Zweihander - ACCEPTED

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Disco
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Re: new unit idea: Zweihander

Post by Disco » Tue Aug 23, 2016 6:01 pm

Thats well good mate!

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MightyGuy
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Re: new unit idea: Zweihander

Post by MightyGuy » Fri Nov 18, 2016 11:53 am

revive this topic :lol:
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Alpha
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Re: new unit idea: Zweihander

Post by Alpha » Fri Nov 18, 2016 1:04 pm

Come back from the dusty File Cabinet of unit ideas!
Awoo~ my dudes!

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MightyGuy
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Re: new unit idea: Zweihander

Post by MightyGuy » Fri Nov 18, 2016 1:30 pm

lol :lol:
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Alphadragonking0612
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Landshkneight

Post by Alphadragonking0612 » Wed Dec 21, 2016 5:36 pm

A Landshkneight was the bavarian equivelint of the swiss pikeman, their, "Archnemises" if i may. they had extremely long, undulating swords that they used to manipulatee the shafts of their enemys spears. they were elite mercenaries that were masters of the sword. here are some proposed stats,
cost:5
HP:32
atk:8
range:2
movement:2
armor:3
p. armor:4
pikemen150% halberdier150%light cavalry150%elite light cavalry150%knight150%hevy knight150%sworsman125%

Midonik
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Re: Landshkneight

Post by Midonik » Wed Dec 21, 2016 5:40 pm

This is good idea.
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Detros
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Re: Landshkneight

Post by Detros » Wed Dec 21, 2016 7:27 pm

It sounds bit weird unit with 2m sword should have melee range 2 while pikemen and halberdiers with their 6m pikes and 2m halberds have range just 1. With the current game, melee combat with higher range than 1 is generally problematic (e.g. swinging swords across a river or through a wall?).

There may be place for some infantry unit that is good both against swordmen and pikemen. But the stats you suggested would make it good against all of swordmen, pikemen and cavalry and with pierce armor 4 also archers. Which would be too strong for a 5turn unit, I guess.

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COOLguy
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Re: Landshkneight

Post by COOLguy » Wed Dec 21, 2016 8:41 pm

Agreed. I don't think that melee units should have a range greater than 1. However, I do like the concept of an anti-mounted unit that can hold its own against other infantry.
Thanks!
Josh

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Detros
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Re: Landshkneight

Post by Detros » Wed Dec 21, 2016 9:22 pm

COOLguy wrote:However, I do like the concept of an anti-mounted unit that can hold its own against other infantry.
Then, in short, a Templar, minus healing ability, plus more bonuses, equals Landshkneight?

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COOLguy
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Re: Landshkneight

Post by COOLguy » Thu Dec 22, 2016 5:48 am

Detros wrote:
COOLguy wrote:However, I do like the concept of an anti-mounted unit that can hold its own against other infantry.
Then, in short, a Templar, minus healing ability, plus more bonuses, equals Landshkneight?
No.

A ornithopter without flying or healing or converting abilities, plus some more bonuses and less some move speed equals Landshkneight ;)
Thanks!
Josh

Alphadragonking0612
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Re: Landshkneight

Post by Alphadragonking0612 » Thu Dec 22, 2016 7:24 am

Maybe cost:6

Range 1

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Re: Landshkneight

Post by Alphadragonking0612 » Thu Dec 22, 2016 7:25 am

Yeah, that's to much pierce armor, what about, 2?

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samuelch
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Re: new unit idea: Zweihander

Post by samuelch » Wed Dec 28, 2016 8:26 am

I think it's ready.
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samuelch
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Dopplesodner

Post by samuelch » Wed Dec 28, 2016 8:33 am

A unit that become stronger when money courier pay him. +1 power for every money courier.
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Detros
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Re: Landshkneight

Post by Detros » Wed Dec 28, 2016 11:05 am


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Detros
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Re: Dopplesodner

Post by Detros » Wed Dec 28, 2016 11:55 am

"Doppelsöldner"
Historically similar to Zweihander and Landskneicht.

I think there should be a limitation of how many such buffs can he take. Say, +1 attack comes with -3 max hp. Or it can just take 3 buffs. Or it loses one buff every 2 turns. Somehing like that.

