Prophet

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Lynx Shafir
Posts: 137
Joined: Mon May 28, 2018 4:24 am

Prophet

Post by Lynx Shafir » Sat Jul 07, 2018 7:34 am

The prophet is a a good support for humans who sees the future and changes it. Uses visions to confuse it's enemies and has some healing skill too.
Cost 7
Hp 21
Atk 4
Speed 4
Arm 2/2
Sight 5
Spell res 70 %
Buildings :church /mage hut, Arcane sanctum?
Skill and abilities :
Divine himn -heals and clears all negative effect of an ally and adjected ones
CD 3 range 4(heal 4-6hp)
Vision -cast an illusion that confuses enemies. range 4,-accurancy (if possible)
immune -one ally immune to negative effects and magic dmg CD 3
Conversion -regular one, I'm asking why humans don't have
weapon skill -range 1,dmg 3 enemy gets Disenchant and poison. CD 2
Last edited by Lynx Shafir on Mon Jul 09, 2018 10:20 am, edited 3 times in total.
"Quantus tremor est futurus
Quando Judex est venturus
Cuncta stricte discussurus"

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makazuwr32
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Location: Moscow, Russia

Re: Profeth

Post by makazuwr32 » Sat Jul 07, 2018 11:38 am

I don't like name (change it to "Seer" or "Prophet" because i don't know this Profeth... Is it Professor? Or priest?)
Also i completely against conversion spell for any race exept undeads.

As for other spells:
Divine himn - good idea, if it will heal 10-15 hp to target and each adjust allied unit with disenchant it will be better. Maybe change name to "Blessing". Range is fine, cooldown needs to be lower - 2 turns is fine.
Life siphon - good idea by itself but not for holy unit.
Immune - there is one ability suggested with similar effect by myself on one of mages.
Weapon skill - not so bad idea but better just be "disenchant weapon" passive ability.
Add also healing (10 hp, one target), double strike and smite instead of immune and life siphon, add damage and range (3 range and 6-7 attack will be fine) and lower speed to 3 and it will be worth to spend 4 turns.
Seer/Prophet
Cost 4, buildable in church, arcane sanctum
Hp - 20
Attack - 7
Speed - 3
Armor - 1/2
Sight - 6
Spell resistance - 70%
Abilities:
Divine himn/Blessing - heals for 10 hp and clears all negative effects on target allied unit and adjust ones to it. Range - 4, Cooldown 2.
Heal (15 hp, 4 range)
Double strike
Smite
Disenchant weapon (passive effect, clears all effects from target on hit)
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
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Lynx Shafir
Posts: 137
Joined: Mon May 28, 2018 4:24 am

Re: Prophet

Post by Lynx Shafir » Sat Jul 07, 2018 3:22 pm

I corrected the name.
Both seers and prophets sees future.
Instead of life siphon and conversion (some elite units still cud have - more interesting for human players ) - I recomand
A"Vision" skill - applied on enemy they lose accuracy - illusion (mellee and ranged)
B. a foretelling - the prophetess gets aware of incoming attacks and can dodge it (increase dodge /decrease dmg) passive self or allies too than CD 5 last 3 turns
Instead of Heal - regeneration (3-5hp/turn last 3turns CD 2.
I think needs speed 4, currently we don't have missionaries. Anyway for double strike and smite we have other units. One of them maybe
The rest is OK as u said.
"Quantus tremor est futurus
Quando Judex est venturus
Cuncta stricte discussurus"

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makazuwr32
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Location: Moscow, Russia

Re: Prophet

Post by makazuwr32 » Sat Jul 07, 2018 3:49 pm

Double strike have mage (current one, 6 turn cost) and healer (2 turn cost, crap stats).
Healing this unit has better than healer and also has better stats and health.
As for speed i don't like idea of giving him speed 4.
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
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Lynx Shafir
Posts: 137
Joined: Mon May 28, 2018 4:24 am

Re: Prophet

Post by Lynx Shafir » Sat Jul 07, 2018 6:25 pm

Prophet

Cost :5
Hp 20
Atk 7
Arm 1/2
Sight 6
Speed 3
Build :church, Arcan Sanctuary
Spell res 70 %
Abilities :
Divine himn/blessing -heals for 10 hp and clears all negative effect on target allied unit and adjust ones to it, Range 4 CD 3
Regeneration]-restores 4hp per turn last 3 turs, CD 2
Foretelling -cast on self ,the prophet feels ahead the dander and can evade it.
Increase dodge 30 %, incoming dmg decrease - 3.last 2 CD 2
Vision -
Disenchant weapon —passive disenchant enemy on hit (positive effects) range 1
"Quantus tremor est futurus
Quando Judex est venturus
Cuncta stricte discussurus"

