Zweihander - ACCEPTED

User avatar
Gral.Sturnn
Posts: 1030
Joined: Tue Feb 13, 2018 11:29 pm

Re: new unit idea: Zweihander

Post by Gral.Sturnn » Tue Jul 10, 2018 5:04 pm

:arrow:
patroid wrote:
Tue Jul 10, 2018 4:56 pm
Hi,
Help given.

Patroid
perfectly done Patriod!!!! I think you and me can do great images togheter what do you think?

Pd: this idea is ready isnt it?
~Gral.Sturnn

User avatar
Gral.Sturnn
Posts: 1030
Joined: Tue Feb 13, 2018 11:29 pm

Re: new unit idea: Zweihander

Post by Gral.Sturnn » Tue Jul 10, 2018 6:21 pm

@COOLguy Lguy check this out
~Gral.Sturnn

User avatar
COOLguy
Posts: 4006
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: new unit idea: Zweihander

Post by COOLguy » Wed Jul 11, 2018 3:42 am

Cool
Thanks!
Josh

User avatar
Gral.Sturnn
Posts: 1030
Joined: Tue Feb 13, 2018 11:29 pm

Re: Zweihander - ACCEPTED

Post by Gral.Sturnn » Sun Jan 06, 2019 7:28 pm

toughts?
Attachments
Zweihander.png
Zweihander.png (1.67 KiB) Viewed 832 times
~Gral.Sturnn

User avatar
Gral.Sturnn
Posts: 1030
Joined: Tue Feb 13, 2018 11:29 pm

Re: Zweihander - ACCEPTED

Post by Gral.Sturnn » Sun Jan 06, 2019 7:53 pm

armored version
Attachments
Sin nombre.png
Sin nombre.png (1.71 KiB) Viewed 832 times
~Gral.Sturnn

User avatar
Gral.Sturnn
Posts: 1030
Joined: Tue Feb 13, 2018 11:29 pm

Re: Zweihander - ACCEPTED

Post by Gral.Sturnn » Mon Jan 07, 2019 2:04 am

raised the arms a bit
Attachments
Zweihander.png
Zweihander.png (1.69 KiB) Viewed 825 times
Sin nombre.png
Sin nombre.png (1.71 KiB) Viewed 825 times
~Gral.Sturnn

User avatar
godOfKings
Posts: 2008
Joined: Fri Sep 22, 2017 4:50 pm

Re: Zweihander - ACCEPTED

Post by godOfKings » Mon Jan 07, 2019 5:44 am

not bad, but hand needs to b clearer
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

Moh556
Posts: 210
Joined: Sun Nov 18, 2018 2:43 pm
Location: Iran

Re: Zweihander - ACCEPTED

Post by Moh556 » Mon Jan 07, 2019 11:32 am

Nice idea we can work on units that are like zweihander
Like KENSEI .HIGHLANDER.CLAYMORE MAN

User avatar
Gral.Sturnn
Posts: 1030
Joined: Tue Feb 13, 2018 11:29 pm

Re: Zweihander - ACCEPTED

Post by Gral.Sturnn » Mon Jan 07, 2019 10:11 pm

that would be for later on moh
~Gral.Sturnn

User avatar
Gral.Sturnn
Posts: 1030
Joined: Tue Feb 13, 2018 11:29 pm

Re: Zweihander - ACCEPTED

Post by Gral.Sturnn » Wed Jan 09, 2019 10:52 pm

this is way better
Attachments
zweihander2.png
zweihander2.png (1.27 KiB) Viewed 805 times
~Gral.Sturnn

User avatar
Gral.Sturnn
Posts: 1030
Joined: Tue Feb 13, 2018 11:29 pm

Re: Zweihander - ACCEPTED

Post by Gral.Sturnn » Wed Jan 09, 2019 11:03 pm

zweihander armored
Attachments
20190103112853_1.jpg
20190103112853_1.jpg (350.25 KiB) Viewed 805 times
zweihander armored.png
zweihander armored.png (1.27 KiB) Viewed 805 times
~Gral.Sturnn

User avatar
Gral.Sturnn
Posts: 1030
Joined: Tue Feb 13, 2018 11:29 pm

Re: Zweihander - ACCEPTED

Post by Gral.Sturnn » Wed Jan 09, 2019 11:33 pm

enlarged the blades a bit
Attachments
zweihander2.png
zweihander2.png (1.29 KiB) Viewed 803 times
zweihander armored.png
zweihander armored.png (1.3 KiB) Viewed 803 times
~Gral.Sturnn

