Halflings discussion

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Savra
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Halflings discussion

Post by Savra » Sun Sep 16, 2018 8:04 pm

Halflings or hobbits discussion page only no units and stats just suggestions for starts.

Mine right now are:

Hobbit/halfling priest

Halfling slinger (instead of human slinger)

Halfling squire

Goat knight (mountain walk)

Halfling hero

Halfling mage

Halfling stabber low cost spamming unit. No bonuses.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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General Brave
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Re: Halflings discussion

Post by General Brave » Sun Sep 16, 2018 8:41 pm

Goat knight sounds pretty interesting.
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Savra
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Re: Halflings discussion

Post by Savra » Sun Sep 16, 2018 10:57 pm

Here's an example of how they will look.
Attachments
Master hobbit stabber.png
Master hobbit stabber.png (763 Bytes) Viewed 780 times
Elite hobbit stabber.png
Elite hobbit stabber.png (822 Bytes) Viewed 780 times
Hobbit stabber.png
Hobbit stabber.png (740 Bytes) Viewed 780 times
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Alexander82
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Re: Halflings discussion

Post by Alexander82 » Mon Sep 17, 2018 10:16 am

I was thinking to ask @Stratego (dev) if it is possible to add 3 new strings for jsons that are

HasDodgeCounterBonusAgainst:
HasDodgeRangedBonusAgainst:
HasDodgeMeleeBonusAgainst:

This is because I want some units to have specific bonus against giants/dragons/ents and such

For example halfling might not necessarily cost less but they might have lower stats but dodge and maybe extra dodge against giants/dragons/ents

Some units (e.g. Samurai) Might have bonus dodge against infantry

Also if you have a certain unit/category that have bonus against you (that is something that normally would nullify your dodge melee/ranged stat against it), you retain the chance to dodge if it is in the specific dodge bonus list.

let's make an example: An halfling pikeman might have dodge melee bonus against cavalry (it is just an example) so it can dodge a knight charge even if knights have bonus against infantry and would normally 100% hit
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DoomsdayDragonfire
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Re: Halflings discussion

Post by DoomsdayDragonfire » Fri Oct 05, 2018 2:33 am

Alexander82 wrote:
Mon Sep 17, 2018 10:16 am
I was thinking to ask @Stratego (dev) if it is possible to add 3 new strings for jsons that are

HasDodgeCounterBonusAgainst:
HasDodgeRangedBonusAgainst:
HasDodgeMeleeBonusAgainst:

This is because I want some units to have specific bonus against giants/dragons/ents and such

For example halfling might not necessarily cost less but they might have lower stats but dodge and maybe extra dodge against giants/dragons/ents

Some units (e.g. Samurai) Might have bonus dodge against infantry

Also if you have a certain unit/category that have bonus against you (that is something that normally would nullify your dodge melee/ranged stat against it), you retain the chance to dodge if it is in the specific dodge bonus list.

let's make an example: An halfling pikeman might have dodge melee bonus against cavalry (it is just an example) so it can dodge a knight charge even if knights have bonus against infantry and would normally 100% hit
Ah, i didn't knew that. So for example. If you have an unit that owns 50% dodge rate and someone attacks you with an unit that owns 100% dmg bonus to you, the attacker would ignore totally these 50% dodge rate from the unit and never miss the attack?
-And with these new atributes, it would reduce/ignore the bonus damage of the attacker or allow it to avoid the attack aswell? but if is the second option, isn't easier to put dodge attribute above bonus damage on the priorities on the attack calculation? That way, an unit would have a chance to avoid even if an unit was bonus dmg against it.
Breaking the barrier of "work for the job" to "put the job to work for you" is a thing that i want to reach someday aswell... Probably i should make some notes about it...
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makazuwr32
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Re: Halflings discussion

Post by makazuwr32 » Fri Oct 05, 2018 5:05 am

Yes if unit has bonus against other unit attacker will never miss even if defender has 9001% dodge chance. But this is only applies for basic melee and ranged dodges, dodge counter ignores bonuses.

New dodges would be like second chance of dodge against specific units (like samurais would have additional chance against infantries to dodge their attacks).
Specifically for not so genious persons
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Alexander82
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Re: Halflings discussion

Post by Alexander82 » Tue Apr 30, 2019 10:12 am

We might implement some halfling/hobbit in game. I would make images based on hobbits used in campaigns.

Also we should think about their role

Some of them should fill the role of cheap fast units (1cost, similar to goblin spikers) so i guess they might be basic unit (no embassy needed).

What do you think?
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Tankhead
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Re: Halflings discussion

Post by Tankhead » Tue Apr 30, 2019 4:45 pm

In the hobbit weren't they traveling with dwarves?

Actually whom of which race do they befriend?
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Alexander82
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Re: Halflings discussion

Post by Alexander82 » Tue Apr 30, 2019 8:49 pm

In lotr the company was pretty mixed up anyway
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