I can see enemy waypoints. Just on few units, though, probably duneix is just not using them too much.
One can sometimes see where workers can build. And one used to see where in fog enemy units can go but now it seems to be hidden.
But not waypoints. Did I miss it all this time? Or is it a new thing? If the second, then is it a feature or bug?
Enemy waypoints IMPLEMENTED
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Re: Enemy waypoints
you should not see enemy waypoint, so u say it is visible to enemy?
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Re: Enemy waypoints
I can confirm this. Never thought much about it because nobody uses waypoints for any fine movement, unless using orc dragons.
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Re: Enemy waypoints IMPLEMENTED
OK, in next ot is fixed
Re: Enemy waypoints
I am using it for the movement only in some PVE missions.Sunrise Samurai wrote:I can confirm this. Never thought much about it because nobody uses waypoints for any fine movement, unless using orc dragons.
In multiuplayer, though, I am used to place waypoints as marks of where to go or what to do there. Or rather what to ponder next turn.
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Re: Enemy waypoints
Detros wrote:I am using it for the movement only in some PVE missions.Sunrise Samurai wrote:I can confirm this. Never thought much about it because nobody uses waypoints for any fine movement, unless using orc dragons.
In multiuplayer, though, I am used to place waypoints as marks of where to go or what to do there. Or rather what to ponder next turn.
maybe there could be a notepad ingame for writing strategy for next turn
or signposts like
"attack here"
"build here castle"
"there is an elephant in this TC"
- Sunrise Samurai
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Re: Enemy waypoints IMPLEMENTED
Nice idea. I don't suppose we could get the ai to respond to such notes, like "build a castle here" or else "move this unit here"
Also, notes like this can be seen by allies, to help coordinate efforts.
Also, notes like this can be seen by allies, to help coordinate efforts.
The glorious sun rises again