User avatar
godOfKings
Posts: 2008
Joined: Fri Sep 22, 2017 4:50 pm

Re: Zweihander - ACCEPTED

Post by godOfKings » Thu Jan 10, 2019 2:59 pm

I like the armored image so added player colour,

Also in age of empires, two handed swordsman was the second strongest upgrade of the swordsman (the first being champion), so it wouldb a melee infantry with extremely high DMG on buildings, may b 18 atk
Attachments
zweihander.png
zweihander.png (1.4 KiB) Viewed 178 times
Last edited by godOfKings on Mon May 20, 2019 2:28 pm, edited 1 time in total.
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

User avatar
godOfKings
Posts: 2008
Joined: Fri Sep 22, 2017 4:50 pm

Re: new unit idea: Zweihander

Post by godOfKings » Thu Jan 10, 2019 3:11 pm

makazuwr32 wrote:
Mon Apr 09, 2018 12:41 pm
I suugest next, more adequate stats:
Trainable at barracks only
Cost 3
Hp 21
Attack 11
Power range 1
Speed 3
Sight 5
Armor 0
P.Armor 0
Same bonuses as samurais or hatamoto.
Can get blacksmith infantry upgrades
This way they'll become an alternative to broad swordmen (tier 1 upgrade of basic swordman)
I guess this was finalised decision
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

User avatar
Gral.Sturnn
Posts: 1030
Joined: Tue Feb 13, 2018 11:29 pm

Re: Zweihander - ACCEPTED

Post by Gral.Sturnn » Thu Jan 10, 2019 3:50 pm

So there will be the 2 versions?
~Gral.Sturnn

User avatar
godOfKings
Posts: 2008
Joined: Fri Sep 22, 2017 4:50 pm

Re: Zweihander - ACCEPTED

Post by godOfKings » Thu Jan 10, 2019 4:23 pm

y two? we dont need that many images of only one unit, with only a few variations in stats, i like this because it has area damage but otherwise we dont need another similar unit with just higher armor, except for an upgrade though
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

User avatar
Gral.Sturnn
Posts: 1030
Joined: Tue Feb 13, 2018 11:29 pm

Re: Zweihander - ACCEPTED

Post by Gral.Sturnn » Thu Jan 10, 2019 5:32 pm

godOfKings wrote:
Thu Jan 10, 2019 4:23 pm
y two? we dont need that many images of only one unit, with only a few variations in stats, i like this because it has area damage but otherwise we dont need another similar unit with just higher armor, except for an upgrade though
The idea was to make it upgradable for the late game, and not be op but if its possible id like to get the other sprite in the map editor atleast so we can have both versions in game
~Gral.Sturnn

User avatar
godOfKings
Posts: 2008
Joined: Fri Sep 22, 2017 4:50 pm

Re: Zweihander - ACCEPTED

Post by godOfKings » Fri Jan 11, 2019 4:36 pm

OK sure, let's keep both with the armored being an upgrade,

Tech cost 6 turns, build able in barracks

Hp 25
Atk 14
Armor 1/0
Speed 3
Sight 5
Power range penalty 25% (deals 75% DMG to adjacent tiles from basic 50%, or about 11 DMG)

Affected by blacksmith techs
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

User avatar
makazuwr32
Posts: 3931
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Zweihander - ACCEPTED

Post by makazuwr32 » Fri Jan 11, 2019 4:58 pm

seems fine.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

User avatar
Gral.Sturnn
Posts: 1030
Joined: Tue Feb 13, 2018 11:29 pm

Re: Zweihander - ACCEPTED

Post by Gral.Sturnn » Fri Jan 11, 2019 5:37 pm

Now we just need the .json
~Gral.Sturnn

Papanurgle
Posts: 4
Joined: Wed Mar 13, 2019 12:02 am

German Landsknetch

Post by Papanurgle » Wed Mar 13, 2019 12:19 am

I think this game will benefit much from these two units of infantry based on german Landsknetch

Landsknetch with greatsword (or just Greatsword)
We havent seen any units with large two handed weapons that arent polearms, and I think we could benefit from it, as the historical swordsmen, Landsknetch wuth greatswords (wavy flamberges) would have a bonus against infantry, specially spearmen, but unlike regular troops with short weapons they would not be as vulnerable to cavalry, homever they would wear little armor and be heavily vulnerable to any missile fire.


