version 0.010

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.
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version 0.010

Post by Stratego (dev) » Sun Mar 18, 2018 8:20 pm

New: achievements Ultra-sub-hiper-beta version.

please test it with me with the first few test-achievements (they will vanish)
- no images for any achievements yet,
- please test the mechanic if they are counted properly.
- there is no in-game view yet, only out-game view of achievements.

uos 5

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Re: version 0.010

Post by Stratego (dev) » Sun Mar 18, 2018 11:29 pm

fixes on achievements
+also there is an IN-game version of achievement list too (menu/Achievements) - where u see the game related ones.

uos 10

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Re: version 0.010

Post by Stratego (dev) » Mon Mar 19, 2018 11:50 am

Anyone tested it?

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Re: version 0.010

Post by Puss_in_Boots » Mon Mar 19, 2018 7:14 pm

Sure, achievements don't have any unique images as of now.

The progress counters are working after taking my turns in AoWW.
I have completed the 3 kill combo achievement, and it says, "ready."
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Re: version 0.010

Post by Stratego (dev) » Tue Mar 20, 2018 9:33 pm

first few achievements from here is iplemented.
we dont have separate images tough.

viewtopic.php?f=7&t=1708&p=58366#p58326

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Re: version 0.010

Post by Puss_in_Boots » Wed Mar 21, 2018 2:38 pm

Suffering crashes playing turns in multiplayer afterwards.

Could this be linked?
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Re: version 0.010

Post by Stratego (dev) » Wed Mar 21, 2018 8:49 pm

now it is crashing?
please make multi game so i see crash, or send me crash report

also use current latest version - it does not crash for me

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Re: version 0.010

Post by Stratego (dev) » Thu Mar 22, 2018 10:33 pm

some shitty achievement images.
uos 20

please someone make some - they can be some non figurative things too.

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Re: version 0.010

Post by General Brave » Fri Mar 23, 2018 12:14 am

How big?
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Re: version 0.010

Post by Stratego (dev) » Fri Mar 23, 2018 5:30 am

eg. 128x128 would be good (i used such)

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Re: version 0.010

Post by Stratego (dev) » Fri Mar 23, 2018 7:56 am

here is the current achievement definition file, we will need one for aof and aos too -most can be similar in all games
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achievements.json
(2.88 KiB) Downloaded 45 times

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Re: version 0.010

Post by Stratego (dev) » Sat Mar 24, 2018 11:47 am

+ fixes on achievement logic (fixed some crashes)

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Re: version 0.010

Post by Stratego (dev) » Wed May 02, 2018 8:11 pm

new version becasue some reported that the uploaded version is crashing. (maybe was because of the AI production stuffs jsoning)

also new: in AOW all production "strategy" is configurable in json.

uos 10

if u are modding AOW/AOF you need to ask me for a new ASSETS foder (or at least the new buildlist.json)

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Re: version 0.010

Post by Stratego (dev) » Thu May 03, 2018 2:56 pm

ALL versions AOS/AOF/AOW had a bug of launching the app when you are not yet logged in (so new installers)

luckily the bug came after the last release so only dev versions are bad.

the fix is uos 20

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Re: version 0.010

Post by Stratego (dev) » Mon Jun 04, 2018 9:25 pm

new units:
- us medic
- us medical camp

thanks to General Brave!

uos 20

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Re: version 0.010

Post by Puss_in_Boots » Tue Jun 05, 2018 12:47 am

My first issue with the medic is that it doesn't have the more historically accurate image I provided.

The second, it is unable to heal injured infantry.

The third, it is missing flavor texts.
<string name="UNIT_US_INF_MEDIC">US Medic </string>
<string name="UNIT_TXT_US_MEDIC">Medics required graduation from medical schools before entering as a field medic. After utter disregard for the law against killing medics, they began carrying weapons to defend themselves.</string>
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Re: version 0.010

Post by General Brave » Tue Jun 05, 2018 1:43 am

It does heal them, just wait a turn next to them. Also what other images?
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Re: version 0.010

Post by Stratego (dev) » Tue Jun 05, 2018 5:22 am

Puss_in_Boots wrote: The third, it is missing flavor texts.
<string name="UNIT_US_INF_MEDIC">US Medic </string>
<string name="UNIT_TXT_US_MEDIC">Medics required graduation from medical schools before entering as a field medic. After utter disregard for the law against killing medics, they began carrying weapons to defend themselves.</string>
it is in thanks!

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Re: version 0.010

Post by Stratego (dev) » Tue Jun 05, 2018 4:51 pm

new unit: sturmtiger thanks for json to godofkings!

please someone write detailed texting - thanks!

