Lava tiles

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Lynx Shafir
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Lava tiles

Post by Lynx Shafir » Sun Aug 26, 2018 10:39 am

Lava terrain walkable only by fire creatures (spd 1-2)and flying (normal spd)


For start
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lava tile 1.png
lava tile 1.png (1.34 KiB) Viewed 2195 times
lava tile 2.png
lava tile 2.png (1.21 KiB) Viewed 2195 times
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Stratego (dev)
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Re: Lava tiles

Post by Stratego (dev) » Sun Aug 26, 2018 12:26 pm

i made a place for other asset ideas, terrains, sounds and such

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Re: Lava tiles

Post by Stratego (dev) » Sun Aug 26, 2018 12:27 pm

Lynx Shafir wrote:
Sun Aug 26, 2018 10:39 am
Lava terrain walkable only by fire creatures (spd 1-2)and flying (normal spd)


For start
please make sample image how it would look besied other tiles in game and how units would look on it.

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Lynx Shafir
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Re: Lava tiles

Post by Lynx Shafir » Sun Aug 26, 2018 2:08 pm

Ok
can u send me terrain, grass, rock snow tiles and such.?
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Savra
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Re: Lava tiles

Post by Savra » Sun Aug 26, 2018 3:52 pm

This would make maps and campaigns fun.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Re: Lava tiles

Post by Stratego (dev) » Sun Aug 26, 2018 4:43 pm

Lynx Shafir wrote:
Sun Aug 26, 2018 2:08 pm
Ok
can u send me terrain, grass, rock snow tiles and such.?
email me please.

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Lynx Shafir
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Re: Lava tiles

Post by Lynx Shafir » Sun Aug 26, 2018 5:02 pm

mail sent :)
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Lynx Shafir
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Re: Lava tiles

Post by Lynx Shafir » Mon Aug 27, 2018 10:10 am

L.
Last edited by Lynx Shafir on Sun Dec 16, 2018 4:38 pm, edited 2 times in total.
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Alexander82
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Re: Lava tiles

Post by Alexander82 » Mon Aug 27, 2018 12:31 pm

They look nice

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Alexander82
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Re: Lava tiles

Post by Alexander82 » Mon Aug 27, 2018 12:32 pm

Btw can you make lava contact a less grassy terrain?

Generally on the top part of vulcans or similar environments the terrain has no grass but it is mostly a rocky ground made of lava stones

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Lynx Shafir
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Re: Lava tiles

Post by Lynx Shafir » Mon Aug 27, 2018 12:42 pm

Ya, can try variants
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Savra
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Re: Lava tiles

Post by Savra » Mon Aug 27, 2018 2:07 pm

The dark one looks like it would fit grassy terrain just have to modify the grass to look burnt.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Lynx Shafir
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Re: Lava tiles

Post by Lynx Shafir » Mon Aug 27, 2018 2:31 pm

Wich lava is better.?
Darker or yellowish (firs post)
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Lynx Shafir
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Re: Lava tiles

Post by Lynx Shafir » Mon Aug 27, 2018 2:33 pm

Alexander82 wrote:
Mon Aug 27, 2018 12:32 pm
Btw can you make lava contact a less grassy terrain?

Generally on the top part of vulcans or similar environments the terrain has no grass but it is mostly a rocky ground made of lava stones
Yes,
Its this expands on a full tile? (half-half)
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Savra
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Re: Lava tiles

Post by Savra » Mon Aug 27, 2018 2:33 pm

Would each race be able to build bridges over lava? Even if they are specialty bridges? Or are we just going to say they need a stone bridge in order to do this which would make certain races have an advantage and allow humans to be able to use their stone bridge?
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Savra
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Re: Lava tiles

Post by Savra » Mon Aug 27, 2018 2:35 pm

Lynx Shafir wrote:
Mon Aug 27, 2018 2:31 pm
Wich lava is better.?
Darker or yellowish (firs post)
Darker looks like it will be fine, or you could have both like dark water and water.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Lynx Shafir
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Re: Lava tiles

Post by Lynx Shafir » Mon Aug 27, 2018 2:47 pm

Wood wud burn.
Since many races have environment advance over humans I say can restrict them to can not cross it easily.
No giant, no ork what lives in vulkano can cross it. No undead (What is burning even in water :roll:)
Undeads have no bridge right?
They will need an advanment than.. :lol:

Hellhund can swim through.

