Elven Outrider — ARCHIVED
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
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Elven Outrider — ARCHIVED
Due to previous info, purpose is changed. Now a Scout/Skirmisher
Cost: 3
Hp: 16
Attack: 5
Range: 5
Armor: 0/1
Speed: 6 (anything less than 7 make this cav scout void)
Vision: 8
Dodges 0/30%/0
Action/Turn: 1
Special abilities: Heal (Lembas)
Bonuses vs Cavalry100%
An elf Mounted on one of the most graceful creatures of the forest, Striking quickly and disappearing before the enemy can react make this a highly effective cavalry unit.
Cost: 3
Hp: 16
Attack: 5
Range: 5
Armor: 0/1
Speed: 6 (anything less than 7 make this cav scout void)
Vision: 8
Dodges 0/30%/0
Action/Turn: 1
Special abilities: Heal (Lembas)
Bonuses vs Cavalry100%
An elf Mounted on one of the most graceful creatures of the forest, Striking quickly and disappearing before the enemy can react make this a highly effective cavalry unit.
Last edited by StormSaint373 on Mon Nov 26, 2018 4:05 pm, edited 10 times in total.
Beware the calm before the Tempest. . .
Re: Elk Knight
Not bad
Im sure someone will correct stats but I like the concept
Im sure someone will correct stats but I like the concept
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Elk Knight
They need a scout cav.
They already have
Protector - heavy lancer cavalry
Tryion -heavy knight
Wild rider- elk rider
Unicorn knight- knight
Dryad -cavalry archer
Centaur - cavalry archer/knight
They already have
Protector - heavy lancer cavalry
Tryion -heavy knight
Wild rider- elk rider
Unicorn knight- knight
Dryad -cavalry archer
Centaur - cavalry archer/knight
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Elk Knight
Easy fix could just change to Elven outrider.
Beware the calm before the Tempest. . .
Re: Elven Outrider
Change cost to 3 like other scout cavalry.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Elven Outrider
OTHER scout Cav!
Plz tell me it's not for elvs.
Beware the calm before the Tempest. . .
Re: Elven Outrider
No, this would be the first, I was referring to the:
Headless horseman
Raptor rider
Kobald knight (hourse rider)
Light cavalry
Re: Elven Outrider
Cost needs to change to 3
Im not gonna support a mounted unit WITH SPEED 7 for the cost of 2, either that or you let the balancers decide
( maka, Lynx )
Im not gonna support a mounted unit WITH SPEED 7 for the cost of 2, either that or you let the balancers decide
( maka, Lynx )
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Elven Outrider
Nvm its changed
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Elven Outrider
Might lower actions down to 1 or else people would just get this over quick archers since this has more going for it.
Re: Elven Outrider
Probably so
The best Cav in game for now goes to undead.
Would hate to see a different main race rival that
The best Cav in game for now goes to undead.
Would hate to see a different main race rival that
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Elven Outrider
Edited, also added extra dodge arrows instead of p. Armor.
Beware the calm before the Tempest. . .
Re: Elven Outrider
So this rides a deer correct?
Because Elk don't ride gracefully through the forest, more like crashing through the forest when they run, plowing through the brush. You can hear an elk more then a deer, deer hop through the forest jumping over brush and such so this unit could have higher dodges.
Because Elk don't ride gracefully through the forest, more like crashing through the forest when they run, plowing through the brush. You can hear an elk more then a deer, deer hop through the forest jumping over brush and such so this unit could have higher dodges.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Elven Outrider
Yes, a deer.
For dodges, how high? They are affected by the Dodge techs
For dodges, how high? They are affected by the Dodge techs
Beware the calm before the Tempest. . .
Re: Elven Outrider
Oh, let's see how high is unicorn knights dodges?
- StormSaint373
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Re: Elven Outrider
Alright:
30%/30%/70%
That should do it. If last one is too high them his make it 50% or 60%
30%/30%/70%
That should do it. If last one is too high them his make it 50% or 60%
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Elven Outrider
Edited. 70 is on arrows. It is a Skirmisher, with low P. Armor.
Beware the calm before the Tempest. . .
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Elven Outrider
Those dodges are too high. Especially for ranged unit.
I suggest to increase armor to 1/2 but lower dodges to 0%/30%/0%, affected by dodge upgrades.
I suggest to increase armor to 1/2 but lower dodges to 0%/30%/0%, affected by dodge upgrades.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Elven Outrider
Had that previously, Edited
Except for Pierce,
Except for Pierce,
Beware the calm before the Tempest. . .
Re: Elk Knight
Alex said no mounted heavy melee units for elves
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Elven Outrider
Almost forgot about this. Actually i don't like idea of mounted skirmisher unit.
Change concept to archer, lower speed to 6, increase sight to 9, increase range to 5, lower attack to 5, remove dodges, lower armor to 0/1, affected by elven craftsman's upgrades (as archer) and dodge ranged.
Change bonuses to 100% to cav units.
Change concept to archer, lower speed to 6, increase sight to 9, increase range to 5, lower attack to 5, remove dodges, lower armor to 0/1, affected by elven craftsman's upgrades (as archer) and dodge ranged.
Change bonuses to 100% to cav units.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Elven Outrider
Problem with speed... Elves are known to be faster than any other race. If speed is reduced to 6, they are just like human horse Archer...
Not only that, but for elven horse Archer... Theres a dryad
Not only that, but for elven horse Archer... Theres a dryad
Beware the calm before the Tempest. . .
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Elven Outrider
Human horse archer has speed 5. Also human horse archer has no bonuses to mounted units and has cost 4.
This one will keep cost 3.
Dryad is not affected by enemy spells or elven craftsmans upgrades.
This one will keep cost 3.
Dryad is not affected by enemy spells or elven craftsmans upgrades.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Elven Outrider
Archived.
Elves have got deers and lancers.
Elves have got deers and lancers.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.