Dwarven Spirit Guide

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makazuwr32
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Dwarven Spirit Guide

Post by makazuwr32 » Fri Jul 13, 2018 2:06 pm

Dwarven Spirit guide
Dwarves are knows for their deep connection with their ancestors and these are the ones who establishes this connection.

Trainable at: Kingdom under Mounain only, needs same upgrade as Monk and Cleric firstly.
Cost - 6 turns
Hp - 20
Attack - 0
Actions/turn - 1, can't get double strike.
Armor - 1/1, can get all dwarven armor upgrades (not for mechanical units ones though)
Spell Resist - 100%
Abilities:
Spirit guidance - +1 vanishing to target spirit. Range - 3.
Spirit touch - Target Spirit gains permanently randomly: +1 to damage, +1 to armor, +1 to p.armor, +2 to Vanishing (25% chance for each). Range - 3.
Summon Ancestor's Spirit - Summons random spirit of dwarves using nearby corpse for help (melee range):
1. Dwarven Warrior's Spirit - Same stats as normal warrior exept has no armor, can't gain any upgrades and stregthen buff, has 1 speed in water. Has Vanishing 3. Counts as undead unit.
2. Dwarven Crossbowman's Spirit - Same stats as normal crossbowman exept has no armor, can't gain any upgrades and stregthen buff, has 1 speed in water. Has Vanishing 3. Counts as undead unit.
3. Dwarven Boar Rider's Spirit - Same stats as normal Boar Rider (unupgraded) exept has no armor, can't gain any upgrades and stregthen buff, has 2 speed in water. Has Vanishing 3. Counts as undead unit.
4. Dwarven Billman's Spirit - Same stats as normal billman exept has no armor, can't gain any upgrades and stregthen buff, has 1 speed in water. Has Vanishing 3. Counts as undead unit.
Summon Mountain King's Spirit - Summons from target corpse Mountain King's Spirit (Melee range, 6 turns cooldown):
Stats of Mountain King's Spirit:
Hp - 60
Attack - 15, 40% bonus to giants
Actions/turn - 1
Armor - 0/0
Speed - 3 (1 in water)
Sight - 5
Abilities:
(one of 3:)
Group Attack 1/Group Attack 2/Group Attack 3
Vanishing 3
Counts as undead unit.
Last edited by makazuwr32 on Wed Aug 01, 2018 6:47 am, edited 5 times in total.
Specifically for not so genious persons
makazuwr32 wrote:
Sat Nov 03, 2018 3:52 pm
When i am saying "standart bonus to buildings" i mean this:
100% to factories
200% bonus to towers and walls
700% to mega buildings

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Menselot
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Re: Dwarven Spirit Guide

Post by Menselot » Fri Jul 13, 2018 2:11 pm

Something like a dwarf shaman ?
The only good is knowledge and the only evil is ignorance.
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makazuwr32
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Re: Dwarven Spirit Guide

Post by makazuwr32 » Fri Jul 13, 2018 2:29 pm

I think he is more like dwarven necromancer who operates with corpses of the dead, summons undead for help and buffs them. Also NO spells that affect non-spirit units at all.

As for look - yes shaman-like will fit nice, with staff. Similar to the Troll shaman.
Specifically for not so genious persons
makazuwr32 wrote:
Sat Nov 03, 2018 3:52 pm
When i am saying "standart bonus to buildings" i mean this:
100% to factories
200% bonus to towers and walls
700% to mega buildings

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godOfKings
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Re: Dwarven Spirit Guide

Post by godOfKings » Fri Jul 20, 2018 3:50 am

how would he know which is dwarf corpse? or do u mean to say he can summon from any corpse, even the enemy?
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For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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makazuwr32
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Re: Dwarven Spirit Guide

Post by makazuwr32 » Fri Jul 20, 2018 5:23 am

He uses corpses for binding spirits, scource of corpse doesn't matter.
Specifically for not so genious persons
makazuwr32 wrote:
Sat Nov 03, 2018 3:52 pm
When i am saying "standart bonus to buildings" i mean this:
100% to factories
200% bonus to towers and walls
700% to mega buildings

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LordOfAles
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Re: Dwarven Spirit Guide

Post by LordOfAles » Fri Jul 20, 2018 8:00 am

Honestly I don't like the idea. Dwarves are known for many things like runesmith, machines etc. But spiritual connections are just too much and sounds like an unit made to fit humans, undead or elves. It doesn't fit the fantasy setting very well.
Read every post with care and don't spam, newbs.

