Halflings discussion

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Savra
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Joined: Wed Aug 01, 2018 6:21 pm

Halflings discussion

Post by Savra » Sun Sep 16, 2018 8:04 pm

Halflings or hobbits discussion page only no units and stats just suggestions for starts.

Mine right now are:

Hobbit/halfling priest

Halfling slinger (instead of human slinger)

Halfling squire

Goat knight (mountain walk)

Halfling hero

Halfling mage

Halfling stabber low cost spamming unit. No bonuses.

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General Brave
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Location: The Four Point Military Academy.

Re: Halflings discussion

Post by General Brave » Sun Sep 16, 2018 8:41 pm

Goat knight sounds pretty interesting.
Wise, Might, Loyalty. Forever stands Warfell.

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Savra
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Re: Halflings discussion

Post by Savra » Sun Sep 16, 2018 10:57 pm

Here's an example of how they will look.
Attachments
Master hobbit stabber.png
Master hobbit stabber.png (763 Bytes) Viewed 29 times
Elite hobbit stabber.png
Elite hobbit stabber.png (822 Bytes) Viewed 29 times
Hobbit stabber.png
Hobbit stabber.png (740 Bytes) Viewed 29 times

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Alexander82
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Re: Halflings discussion

Post by Alexander82 » Mon Sep 17, 2018 10:16 am

I was thinking to ask @Stratego (dev) if it is possible to add 3 new strings for jsons that are

HasDodgeCounterBonusAgainst:
HasDodgeRangedBonusAgainst:
HasDodgeMeleeBonusAgainst:

This is because I want some units to have specific bonus against giants/dragons/ents and such

For example halfling might not necessarily cost less but they might have lower stats but dodge and maybe extra dodge against giants/dragons/ents

Some units (e.g. Samurai) Might have bonus dodge against infantry

Also if you have a certain unit/category that have bonus against you (that is something that normally would nullify your dodge melee/ranged stat against it), you retain the chance to dodge if it is in the specific dodge bonus list.

let's make an example: An halfling pikeman might have dodge melee bonus against cavalry (it is just an example) so it can dodge a knight charge even if knights have bonus against infantry and would normally 100% hit

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