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COOLguy
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Re: new unit idea: Zweihander

Post by COOLguy » Wed Dec 28, 2016 5:01 pm

Merged Landshknecht and Doppelsöldner to here since they are historically the same unit. Would be open to German and Swiss variations if there were two separate game units wanted.
Thanks!
Josh

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COOLguy
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Re: new unit idea: Zweihander

Post by COOLguy » Wed Feb 21, 2018 3:54 pm

These were similar topics - merged!
Thanks!
Josh

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samuelch
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Re: new unit idea: Zweihander

Post by samuelch » Mon Apr 09, 2018 4:38 am

Zweihander stats idea:
cost:4
HP:32
atk:15 area attack
range:1
movement:3
armor:3
p. armor:0
Bonus: buildings, anti cavalry
Can be paid by money courier to increase +1 power.
This unit can be paid by money courier as much as you want to increase their power, so you can end up having a zweihander with 25 power.
My pfp is made by Chiefchirpa.
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makazuwr32
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Re: new unit idea: Zweihander

Post by makazuwr32 » Mon Apr 09, 2018 12:41 pm

samuelch wrote:Zweihander stats idea:
cost:4
HP:32
atk:15 area attack
range:1
movement:3
armor:3
p. armor:0
Bonus: buildings, anti cavalry
Can be paid by money courier to increase +1 power.
This unit can be paid by money courier as much as you want to increase their power, so you can end up having a zweihander with 25 power.
Twice no:
1. No powerupping via money couriers. I completely against it. In my game with puss i used at least 50 money couriers. This way he could get 70 or 200 attack... killing heavy war elephant in one blow. Just no.
2. For 15 damage, 32 hp AND power range 1 it must cost 5 turns.

I suugest next, more adequate stats:
Trainable at barracks only
Cost 3
Hp 21
Attack 11
Power range 1
Speed 3
Sight 5
Armor 0
P.Armor 0
Same bonuses as samurais or hatamoto.
Can get blacksmith infantry upgrades
This way they'll become an alternative to broad swordmen (tier 1 upgrade of basic swordman)
Last edited by makazuwr32 on Mon Apr 09, 2018 1:46 pm, edited 2 times in total.
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samuelch
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Re: new unit idea: Zweihander

Post by samuelch » Mon Apr 09, 2018 12:43 pm

The second stats sounds ok. They will also get area attack.
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makazuwr32
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Re: new unit idea: Zweihander

Post by makazuwr32 » Mon Apr 09, 2018 12:53 pm

Power range 1 means that enemies in range 1 will get 50% of primary damage.

Also added training scource.
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samuelch
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Re: new unit idea: Zweihander

Post by samuelch » Mon Apr 09, 2018 1:05 pm

Built in Barrack.
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makazuwr32
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Re: new unit idea: Zweihander

Post by makazuwr32 » Mon Apr 09, 2018 1:45 pm

Yes. Already added that.
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Gral.Sturnn
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zweihander retake

Post by Gral.Sturnn » Thu Jun 14, 2018 11:45 pm

So I retook the idea of the zweihander from another forum post with a new sprite
Attachments
zweihander.png
I need help with the shadow and rgb colors
zweihander.png (1.59 KiB) Viewed 238 times
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Gral.Sturnn
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Re: zweihander retake

Post by Gral.Sturnn » Thu Jun 14, 2018 11:53 pm

remake
Attachments
zweihander.png
I need help with the shadows and rgb colors
zweihander.png (1.62 KiB) Viewed 236 times
~Gral.Sturnn

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COOLguy
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Re: new unit idea: Zweihander

Post by COOLguy » Sun Jul 08, 2018 2:27 am

Nice. I think the image should be edited a bit to fit in with the game a bit more, but otherwise I will accept it
Thanks!
Josh

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COOLguy
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Re: zweihander retake

Post by COOLguy » Sun Jul 08, 2018 2:37 am

Please do not make a duplicate. It takes time to clean up.
Thanks!
Josh

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Gral.Sturnn
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Re: new unit idea: Zweihander

Post by Gral.Sturnn » Sun Jul 08, 2018 5:26 am

Ok
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patroid
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Re: new unit idea: Zweihander

Post by patroid » Tue Jul 10, 2018 4:56 pm

Hi,
Help given.

Patroid
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Zweihander.png
Zweihander.png (1.3 KiB) Viewed 159 times

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