Race advantage 2

Things that do not fit any other section
Post Reply
User avatar
Tankhead
Posts: 782
Joined: Fri May 18, 2018 6:46 am

Race advantage 2

Post by Tankhead » Fri Aug 03, 2018 7:27 am

Quick question
All races have some type of advantage over the other like
Humans: best casters
Undead: biggest numbers
Elves: best range
Dwarves: best tech
Orcs: best melee
Scalefolk: best around water?
Beastclan: best natural habitiat
Demons: ???
Mystical beings:???

Yes I named races not in yet because those have a high chance of being IMPLEMENTED but besides the point, arent they suppose to have disadvantages?
Example: undead lack range
Example: elves lack melee
Or is it not?

User avatar
makazuwr32
Posts: 2771
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Race advantage 2

Post by makazuwr32 » Fri Aug 03, 2018 7:34 am

Humans main advantage is that they good at everything and best at casters.
Undead - raise dead, combining units into more powerful one, curses, cavalry. High p.armors.
Orcs - best melee, best tanking units, best healing.
Elves - best ranged damage (must be, but not now), best mobility. in future ambush tactics even on revealed maps. Dodges.
Dwarves - best armor, runic magic (undispellable), most technologically advanced.
Scaledfolks - best auras, great airforce, regeneration on most of units.

As for disadvantages:
Humans - they are not best at something apart from magic.
Undead - vurable to fire, holy spells, lack of range.
Elves - weak melee (but i want to improve their basic infantries a bit, later), cavalry (this needs to be changed so it won't be the weakest cavalry. i have in mind few ideas for but first thing we need are hunters and sentinels for them). this must be only but buggest disadvantage of.
Orcs - at first they must have lack of range but now they have uruk archers and troll headhunters so almost no weaknesses exept of they don't have disenchant for now. As must be - average range (higher than scakedfolks, on pair with humans), vurable to cavalry, lack of siege (i will change bonuses of fodder cannons)
Dwarves - mechanical units must be extremly vurable to siege, average ranged units, not the best melee tanks, lack of auras.
Scakedfolk - Speed, weak cavalry, average range (higher than undead ones, on pair with dwarves)

As for other races we will discuss this later after current races will be balanced.

Table of all stats in numbers (10 means they are best at this)
Global stats of each race.xlsx
(12.73 KiB) Downloaded 8 times
16 criterias in total.
Also there is current status of them.
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

User avatar
Savra
Posts: 1576
Joined: Wed Aug 01, 2018 6:21 pm

Re: Race advantage 2

Post by Savra » Fri Aug 03, 2018 3:15 pm

Last I checked, Orcs weakness's also included their resistance to spells, they usually have 0%-80%, max.

User avatar
Tankhead
Posts: 782
Joined: Fri May 18, 2018 6:46 am

Re: Race advantage 2

Post by Tankhead » Fri Aug 03, 2018 4:24 pm

Really like that global stat sheet. And now I understand it more

User avatar
General Brave
Posts: 4008
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Race advantage 2

Post by General Brave » Fri Aug 03, 2018 4:36 pm

I will look into that.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
Savra
Posts: 1576
Joined: Wed Aug 01, 2018 6:21 pm

Re: Race advantage 2

Post by Savra » Sat Aug 04, 2018 4:24 pm

I noticed the humans large amount of cav, should that be their stong suit? Because they do have the most.

User avatar
makazuwr32
Posts: 2771
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Race advantage 2

Post by makazuwr32 » Sat Aug 04, 2018 4:26 pm

Their cav is indeed is one of their strengths but not the highest one.undeads must be better at this.
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

User avatar
Tankhead
Posts: 782
Joined: Fri May 18, 2018 6:46 am

Re: Race advantage 2

Post by Tankhead » Sat Aug 04, 2018 5:26 pm

Might be tough considering theirs more mounted units suggested for humans like the anti clavary unit ( dont know exact name ) horse archer and other units ALONG with the tech upgrades that may be put in the future.

User avatar
General Brave
Posts: 4008
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Race advantage 2

Post by General Brave » Sat Aug 04, 2018 5:28 pm

Should be also Siege and second advanced race.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
makazuwr32
Posts: 2771
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Race advantage 2

Post by makazuwr32 » Sat Aug 04, 2018 5:28 pm

undeads will have (hopefully) some too.
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

User avatar
Savra
Posts: 1576
Joined: Wed Aug 01, 2018 6:21 pm

Re: Race advantage 2

Post by Savra » Sun Sep 16, 2018 8:51 pm

Okay so how I see the races streangths are so far is this:

Humans:
Cavalry
Support (since they will be getting a abundance of them)Giants
Navy

Orcs:
Numbers
Strength
Giants

Undead:
Spell casters (almost every unit has a spell! As for cav they don't have enough to be a streangth)
Numbers
Effects

Elves:
Ranged
Giant slayers
Summons

Dwarves:
buildings
Defense
Siege

Scaledfolk:
Numbers
Heroes
Dragons
Terrain advantage

The reason this is, is because that's how the races are in the game and through their suggestions.

Undead don't have enough cav in game or topic to be considered a streangth. They're main strength is in their casters since they appear to be most their army.

Orcs match theirs perfectly. Powerful.

Elves are getting a lot of melee units rather then better archers.

Humans are going to get a bunch of support combat units and a bunch of cav.

Scaledfolk revolve around their numbers and dragons, plus they can practically build anywhere. And for being weak with cav they sure don't look it.

As for dwarves they have high defence, good buildings, and are going to get the best siege equipment. That also seem to be good at attack but not too good. But their range isn't supposed to be really good to the point they surpass elves.

These are my thoughts.

User avatar
Tankhead
Posts: 782
Joined: Fri May 18, 2018 6:46 am

Re: Race advantage 2

Post by Tankhead » Sun Sep 16, 2018 9:36 pm

Undeads need are not just lacking in Cav but have far too many weaknesses overall
A nd numbers for undead as of currently is not they're strength right now.

User avatar
Savra
Posts: 1576
Joined: Wed Aug 01, 2018 6:21 pm

Re: Race advantage 2

Post by Savra » Sun Sep 16, 2018 10:59 pm

I meant numbers through reanimation. Btw why does the reanimated skeletons have vanishing 6?

User avatar
makazuwr32
Posts: 2771
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Race advantage 2

Post by makazuwr32 » Mon Sep 17, 2018 6:31 am

As for elves they became again great archers due to precise shot researches.
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

User avatar
Savra
Posts: 1576
Joined: Wed Aug 01, 2018 6:21 pm

Re: Race advantage 2

Post by Savra » Tue Sep 18, 2018 1:33 am

makazuwr32 wrote:
Mon Sep 17, 2018 6:31 am
As for elves they became again great archers due to precise shot researches.
Never new that since I don't have enough gems to get it.

Post Reply

Return to “Others”