In the json you can define
1. Autotileing (set which tile to put if the surrounding tiles are in given order eg: grass-water shore transitions)
- road autotileing walktrough:
viewtopic.php?f=217&t=6040
viewtopic.php?f=217&t=6042
1.a: Autotileing Ext: Also there is an extended autotileing version written here: viewtopic.php?f=217&t=12083
2. Block set definitions: like the megabig 2x2 Mountain or the "Colisseum"
- Block definitions: viewtopic.php?f=217&t=6048&p=71301#p71301
3. Alternative appearances - like the pinetree that is on every click has a random which tile will be put (true for flood filling tool too)
- this one is in this topic below
Alternative appearances
Under the terrain_join.json file tileAlternativesString tag you can set alternative appearance for a tile
example from AOS in 2010
Code: Select all
"tileAlternativesString": [
"349-0.1-288,304,303,287",
"301-0.1-283,299,315",
"2064-0.5-2065",
"2062-0.6-2067,2068",
"2069-0.75-2070,2071,2072",
"2063-0.6-2073,2074",
"2096-0.5-2104",
"2099-0.5-2100",
"2102-0.6-2103,2105",
"2096-0.5-2104",
"2106-0.5-2107",
"4155-0.5-4156,4157,4158",
"2300-0.5-2301,2302,2303,2304,2305,2306,2307",
"2320-0.5-2321,2322,2323,2324,2325,2326,2327",
"2340-0.5-2341,2342,2343,2344,2345,2346,2347",
"2360-0.5-2361,2362,2363,2364,2365,2366,2367",
"2380-0.5-2381,2382,2383,2384,2385,2386,2387,2388,2389"
],
Code: Select all
"<selected tile>-<percent>-<chosen tile1>,<chosen tile2>,<chosen tile3 and so on>"
different probabilities for same selected tile:
You can define different probabilities for different "chosen" tiles (to-tile) by defining 2 lines for same tile eg:
Code: Select all
"349-0.1-288,304,303,287",
"349-0.3-302,303",
- tile 349 with 10% chance it will be 288 or 304 or 287
- tile 349 with 30% chance it will be 302 or 303
- if non of the above chances occur it will reamin tile 349