Zweihander - ACCEPTED

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Gral.Sturnn
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Re: new unit idea: Zweihander

Post by Gral.Sturnn » Tue Jul 10, 2018 5:04 pm

:arrow:
patroid wrote:
Tue Jul 10, 2018 4:56 pm
Hi,
Help given.

Patroid
perfectly done Patriod!!!! I think you and me can do great images togheter what do you think?

Pd: this idea is ready isnt it?
~Gral.Sturnn

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Gral.Sturnn
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Re: new unit idea: Zweihander

Post by Gral.Sturnn » Tue Jul 10, 2018 6:21 pm

@COOLguy Lguy check this out
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COOLguy
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Re: new unit idea: Zweihander

Post by COOLguy » Wed Jul 11, 2018 3:42 am

Cool
Thanks!
Josh

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Gral.Sturnn
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Re: Zweihander - ACCEPTED

Post by Gral.Sturnn » Sun Jan 06, 2019 7:28 pm

toughts?
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Gral.Sturnn
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Re: Zweihander - ACCEPTED

Post by Gral.Sturnn » Sun Jan 06, 2019 7:53 pm

armored version
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Gral.Sturnn
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Re: Zweihander - ACCEPTED

Post by Gral.Sturnn » Mon Jan 07, 2019 2:04 am

raised the arms a bit
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Zweihander.png
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Sin nombre.png
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godOfKings
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Re: Zweihander - ACCEPTED

Post by godOfKings » Mon Jan 07, 2019 5:44 am

not bad, but hand needs to b clearer
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

Moh556
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Re: Zweihander - ACCEPTED

Post by Moh556 » Mon Jan 07, 2019 11:32 am

Nice idea we can work on units that are like zweihander
Like KENSEI .HIGHLANDER.CLAYMORE MAN

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Gral.Sturnn
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Re: Zweihander - ACCEPTED

Post by Gral.Sturnn » Mon Jan 07, 2019 10:11 pm

that would be for later on moh
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Re: Zweihander - ACCEPTED

Post by Gral.Sturnn » Wed Jan 09, 2019 10:52 pm

this is way better
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Re: Zweihander - ACCEPTED

Post by Gral.Sturnn » Wed Jan 09, 2019 11:03 pm

zweihander armored
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Re: Zweihander - ACCEPTED

Post by Gral.Sturnn » Wed Jan 09, 2019 11:33 pm

enlarged the blades a bit
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zweihander2.png
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godOfKings
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Re: Zweihander - ACCEPTED

Post by godOfKings » Thu Jan 10, 2019 2:59 pm

I like the armored image so added player colour,

Also in age of empires, two handed swordsman was the second strongest upgrade of the swordsman (the first being champion), so it wouldb a melee infantry with extremely high DMG on buildings, may b 18 atk
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zweihander.png
zweihander.png (1.41 KiB) Viewed 109 times
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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godOfKings
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Re: new unit idea: Zweihander

Post by godOfKings » Thu Jan 10, 2019 3:11 pm

makazuwr32 wrote:
Mon Apr 09, 2018 12:41 pm
I suugest next, more adequate stats:
Trainable at barracks only
Cost 3
Hp 21
Attack 11
Power range 1
Speed 3
Sight 5
Armor 0
P.Armor 0
Same bonuses as samurais or hatamoto.
Can get blacksmith infantry upgrades
This way they'll become an alternative to broad swordmen (tier 1 upgrade of basic swordman)
I guess this was finalised decision
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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Gral.Sturnn
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Re: Zweihander - ACCEPTED

Post by Gral.Sturnn » Thu Jan 10, 2019 3:50 pm

So there will be the 2 versions?
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godOfKings
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Re: Zweihander - ACCEPTED

Post by godOfKings » Thu Jan 10, 2019 4:23 pm

y two? we dont need that many images of only one unit, with only a few variations in stats, i like this because it has area damage but otherwise we dont need another similar unit with just higher armor, except for an upgrade though
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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Gral.Sturnn
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Re: Zweihander - ACCEPTED

Post by Gral.Sturnn » Thu Jan 10, 2019 5:32 pm

godOfKings wrote:
Thu Jan 10, 2019 4:23 pm
y two? we dont need that many images of only one unit, with only a few variations in stats, i like this because it has area damage but otherwise we dont need another similar unit with just higher armor, except for an upgrade though
The idea was to make it upgradable for the late game, and not be op but if its possible id like to get the other sprite in the map editor atleast so we can have both versions in game
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godOfKings
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Re: Zweihander - ACCEPTED

Post by godOfKings » Fri Jan 11, 2019 4:36 pm

OK sure, let's keep both with the armored being an upgrade,

Tech cost 6 turns, build able in barracks

Hp 25
Atk 14
Armor 1/0
Speed 3
Sight 5
Power range penalty 25% (deals 75% DMG to adjacent tiles from basic 50%, or about 11 DMG)

Affected by blacksmith techs
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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makazuwr32
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Re: Zweihander - ACCEPTED

Post by makazuwr32 » Fri Jan 11, 2019 4:58 pm

seems fine.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Gral.Sturnn
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Re: Zweihander - ACCEPTED

Post by Gral.Sturnn » Fri Jan 11, 2019 5:37 pm

Now we just need the .json
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