Humans n dwarf built stone bridge.

(I wanted a Chasm tile what comport same natural barrier way like lava .)
Doom is chasing me and war is calling my name.
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Savra
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Re: Lava tiles

Post by Savra » Mon Aug 27, 2018 2:53 pm

Chasm tiles would be interesting. Only flyers could go over.
Dwarfs could get a stone variant of their bridge or just change their bridge to stone.
Yes undead have a bridge but I suggested a different kind of bridge to make them have a unique bridge, also they would have a means of crossing for certain units of theirs that can't cross through water.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Savra
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Re: Lava tiles

Post by Savra » Mon Aug 27, 2018 3:17 pm

Btw what about death knight being able to cross it since he's basically made of fire?
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Lynx Shafir
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Re: Lava tiles

Post by Lynx Shafir » Mon Aug 27, 2018 3:22 pm

Idk can't cross water.
Maybe.
This will be interest when have elementals and demons
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General Brave
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Re: Lava tiles

Post by General Brave » Mon Sep 03, 2018 10:38 pm

Somehow I missed this, I like it.
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Alexander82
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Re: Lava tiles

Post by Alexander82 » Thu Sep 06, 2018 12:25 pm

Savra wrote:
Mon Aug 27, 2018 2:07 pm
The dark one looks like it would fit grassy terrain just have to modify the grass to look burnt.
No There is an existing terrain of rocky groud. That should fit that ground so we can use lava in maps with rocky ground

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Lynx Shafir
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Re: Lava tiles

Post by Lynx Shafir » Thu Oct 25, 2018 10:01 am

Deleted cos attachment quote...
Last edited by Lynx Shafir on Sun Oct 28, 2018 6:42 am, edited 1 time in total.
Doom is chasing me and war is calling my name.
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Savra
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Re: Lava tiles

Post by Savra » Thu Oct 25, 2018 3:35 pm

The grey one. Looks great.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Lynx Shafir
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Re: Lava tiles

Post by Lynx Shafir » Sun Dec 16, 2018 4:41 pm

Some progress :)


@Stratego (dev) What daya say?
Attachments
Shore Short 1.png
Shore Short 1.png (9.85 KiB) Viewed 1298 times
Shore Deep 1.png
Shore Deep 1.png (16.11 KiB) Viewed 1298 times
Doom is chasing me and war is calling my name.
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General Brave
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Re: Lava tiles

Post by General Brave » Sun Dec 16, 2018 8:59 pm

I think you're missing the tiles that would surround those.
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Savra
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Re: Lava tiles

Post by Savra » Mon Dec 17, 2018 6:39 am

Deep variant seems better.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Re: Lava tiles

Post by Stratego (dev) » Mon Dec 17, 2018 7:06 am

looks good! are they connectable to any of existing tiles?

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Lynx Shafir
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Re: Lava tiles

Post by Lynx Shafir » Mon Dec 17, 2018 7:34 am

Here's for auto connect-volcanic rock
Attachments
1 basalt autotile v2.png
1 basalt autotile v2.png (13.48 KiB) Viewed 1262 times
Basalt autotile 1.png
Basalt autotile 1.png (11.92 KiB) Viewed 1262 times
Doom is chasing me and war is calling my name.
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Stratego (dev)
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Re: Lava tiles

Post by Stratego (dev) » Mon Dec 17, 2018 4:01 pm

good! anyone can jsonize it?

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