Metal moss

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Sunrise Samurai
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Metal moss

Post by Sunrise Samurai » Tue Oct 31, 2017 1:45 am

Cost 2
Hp 15
Power 5 (chemical, EMP on hit)
Range 1
Armor 0/0/0
Speed 3
Psychic resistance 0%

Anti machinery. Practically useless against flesh and blood troops, but effective against anything made of metal.
Currently residing at the local ninja academy. I'm still watching though.

Midonik
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Location: Poland

Re: Metal moss

Post by Midonik » Tue Oct 31, 2017 2:44 pm

It have bonus against machinery?
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Dan301002
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Re: Metal moss

Post by Dan301002 » Tue Oct 31, 2017 3:21 pm

Midonik wrote:It have bonus against machinery?
Well i guess so, as long it's metal i think.
Currently exploring the wonder of dimension.

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Sunrise Samurai
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Re: Metal moss

Post by Sunrise Samurai » Tue Oct 31, 2017 4:14 pm

Pretty much.
Currently residing at the local ninja academy. I'm still watching though.

Midonik
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Re: Metal moss

Post by Midonik » Sat Mar 16, 2019 7:48 am

Hmm, anyone has an idea how this is supposed to work? Eventualy we can replaced that with acid splitters of sort.
Support new AoS variant, Age of Galaxy: http://www.androidutils.com/forum/viewforum.php?f=135
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Midonik
Posts: 3719
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Metal moss

Post by Midonik » Mon Mar 16, 2020 8:01 am

I guess if we make it so this doesn't actually use EMP but instead some moss like fungus to stop mechanics part from moving (which is the orginl concept I guess) that would be EMP substitute then it totally makes sense.
Cost 2 (if we decide to rise cost of other EMP units then 3)
Hp: 24
Power 1 (chemical, EMP on hit)
Range 1
Armor 0/0/1
Speed 3
Psychic resistance 0%
Support new AoS variant, Age of Galaxy: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

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