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World Domination

Posted: Tue Jan 02, 2018 8:49 am
by Ayush Tiwari
Well........I dont think I need to explain this.Many tbs games are related to world domination.We could make one of our own.Like a large map with lots of nation,say 20.We will use our own franchise,like The Imperial,from Kingdom come campaign.And Gorgon,Delight,and WELL THEY ARE MANY,AND I DONT THINK ITS ESSENTIAL TO TAKE ALL NAMES.
What will be the units-Swordsman,Pikemans,Knights.
No buildings.Only Tower,which cannot attack and see 4 tiles,and they can be only made on a tc
Then,we have only tcs.We get gold,from tcs.Population,will also be there.If the people are more,we get more gold.More people will only come,if you can look after your people well.That is,by not asking too much taxes.


The concept will become more clear for everyone,who have played one or another such game.

Re: World Domination

Posted: Wed Jan 03, 2018 12:08 am
by General Brave
Sounds good, you mean like a mode or a giant map with a ton of trigger?

Re: World Domination

Posted: Wed Jan 03, 2018 4:01 am
by Ayush Tiwari
Tons of players. No idea of trrigers,coz little things are different from engine.

Re: World Domination

Posted: Wed Jan 03, 2018 4:33 am
by General Brave
How many?

Re: World Domination

Posted: Wed Jan 03, 2018 7:08 am
by Ayush Tiwari
If a particular town is under war for more than 6 turns,it will come under a 'devastated' condition for 4 turns,when you cannot make any unit.
Well,I will clarify the things very soon,as I am trying to avoid,copying too much of ideas.

Re: World Domination

Posted: Thu Jan 04, 2018 4:45 am
by Ayush Tiwari
Ahem.......Little more clear

Gold will be essential,no army limit
I will edit the first post,and only allow,swordsman.Because these knights and pikemens will make it to similar to normal modes.

Re: World Domination

Posted: Thu Jan 04, 2018 4:46 am
by Ayush Tiwari
No need of tower.Our units and tcs can only see adjacents,and not any other thing.

Re: World Domination

Posted: Thu Jan 04, 2018 6:40 am
by General Brave
I somewhat understand.

Re: World Domination

Posted: Thu Jan 04, 2018 4:52 pm
by godOfKings
I hope there is archer and skirmisher at least, else it would b very boring with only one type of unit

Re: World Domination

Posted: Fri Jan 05, 2018 12:59 pm
by Ayush Tiwari
To increase the fun,why not put all the default upgrades.Then,it would be wonderful.But I hope we can have huge maps.Just consider this,we can't make more than 40×40.So will it be possible making deeply indicated maps.

Re: World Domination

Posted: Fri Jan 05, 2018 3:14 pm
by godOfKings
There is already a 75x75 map, and we can play default units by selecting no upgrades, the only thing I don't understand, how will money or people b incorporated into this game mode?

Re: World Domination

Posted: Sat Jan 06, 2018 4:27 am
by Ayush Tiwari
Read from the start,thats what I was saying,something must be different,otherwise it will become nothing but a random game,and I mean this thing that TCs will be placed manually,so we need more sized maps in skirmish map category.Also,the player limit needs to be more for such game.
And that 75×75 world map?Will it be interesting to play the mode in a single map everytime?No!