Rogue/thief

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Lynx Shafir
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Rogue/thief

Post by Lynx Shafir » Sun Sep 09, 2018 5:08 pm

Rogues or thieves

As u probably know, this is a basic class in many fantasy games.
Used for scouting, disarming traps, for light combat, and of course stealing. fast reflexes and critical hits.

I daresay we need such unit too.
Trainable by default?
(To evit confusion, NOT part of bandit hostile AI /.)

May make raged and melle version(transform) or one skill Attak.eg bow)

Stats.
Cost 3-4 TC
Hp - 18 - 22
Atk 6'(? tipe?) if ranged 5 bow if mellee 1-short sword
Action 2/turn
Arm 0/0(gets blacksmith upg)
Dodge 20 /20 %
Sight 5
Speed 3
Spell res 10%

Skill -
1) (Active) disarm trap - range 2 (detect traps in sight)..
2)trow knife - range 3 (5 mellee tipe accurate dmg, no CD
3transform stealth mode - reveals if unit attacs(p)
4)steals tech and money :p from factory like Assassin.
Last edited by Lynx Shafir on Mon Sep 10, 2018 6:09 am, edited 1 time in total.
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
Humanity's Soul "

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Lynx Shafir
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Re: Rouge /tief

Post by Lynx Shafir » Sun Sep 09, 2018 5:12 pm

Drafts
Last edited by Lynx Shafir on Thu Oct 25, 2018 8:51 pm, edited 2 times in total.
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
Humanity's Soul "

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makazuwr32
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Re: Rouge /tief

Post by makazuwr32 » Sun Sep 09, 2018 6:01 pm

Maybe as easter egg unit.
I will suggest my stats variant tomorrow.
Specifically for not so genious persons
makazuwr32 wrote:
Sat Nov 03, 2018 3:52 pm
When i am saying "standart bonus to buildings" i mean this:
100% to factories
200% bonus to towers and walls
700% to mega buildings

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Puss_in_Boots
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Re: Rogue/thief

Post by Puss_in_Boots » Sat Sep 15, 2018 1:20 am

The current images and descriptions are too alike with the long awaited ranger.
RED, WHITE and BLUE!

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Lynx Shafir
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Re: Rogue/thief

Post by Lynx Shafir » Sat Sep 15, 2018 8:47 am

It's a cheap TC unit, multitalented but if I'm not wrong the ranger is different cost and skills

The images will change, make unhouded or female and diff colours but firstly agreement on stats.
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
Humanity's Soul "

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makazuwr32
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Re: Rogue/thief

Post by makazuwr32 » Sat Sep 15, 2018 8:58 am

I like it but as for 1 ability it can be just a actve "sees invisible units" ability for 2 turns with 4 turns cooldown.

Throw knife doesn't need if uses bow so either melee with short sword and this ability or with bow and without.

Stealth mode must be not a transform but an active ability with some length (3-5 turns) and 6-10 turns cooldown (basically double amount of time it lasts).

Steal must be with some chance can with cooldown (1 turn, 1 attempt per turn) but he won't die on success.

Can't capture tc's.
Specifically for not so genious persons
makazuwr32 wrote:
Sat Nov 03, 2018 3:52 pm
When i am saying "standart bonus to buildings" i mean this:
100% to factories
200% bonus to towers and walls
700% to mega buildings

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Puss_in_Boots
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Re: Rogue/thief

Post by Puss_in_Boots » Sat Sep 15, 2018 1:35 pm

I prefer if he used his throwing knives, while holding a short sword. An active ability to spot invisible units is good, so long as it mimics a cheaper ranger as little as possible.
RED, WHITE and BLUE!

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Lynx Shafir
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Re: Rogue/thief

Post by Lynx Shafir » Sat Sep 15, 2018 2:40 pm

Knife throwing is IF holds a bow. (to have melee and pierce attack).
BUT for short blade is good too.

Pussinboots don't worry - a ranger is not a thief.
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
Humanity's Soul "

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Savra
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Re: Rogue/thief

Post by Savra » Sat Sep 15, 2018 2:57 pm

Make him a halfling, that should solve a lot of problems and it will add to the number of handling we're going to add.

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Lynx Shafir
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Re: Rogue/thief

Post by Lynx Shafir » Sat Sep 15, 2018 3:00 pm

What exactly?
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
Humanity's Soul "

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Savra
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Re: Rogue/thief

Post by Savra » Sat Sep 15, 2018 3:20 pm

A hobbit. Humans are supposed to be getting hobbits but we hardly have any suggestions for them so I say we turn some of these units into hobbits to compinsate. Same with dwarves we need to change some of their unit ideas into Gnomes.

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General Brave
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Re: Rogue/thief

Post by General Brave » Sat Sep 15, 2018 3:52 pm

Yeah I heard Hobbits are supposed to be a thing.
Wise, Might, Loyalty. Forever stands Warfell.

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Savra
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Re: Rogue/thief

Post by Savra » Sun Sep 16, 2018 7:59 pm

Here's an example, btw should I make separate topics for hobbits or put the ones Im getting ready to make in one? I'm pretty sure separate was the idea.
Attachments
Halfling rogue.png
Halfling rogue.png (779 Bytes) Viewed 312 times

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Lynx Shafir
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Re: Rogue/thief

Post by Lynx Shafir » Sun Sep 16, 2018 8:19 pm

This is for human rogues.
Any hobbit goes to Mordo... rgh.. i mean different topic.
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
Humanity's Soul "

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Savra
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Re: Rogue/thief

Post by Savra » Sun Sep 16, 2018 8:31 pm

You want this in, and halflings are known for stealth. You'll have better chances getting the unit in if you change it to halflings since they are supposed to be apart of the human army.

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General Brave
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Re: Rogue/thief

Post by General Brave » Sun Sep 16, 2018 8:39 pm

@Alexander82
Is it Hobbits or halflings? or whatever else.
Wise, Might, Loyalty. Forever stands Warfell.

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General Brave
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Re: Rogue/thief

Post by General Brave » Sun Sep 16, 2018 8:40 pm

Also I guess a different topic.
Wise, Might, Loyalty. Forever stands Warfell.

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