Prophet

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Lynx Shafir
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Joined: Mon May 28, 2018 4:24 am

Prophet

Post by Lynx Shafir » Sat Jul 07, 2018 7:34 am

The prophet/seers are humans with foretelling skills. They see the future and changes it. Uses visions to confuse it's enemies and have some healing skill too.
Support and caster for humans,

Prophet :

Buildings :mages hut, arcane sanctum
Cost :5
Hp 25
Attak 6 (magic - pass armor /Disenchant weapon)
Power range 1
Arm 1/1
Sight 6
Speed 3
Spell res 70 %
Skill and Abilities :
Regeneration -heals 6 hp./turn last 3turn. range 3, instant (remove negative effect)
Blessed robe -self only buff - increase Arm +3/3 for 3 turns, CD 3
Blessed soul -increase ally speed +1 ( and Attak +5, spell resist +20%last 2,range 3 CD 3
World of Fear -cast illusion on Ally what affects enemies with FEAR in range 2(Area fear) .-2/2 arm, - 5 Atk Last 3, Cast Range 2. CD 2
Disenchant weapon -passive on hit (mellee?)
Blind -reduces enemy sigh to 1, last 2 turns. Range 5 CD?
Last edited by Lynx Shafir on Tue Sep 11, 2018 3:09 pm, edited 6 times in total.
"The moth wants a star
The night wants tomorrow
The King wants what's far
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makazuwr32
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Location: Moscow, Russia

Re: Profeth

Post by makazuwr32 » Sat Jul 07, 2018 11:38 am

I don't like name (change it to "Seer" or "Prophet" because i don't know this Profeth... Is it Professor? Or priest?)
Also i completely against conversion spell for any race exept undeads.

As for other spells:
Divine himn - good idea, if it will heal 10-15 hp to target and each adjust allied unit with disenchant it will be better. Maybe change name to "Blessing". Range is fine, cooldown needs to be lower - 2 turns is fine.
Life siphon - good idea by itself but not for holy unit.
Immune - there is one ability suggested with similar effect by myself on one of mages.
Weapon skill - not so bad idea but better just be "disenchant weapon" passive ability.
Add also healing (10 hp, one target), double strike and smite instead of immune and life siphon, add damage and range (3 range and 6-7 attack will be fine) and lower speed to 3 and it will be worth to spend 4 turns.
Seer/Prophet
Cost 4, buildable in church, arcane sanctum
Hp - 20
Attack - 7
Speed - 3
Armor - 1/2
Sight - 6
Spell resistance - 70%
Abilities:
Divine himn/Blessing - heals for 10 hp and clears all negative effects on target allied unit and adjust ones to it. Range - 4, Cooldown 2.
Heal (15 hp, 4 range)
Double strike
Smite
Disenchant weapon (passive effect, clears all effects from target on hit)
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

Lynx Shafir
Posts: 795
Joined: Mon May 28, 2018 4:24 am

Re: Prophet

Post by Lynx Shafir » Sat Jul 07, 2018 3:22 pm

I corrected the name.
Both seers and prophets sees future.
Instead of life siphon and conversion (some elite units still cud have - more interesting for human players ) - I recomand
A"Vision" skill - applied on enemy they lose accuracy - illusion (mellee and ranged)
B. a foretelling - the prophetess gets aware of incoming attacks and can dodge it (increase dodge /decrease dmg) passive self or allies too than CD 5 last 3 turns
Instead of Heal - regeneration (3-5hp/turn last 3turns CD 2.
I think needs speed 4, currently we don't have missionaries. Anyway for double strike and smite we have other units. One of them maybe
The rest is OK as u said.
"The moth wants a star
The night wants tomorrow
The King wants what's far
Outside his sphere of sorrow"

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makazuwr32
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Re: Prophet

Post by makazuwr32 » Sat Jul 07, 2018 3:49 pm

Double strike have mage (current one, 6 turn cost) and healer (2 turn cost, crap stats).
Healing this unit has better than healer and also has better stats and health.
As for speed i don't like idea of giving him speed 4.
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

Lynx Shafir
Posts: 795
Joined: Mon May 28, 2018 4:24 am

Re: Prophet

Post by Lynx Shafir » Sat Jul 07, 2018 6:25 pm

Prophet

Cost :5
Hp 20
Atk 7
Arm 1/2
Sight 6
Speed 3
Build :church, Arcan Sanctuary
Spell res 70 %
Abilities :
Divine himn/blessing -heals for 10 hp and clears all negative effect on target allied unit and adjust ones to it, Range 4 CD 3
Regeneration]-restores 4hp per turn last 3 turs, CD 2
Foretelling -cast on self ,the prophet feels ahead the dander and can evade it.
Increase dodge 30 %, incoming dmg decrease - 3.last 2 CD 2
Vision -
Disenchant weapon —passive disenchant enemy on hit (positive effects) range 1
"The moth wants a star
The night wants tomorrow
The King wants what's far
Outside his sphere of sorrow"

Lynx Shafir
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Re: Prophet

Post by Lynx Shafir » Sat Jul 07, 2018 6:41 pm

For Vision I have two possibilities
A.cast An illusion What decrease enemy accuracy with 30 %
Or "Blind '/" Dark fog "decrease,Sight to 1 tile , last 2 turns, range 5.CD 3
Needs some speel res bypass too.
A blinded ranged unit eg. Archer cant shot a far target ,( it's this working when an ally sees the target?)
B. A buff that increase an ally dodge to 20%last 2 CD 2-3.gift them with a few short vision of future that helps them evading the attacks.
Wat others think?
"The moth wants a star
The night wants tomorrow
The King wants what's far
Outside his sphere of sorrow"

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makazuwr32
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Re: Prophet

Post by makazuwr32 » Sat Jul 07, 2018 6:58 pm

I don't like idea of vision and foretelling spells.
At least on this caster with these stats. Also no more spell resist bypassing.
Also no dodges for humans.

