
<string name="EFFECT_TXT_IMPERIAL_STRENGTH_ALL">...</string>
<string name="EFFECT_TXT_IMPERIAL_ALL_AURA">...</string>
<string name="EFFECT_TXT_WARFELL_STRENGTH_ALL">...</string>
<string name="EFFECT_TXT_WARFELL_STRENGTH_ALL_AURA">...</string>
<string name="EFFECT_TXT_WARFELL_STRENGTH">...</string>
<string name="EFFECT_TXT_WARFELL_STRENGTH_AURA">...</string>
<string name="EFFECT_TXT_WARFELL_SPEED_CAVALRY">...</string>
<string name="EFFECT_TXT_WARFELL_SPEED_CAVALRY_AURA">...</string>
<string name="EFFECT_TXT_MINOTAUR_CHARGE_2">...</string>
<string name="EFFECT_TXT_SUMMON_UND_WIGHT_HIGHLANDER_FERAL">...</string>
<string name="EFFECT_TXT_HEAL_5_AURA_1RANGE">...</string>
<string name="EFFECT_TXT_HEAL_5_NO_REMOVEBUFFS">...</string>
<string name="EFFECT_TXT_WHIP_ATTACK">...</string>
<string name="EFFECT_TXT_WHIP_ATTACK_1">...</string>
<string name="EFFECT_TXT_WHIP_ATTACK_2">...</string>
<string name="EFFECT_TXT_WHIPLASH">...</string>
<string name="EFFECT_TXT_WHIPLASH_1">...</string>
<string name="EFFECT_TXT_WHIPLASH_2">...</string>
<string name="EFFECT_TXT_WHIPLASH_SPEED">...</string>
<string name="EFFECT_TXT_WHIPLASH_SPEED_1">...</string>
<string name="EFFECT_TXT_WHIPLASH_SPEED_2">...</string>
<string name="EFFECT_TXT_WHIP_ATTACK_INSTANT">...</string>
<string name="EFFECT_TXT_WHIP_ATTACK_INSTANT_1">...</string>
<string name="EFFECT_TXT_WHIP_ATTACK_INSTANT_2">...</string>
<string name="EFFECT_TXT_DIG_CORPSE_GRAVEYARD_TOWER">...</string>
<string name="EFFECT_TXT_INSTANT_BLUE_CRYSTAL">...</string>
<string name="EFFECT_TXT_INSTANT_ORANGE_CRYSTAL">...</string>
<string name="EFFECT_TXT_INSTANT_PURPLE_CRYSTAL">...</string>
<string name="EFFECT_TXT_INSTANT_BLACK_CRYSTAL">...</string>
<string name="EFFECT_TXT_TRIDENT_THROWING_KING">...</string>
<string name="EFFECT_TXT_MERMAN_SPEED">...</string>
<string name="EFFECT_TXT_MERMAN_SPEED_AURA">...</string>
<string name="EFFECT_TXT_MERMAN_STRENGTHEN_1">...</string>
<string name="EFFECT_TXT_MERMAN_STRENGTHEN_2">...</string>
<string name="EFFECT_TXT_MERMAN_STRENGTHEN_1_AURA">...</string>
<string name="EFFECT_TXT_MERMAN_STRENGTHEN_2_AURA">...</string>
<string name="EFFECT_TXT_INSTANT_WHEEL_BLADES">...</string>
<string name="EFFECT_TXT_INSTANT_WHEEL_BLADES_EFFECT">...</string>
<string name="EFFECT_TXT_AXE_THROW">...</string>
<string name="EFFECT_TXT_BOLAS_THROW">...</string>
<string name="EFFECT_TXT_HIGHBORN_TRAINING">...</string>
<string name="EFFECT_TXT_AURA_HIGHBORN_TRAINING">...</string>


Stratego (dev)
Site Admin
Posts: 9378
Joined: Fri Apr 25, 2014 9:28 pm

Re: AOF Unit, tech flavour texts

Post by Stratego (dev) » Tue Oct 01, 2019 7:10 am

LordOfAles wrote:
Thu Sep 12, 2019 6:33 pm

Code: Select all

...
Here are some. I'll continue with others later.

Mega thanks! they are in! (above list does not contain these - thanks!)

User avatar
LordOfAles
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Re: AOF Unit, tech flavour texts

Post by LordOfAles » Tue Oct 01, 2019 8:07 am

Just an update: I did 65%. Stay tuned, I'm still working on them.
The Crusade never ends...

Stratego (dev)
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Re: AOF Unit, tech flavour texts

Post by Stratego (dev) » Tue Oct 01, 2019 8:15 am

awesome!

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LordOfAles
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Re: AOF Unit, tech flavour texts

Post by LordOfAles » Sat Oct 12, 2019 9:02 am

Very unfortualnately, my laptop died and all data is lost. Would be nice if someone else takes this job (and does it good)
The Crusade never ends...

Stratego (dev)
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Re: AOF Unit, tech flavour texts

Post by Stratego (dev) » Sat Oct 12, 2019 9:26 am

noooo,
always save your data! also sorry for the laptop i hope you have not lost any other important data
- also if you work on any translation or texting send us the work you have already - dont wait to be 100%

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Puss_in_Boots
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Re: AOF Unit, tech flavour texts

Post by Puss_in_Boots » Sat Oct 12, 2019 1:54 pm

Make a new list and I will continue it.
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Stratego (dev)
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Re: AOF Unit, tech flavour texts

Post by Stratego (dev) » Sat Oct 12, 2019 5:03 pm

ok, i have updated the prev posts.

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General Brave
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Re: AOF Unit, tech flavour texts

Post by General Brave » Sat Oct 12, 2019 9:51 pm

Nevertheless I guess I have to send some of my descriptions.
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