Landsknetch pikemen would be elite pike units with really long polearms, taking longer to train than others but having a range of 2 and a heavy bonus vs cavalry, as well as a slightly higher HP pool to survive the first blows of cavalry in order to counter attack, homever, no armor and vulnerable to missiles as well.


Ive attached some images as examples of these stylish war dogs!
Attachments
Picture_WHM-90027.jpg
Example1
Picture_WHM-90027.jpg (56.92 KiB) Viewed 495 times
ee2031bbbb7791f00558b05134b5245e.jpg
Example2
ee2031bbbb7791f00558b05134b5245e.jpg (49.37 KiB) Viewed 495 times

User avatar
Gral.Sturnn
Posts: 1030
Joined: Tue Feb 13, 2018 11:29 pm

Re: German Landsknetch

Post by Gral.Sturnn » Wed Mar 13, 2019 4:26 am

We already have topics discussing both units and the zweihander idea has been already accepted
~Gral.Sturnn

User avatar
Gral.Sturnn
Posts: 1030
Joined: Tue Feb 13, 2018 11:29 pm

Re: German Landsknetch

Post by Gral.Sturnn » Wed Mar 13, 2019 4:28 am

Even though the idea of 2 ranged melee units has not been yet fully discussed, even though I see you have certain knoweledge about this soldiers, do you have any more interest in the warfre of the 15th 16th century?
~Gral.Sturnn

User avatar
COOLguy
Posts: 4006
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: German Landsknetch

Post by COOLguy » Mon Mar 18, 2019 2:30 am

Please link the zweihander for merge

Please quote so I get a notification
Thanks!
Josh

User avatar
Gral.Sturnn
Posts: 1030
Joined: Tue Feb 13, 2018 11:29 pm

Re: German Landsknetch

Post by Gral.Sturnn » Mon Mar 18, 2019 2:35 am

COOLguy wrote:
Mon Mar 18, 2019 2:30 am
Please link the zweihander for merge

Please quote so I get a notification
https://www.androidutils.com/forum/view ... 67a#p84031
~Gral.Sturnn

User avatar
COOLguy
Posts: 4006
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: German Landsknetch

Post by COOLguy » Sat Mar 23, 2019 9:50 pm

Gral.Sturnn wrote:
Mon Mar 18, 2019 2:35 am
COOLguy wrote:
Mon Mar 18, 2019 2:30 am
Please link the zweihander for merge

Please quote so I get a notification
https://www.androidutils.com/forum/view ... 67a#p84031
The link seems to be this same thread...
Thanks!
Josh

User avatar
makazuwr32
Posts: 3931
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: German Landsknetch

Post by makazuwr32 » Sun Mar 24, 2019 6:28 am

COOLguy wrote:
Mon Mar 18, 2019 2:30 am
Please link the zweihander for merge

Please quote so I get a notification
https://www.androidutils.com/forum/view ... df5b#p4832
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

User avatar
Gral.Sturnn
Posts: 1030
Joined: Tue Feb 13, 2018 11:29 pm

Re: German Landsknetch

Post by Gral.Sturnn » Wed Apr 17, 2019 5:07 pm

any more ideas fellas?
~Gral.Sturnn

User avatar
COOLguy
Posts: 4006
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: German Landsknetch

Post by COOLguy » Thu May 09, 2019 1:41 am

makazuwr32 wrote:
Sun Mar 24, 2019 6:28 am
COOLguy wrote:
Mon Mar 18, 2019 2:30 am
Please link the zweihander for merge

Please quote so I get a notification
https://www.androidutils.com/forum/view ... df5b#p4832
Thank you good sir
Thanks!
Josh

User avatar
godOfKings
Posts: 2008
Joined: Fri Sep 22, 2017 4:50 pm

Re: Zweihander - ACCEPTED

Post by godOfKings » Sat Jun 15, 2019 3:28 pm

Zweihander tech
Attachments
tech_zweihander_h.png
tech_zweihander_h.png (1.46 KiB) Viewed 2 times
Last edited by godOfKings on Sat Jun 15, 2019 5:01 pm, edited 2 times in total.
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

Post Reply

Return to “Unit - infantry”