New stats?makazuwr32 wrote:Right now it is more defencive unit. Because of regeneration. But it is not so good as offencive unit. Especially as unit for 8 turns from mega building.
Claws, Tails and Poison. Scaledfolk Race. — ARCHIVED
- General Brave
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Re: Claws, Tails and Poison. Scaledfolk Race.
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- General Brave
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Re: Claws, Tails and Poison. Scaledfolk Race.
?.Midonik wrote:Why does both lizardmen and cobol archer have bonus against buildings? I can somehow understand that for slinger and spearmen, but for archers it makes no sense.
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Re: Claws, Tails and Poison. Scaledfolk Race.
Cobol and lizardmen archer have bonus against buildings. That makes no sense, so I propose to remove it.
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Re: Claws, Tails and Poison. Scaledfolk Race.
Who say yes.
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- makazuwr32
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Re: Claws, Tails and Poison. Scaledfolk Race.
New stats of hydra are:
Cost 8 turns (same)
Hp 78 (same)
Attack 11 (+3)
Actions/turn 4 (same)
Armor/p.armor 2/2 (same)
Speed 3
Sight 6
Spell resistance 60%
Buildable at Temple
Active effects:
Troll regeneration
Hydra venom - deals each turn 10 damage for 3 turns (30 damage total)
Abilities:
Eat up a corpse (it needs research for that - needs to be removed this bug, so hydra will be able to eat without research.)
Cost 8 turns (same)
Hp 78 (same)
Attack 11 (+3)
Actions/turn 4 (same)
Armor/p.armor 2/2 (same)
Speed 3
Sight 6
Spell resistance 60%
Buildable at Temple
Active effects:
Troll regeneration
Hydra venom - deals each turn 10 damage for 3 turns (30 damage total)
Abilities:
Eat up a corpse (it needs research for that - needs to be removed this bug, so hydra will be able to eat without research.)
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
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Re: Claws, Tails and Poison. Scaledfolk Race.
Seems good enough.
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- General Brave
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Re: Claws, Tails and Poison. Scaledfolk Race.
Can someone make a boat, or at least a raft for them.
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- makazuwr32
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Re: Claws, Tails and Poison. Scaledfolk Race.
General i am working on fix list for dwarven bonuses. Could you fix that?
After dwarves i will work on same thing for scaledfolk for current units.
I mean not json but just a list of bonuses.
After dwarves i will work on same thing for scaledfolk for current units.
I mean not json but just a list of bonuses.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Claws, Tails and Poison. Scaledfolk Race.
Idea from past:should Hydra be vulnerable to fire?
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Re: Claws, Tails and Poison. Scaledfolk Race.
It is.Typhoon wrote:Idea from past:should Hydra be vulnerable to fire?
Last edited by General Brave on Wed Jun 13, 2018 5:27 pm, edited 1 time in total.
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Re: Claws, Tails and Poison. Scaledfolk Race.
Show me.makazuwr32 wrote:General i am working on fix list for dwarven bonuses. Could you fix that?
After dwarves i will work on same thing for scaledfolk for current units.
I mean not json but just a list of bonuses.
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Re: Claws, Tails and Poison. Scaledfolk Race.
How about a upgrade for the lizards?
Just need help for what image is better, and also stats.
Just need help for what image is better, and also stats.
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- makazuwr32
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Re: Claws, Tails and Poison. Scaledfolk Race.
1. Please look at this:
Rebalance suggestion for dwarves
2. Maybe really making lizardmen into elite units. A bit weaker than uruks but with regeneration (weaker than troll one but without vurability to fire)
I will think about their stats a bit later, after implementation of dwarven fixes in dev, alright?
As for images first image of lizardman archer and second image of warrior the ones i like.
Rebalance suggestion for dwarves
2. Maybe really making lizardmen into elite units. A bit weaker than uruks but with regeneration (weaker than troll one but without vurability to fire)
I will think about their stats a bit later, after implementation of dwarven fixes in dev, alright?
As for images first image of lizardman archer and second image of warrior the ones i like.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: Claws, Tails and Poison. Scaledfolk Race.
I forgot they are lizards, makes sense if they have a bit of healing.
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Re: Claws, Tails and Poison. Scaledfolk Race.
this seems to be developing really well. I'll keep an eye on this topic as I've contributed a lot to this race and want to make sure that everything will be nice and balanced when it comes out. Nice job guys
Btw, is this race in dev version already?
Btw, is this race in dev version already?
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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Re: Claws, Tails and Poison. Scaledfolk Race.
Also btw General, give me the empty JSON things that you need me to put the descriptions on and i'll work on them.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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- General Brave
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Re: Claws, Tails and Poison. Scaledfolk Race.
I'm working on new units and stats.
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- General Brave
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Re: Claws, Tails and Poison. Scaledfolk Race.
Can someone recreate the lizards?
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- makazuwr32
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Re: Claws, Tails and Poison. Scaledfolk Race.
Images or their stats and such?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: Claws, Tails and Poison. Scaledfolk Race.
Not me.
Also did you fix bonuses for all current dwarven units?
Also did you fix bonuses for all current dwarven units?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
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Re: Claws, Tails and Poison. Scaledfolk Race.
Yes, but haven't sent it yet since I'm currently working on the the scalefolks.
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- makazuwr32
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Re: Claws, Tails and Poison. Scaledfolk Race.
I don't have many ideas for units themself of scaledfolk but i have plenty ideas for their abilities and passives.
Also can you send those fixes so i can balance dwarves after. I am pretty sure they need more balancing.
Also can you send those fixes so i can balance dwarves after. I am pretty sure they need more balancing.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
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- General Brave
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Re: Claws, Tails and Poison. Scaledfolk Race.
Meanwhile as we can't create more lizards, perhaps we can create snakes or other things.
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- makazuwr32
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Re: Claws, Tails and Poison. Scaledfolk Race.
I have stats for scaledfolk's lizard units to make them fully elite units.
Also question — will scaledfolk have blacksmith-like upgrades (in similar amounts as humans or other races) or balance them in way as are uruks?
I have ready stats for both.
Also question — will scaledfolk have blacksmith-like upgrades (in similar amounts as humans or other races) or balance them in way as are uruks?
I have ready stats for both.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
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Re: Claws, Tails and Poison. Scaledfolk Race.
I'm pretty sure yeah.
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- LordOfAles
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Re: Claws, Tails and Poison. Scaledfolk Race.
So...uruk-like or blacksmith upgrades?
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Re: Claws, Tails and Poison. Scaledfolk Race.
Probably a mixture of both.
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