Lynx Shafir
Posts: 137
Joined: Mon May 28, 2018 4:24 am

Re: Prophet

Post by Lynx Shafir » Sat Jul 07, 2018 6:41 pm

For Vision I have two possibilities
A.cast An illusion What decrease enemy accuracy with 30 %
Or "Blind '/" Dark fog "decrease,Sight to 1 tile , last 2 turns, range 5.CD 3
Needs some speel res bypass too.
A blinded ranged unit eg. Archer cant shot a far target ,( it's this working when an ally sees the target?)
B. A buff that increase an ally dodge to 20%last 2 CD 2-3.gift them with a few short vision of future that helps them evading the attacks.
Wat others think?
"Quantus tremor est futurus
Quando Judex est venturus
Cuncta stricte discussurus"

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makazuwr32
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Re: Prophet

Post by makazuwr32 » Sat Jul 07, 2018 6:58 pm

I don't like idea of vision and foretelling spells.
At least on this caster with these stats. Also no more spell resist bypassing.
Also no dodges for humans.

Humans need a regular buffer and more powerful healer.
Strenghten/trample buff like they need.
Orcs for example can get +7 damage, +1 action/turn and +1 power range on single target.
Humans need either debuff for them or buff for their own units.
Idk if this is possible to reduce accuracy of unit, especially melee one.
Also i prefer for prophet different definition: who constructs the future and changes it. So maybe a debuff that will substract from enemy one action/turn? (Yes it will be REALLY powerful but it will have a cooldown as well then).
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
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Lynx Shafir
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Re: Prophet

Post by Lynx Shafir » Sun Jul 08, 2018 4:21 am

I edited the first.
If you want a better healer and buffer use this skill to a human cleric-may divin himn fit better to her , I will make stats and skill for paladin.
For prophet I wlk to keep at least foresight-stats can be changed , still a temporary dodge. I said spell bypass just to can cast on elite, such spells need more there.
Spell res is mostly for conversion (at least in Aos) - since just undead lich have it and its slow so rarely useful.
Dark fog?
Some ideas for skills wat somehow r related to future vision.
What others think?
Iwb glad if I wud hear more opinion.
Help decide the issue.
"Quantus tremor est futurus
Quando Judex est venturus
Cuncta stricte discussurus"

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makazuwr32
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Re: Prophet

Post by makazuwr32 » Sun Jul 08, 2018 4:36 am

Buff spells always can be cast on elites.
Debuff ones instead need a chance to apply.
Also many units right now have less than 100% spell resist.
Prefered AoS games: AoS, AoF (humans, elves, orcs, dwarves)
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General Brave
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Re: Prophet

Post by General Brave » Sun Jul 08, 2018 4:51 am

What's going on here?
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Lynx Shafir
Posts: 137
Joined: Mon May 28, 2018 4:24 am

Re: Prophet

Post by Lynx Shafir » Sun Jul 08, 2018 2:59 pm

Brainstorm...
Got any idea?
"Quantus tremor est futurus
Quando Judex est venturus
Cuncta stricte discussurus"

Lynx Shafir
Posts: 137
Joined: Mon May 28, 2018 4:24 am

Re: Prophet

Post by Lynx Shafir » Sat Jul 14, 2018 6:34 am

NEW stats :
Prophet

Cost :6
Hp 22
Attak 8(magic-pass armor) range 4
Arm 1/2
Sight 6
Speed 3
Build :mages hut, Arcan Sanctuary
Spell res 70 %
Skill and Abilities :
Regeneration -heals 4 hp./turn last 3turn. range 3, instant (remove negative effect)
Blessed robe -self only buff - increase Arm +3/3 for 3 turns, CD 3
Blessed soul -increase ally speed +2and Attak +5, spell resist +20%last 2 CD 2,range 3
Word of fear -cast illusion on Ally what affects FEAR like effect to enemy in 2x2 area .-2/2 arm, - 5 Atk Last 3 CD 5turns, Range 4
Disenchant -normal
Blind-reduces enemy sigh to 1, last 2 turns.
Guidance -increase ally Parry - successful block Attak 30 %, decrease incoming dmg by 5.last 3 turns, CD 5.cast range 2.
"Quantus tremor est futurus
Quando Judex est venturus
Cuncta stricte discussurus"

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