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makazuwr32
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Re: Dwarven Spirit Guide

Post by makazuwr32 » Fri Jul 20, 2018 8:14 am

They are known also for their connection to their ancetors and this is the one who provides this connection.
Humans/elves don't have such deep connection with their ancetors and undeads have raise dead already.
Specifically for not so genious persons
makazuwr32 wrote:
Sat Nov 03, 2018 3:52 pm
When i am saying "standart bonus to buildings" i mean this:
100% to factories
200% bonus to towers and walls
700% to mega buildings

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LordOfAles
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Location: Montenegro

Re: Dwarven Spirit Guide

Post by LordOfAles » Fri Jul 20, 2018 8:29 am

Dwarves do, but they don't use "spirit guides". Instead they build mighty statues to commemorate them, and carve drawings about them in walls. And personally, i have never seen a dwarf with this description.
Read every post with care and don't spam, newbs.

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Lynx Shafir
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Re: Dwarven Spirit Guide

Post by Lynx Shafir » Sat Aug 04, 2018 6:21 pm

Yah agree with Loa
Anyway that makes dwarfes even s more powerful on a territory what is not even their.
Not fair to humans and undeads.

Also how is that dwarves get ghost units(implemented in game) faster than undeads!?
....
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
Humanity's Soul "

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makazuwr32
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Re: Dwarven Spirit Guide

Post by makazuwr32 » Sat Aug 04, 2018 6:29 pm

1. they are not ghosts. they are spirits. that is big difference. spirits never have any dodge.
2. this is not that powerful because it has MELEE range.
3. for humans i have in plans for more powerful elementalist who can summon permanent elementals from corpses. for elves - treants from corpses. but both units will be costly as this one (mega building only, high cost) while undeads have earlier and more ways of interacting with corpses.
4. to @LordOfAles - i have seen them. in MTG.
Specifically for not so genious persons
makazuwr32 wrote:
Sat Nov 03, 2018 3:52 pm
When i am saying "standart bonus to buildings" i mean this:
100% to factories
200% bonus to towers and walls
700% to mega buildings

User avatar
LordOfAles
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Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Dwarven Spirit Guide

Post by LordOfAles » Sat Aug 04, 2018 6:50 pm

It's not about stats and abilities it's about how much does it actually fit in dwarves in general. So no.
Read every post with care and don't spam, newbs.

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Lynx Shafir
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Re: Dwarven Spirit Guide

Post by Lynx Shafir » Sat Aug 04, 2018 7:04 pm

1)but is summon from dead
(if every race could profit from corpses is good idea and slightly game changing (already mentioned for ork humans ) but a problem for undeads
2)not that's the problem

3)until that more work needing (aelemental tipe attack - and terrain effects)

4)That doesn't mean we need to copy everything dwarf related from different games in our own.
What may not fit to this" UNIVERS "
Change drastically power balance,
If make them the best builders don't make them spiritist too.
They need weaknesses too (don't say short range and slow speed(foot) because other techs and specialities make it almost not counting.)
(Getting tanks golems, elementals, flying vehicle,
Rune, counter attack wall! Poison, etc)


So slower with such ideas, until more content is added to others.
Last edited by Lynx Shafir on Sun Aug 05, 2018 5:51 am, edited 1 time in total.
"Souls To Revive Us
Or Rot Us Away
Want For The Weary
And Death For The Sane
Cursed Yet We Listen
For Bells Left To Toll
To Fight Back The Depths Of
Humanity's Soul "

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General Brave
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Re: Dwarven Spirit Guide

Post by General Brave » Sat Aug 04, 2018 7:27 pm

That's what I've been saying, I would like inspiration but not straight off copy.
Wise, Might, Loyalty. Forever stands Warfell.

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makazuwr32
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Re: Dwarven Spirit Guide

Post by makazuwr32 » Sat Aug 04, 2018 8:28 pm

That wasn't straight off copy.
Specifically for not so genious persons
makazuwr32 wrote:
Sat Nov 03, 2018 3:52 pm
When i am saying "standart bonus to buildings" i mean this:
100% to factories
200% bonus to towers and walls
700% to mega buildings

User avatar
General Brave
Posts: 4248
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Dwarven Spirit Guide

Post by General Brave » Sat Aug 04, 2018 8:33 pm

I wasn't referring to this one.
Wise, Might, Loyalty. Forever stands Warfell.

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