Elefant Archer - rework

Put here any ideas, suggestions about unit or structure properties.
Post Reply
Lynx Shafir
Posts: 137
Joined: Mon May 28, 2018 4:24 am

Elefant Archer - rework

Post by Lynx Shafir » Thu Jul 12, 2018 12:02 pm

I think elefant Archer are slightly unused

Personally I used it once shielding a TC,
Better use 2 cost archers, u get more and can move farther.

Their only advantage is their high hp. Attacks as common Archer, and get bonus both from skimisher and anti cav.

May if they cud get a mellee attack, no area dmg range 1, since the elefant can attack too. -?

Is possible increase minimal range to 2 tile (for Archers) - so can't shoot adjected tiles.
And adding the mellee for range 1.
They get mellee or ranged counter?

If u think this is useless for this unit, just tell me.
Im curious if this separate attack/ range is simple or hard coding since some future units from aoF and Aog would benefit them.
Tanks ur time and attention.

PS. I think it needs a new look too (the current looks like the Elephant would standed in top of ancher before they changed.
No I can't draw better,)
"Quantus tremor est futurus
Quando Judex est venturus
Cuncta stricte discussurus"

Post Reply

Return to “Unit balancing”