Humans need a regular buffer and more powerful healer.
Strenghten/trample buff like they need.
Orcs for example can get +7 damage, +1 action/turn and +1 power range on single target.
Humans need either debuff for them or buff for their own units.
Idk if this is possible to reduce accuracy of unit, especially melee one.
Also i prefer for prophet different definition: who constructs the future and changes it. So maybe a debuff that will substract from enemy one action/turn? (Yes it will be REALLY powerful but it will have a cooldown as well then).
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

Lynx Shafir
Posts: 795
Joined: Mon May 28, 2018 4:24 am

Re: Prophet

Post by Lynx Shafir » Sun Jul 08, 2018 4:21 am

I edited the first.
If you want a better healer and buffer use this skill to a human cleric-may divin himn fit better to her , I will make stats and skill for paladin.
For prophet I wlk to keep at least foresight-stats can be changed , still a temporary dodge. I said spell bypass just to can cast on elite, such spells need more there.
Spell res is mostly for conversion (at least in Aos) - since just undead lich have it and its slow so rarely useful.
Dark fog?
Some ideas for skills wat somehow r related to future vision.
What others think?
Iwb glad if I wud hear more opinion.
Help decide the issue.
"The moth wants a star
The night wants tomorrow
The King wants what's far
Outside his sphere of sorrow"

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makazuwr32
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Re: Prophet

Post by makazuwr32 » Sun Jul 08, 2018 4:36 am

Buff spells always can be cast on elites.
Debuff ones instead need a chance to apply.
Also many units right now have less than 100% spell resist.
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

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General Brave
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Re: Prophet

Post by General Brave » Sun Jul 08, 2018 4:51 am

What's going on here?
Wise, Might, Loyalty. Forever stands Warfell.

Lynx Shafir
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Joined: Mon May 28, 2018 4:24 am

Re: Prophet

Post by Lynx Shafir » Sun Jul 08, 2018 2:59 pm

Brainstorm...
Got any idea?
"The moth wants a star
The night wants tomorrow
The King wants what's far
Outside his sphere of sorrow"

Lynx Shafir
Posts: 795
Joined: Mon May 28, 2018 4:24 am

Re: Prophet

Post by Lynx Shafir » Sat Jul 14, 2018 6:34 am

NEW stats :
Prophet

Cost :6
Hp 22
Attak 8(magic-pass armor) range 4
Arm 1/2
Sight 6
Speed 3
Build :mages hut, Arcan Sanctuary
Spell res 70 %
Skill and Abilities :
Regeneration -heals 6 hp./turn last 3turn. range 3, instant (remove negative effect)
Blessed robe -self only buff - increase Arm +3/3 for 3 turns, CD 4
Blessed soul -increase ally speed +2 (I would keep it) and Attak +5, spell resist +20%last 2,range 3 CD 2
World of fear -cast illusion on Ally what affects FEAR like effect to enemy in range 2(Area fear like a Wraith) .-2/2 arm, - 5 Atk Last 3, CD 5turns, Cast Range 4
Disenchant weapon -passive on hit
Blind-reduces enemy sigh to 1, last 2 turns. Range 5
Last edited by Lynx Shafir on Thu Jul 26, 2018 6:11 am, edited 5 times in total.
"The moth wants a star
The night wants tomorrow
The King wants what's far
Outside his sphere of sorrow"

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makazuwr32
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Location: Moscow, Russia

Re: Prophet

Post by makazuwr32 » Thu Jul 26, 2018 5:28 am

Regeneration - increase hp regen to 6.
Blessed robe - increase cooldown to 4 turns.
Blessed soul - remove speed increase and instead let this give +5 attack, +1/+1 armor and +20% spell resist for 2 turns. No cooldown.
Word of fear - range of aura 2 tiles. But this won't be exactly 2x2 area and such. It will be same as dwarven priest's casting range.
Blind - range 5 tiles.

And last spell please remove it because this effect (deflecting blows and reducing on success even more incoming damage) isn't exist. Also this one is the worst one from all spells.

Instead you can add him disenchant weapon passive ability.
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

Lynx Shafir
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Joined: Mon May 28, 2018 4:24 am

Re: Prophet

Post by Lynx Shafir » Thu Jul 26, 2018 5:40 am

Edited, tanks the fast reply :)
"The moth wants a star
The night wants tomorrow
The King wants what's far
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makazuwr32
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Re: Prophet

Post by makazuwr32 » Thu Jul 26, 2018 5:57 am

If you keep speed increase than ability must have cooldown - 2 turns
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
Nature Defenders: Recruting

Lynx Shafir
Posts: 795
Joined: Mon May 28, 2018 4:24 am

Re: Prophet

Post by Lynx Shafir » Tue Sep 11, 2018 3:11 pm

World of Fear - tech/skill icon?

With unit img I need help.
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World of Fear - tech 2.png
World of Fear - tech 2.png (2.71 KiB) Viewed 27 times
"The moth wants a star
The night wants tomorrow
The King wants what's far
Outside his sphere of sorrow"

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