<string name="UNIT_GER_TANK_STURMTIGER">Sturmtiger</string>
<string name="UNIT_TXT_GER_TANK_STURMTIGER">Sturmmörserwagen 606/4 mit 38 cm RW 61 (Sturmtiger)</string>

(changed stats a bit- no bonus against tanks and infantry, and have 20% accurací penalty on non bonused units, cost is 7)

uos 20

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Re: version 0.010

Post by Puss_in_Boots » Thu Jun 07, 2018 4:13 am

General Brave wrote:It does heal them, just wait a turn next to them. Also what other images?
That's not the best way to heal units.

I've made an image in the same post about them with improved helmets and posture.
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Re: version 0.010

Post by Puss_in_Boots » Fri Jun 08, 2018 1:23 am

Here's an image with the gun fixed. That little narrower end annoys me while I use them.
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unit_us_inf_medic.png
unit_us_inf_medic.png (1.63 KiB) Viewed 932 times
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Re: version 0.010

Post by Stratego (dev) » Thu Jun 21, 2018 6:59 pm

buttons are all in new appearance (with steel background)

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Re: version 0.010

Post by Stratego (dev) » Sat Jul 14, 2018 6:18 am

new terrain: the same cliff and cliffsnow thing that we have in AOF/AOS just sized to 64px. tell me if looks ok or not.

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Re: version 0.010

Post by Stratego (dev) » Fri Sep 07, 2018 5:25 am

the new nice concrete bunkers uos 10

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Re: version 0.010

Post by Stratego (dev) » Sat Sep 08, 2018 8:17 pm

SdKfz half-track (Germans) IMPLEMENTED

uos 15

Thanks to Hyacintho !

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Re: version 0.010

Post by Puss_in_Boots » Wed Sep 12, 2018 8:11 pm

There were problems with parsing after you uploaded the M2 Medium tank up on server. Do you know what went wrong?
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Re: version 0.010

Post by Stratego (dev) » Thu Sep 13, 2018 4:31 am

maybe upload got corrupted, i upload again. uos 10

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Re: version 0.010

Post by Stratego (dev) » Sat Sep 15, 2018 10:41 pm

new units thanks to SAmuel and Hyacintho !

please write some nice flavour texting to them - thanks!

<string name="UNIT_GER_INF_PANZERGRENADIER">Panzergrenadier</string>
<string name="UNIT_US_TANK_M3A1_SATAN">M3A1 Satan</string>
<string name="EFFECT_AFFECT_M2_DAMAGE">Grenade</string>
<string name="TECH_UPGRADE_UNIT_BUILDING_BUNKER_COMPLEX">To Bunker Complex</string>

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Re: version 0.010

Post by Hyacintho » Sun Sep 16, 2018 12:39 am

PanzerGrenadier I leave to you, Sameulch. I'm not sure what to write.

<string name="UNIT_TXT_US_TANK_M3A1">An M3 light tank fitted with a M1A1 flamethrower, used for destroying fortifications.</string>

<string name="TECH_UPGRADE_TXT_UNIT_BUILDING_BUNKER_COMPLEX">An upgrade to the Concrete Bunker, expanding and strengthening the structure.</string>

<string name="EFFECT_AFFECT_TXT_M2_GRENADE">M2 grenades were the primary Anti Personnel grenades used by U.S. forces in WWII. Use them against infantry.</string>

I would not be surprised if I messed up the format. Sorry in advance.
Other than that, are these texts good?
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Re: version 0.010

Post by Stratego (dev) » Sun Sep 16, 2018 4:50 am

thanks!

format:
the secont "tag" should be the _TXT_, here how:

<string name="UNIT_US_TANK_M3A1_SATAN">M3A1 Satan</string>
<string name="UNIT_TXT_US_TANK_M3A1">An M3 light tank fitted with a M1A1 flamethrower, used for destroying fortifications.</string>

<string name="EFFECT_AFFECT_M2_DAMAGE">Grenade</string>
<string name="EFFECT_TXT_AFFECT_M2_GRENADE">M2 grenades were the primary Anti Personnel grenades used by U.S. forces in WWII. Use them against infantry.</string>

<string name="TECH_UPGRADE_UNIT_BUILDING_BUNKER_COMPLEX">To Bunker Complex</string>
<string name="TECH_TXT_UPGRADE_UNIT_BUILDING_BUNKER_COMPLEX">An upgrade to the Concrete Bunker, expanding and strengthening the structure.</string>

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